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Re: Shenmue 3 & E3 2017

By modern standards, how likely would a Yakuza Kiwami situation be? The games were ahead of their time at the time, but would a remake of 1 and 2 be remotely possible? Someone like Kidnocon recreated the environments with modern tech pretty easily, at least for 1.

Yakuza Kiwami was a special case from what I'm aware of, the developers of that game had only 6 months to produce that game, and much of that knowledge came from how Nagoshi-san and the Sega R&D team were so familiar and comfortable with using the Yakuza 5, 0 and Ishin engine (which is a modified version of the Yakuza Kenzan, 3, 4 and dead souls engine). All the time and experience they had with those tools meant that they could develop a 'HD' version of 1 by using the animations from the PS2 game cutscenes and build upon many of the gameplay assets and models produced in the later games. It was basically an easy and highly profitable port to produce. It is one of the reasons why the game is coming out in the west at such a budget pricepoint, it cost little to begin with because much of the investment came from the development of prior titles. Another reason why is the fact that the port faced a very mixed reception from fans/reviewer because aspects of the game felt poorly considered (e.g. the Majima anywhere system' where Majima disguises throughout the map and surprises you at any moment for battle).

So taking all that into consideration, approaching Shenmue in the same way isn't really possible. All the locations need to be built from scratch as well as the game itself. They are unlikely able to borrow much from the original games in which they can embed, it'd pretty much need an overhaul in that situation.

There are people to really want to see a Kiwami version to Yakuza 2 but it may be a while off because the Yakuza team have moved on from the Yakuza 5 engine to the 'Dragon engine' in Yakuza 6 (which the engine still isn't finished yet, and the locations aren't as open as prior games yet because the fidelity is so high and they were evidently rushed with that game).

I think a kiwami would be interesting (even in the Yak0 engine which many seem to be fatigued with even though I think it's great!) but I don't know well that would fly to everyone as a whole. I feel like that scenario would require a reboot from another director's vision as well as a budget similar to the Yak games now, which seen to be incredibly costly with all the facial capture, cutscenes and high profile actors they have.

Sadly I don't think a Shenmue Kiwami could happen, at the very least it could if shenmue 3 was a huge success and sega wanted to get more involved with the franchise, but even then would they be willing to use shenmue 3's code, animations, art and assets to build up is determined on the quality of how good of a framework shenmue 3 can establish.

Kidnocon's work is amazing and I look forward to seeing/hearing more of his involvement in shenmue 3. really intridged to try yak-kiwami, seriously six months sounds crazy! Glad they rerecorded the VO at least for a higher bitrate but i can imagine that's easier to implement alongside development schedule.
by FlagshipFighter
Fri May 19, 2017 9:09 am
 
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Shenmue The Movie Dub Differences

The production quality of Shenmue The Movie is very debatable as it omits a lot of really important scenes and changes music timing quite a bit. But it undeniably has much higher quality voices than the game.
Because of that it's easy to assume that the movie has been redubbed since the whole audio mix has been redone from scratch anyway. That is not true however, as they we're able to use the uncompressed recordings... for the most part. And here things are getting interesting.

You see, the video footage for the movie has been captured from the Japanese version of the game. Since the movie was designed to play with the English dub this was a somewhat stupid decission because they had to work with the Japanese lip syncing of the game. This forced them to redo a few lines here and there in order to match the spoken words with the lip animation on screen. Sometimes they just used bits from a different scene, repeated or shuffled things around a bit but every now and then they seem to have made some new recordings just for the movie.

I've put all the changes in one video, comparing the game and the DVD back to back. In order to do this I had to watch the whole thing and compare it to the game bit by bit. This obviously took hours and so did the scene gathering and editing. This was a lot more work than necessary, really... Since it was taking long enough already I also didn't include the minor grunts during fights or QTEs, as well as instances where some lines were shuffled around or dialogue cut short. After all those don't add anything, let alone something new.

https://youtu.be/Jm9iK3XNTyE

I'd love to make a comparison like this with the Japanese version. As far as I know the Japanese dub has only been added for the DVD release and it might actually be a full redub. I know for a fact that Lan Di actually threatens Iwao to kill (korose) Ryo when he's holding him up. But I don't think I know Japanese nearly enough to notice all the fine nuances in the wording that the DVDs voices might have to make a proper comparison.
by BlueMue
Fri May 26, 2017 2:19 pm
 
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Re: Shenmue 3 & E3 2017

Where's all this Shenmue III on DC talk come from all of a sudden? We've always known development never began on III. Yes, even if they made a Niao Sun character model for the premiere, and yes, even if for a long time we all thought the cut content out of the end of II (Miao Village, etc) was really Bailu in III. It never started. The most recent source we have on this is Ryan Payton saying they never really made anything past the ending point of II on a podcast.

YS himself said we would see something substantial in early 2017. We're now 6 months into 2017.
No, he didn't.

Exact quote:
“Development is entering the final stage headed towards full-scale production. Early in the new year, I think we’ll be able to show you things such as new videos .

