Completed my first playthrough today and I'm very happy with it. I'll keep it short and sweet. It's a fun game and most of all a solid Biohazard, something I haven't said in a while.
I played mainly via PSVR and also via PS4Pro at 4K/HDR. It's nice to see Biohazard pushing technical boundaries once again, the RE Engine looks stunning and performs flawlessly at 60fps. The sense of immersion in VR is a first of it's kind, at times so good it's uncomfortable. I found the entire experience to be extremely natural. For example if I was hiding behind a corner while not in VR, I'd side step and take a peek, thus leaving the character vulnerable. In VR however, I'd remain behind the corner but simply stick my head out a bit to take a look, just as you would in a real life situation. This extra sense of immersion tops off an already well crafted atmosphere that stands tall on it's own.
The atmosphere, layout, inventory management, combat, files, puzzles and flow of the game all closely resemble classic Biohazard. Enemy flow however seems a bit different at first, mainly because there isn't a low tier enemy type (zombie) filling the area. Molded are a higher tier (and range between types), though do become the games default enemy over time. This fresh take shakes up the flow a bit, though still stays true to the classic formula.
Biohazard once pushed the envelope with pre-rendered, then OTS and now VR/FP. While this may be the series biggest departure yet, it's also the most familiar entry in a decade. Going first person wasn't a cop out, it was a venture into the VR space and therefore the future. At it's core however, this is a classic title in the same vein as Rebirth or Zero. It's a lot of what we wanted, a little bit of what the series needed and a damn fine soft boot.