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Muecas comic in English: Training in Guilin

Here's a translation of one of the comic strips that used to be up on the official Japanese Shenmue.com site (before it was taken down). The comic was drawn by the Muecas team, which consisted of actual Shenmue project members.

http://i.imgur.com/NFZZNwV.png

For background notes (e.g. about Segata Sanshiro and the TV ads he was in), the full blog post can be read here:

http://www.phantomriverstone.com/2017/01/shenmue-comic-training-in-guilin.html
by Switch
Sat Jan 14, 2017 1:55 am
 
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Re: Muecas comic in English: Training in Guilin

The comic was drawn by the Muecas team, which consisted of actual Shenmue project members.
Actually, アニィたかはし (Anii Takahashi) who drew the comic was not an official Shenmue project team member, but one of us, Shenmue fans. Muecas-dan was formed by the official Shenmue team to communicate with fans and the fans who contributed to their web magazine were acknowledged as Muecas-dan members. Anii-san was the first fan who got the honor and awarded #011 as a Muecas-dan member. Myself got #023, btw. ;-)

Here's the last Muecas magazine and you can find the member list in the left column:

https://web.archive.org/web/20130829034029/http://www.shenmue.com/muecas.html

Anii-san who was an amateur cartoonist back then now has become professional and even published a comic book like this:

https://www.amazon.co.jp/exec/obidos/asin/4865370323/tavel-22/
by Kiyuu
Sat Jan 14, 2017 10:52 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

Amir wrote:
Amir wrote:
Spaghetti wrote: January 18th

$6,701,078

73,658 Backers

23rd January

$6,701,078 --> $6,702,705 (+$1627)

73,658 --> 73,685 backers (+27)

25th January

$6,702,705 --> $6,702,984 (+$279)

73,685 --> 73,691 backers (+6)

27th January

$6,703,859 (+$875)

73,700 Backers (+9)
by Spaghetti
Fri Jan 27, 2017 11:34 am
 
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Re: Random Shenmue Thoughts

not finished. just a t-shirt idea. - was thinking of adding some handwritten text.
any ideas to make it better?

http://oi64.tinypic.com/24gm1ld.jpg


a little bit inspired by these 2 -
https://s3.thcdn.com/productimg/600/600/11347256-2074426556013834.jpg
https://pbs.twimg.com/media/BfNXUxBCYAAjRWO.jpg:large
by redline
Wed Feb 01, 2017 2:01 pm
 
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Re: Random Shenmue Thoughts

I know the suggestion sounds odd coming from me, but the text has to be "Let's get sweaty," hasn't it?
by Let's Get Sweaty
Sun Feb 05, 2017 2:18 pm
 
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Re: Are you still hyped?

SledgeNE wrote: Of course, i am hyped! I baked today a second time a physical copy. Now i baked two versions. One for PS4 and one for PC. :D


NO!!

Don't put Shenmue 3 in the oven!!

You'll ruin the game and won't be able to play!!!!!!!!!
by SMDzero
Sun Feb 05, 2017 6:41 am
 
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Re: Random Shenmue III Thoughts

What are the improvements?

https://www.unrealengine.com/blog/unreal-engine-4-15-released

Unreal Engine 4.15 has been officially released. This iteration of Unreal Engine has many new features which are showcased by support for the Nintendo Switch. Unreal Engine 4.15 has added physically based default post processing settings. This adds better bloom settings, more film-like color and tone response to regular displays and HDR displays, etc. There is new improved texture streaming which lowers CPU overhead and load times while eliminating low resolution artifacts and automatically managing varying amounts of memory budgets.

Compile times for programmers has been reduced by up to 50%! You can reload content while Unreal Editor is running, reroute nodes in materials, integrated Blendspace Editor, cooking blueprints to C++ is no longer experimental, and many more. There are mobile previews for Vulkan, Metal, and OpenGL ES 3.1.

The VR Editor menu has new improvements such as a numpad and the ability for onscreen pointer input to be overridden by keypad choices. Flight stick and steering wheel support has been added along with non X-input devices via a new Raw Input Plugin! Take that Microsoft for making all my old devices from the early 2000's obsolete! There is even force feedback support and Playstation VR Aim controller support!

Linux ARM64 support has been added along with Alternate Frame Rendering Support for Nvidia SLi. This is a huge update and should give game developers new and faster tools to design the game worlds that they always envisioned in their dreams. Can't wait for these new features to be showcased in games of the future. Unreal Engine is used in so many games. This is great for PC, console, mobile, and IOS gaming!