And we've had new footage of the game, though fleeting.
by Spaghetti
Mon May 29, 2017 10:58 am
 
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Re: Shenmue III Update #67: Developer Room Update 3

I find surprising that complex hair can still alter development plans with PS4 hardware like it did with Lan Di on Saturn/Dreamcast. It must be a hell of a beard. :P
by Yokosuka
Wed May 31, 2017 5:13 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!



11th April

$6,741,561 (+$184)

74,165 backers (+2) ($92 per backer)

12th April

$6,741,682 (+$121)

74,168 backers (+3) ($40 per backer)

16 days later...

28th April

$6,747,423 (+$5741)

74,239 (+71) ($80.5 per backer)

Bingo!

11th May 2017 (13 days since last update)

$6,753,052 (+$5,629)

74,324 (+85) (+$66/backer)

31 May 2017 (+20 days)

$6,762,419 (+$9,367)

74,448 (+124) (+$75/backer)

Wow at those numbers!
by Kiske
Wed May 31, 2017 10:56 am
 
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Re: Translation requests here!

Interesting connection that they used this for a Yakuza game of all things since Nagai Industries is Yakuza itself.
Is this some kind of codex thing or has some other special meaning for "them"?
I had to research this to find the answer, but it appears to be referring to the word gokudō 極道 (extreme path) which is a word that has its origins in Buddhism but has gradually come to be used as another word for the Yakuza.
by Switch
Sun Jun 11, 2017 9:51 am
 
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Re: E3 2017 - Games, dates & rumors

For me the most important part of E3 is the continued growth of the VR games industry. To that end, I'm quite pleased by the variety and quality of new content being offered.

What's especially surprising is Bethesda's huge commitment towards VR: Doom VR, Fallout 4 VR and now Skyrim VR. Converting these games to VR will go a long way towards encouraging further interest in VR among gamers. A few safe bets for gamers along with the more experimental games being created.

As for new content created especially for VR I don't think that enough attention is being given to a little game called Moss:

https://www.youtube.com/watch?v=ukArKoIcm-8

Moss looks simply beautiful. The mouse with a sword gives a real Redwall vibe. While your avatar in the game looks like something straight out of a Studio Ghibli film. Really looking forward to playing Moss on my PSVR headset, in between epic sessions of Skyrim and Doom.
by Kintor
Tue Jun 13, 2017 4:05 am
 
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Re: Four Movie Loglines (Kenny Movie Updates Topic)

Damn, this thing is old.

Well, that whole chronicle was eventually put on hold for a few different reasons and I've since resurrected it again. Been doing a ton of different little things the past few years but this one (going on two years now) is finally 2/3rds finished:

http://i.imgur.com/LUTV4DD.jpg

This is my baby, M O N S T E R S . B&W comic book that I'm planning on releasing the end of the year latest. I need one more story before the premiere issue is complete but I'm gonna be hunting for a publisher soon.
by Kenny
Tue Jun 20, 2017 7:35 am
 
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Re: Sega Forever

Weird, Shenmue 2 in France didn't have French subtitles as far as I know. It's incredibly weird if they translated the game in to Russian but not French...
it was translated by pirates, there are actually different translations exists, but all of them are very low in quality.
also Shenmue I was not only subbed bud also DUBBED! , obviously by pirates, so it all quite hilarious :rotflmao:
https://www.youtube.com/watch?v=_gujJyRm1tA
by Radar
Fri Jun 23, 2017 1:47 pm
 
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Re: Random Shenmue Thoughts

The two motorcycle riding thugs who hang out in Dobuita have different seating positions at the arcade depending on whether you're playing the Japanese or US/EU version of the game.

Japanese

Image

US/EU

Image
by Mr357
Tue Jul 18, 2017 9:21 pm
 
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Phantom River Stone Articles [Updated Regularly]

This is an index of all articles published on the Phantom River Stone blog through to the archival of these old Shenmue Dojo forums at the end of July 2018 - visit the new forums for more. Enjoy!

⋅  "Like" the blog page on Facebook
⋅  Follow Phantom River Stone on Twitter
⋅  Support us on Patreon!

July 2018
https://i.imgur.com/qmvJAFls.png Examining the Warehouse Battle Scene
https://i.imgur.com/HvNXjkTs.png Shenmue Documentary Kickstarter Launched!
https://i.imgur.com/ST0gf44s.png SEGA's "Return to Dobuita Street" Video
https://i.imgur.com/HXdyjPDs.jpg The Changing Face of the Abe Store: Beta vs Release
https://i.imgur.com/v8Vo33Ys.png Yu Suzuki Selected as CEDEC 2018 Special Award Winner
https://i.imgur.com/3RAo10As.png Clouds, Smoke & Street Lights
https://i.imgur.com/2uwsgIBs.jpg Cédric Biscay Visits Yu Suzuki in Tokyo
https://i.imgur.com/zvrJWmns.png The "AI Battling" Stretch Goal
https://i.imgur.com/i6EfyBNs.png Leaving the Cave?
https://i.imgur.com/adAdkcms.png Shenmue I & II Release Date + Latest Details
https://i.imgur.com/HUnFwMls.png Shenmue I & II Rated by the ESRB

