I seem to recall focusing on buying one or two particular kinds of lighters, believing them to have more re-sale value than the rest. But I don't really remember which ones they are or where I heard that they were more valuable than most of the other stuff in that area.
I think they could've done better on the new post processing too. We've seen what's possible on emulators with reshades. These new effects look like garbage in Shenmue 1 plain and simple. Are you trying to provoke an argument? It's certainly easier to tear things down than to build them. I really d...
I have to confess, I don't think reviews are going to be kind to this, I'm really hoping it doesn't get as slated as the PS3 release of Sonic Adventure does - A release I actually enjoyed: http://www.ign.com/articles/2010/09/23/sonic-adventure-review I think we can all but guarantee that IGN is goi...
Did anyone else ever stand beside Ryo's bed clock watchin til 20:00? I always stayed out as late as possible, usually by playing an arcade game. Then, of course, Ine-san would guilt me the next morning. It would be funny if some kind of consequence was tied to this behavior... like if you keep worr...
I should also mention that some of us making these comments do have a background in software development. I do as well. That's why anybody who makes remarks about "lazy" developers has no credibility in my eyes. Regarding Blit, my understanding is that Sega didn't want to pay as much for ...
But if it can be done by us at home, why wouldn't a professional developer be able to do it? In a related question, if it's so easy to be done at home, why haven't any of these hobbyists turned pro and pitched the project to Sega? And yet it's the professional dev teams getting called "lazy&qu...
Im more concerned about the animation thats going to be applied to these graphics. From what they've shown, they've proven they don't understand animation basics. Oh, really? What do you think is more likely... that the professionals working on Shenmue III somehow have landed this job without under...
The in-game clips look really good. I think they updated the subtitles nicely while still keeping the color-coded outlines. To be frank, something about all this has short-circuited my brain. It's not fully sunk in that we're getting all this. I've been hoping for this for years. It's amazing, but i...
The reason they give is "creative choice".. this random assumption makes them sound like they are so desperate to dispel negativity they'll just make stuff up. If they could have maintained the aspect ratio without visual issues it sounds more reasonable to assume they would have. It's re...
How do you create a system that is easy to use but difficult to master so that those of us can go off and learn moves, practice etc. Yu Suzuki said something to the effect that he wants to create a system that rewards making the right decisions in battles, as opposed to a VF-like system that requir...
Now think about cutscenes. In comparison to gameplay, these are intricately staged and the player was never meant to "see beyond" what was on the screen at a single time. I'm reminded of something I read about the remastered versions of Star Trek: The Next Generation episodes. The episode...
So we've seen the new bloom filter that's available as an option, but didn't they say there are multiple filters? I wonder what those will be. Maybe they'll be bringing to Shenmue I the same type of filters that were available on the Xbox version of Shenmue II. I didn't end up using them very much b...