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.
by Ziming
Thu Feb 16, 2017 8:17 am
 
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Re: Shenmue - 360º Panoramas

Please, make this compatible with VR!!!!!!!!!!!!!
In fact I had thought about it just a while ago but unfortunately I can't test it because I don't have VR hardware. In any case, I leave bellow the original and maybe someone can either convert it or use it with their VR panorama software viewer.

https://i.imgur.com/gPg4vPl.jpg

I came across this bit of information about some of the existing support for 360 panoramas for VR headsets too, see bellow.

RIFT & DK2:
To View on the RIft/DK2 through the Oculus Store:

1. Unzip and move the folder to
C:\Users\YourName\Pictures\OculusPhotos

2. Open Oculus app "360 photos" in the Oculus store/home
3. Press the B button to bring up the menu
4. Go to "my photos" and browse into "iOMoonPanos"

You can pause the slideshow with A button, and advance with left analog or dpad


GEARVR:
1. Unzip and Copy or move the folder to (this example is on sd card)
\Card\Oculus\360Photos\

2. Open Oculus app "360 photos" in the Oculus store
3. click Back button on Gear VR to bring up menu
4. Go to "my photos" and browse into "iOMoonPanos"

HTC VIVE:
Try Whirligig on STEAM: http://store.steampowered.com/app/451650/

Source: http://www.headtripgames.com/blog/5/2/year

Also, this panorama viewer is very cool in that it supports some form of gyroscopic sensor*: https://cdn.pannellum.org/2.3/pannellum.htm#panorama=https://i.imgur.com/gPg4vPl.jpg&autoLoad=true&autoRotate=-5

* unsure if that is useful for VR headsets other than those powered by mobile devices
by ner0
Mon Feb 20, 2017 5:02 pm
 
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Re: I contacted YS Net on Kickstarter

Totally agree we shouldn't pester them and that they'll let us know when there's something to share and that there's little point it continually asking them the same question.

However, while I love and respect everyone here yourself included Peter... I don't agree with being pointlessly hostile to someone who, while perhaps misguided, was well intentioned and trying to help by sharing (albeit naive to its irrelevance) what they heard. Or with telling them to "toughen up" when they rightfully say that was too harsh. It was. "Toughen up" or "cry moar" or what have you, is what everyone being unnecessarily hostile always says online.

If you think that's too "soft" or "untough" because it should be permissible to act that way toward good intentioned people... okay, that's your prerogative. But if that's the case, then it's also others' prerogative to say how about you just refrain from being that way to people to start with? Especially when it seems likely the person in question is probably on the young, or at least somewhat naive/uninformed, side.

Sorry, I just don't brook that kind of treatment of anyone. I don't care who you are or how much longer you've been here, or what people think of me for saying it. It's not necessary, it's not helpful, and it's not in the spirit of this game or this community imo.

I'll likely be flagellated for this (or simply shut down,) but so be it.
by Anonymous81
Tue Feb 21, 2017 7:03 am
 
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Re: Shenmue 1080p

Image

Not Mine, I just found it on blenderartists.org thought it was pretty, dont think its been shared here.
https://blenderartists.org/forum/showth ... ht=Shenmue
by ReeceKun
Mon Feb 06, 2017 5:43 pm
 
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Re: Shenmue Cinematic Wallpapers and More

Jiangyu Ding - http://fav.me/db06ya0 added!

http://orig13.deviantart.net/38a8/f/2017/055/c/9/jiangyu_ding_by_rikenproductions-db06ya0.png


Pleasant Dreams - http://fav.me/db084iy added!

http://orig07.deviantart.net/22f4/f/2017/055/5/b/pleasant_dreams_by_rikenproductions-db084iy.png
by RIKENZ
Fri Feb 24, 2017 8:58 am
 
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Re: What do you think we will see in this month's update

I have to say, I don't really know what to make of this. As a Shenmue fan I really don't care about the updates. All I want is for the team to be left alone to work on the game and make it the best they can.

If I take the perspective of an unrelated person however, I get a kind of weird feeling aboiut this. If you make a commitment to sending out development updates on a monthly basis, not making any updates for like three months in a row without even dropping people a notice seems at least indifferent, if not disrespectful. Let's keep in mind we are not talking about some random fans whining on the internet but about people who put down cash to fund the game. I don't think YS Net is making much revenue at the moment, so those are the people paying YS Net's bills right now.