June 2018
https://i.imgur.com/tVWtsbUs.png Choubu Inn Floor Plans | Translation & Commentary
https://i.imgur.com/63Y0wXYs.png Shenmue III Backer Survey Information: Distilled
https://i.imgur.com/jhKqaoIs.png [Part 2/2] "15 Secrets of Shenmue" 1999 interview
https://i.imgur.com/hf9LT9ls.png Shenmue Premiere Blue Tri-fold Pamphlet (1998) | Shenmue Merchandise
https://i.imgur.com/Ekr0DKBs.png The Announcement of Shenmue I & II | On-the-Ground Report
https://i.imgur.com/GgtFs84s.png iPhone/iPad: Guide to Downloading Kotodaman Outside Japan | Guest Post
https://i.imgur.com/82UpULos.png Android: Guide to Downloading Kotodaman Outside Japan
https://i.imgur.com/9ve85S3s.png Toshihiro Nagoshi on Yu Suzuki | Sega Fes Livestream
https://i.imgur.com/4wUEADks.png Shenmue I & II Announcement Video (with English Subtitles)
https://i.imgur.com/a5U1fzQs.png Shenmue Premiere Poster (1998) | Shenmue Merchandise
https://i.imgur.com/LGoft7Ss.png Mystery Posters on Dobuita Street | Shenmue I
https://i.imgur.com/4cVGuQGs.png Phantom River Stone Gets Soupy
https://i.imgur.com/1Et43ZCs.png Trailer: Learn Japanese through Shenmue
https://i.imgur.com/27yZvIms.png "Sukajan" Jackets on Dobuita Street | Tax-free for Shenmue Fans
https://i.imgur.com/DEGoso0s.png Tour of Dobuita Street in Under One Minute | Hyperlapse Video
https://i.imgur.com/RI4OxWgs.png Kickstarter Update #81: Shenmue III Release Window Moved to 2019

May 2018
https://i.imgur.com/vOHZFKNs.png Examining the New Shenmue 3 Images in the THQ Nordic Presentation
https://i.imgur.com/ZFEsAJHs.png Commentary: Shenhua's new voice actress | Kickstarter Update #82
https://i.imgur.com/thlOz0Zs.png Image of a Day's Worth of Shenmue 3 Script
https://i.imgur.com/MbkRSSn.jpg A Visit to the Forbidden City - Guest post by James Brown
https://i.imgur.com/v4bnOvf.jpg [Part 1/2] "15 Secrets of Shenmue" 1999 interview with Yu Suzuki | Translation
https://i.imgur.com/0M6Z0jr.jpg "Soft Launch" of Backer Survey Emails | Kickstarter Update #83
https://i.imgur.com/h9GitnZ.jpg Brief New Shenmue I & II footage from E3 2018
https://i.imgur.com/U74AhJF.jpg Patron's Choice Blog Topic for June
https://i.imgur.com/CJQPILx.jpg Japanese Lesson #1 (Video) | Learn Japanese Through Shenmue
https://i.imgur.com/PuThaqps.png Shenmue Premiere Bag (1998) | Shenmue Merchandise

April 2018
https://i.imgur.com/5eoHZRXs.png Masaya Matsukaze Prepares to Reprise Role as Ryo Hazuki
https://i.imgur.com/LcAlMCys.png It's Really Happening! Shenmue I & II Coming to Modern Platforms in 2018
https://i.imgur.com/ADUfMyJs.png "HUGE announcement" to be made at SEGA FES
https://i.imgur.com/yRTsL4Js.png SEGA Fes 2018 English Schedule & Information | 14-15 April 2018
https://i.imgur.com/1ssI0r0s.png Shenmue 1 Start of Game Flowchart | Early Design Document Translation
https://i.imgur.com/vmDZhRJs.png New Series: Learning Japanese through Shenmue

March 2018
https://i.imgur.com/pdnBWxps.png Diorama of the You Arcade: Interview with its Creator
https://i.imgur.com/q3bD58ts.png A Survey of Red TVs in Shenmue | Guest Post
https://i.imgur.com/588g6HMs.png Erhu Concert by Ryuji Iuchi & Hiroko Suzuki
https://i.imgur.com/yn8zHKws.jpg Yu Suzuki's MAGIC Conference in English | Transcript & Video
https://i.imgur.com/7A1o0N0s.png Announcement: Phantom River Stone is on Patreon!
https://i.imgur.com/0QqWbD2s.png Be Credited in SEGA's Upcoming Mobile Game "Kotodaman"
https://i.imgur.com/SvqsR1Bs.png Promotional VMU Sticker Sheet | Shenmue Merchandise