Just drop a note like: "Hi ladies and gentlemen, we're so busy making the game at the moment, being in main production and all, we don't have the time to give you monthly updates which is why we will send out quarterly updates from now on." It's a fucking two-liner any intern could write up in a minute. Sure, this kind of update doesn't hold any value content-wise but it would at least have been respectful.

The way they're handling this is just so weird. That said, being a backer doesn't give anyone the right to cry about it on the KS comment section like an entitled litte kid.

Maybe the team took an extended Christmas break and are just now returning to work on the game?
by SMDzero
Wed Mar 01, 2017 4:39 pm
 
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Re: Random Shenmue III Thoughts

Cédric Biscay is currently in Japan.

Just met with Hideo Kojima according to this tweet:
https://twitter.com/HIDEO_KOJIMA_EN/sta ... 3515549696

Hopefully he will pay a visit to Yu-San and come back with good news, or at least, great enthusiasm. :D
by Kiske
Wed Mar 08, 2017 9:56 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

Amir wrote:
bebolejia wrote:
3rd March 2017

$6,721,727 (+$3254)

73,920 backers (+48) ($67.8/backer)


7th March 2017

$6,722,976 (+$1249)

73,939 backers (+19) ($65.74/backer)


13th March 2017

$6,725,531 (+$2555)

73,974 backers (+35) ($73/backer)
by bebolejia
Sun Mar 12, 2017 11:40 pm
 
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Re: Ryo's clothes look too tight

Are we seriously debating about Ryo's sense of style?

I love this community :lol:
by Kiske
Fri Mar 17, 2017 4:35 am
 
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The Naming of Phantom River Stone | Translation Analysis

The mysterious mirrors that lie at the heart of the Shenmue mystery were crafted from a substance with an equally mysterious-sounding name: "Phantom River stone".

Now, although its name is Phantom River stone in the English Shenmue games, in fact this differs slightly from the Japanese name in the games.

http://i.imgur.com/0ho4VKS.jpg

This post looks at what it is called in the Japanese version of Shenmue.

http://www.phantomriverstone.com/2017/03/the-naming-of-phantom-river-stone.html
by Switch
Sat Mar 18, 2017 10:53 am
 
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Re: Random Shenmue III Thoughts

I'm really hoping that, in Shenmue 3, they won't be using Japanese character variants in Chinese writing, as they did in Shenmue 2.
I'm talking about stuff like this:
https://1.bp.blogspot.com/-EDwimdjz00c/WAcu6yPBdBI/AAAAAAAAA1Q/x5Anr2Z2z50vr-QFExhgKIN5cVrqDAUMwCPcB/s320/BuyingMap.png
http://1.bp.blogspot.com/-n1V25Gtav_k/VPi_DSdfTPI/AAAAAAAAFKo/PKgfT-lDrEI/s1600/05.jpg

Notice, in the fist pic, the 図 instead of 圖, and, in the second pic, on the red sign on the right, the 広 instead of 廣.

Now, when I played Shenmue 2, all those years ago, on the Dreamcast, I didn't notice any of that. But a lot has happened in the meantime and one of the things that happened is that I've learned Chinese, learned about China, lived and studied there and travelled all over the country. And while this means that now I'll be able to appreciate lots of new details in Shenmue 2 (waiting for the HD remaster to replay it, hopefully, not in vain) and in Shenmue 3, it also means that Japanese character variants in China stick out like a sore thumb. That's what happened when I came across these screenshots. And there are probably more examples. I'm pretty sure I've also seen a 仏 instead of 佛 (Buddha) in some screenshot too.

Frankly, I think they really dropped the ball on this one and find it very odd that, considering the fact that they even used real-world weather data for Yokosuka in 86, 87 (which, while a cool story, adds nothing to the experience, to be honest), they went ahead and used Japanese character variants for writing in China.

Also, since, as far as we know, Shenmue 3 will be set entirely in mainland China, they should use the simplified writing system which is used over there (thanks, commies!). For instance, the above-mentioned 図, which in Hong Kong (where they use traditional characters) should be 圖, in Guilin should be 图. The 広, which in Hong Kong should be 廣, in Guilin should be 广 (keeping in mind, however, that traditional characters are often still used in mainland China in certain situations, as in temple signs, paintings and all sorts of art, and, as a general rule, anything that should feel traditional).

I mean, c' mon, I'd say that using the proper writing system in the game's setting is far from a small detail, so I hope they won't disappoint in that regard with Shenmue 3.
by O Rei do Frango Assado
Sat Mar 18, 2017 10:18 am
 
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Re: Random Shenmue III Thoughts

I'm really hoping that, in Shenmue 3, they won't be using Japanese character variants in Chinese writing, as they did in Shenmue 2.
I'm talking about stuff like this: https://1.bp.blogspot.com/-EDwimdjz00c/WAcu6yPBdBI/AAAAAAAAA1Q/x5Anr2Z2z50vr-QFExhgKIN5cVrqDAUMwCPcB/s320/BuyingMap.png
http://1.bp.blogspot.com/-n1V25Gtav_k/VPi_DSdfTPI/AAAAAAAAFKo/PKgfT-lDrEI/s1600/05.jpg

Notice, in the fist pic, the 図 instead of 圖, and, in the second pic, on the red sign on the right, the 広 instead of 廣.

Now, when I played Shenmue 2, all those years ago, on the Dreamcast, I didn't notice any of that. But a lot has happened in the meantime and, one of the things that happened, is that I've learned Chinese, learned about China, lived and studied there and travelled all over the country. And while this means that now, I'll be able to appreciate lots of new details in Shenmue 2 (waiting for the HD remaster to replay it, hopefully, not in vain) and in Shenmue 3, it also means that Japanese character variants in China stick out like a sore thumb. That's what happened when I came across these screenshots. And there are probably more examples. I'm pretty sure I've also seen a 仏 instead of 佛 (Buddha) in some screenshot too.

Frankly, I think they really dropped the ball on this one and find it very odd that, considering the fact that they even used real-world weather data for Yokosuka in 86, 87 (which, while a cool story, adds nothing to the experience, to be honest), they went ahead and used Japanese character variants for writing in China.

Also, since, as far as we know, Shenmue 3 will be set entirely in mainland China, they should use the simplified writing system which is used over there (thanks, commies!). For instance, the above-mentioned 図, which in Hong Kong (where they use traditional characters) should be 圖, in Guilin should be 图. The 広, which in Hong Kong should be 廣, in Guilin should be 广 (keeping in mind, however, that traditional characters are often still used in mainland China in certain situations, as in temple signs, paintings and all sorts of art, and, as a general rule, anything that should feel traditional).

I mean, c' mon, I'd say that using the proper writing system in the game's setting is far from a small detail, so I hope they won't disappoint in that regard with Shenmue 3.
Interesting point that I hadn't been aware of. By the way, does the "Man Mo" found on various signs around the streets approximate the Cantonese pronunciation?
Thanks! Love all of your translation analysis you regularly put out, by the way.
Well, I've never really learned Cantonese, but rather Mandarin, but I'm pretty sure I've seen, in some Cantonese context before, 文武 (which, in Mandarin, would be "Wen Wu)" written as "Man Mo" (and maybe also as "Man Mou"?), so it seems about right to me.
Having said that, this reminds me of something that now I remember having mentioned in another thread, back when Shenmue 3's locations were made known...

Baisha (白沙; lit. White Sand ) and Bailu (白鹿; lit. White Deer ) are both the Mandarin reading of those characters (as seen in that stretch goal artwork), but Choubu (鳥舞; lit. Bird Dance ) is definitely not Mandarin and I'm pretty sure it's a Japanese reading. In Mandarin, it would read "Niaowu".
I find it very odd that they are naming two of the towns according to its Mandarin reading and then one of them according to its Japanese reading, as all three of them are in China. This inconsistency is somewhat troubling and it does make me worried that in Shenmue 3, once again, we may get Japanese character variants in China...
However, since I don't know Japanese, I don't actually know what Ys Net has been calling those towns in Japanese. I'm only going by what we get in the translated press releases and interviews. So maybe they've actually been using the Japanese reading for all three of them, but, for some reason, whoever translated it into English, decided to only keep the Japanese reading in Choubu and use the Mandarin reading for Baisha and Bailu?
Switch?


EDIT: Funnily enough, I missed an even more obvious Japanese character in that second pic I posted. There's a big red 実 there where there it should be, in fact, a 實, as that is the traditional Chinese form used in Hong Kong. So, in that one screenshot, we have two Japanese character variants (広 and 実 in place of 廣 and 實) on the shop signs. Which makes me think that, for all the Chinese writing, the developers simply used a Japanese program without taking into account the fact that Japanese uses certain variants not used anywhere in China. Seems pretty negligent, if you ask me, especially in a game with such minute attention to detail in its other aspects.
by O Rei do Frango Assado
Sat Mar 18, 2017 12:58 pm
 
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Re: Shenmue - 360º Panoramas

Oculus Rift owners could potentially use LiveViewRift , which I think is freeware and is available for Windows and Mac. Check it out here: http://soft.viarum.com/liveviewrift/

Here's a demo video:
https://www.youtube.com/watch?v=vUeBBUfSGyw

Note: Jump to minute 8 to see equirectangular panorama being tested.