February 2018
https://i.imgur.com/Gk9iXVKs.png 4 New Screenshots from MAGIC 2018 | Kickstarter Update #80
https://i.imgur.com/TgP8NRvs.png Recap: Yu Suzuki at MAGIC 2018
https://i.imgur.com/twbdze0s.png Shenmue 3 at MAGIC 2018: Schedule Summary
https://i.imgur.com/yCPgH6Ds.png Draw Result: Shenmue Guide Map Giveaway on Twitter
https://i.imgur.com/G2o1nKrs.png Interview with Shenmue 2 Designer: Norikazu Hirai | Translation
https://i.imgur.com/NJGp6oTs.png Ryo Hazuki Cameo Confirmed for SEGA's New Mobile Game
https://i.imgur.com/9HyQOFrs.png "Shenmue Gaiden: A Christmas Story" | Fanmade Visual Novel
https://i.imgur.com/1NvTUAhs.png The Old Red TV | Chinese Restaurants in Shenmue
https://i.imgur.com/TOJMIces.png Help Ryo Hazuki Appear in SEGA's Mobile Game "Kotodaman"
https://i.imgur.com/vvijoSOs.png Hong Kong Diner | Translated Shenmue II Design Document
https://i.imgur.com/ArKJxqHs.png Shenmue Guide Map Giveaway on Twitter | Closes Feb 19th (JST)

January 2018
https://i.imgur.com/UBAG0W7s.jpg IGN Japan Interview with Cédric Biscay
https://i.imgur.com/1504Aa4s.png A Visit to Yokosuka After Snow | Photo Gallery
https://i.imgur.com/7a7KCu5s.png 1999 Shenmue Promo Leaflet
https://i.imgur.com/qqQQj8Fs.png Showcasing the Shenmue Guide Map | Video
https://i.imgur.com/H7e5LFcs.png Kickstarter Update #79: Shenmue III Conference at MAGIC 2018
https://i.imgur.com/y2EUvmSs.jpg Examining the 3 New Shenmue III Screenshots | MAGIC Press Conference
https://i.imgur.com/uM47HAOs.png Sakuragaoka Park in Real Life
https://i.imgur.com/fxiveVDs.png Sightings Near Dobuita That Made a Shenmue Fan Look Twice

December 2017
https://i.imgur.com/eNFjhFKs.png Ancient Game of “Go” Spotted in Shenmue
https://i.imgur.com/fQXsmxvs.png Yu Suzuki's Keyword for 2018: "Immersion" [Famitsu.com]
https://i.imgur.com/PkAqYQqs.png Yu Suzuki's End-Of-Year Comments to 4Gamer | Romance in Shenmue 3
https://i.imgur.com/u0nOoFrs.png Commentary on Kickstarter Update #78: "Then, Now and Tomorrow"
https://i.imgur.com/JnCfGThs.png Merry Christmas 2017 from PhantomRiverStone.com
https://i.imgur.com/eIXGJ8as.png Shenmue Master's Interview with Yu Suzuki | Gamescom 2017
https://i.imgur.com/wdnW4jXs.png Interview with Yokosuka City | The Story Behind the Shenmue Guide Map
https://i.imgur.com/hQaluzYs.png "Sacred Spot" Guide Map: Official English Version
https://i.imgur.com/QyP51EUs.png "Sacred Spot" Guide Map Translation: Road to Amihama
https://i.imgur.com/Io37TkRs.png Announcing: the Phantom River Stone Translation Service
https://i.imgur.com/60qWKZPs.png "Temple Maiden" Model & Lakshya Digital | Kickstarter Update #77
https://i.imgur.com/ZV4q6g0s.png Where is Amihama in Real Life? (Part 2/2) | Route Information Signs
https://i.imgur.com/HlPfB35s.png Cédric Plays Shenmue III: "So Cool"
https://i.imgur.com/JZgKOkos.png Download the Shenmue "Sacred Spot" Guide Map (Japanese)
https://i.imgur.com/G5lH1yTs.png Shenmue "Sacred Spot" Guide Map Announced

November 2017
https://i.imgur.com/ygVIZtps.png Where is Amihama in Real Life? (Part 1/2)
https://i.imgur.com/ysq0Gh4s.png Ryo spotted joy-riding through Dobuita
https://i.imgur.com/OJMDP9ds.png The Road to Amihama | Shenmue Realism
https://i.imgur.com/VY5IsLls.png The Bus to Amihama | Shenmue Realism
https://i.imgur.com/VY5IsLls.png Evolution of the Shenmue Undub Part 3: Translating the Last 3%
https://i.imgur.com/lOlXGgis.png Cédric Biscay in Tokyo | Photo

October 2017
https://i.imgur.com/38BKFq9s.png 2 New Additions to the Shenmue Community | Shenmue Blog & Shenmue Lounge
https://i.imgur.com/AAehVDUs.jpg Evolution of the Shenmue Undub Part 2: The Kogami Release
https://i.imgur.com/Op4FOivs.jpg Evolution of the Shenmue Undub Part 1: The Sm1th Release
https://i.imgur.com/cWaz3RTs.png Earning Money to Meet Ren | Shenmue 2 Flowchart #2 Translation
https://i.imgur.com/7p8o9xps.png Shenmue 2 Concept Sketch: "Wharf Near Langhuishan"