In general there are promising web plugins (like 'WebVR') that could be compatible with a wide array of VR devices. Try this demo and leave feedback if possible: https://krpano.com/tours/corfu/

WebVR is an experimental JavaScript API that provides access to Virtual Reality devices, such as the Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard, in your browser. The WebVR API is currently available in Firefox Nightly builds, in Chrome 56+ for Android and experimental builds of Chromium for Windows, and in the Samsung Internet Browser for Gear VR.
More info at: https://webvr.info/
by ner0
Sun Feb 26, 2017 5:45 pm
 
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Re: Kickstarter Update #65: Dev room update


Unclarity, that's the problem here. Either they continue their testing phase while they left the artist team working quietly alone, or they update more or less regularly their builds with the last charadesign/clothing models available. A bit of both? Makes no sense imo or the production may be less structured than I was thinking.

If they opted for the second procedure, I cannot hide my disappointment here. Regarding a "A rank" character, I was expecting better after one and a half year of development. So I will persist to think these changes are only the consequence of opportunities inside the studio, with YSnet continuing to hide the true updated models from us.
Thank you! I see what you are trying to say now, but I don't think there's grounds to worry. I feel they probably want to show the latest version of Ryo in the update videos, even if he isn't quite ready yet.

At this stage in development, I think they would be focusing on getting the world built and the main events scripted and focusing less manpower on stuff like the models. They're not important in the development and testing environment.
But even if development isn't as far along as we think, the worst that will happen is that the game will be delayed; something a lot of people seem to expect anyway. My only concern is good looking characters in promotional material such as trailers and gameplay demos, but I'm probably worrying over nothing as I'm sure they'll sort something out specifically for that if they haven't already.

Yu cares far too much to let anything subpar reach the final game. I recently watched that making of Shenmue documentary again after it was re-posted here and there was entire meetings for how the flames in a campfire looked. I'm confident that we'll see some fantastic models soon and that Shenmue III will look amazing.
by Jibby
Wed Mar 22, 2017 2:54 pm
 
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Re: Random Shenmue Thoughts

I explained this last night during the stream, but at the time, I wasn't totally sure of myself.

The "MJQ" in MJQ Jazz Bar stands for Modern Jazz Quartet, which was a very popular band in the 50's. Therefore, the full name would be "Modern Jazz Quartet Jazz Bar," which is obviously quite redundant.

https://s-media-cache-ak0.pinimg.com/originals/d0/6f/22/d06f22ed99a6928e9ba2bbd79a4378a6.jpg
by Mr357
Fri Mar 24, 2017 4:25 pm
 
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Anecdotes About Yu Suzuki From Yuji Naka | DenFamiNicoGamer

In February, SEGA legend Yuji Naka was a special guest on an informal talk show streamed live online by the Japanese site DenFamiNicoGamer.

http://i.imgur.com/Io4LbL0.jpg

http://i.imgur.com/g5pt52Im.jpg

Some of the inside stories he shared about his early days at SEGA are about Yu Suzuki, who was working there at the time. In particular, one previously-unheard episode ended up with the two not speaking for a couple of years!

I've translated these to English in this blog post:
http://www.phantomriverstone.com/2017/03/anecdotes-about-yu-suzuki-from-yuji.html
by Switch
Mon Mar 27, 2017 9:14 pm
 
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(APRIL FOOLS)Kickstarter Update #66: Reimagining Shenmue III


Greetings backers!
The time is upon us again to bring you a new update and this time we thought we’d announce the new format that Shenmue III will take and show you a few sneak peeks.

We want Shenmue III to reach as many people as possible and after minutes of market research, we realised that people no longer enjoy full-on console experiences. It is obvious that gamers today prefer casual experiences and it is for this reason we have decided to reimagine Shenmue III for phones and tablets.

So ladies and gentlemen, we present to you, the new Shenmue III:
https://i.gyazo.com/9e7bdd912305ca2a7d975acd2f7b724a.png

Here is the main screen. It shows the character you currently have selected and their current action. At the end of the timer, the character will be able to perform another action. Over the course of an action, the character will send you push notifications about their journey, continuing the story of Shenmue. If you are the impatient type, you can buy a booster using the ingame currency ‘Shenmoola’ in order to complete the journey faster.

Speaking of Shenmoola, we’re happy to confirm the return of Tomato Mart as the ingame store! Here you can spend your Shenmoola on boosters, arcade credits, extra playable characters and other perks:
https://i.gyazo.com/96a5aed87baa65cabb354eaa337aaf90.png

Let’s take a closer look!
https://i.gyazo.com/a30e5cc35b4e01c78b0dfe2bf8266532.png
As you can see, you can spend 100 Shenmoola on a can of Jet Cola in order to complete a journey twice as fast.

Shenmoola can be earned as a reward for completing quests, or it can be bought with real money. The choice is up to you!

That’s about all we have for now, but we hope you’re as excited as we are for this new stage in Shenmue history. Shenmue III will be launching on the App Store and Google Play Store this December.

Thank you for reading
- The Awesome Japan Team


Once again, happy April, Dojo!
by Jibby
Fri Mar 31, 2017 7:36 pm
 
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Shenmue Realism: Bamboo Fountain in the Hazuki's Garden

I've written a post about the bamboo fountain in the corner of the garden at the Hazuki residence. It's just another part of Shenmue that doesn't have any role to play in the main story, but it adds so much to the atmosphere.

http://i.imgur.com/a9e2gkE.jpg

The ornamental pond in the corner of the garden at the Hazuki residence is an oasis of tranquility. Flowering water lilies bob gently on the surface, rising and falling as Japanese carp glide lazily by underneath. Birds twitter in the trees and the water trickles continuously into a bamboo water fountain.

Every so often, the bamboo spout of the fountain pivots over, spilling its collected water into the pond, and makes a distinctive "clonk" as it returns to its original position. The sound can be heard from other parts of the garden as Ryo walks around.

Let's look at how the fountain works, what its name is in Japanese and finally some in-game footage of the fountain in motion.
Full post here:
http://www.phantomriverstone.com/2017/03/the-bamboo-fountain-in-hazukis-garden.html
by Switch
Fri Mar 31, 2017 8:41 pm
 
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Re: Random Shenmue Thoughts

I've finally done what it took to remedy one of my biggest mistake Shenmue wise... let my Dreamcast go, games included.

I'm now the proud "dad" (again) of an adopted family of three:
Dreamcast, Shenmue & Shenmue II. :king:

http://i.imgur.com/AQsrbUK.jpg

Ah Good. :heart:
by Kiske
Thu Mar 30, 2017 5:26 am
 
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Re: Random Shenmue Thoughts

According to this tweet, Pix'n Love are going to translate the book in english:
https://twitter.com/Pixnlove/status/849333969896304641
by Kiske
Wed Apr 05, 2017 3:13 am
 
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Re: what resolution will you play shenmue 3

I just bought this baby.. a 20 incher!!!

Can't wait to play Shenmue 3 on the big screen!

https://pixl.varagesale.com/http://s3.amazonaws.com/hopshop-image-store-production/19644177/d5ab9e7bbd00169e636853e7c9536c07?_ver=large_uploader_thumbnail&w=640&h=640&fit=crop&s=7ef936a17650cac2bf7132d8756651cf
by SMDzero
Sat Apr 08, 2017 3:35 am
 
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Yu Suzuki Interview: Champion Boxing, Shenmue [ENG]

I've posted up a translation of an interview with Yu Suzuki that was published in January by Famitsu.com to commemorate the release of a new games collection by Sega that has ties to some of his old arcade hits.

In it, Suzuki gives his feelings towards Champion Boxing, and also talks briefly about Shenmue III, revealing how the Dreamcast console is playing its part in the development.

http://i.imgur.com/ttbgtfHl.jpg

Link to the interview:
http://www.phantomriverstone.com/2017/04/yu-suzuki-interview-for-release-of-sega.html
by Switch
Sat Apr 08, 2017 9:03 pm
 
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Re: Kickstarter Update #66 - Yu-san on story-building

Mystical elements are intrinsic to the game's plot. Seriously, if it bothers you then you've spent fifteen years pining over the wrong franchise, because that's just what Shenmue is, like it or not.
by Let's Get Sweaty
Mon May 01, 2017 7:05 am
 
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Re: Game Informer Top 100 RPGs -- Shenmue didn't make the li

sand4fish wrote: Which part of Shenmue is a RPG? 'cause I never really thought of it as being one.

Favorites of mine would include Planescape Torment, the original Deux Ex and Divinity Original Sin.