September 2017
https://i.imgur.com/i8wj36es.jpg Kickstarter Update #75: Face Animations & Subtitles Translation
https://i.imgur.com/CMU2qLws.png Gamescom 2017 Photo Report (from the Dojo's yuc02)

https://i.imgur.com/XKlIxUas.png SEGA Dreamcast: Collected Works Kickstarter | Shenmue Special Edition
https://i.imgur.com/BeFsywns.png YS Net Studio Visit by Koch Media with Blurry Dev Screenshot | Photos
https://i.imgur.com/M33Q5uls.png Zhu Yuan Da or Yuanda Zhu? | Character Names in Shenmue I vs II
https://i.imgur.com/j3jVQLis.png Shenmue 500K Interview with Yu Suzuki | Gamescom
https://i.imgur.com/hdhJToOs.png Recap: Shenmue III Japanese Media Interviews | Gamescom 2017
https://i.imgur.com/Sz3bFQgs.png Ryo's Arrival in Hong Kong | Shenmue II Design Document Translation
https://i.imgur.com/LO1mOJas.png "Easter Egg" Characters Discovered in Shenmue III Teaser
https://i.imgur.com/28lU7Yds.png The Shenmue Art Book - Characters Section | Shenmue Merchandise
https://i.imgur.com/Ita4TZSs.png The Shenmue Art Book: Overview of Contents
https://i.imgur.com/zD1Llf3s.png Yu Suzuki Interviewed by Shenmue Dojo
https://i.imgur.com/w8Q5HR0s.png Masaya Matsukaze Visits Yu Suzuki
http://i.imgur.com/XIsHZ6xs.png Famitsu Poll Results: Best All-Time Game

August 2017
http://i.imgur.com/fcyZoMBs.png Kickstarter Update #74: New Ryo Pics
http://i.imgur.com/oFyAxZLs.jpg Seven Interesting Details from the Shenmue III Teaser | Gamescom
http://i.imgur.com/cH288IFs.png Video Interview with Cédric Biscay by Team Yu | Gamescom
http://i.imgur.com/dm8i0iAs.jpg Translation: 4Gamer Interview with Yu Suzuki @Gamescom
http://i.imgur.com/w2ySYzqs.jpg Translation: Dengeki Online Interview with Yu Suzuki
http://i.imgur.com/sCek1CHs.jpg Translation: GAME Watch Interview with Yu Suzuki
http://i.imgur.com/1xOO0HZs.jpg Translation: Game*Spark Interview with Yu Suzuki @Gamescom
http://i.imgur.com/ZLKRROxs.jpg Translation: Famitsu Interview with Yu Suzuki @Gamescom
http://i.imgur.com/2DCAeE7s.jpg New Shenmue III Logo Designed by Yu Suzuki
http://i.imgur.com/s9TIzQBs.jpg Shenmue III Title Screen Image
http://i.imgur.com/061htQes.jpg New Shenmue III Character + Promo Screenshots
http://i.imgur.com/pYBUkOys.jpg Ryo & Shenhua Images on Famitsu.com
http://i.imgur.com/L8BGuiFs.jpg Yu Suzuki's Journey to Gamescom | Photo Selection
http://i.imgur.com/0Y53uBRs.png Shenmue III Video "The First Teaser"
http://i.imgur.com/520Cwq3s.jpg Close-up on the New Shenmue III Art
http://i.imgur.com/yvJB9n4s.jpg Global Publishing Partner Announced for Shenmue III
http://i.imgur.com/34RWUTAs.png Yu Suzuki's Meet & Greet Schedule at Gamescom
http://i.imgur.com/0eQ6QJ8s.jpg List of Ryo's Goals | Shenmue Passport Disc
http://i.imgur.com/HRwqCJes.jpg Shenmue Passport Unlocked! | Hack to Skip Dial-up Check
http://i.imgur.com/1o3nvyxs.jpg Two Dazzling Shenmue-Inspired Projects: a Rock Opera & a Fan Manga

July 2017
http://i.imgur.com/0vzaHjts.jpg Tai Chi in Shenmue II
http://i.imgur.com/nJsRGKLs.jpg Shenmue III at Gamescom 2017: What We Know So Far
http://i.imgur.com/1nOV5eUs.jpg Shenmue Telephone Cards | Shenmue Merchandise
http://i.imgur.com/C5kWWnTs.jpg Vote Shenmue as Best All-Time Game! | Famitsu 1500th Edition Poll
http://i.imgur.com/HFeP8dAs.jpg How to Get to Dobuita Street | Dobuita Guide Series Part 1
http://i.imgur.com/dHynmPcs.png Comments on Kickstarter Update #69: August Event, Revised Logo & New Characters

June 2017
http://i.imgur.com/yfS73Nvs.png Guizhang Promo Clip Voiced by Eric Kelso
http://i.imgur.com/dsQvfQds.jpg Interview with Eric Kelso: Voice Actor for Ren, Guizhang & Fuku-san
http://i.imgur.com/FA4ta1Ms.png Eric Kelso Interview Coming Soon | Fuku-san Promo Clip
http://i.imgur.com/eSpxmHVs.png Eric Kelso Interview Coming Soon | Ren Promo Clip
http://i.imgur.com/JXYQatNs.jpg Submit Questions for our Interview with Eric Kelso [now closed]
http://i.imgur.com/EVFzD5Is.jpg Sealed What's Shenmue | Ebay Merchandise
http://i.imgur.com/X1kVazYs.jpg Kickstarter Update #68: Shenmue III Rescheduled for 2018
http://i.imgur.com/eapK7Ois.jpg The Streets of Shenmue: Street Addresses | Shenmue Realism
http://i.imgur.com/mt4BSD3s.png Results of Famitsu Poll: Action-Adventure Game Top 20 [June 2017]

May 2017
http://i.imgur.com/E8zNFPDs.jpg Comments on Kickstarter Update #67 | New Character Model & Absence from E3
http://i.imgur.com/bcak7Kts.jpg Sealed US Shenmue | Ebay Merchandise
http://i.imgur.com/ucIOJUFs.jpg Shoes On... Shoes Off | Shenmue Realism
http://i.imgur.com/dBWF9V8s.jpg Gio Corsi Visiting Yu in Tokyo [May 17, 2017]
http://i.imgur.com/MqAatxNs.jpg The Meaning & Origin of "Dobuita" | Placenames
http://i.imgur.com/uz6KQl8s.jpg Comments on Kickstarter Update #66 [Yu-san on Story Building]

April 2017
http://i.imgur.com/6hRqzg4s.png Guide to Famitsu Poll: Best Action-Adventure Game [closes 8th May, 2017]
http://i.imgur.com/guRxybQs.jpg Retro Games Exhibition: Sega Taikan Games | Photo Report
http://i.imgur.com/RACi6dEs.jpg Ryo and the Tiger-skin Pants | Shenmue II
http://i.imgur.com/IrqlCqzs.jpg Fuku-san's Incredible Money Counting Skills | Video
http://i.imgur.com/4ouU0kos.jpg Yu Suzuki Interview for the Release of "SEGA 3D Fukkoku Archives 3" | Famitsu]

March 2017
http://i.imgur.com/xrUGYHUs.jpg The Bamboo Fountain in the Hazuki's Garden | Shenmue Realism
http://i.imgur.com/nQIB30Xs.jpg Anecdotes About Yu Suzuki From Yuji Naka | DenFamiNicoGamer [14 Feb, 2017]
http://i.imgur.com/ACl0FlYs.jpg Shenmue Documentary Update Video | Chasing Shenmue: EP03
http://i.imgur.com/3F2klfBs.jpg Guide to SEGA Japan's Twitter Questionnaire [Closes March 26, 2017]
http://i.imgur.com/wcPwXEss.jpg The Naming of Phantom River Stone | Translation Analysis
http://i.imgur.com/2mmK343s.jpg Thoughts on Kickstarter Update #65 [Dev Room Progress Report Vol. 2]
http://i.imgur.com/mG6K4mUs.jpg Interview with Cédric Biscay at MAGIC 2017 | Famitsu.com [Mar 9, 2017]

February 2017
http://i.imgur.com/6KiiKFrs.jpg New Song "Winter Sunset" by Shenmue Composer Ryuji Iuchi
http://i.imgur.com/Cgp2vgCs.jpg "You should have come yesterday" | Translation Analysis
http://i.imgur.com/wVMLlZJs.jpg Rotary Phones & Milk Delivery | Shenmue Realism
http://i.imgur.com/8Mgc1xHs.jpg How to View the Passenger Plane and Fighter Jet Cutscenes | Shenmue II
http://i.imgur.com/0yWEWCIs.png Iwao Hazuki's China Visit | Diagram of Relationships & Timeline
http://i.imgur.com/6VEc2Yes.jpg Yu Suzuki & Katsuhiro Harada Interview | Part 3 | DenFamiNicoGamer

January 2017
http://i.imgur.com/VZ9PVsAs.jpg "Gachinko Fishing" & "Washing Place" | Shenmue Document Translations
http://i.imgur.com/EU27OuMs.jpg Ryo & Ren Comedy Video with English Captions (2001)
http://i.imgur.com/PqSdIWus.jpg Yu Suzuki at the AM2 Summer Festival (2001) | Article Translation
http://i.imgur.com/vIGPSMms.jpg Tile-breaking Job | Early Shenmue Document Translation
http://i.imgur.com/PZWjXavs.png Shenmue Comic: Training in Guilin
http://i.imgur.com/0RUQb9Hs.jpg Kowloon Cut-scene Music: 65 Tracks | Shenmue II
http://i.imgur.com/YvN2RZjs.jpg Shenmue 3 Reward Dinner in San Francisco with Yu Suzuki
http://i.imgur.com/CFADrwrs.jpg Shenmue III Reward Upgrades Coming in Summer
http://i.imgur.com/8j6i3Szs.jpg Yu Suzuki & Katsuhiro Harada Interview | Part 2 | DenFamiNicoGamer [26 Dec, 2016]
http://i.imgur.com/BVgZW6Xs.jpg "Shenmue Gaiden: Christmas Event" | New Fanmade Visual Novel
http://i.imgur.com/b1azRTNs.gif New Year's Illustration & Cultural Notes