If Destiny counts then Shenmue definitely counts.
by Telekill
Wed May 03, 2017 2:52 pm
 
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Re: Kickstarter Update #66 - Yu-san on story-building

It was my idea to send Yu a fruit basket. I also floated the idea of sending wine but Yu seems to have the alcohol covered.

In order to send the basket we need to contact someone who works on the project. I was thinking we could ask Alimn if we could send the team to say thanks for the hard work. Who can get into contact with Alimn?
by Himuro
Sat May 06, 2017 9:47 pm
 
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Re: Shenmue 2 - Game Informer Super Replay

When you're trying to follow the dialog and your buddy presses "skip":

Image
by Let's Get Sweaty
Sun May 07, 2017 2:18 pm
 
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Re: Shenmue 2 - Game Informer Super Replay

Kowloon's ending was extremely climactic, I was shocked to realize that it wasn't the end of the game back when I played it. Too bad they spoiled it for themselves by reading the strategy guide...

I wonder if they will like Guilin... It might just be my favorite part about the game personally. But they do seem rather impatient and just want to get to point B... They might ruin it for themselves if they start rushing through it and skipping the optional dialogue... Hell, I can see them skipping the non-optional dialogue as well.
by Rikitatsu
Thu May 11, 2017 1:15 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

I don't think that's a Miyawaki design, doesn't look like his style. He's not the only character artist working on Shenmue III (though I don't know who the others are).
by Amir
Mon May 29, 2017 7:25 am
 
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Re: Shenmue III Update #67: Developer Room Update 3

This doesn't look like shenmue. I wholeheartedly disagree with the people that say that it does. This is what the character of a Jade Empire sequel should look like, not shenmue. This proves my fears that the texture work, with all it's "dirty" and "gritty" details will no be present in the characters. That classic look with the baked in shadows and lighting will be gone.

It looks like it's made out of putty.

This is what they are going for: http://img14.deviantart.net/a055/i/2012/288/2/b/__jade_empire___player_characters_non_posable_by_lezisell-d5hut4u.jpg

Instead of http://shenmue.neoseeker.com/w/i/shenmue/9/91/Jianmin.jpg

For shenmue to look like shenmue, the facial textures have to be handcrafted. You cannot rely on polygonal geometry and lighting for the look. That's why you need to draw it in. They are not doing that. It will not look the same.

It's NOT the same. I will not cry over it. At this point I'm still just glad to be getting the game...though I am very sad that we are loosing the traditional look. Much like the title, it will be shenmue, with a different font.




*Sigh*... Oh well.

As far as the styling is concerned, I'm ok with it. I wanted some style, as it's in keeping with character design. Ryo has always had spiky stylized hair, for example.
by ChiefNeo
Mon May 29, 2017 3:10 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

To all the people complaining about critiques, go home. Don't come to a forum, a place of discussion, if you can't take anything but positive praise. No one here is decrying the entire endeavor, we are simply stating that it doesn't look like the game that we expected. There is nothing wrong with that. I don't care if you like the direction it's going. I don't care if you like this style. I don't care if YOU like what you see. Right now, I'm not fully sold.

I don't like how the character model looks. I'm still playing the game. I still donated money. I'm still going to give my opinion. It's an opinion many here share. GTFO if you don't like it and can't accept anything but glowing and positive statements.

To me, it doesn't look the way I envisioned. It makes me sad the same way that Wind waker made me sad back in the day. Still a great game, but did not look the way I wanted Zelda to look.

I hope that overtime the characters revert back to the previous palette and presentation. What gives me hope is that, as many people have stated already, that model doesn't fit in the environments we've seen so far. There's a clash. I'll just have to wait and see how it progresses.
by ChiefNeo
Tue May 30, 2017 5:22 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

Lurking for now, but I have not seen a single piece of this thread have anything remotely worth moderating? Why is what ChiefNeo and Darksniper says considered to be hostile and not Dojo worthy but Peter is allowed to call pieces of the conversation bullshit? I thought we were supposed to be talking about this topic without emotion, but Peter is allowed to call it bullshit. Pardon me for asking, but I'm really confused on what the line is?
by Himuro
Tue May 30, 2017 6:32 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

So then your rationale as a mod is to make the situation worse by calling posts in an already tense thread bullshit? Under your own rules you should get that 30 day ban. You have made the situation worse by threatening bans without justification when you're just as emotional as the people you threaten. If you're going to make threats and ultimatums state the base line. If you're going to moderate then don't call posts bullshit without stating what you find to be bullshit. You talk about how people aren't comprehending people's posts, but you are doing an awful job explaining your posts, making them easy to be misinterpreted. As a staff member you can and should do better.
by Himuro
Tue May 30, 2017 8:23 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

People who aren't satisfied with the model, can you elaborate in detail why? Most of the posts I've read were "It doesn't feel like Shenmue" or "It's too cartoony"... I'm trying to understand why people would think so, and the only thing I can see is the skin shader being a little plasticky... That's pretty much it. And that is something that can easily be improved.