December 2016
http://i.imgur.com/wWc7IWgs.jpg Yu Suzuki & Katsuhiro Harada Interview | Part 1 | DenFamiNicoGamer [26 Dec, 2016]
http://i.imgur.com/3dMiVTBs.jpg Yu Suzuki's New Year Resolution [Famitsu.com, Dec 29]
http://i.imgur.com/xr5QFaGs.jpg Yu Suzuki Comments on the Past & Coming Year [4Gamer.net, 28 Dec 2016]
http://i.imgur.com/gnO9bNOs.jpg Thoughts on Kickstarter Update #64 [Season’s Greetings!]
http://i.imgur.com/ubglJ2ls.jpg Winter Heating in Japan | Shenmue Realism
http://i.imgur.com/qOwmG9Bs.png Thoughts on Kickstarter Update #63 [Campaign and Progress Update]
http://i.imgur.com/nYb2Vjes.jpg Shenmue III "Pre-Orders" for PC Start Tomorrow (Dec 15, 2016)
http://i.imgur.com/exgJDORs.png "Let's Get Sweaty" | Translation Analysis
http://i.imgur.com/ag4zj5us.png Yu Suzuki Currently In California
http://i.imgur.com/5zWHSeWs.png Shenmue Campaign Timeline
http://i.imgur.com/IjeW1pXs.png Shenmue's Absence From PSX 2016
http://i.imgur.com/gk1HKhvs.png Yu Suzuki Interview Video (Subtitled) - Retro Games Expo 2016
http://i.imgur.com/bAbAulBs.png Thoughts on Kickstarter Update #62 [Yu Suzuki on the Music of Shenmue]

November 2016
http://i.imgur.com/9BM8AYWs.png Is Lan Di the Leader of the Chi You Men?
http://i.imgur.com/BlCr0Kns.jpg Lan Di Statue Photos (Exclusive Edition)
http://i.imgur.com/rgviLMts.jpg Shenmue Dojo Broadcast Special - 3 December, 2016
http://i.imgur.com/xJNJWIWs.png SEGA Online Poll Results & Video Recap
http://i.imgur.com/qhAiA9As.png Guide to the SEGA Japan Online Poll. [Now Closed]
http://i.imgur.com/Xn2vFoes.jpg Cédric Biscay hints at Shenmue III material for the PSX event
http://i.imgur.com/Jin2uvWs.png "It can't be... you... ?"
http://i.imgur.com/pnN7iUxs.png Top 200 Dreamcast Games Poll Results [DCJY 2016]
http://i.imgur.com/6f2w06Us.jpg Yu Suzuki Comments on Shenmue 3 - Nov 2 Famitsu interview

October 2016
http://i.imgur.com/4E8j5b9s.jpg Kickstarter Update #61: Halloween Greetings
http://i.imgur.com/Ujnkac3s.png Two Fan-made Shenmue Videos Not to Miss
http://i.imgur.com/AduBuT3s.png Map of Langhuishan - Shenmue 2 Unused Asset
http://i.imgur.com/hmdWTwcs.jpg Shenmue Realism: Yamanose Shrine
http://i.imgur.com/NrX84UHs.jpg "Especially Since You Bought Merchandise."
http://i.imgur.com/2FQiu2gs.png Ryo performing Victory Pose from Virtua Fighter
http://i.imgur.com/jGoYDoFs.jpg Shenmue 3 Dev Team Expanding! Leaflet Translation

September 2016
http://i.imgur.com/LpTFsAKs.jpg Kickstarter Update #60: Dinner in Japan Report
http://i.imgur.com/BIZyrmEs.png QTE Sound Collection
http://i.imgur.com/m4okNn6s.jpg Yu Suzuki Interview Translation (Retro Games Expo / 2016)
http://i.imgur.com/IfyMKHys.jpg The Cryptic Notes in Fukuhara-san's Room
http://i.imgur.com/M4EPqtHs.jpg New "Shenmue AM2" Podcast Series
http://i.imgur.com/EsuuvpWs.jpg Shenmue 3 Kickstarter Dinner Party in Japan
http://i.imgur.com/Rypgz9es.jpg Recent sightings of Yu Suzuki
http://i.imgur.com/h3pJ2bKs.jpg Yu Suzuki Arcade Games at Retro Games Exhibition in Saitama, Japan
http://i.imgur.com/raoDtKjs.jpg Cédric Biscay: No "big update" on Shenmue III for the near future
http://i.imgur.com/HFrPyUas.jpg Dorimaga Awards Part 2: Best Script (Dorimaga / March 2000)
http://i.imgur.com/1gOEjcOs.jpg Sega TGS 2016 Merchandise: the Ryo Marshmallow
http://i.imgur.com/0ktXJTps.jpg TGS 2016 & Shenmue Merchandise
http://i.imgur.com/mBOebs6s.jpg Shenmue Realism: Washing Machines
http://i.imgur.com/8w8RmTxs.jpg Shenmue Wins Best Dreamcast Title (Dorimaga article / March 2000)
http://i.imgur.com/DYH3Z2Ss.jpg "This..." Unnatural Utterances at the Tomato Convenience Store
http://i.imgur.com/vVIonJts.jpg Slacker Backer: update on the PC version reward

August 2016
http://i.imgur.com/iVesGfVs.jpg Kickstarter Update #59: observations
http://i.imgur.com/G5LuJZhs.jpg Kickstarter Update #59 - From the Dev Room
http://i.imgur.com/KNza7MLs.jpg A New Shenmue Blog is Launched
by Switch
Sun Aug 06, 2017 9:59 pm
 
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Re: New Ryo & Shenhua models from press release

Just for fun...