It's all subjective, since it's a matter of taste, but for me:
Bad skin shader (also hair) and a little bit too much over the top facial expression (very cartoony), and body proportions (really, he looks like hugo from SF, and that's a comically big character, not even dou niu has those kind of proportions) but mostly the fear that this type of look is what they are aiming for (I know we still don't know, but it's pretty much the most "tangible" thing we actually have to talk about as for today).

I don't understand a lot of people saying they love the character, "this is what was always supposed to look like", and then saying "obviously it's still in development and they'll fix it"... Is it the way it should look like or is it very early wip ?? :lol:
by shredingskin
Tue May 30, 2017 10:17 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

Just a random thought: Maybe the model is an enemy with a backers face on it? :D

That would be the punchline to this whole thread.

"This character's face looks ridiculous!" :evil:

"Actually it's my face."

"But they've exaggerated it in such a cartoonish way!"

"No, they've pretty much nail- I mean yeah, haha. Looks nothing like me..." :cry:
by Let's Get Sweaty
Wed May 31, 2017 2:47 am
 
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Re: Will Slot Machines return in Shenmue III?

I'm still not understanding the slot house's appeal.
Personally, it's just a nice bit of extra texture to the world. Do I visit the slot houses often in Shenmue/Shenmue II? Nah, but it's nice that they're there.

Like I said in my earlier post, a beat up slot machine in the warehouse arcade in III would be nice; if only because it would add to the lived-in feel.
by Spaghetti
Sat Apr 29, 2017 12:50 pm
 
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Re: Michael Huber comments on no Shenmue 3 at E3

So maybe a trailer is still possible even if they are not there?

i was thinking of this possibility, they never stated "Shenmue 3 is skipping E3 2017"
something about it might be showcased like behind the scene footage or something along the announcement of Shenmue 1&2 Remasters?

of course it's just a possibility right now.
Be careful with this train of thought, guys. It's really, really unlikely YSnet were playing games with their wording on the statement about not appearing at E3.

Agree.

Thanks to Switch, we have also a direct traduction of the Japanese original statement.

https://2.bp.blogspot.com/-hK2eBK_q2S8/WSvQ5aKLuDI/AAAAAAAACW4/DrgKtnQC3rYsTEcs6veO0YVv_ww9W0IpwCLcB/s1600/message.png

We could think they speak about a physical presence at E3, but the traduction from Switch is slightly different from the english version. They are not devoting themselves to development in June, they are devoting themselves to the development, period.

That said... a little hope doesn't hurt.
by Kiske
Fri Jun 02, 2017 3:12 am
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

celsowm wrote: Any chances of Shenmue related thing here?


I could be biased, but...

Image
by Centrale
Mon Jun 05, 2017 4:19 pm
 
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Re: Genesis games in Shenmue 3?

Hello.. This is a Picture for the Dreamcast Game 'Yu Suzuki Game Works'

https://www.video-games-museum.com/en/screenshots/Dreamcast/2/36332-menu-Yu-Suzuki-Game-Works-Vol.-1.png

I have looked extensively at all the game files of Shenmue and Shenmue 2 and comparied them to Yu Game works. This game was released shortly after Shenmue 2, but the Emulation files for;
Space Harrier: Shenmue1
Hang On: Shenmue 1
After Burner: Shenmue 2
OutRun: Shenmue 2
are EXACTLY THE SAME FILES !.. Which logically means that Power Drift ' should' be in Shenmue 3
(But since it will be created in Unreal Engine theres no reason that all of the games shouldnt be in Shenmue3)

There is clear evidence that After Burner was originally planned for Shenmue 1, and I suspect with a deeper understanding of the Shenmue 'FirstRead.bin' file that it 'might' be possible to switch one of the other Arcade games with PowerDrift to work ingame BUT each game has its own specific emulation and its certainly not a copy and paste job to play any megadrive/genesis game.

The only games that would be featured in Shenmue3 will be the ones Yu created and has total licence of, which I suspect doesnt include Virtua Fighter
by ReeceKun
Sat Apr 15, 2017 8:26 pm
 
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