Image

I did my best without staying on it for 24 hours :mrgreen:
by Kiske
Thu Aug 17, 2017 6:21 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

OMGFUDJFIGJKGMGJGLDFNM!

phpBB [video]
by SheepheadCG
Mon Aug 21, 2017 6:09 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Still WIP, but a lot of that was encouraging.

Probably should have not included the bits that are so unfinished that the faces haven't been animated but... I can see why if they wanted to show off the body animations. The kung fu looked smooooooooth.
by Spaghetti
Mon Aug 21, 2017 6:54 pm
 
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New Screens + Note From Yu via Playstation Blog

Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.

It’s hard to believe so much time has passed since we debuted the game at Sony’s E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now it’s time to come up for air.

To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.

To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game . As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China. You’ll also see that we’re aiming to significantly upgrade the game’s visuals , and you may also notice a new character during that quick glimpse of our new battle gameplay…

I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.

Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.

Yu Suzuki


https://blog.us.playstation.com/2017/08/21/shenmue-iii-the-first-teaser/

http://i.imgur.com/g5yUqjb.jpg

http://i.imgur.com/ufpkE9s.jpg

http://i.imgur.com/AbrZoIT.jpg

http://i.imgur.com/6aBGfXn.jpg

http://i.imgur.com/QcbflbL.jpg

http://i.imgur.com/WalDXEv.jpg

http://i.imgur.com/YLvset1.jpg

http://i.imgur.com/2HG6rvv.jpg

http://i.imgur.com/LMB9IsH.jpg

http://i.imgur.com/OJWDQyo.jpg

http://i.imgur.com/aB0cIOJ.jpg

Ryo & Shenhua Character Models (High Resolutions)

http://i.imgur.com/TAjc0zl.jpg

http://i.imgur.com/XxbTunF.jpg
by Spaghetti
Tue Aug 22, 2017 2:55 am
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Amir wrote: Having red-shirt muscle guy in two locations makes me think that he's a placeholder in at least one of them.


You wish Amir, red shirt muscle guy is the new......

Image
by ShenSun
Tue Aug 22, 2017 4:16 am
 
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Re: New Screens + Note From Yu via Playstation Blog

The lighting effects are so unreal! The teaser one was a bit overdone IMO, but if these screenshots are actually the desired direction, then I really thank God we are getting to play Shenmue 3 during our lifetime. Look at that jacket and its dirt and wear, and Ryo's face!

PS. Who's that? Is this a Yu Suzuki cameo?
https://s3.postimg.org/gwndt52pf/Qcbflb_L.jpg
by sand4fish
Tue Aug 22, 2017 3:23 am
 
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Re: Mixed reaction from general audience

I think it speaks to how poorly thought out and executed the game's marketing material has been to date. I don't know exactly where the blame lies but it was pretty obvious that there were many elements with regards to the games character models, lack of animation, very bizarre key lighting, abrupt cuts in the trailer that shouldn't have been made for the public consumption.

With that said I think the latest screenshots give me a lot of heart and I am quietly optimistic.
by code l name
Tue Aug 22, 2017 12:34 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

According Yu Suzuki, the main story will take 20 hours to finish. Add 20 another hours to complete the secondary quests.
by Yokosuka
Tue Aug 22, 2017 5:41 pm
 
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Game Watch Interview with Yu Suzuki @Gamescom [Translated]

Game Watch published a very interesting interview with Suzuki-san, the interview took place during Gamescom 2017 and includes some really insightful and interesting information about Shenmue III, here's a short summary of it:


⋅  The released Shenmue III teaser footage is real-time in-game graphics.
⋅  All charterers models are temporary and subject to change.
⋅  Facial animations were initially implemented but have been removed about a month ago.
⋅  The teaser was especially made for Gamescom 2017, no further plans to show more of the game at this year's Gamescom or Tokyo Game Show. However, a full-scale promotion will take place next year.
⋅  Deep Silver will publish the game internationally, and they'll provide budget and promotional support. A publisher for Japan is to be decided.
⋅  Suzuki-san would like to continue the series in Shenmue IV if possible.
⋅  Suzuki-san is not interested in forcing the Shenmue story to complete in Shenmue III.
⋅  Shenmue III will take around 30 hours of gameplay to complete.
⋅  The fighting engine in Shenmue III is being built from scratch, and unlike Shenmue II it won't use the Virtua engine.
⋅  A system that allows phone calls with characters from Shenmue and Shenmue II is planned for Shenmue III.
⋅  Suzuki-san would like to bring as many voice actors from the previous games as possible, but some are retired now, he will audition a new voice actress for Shenhua.
⋅  OST from Shenmue and Shenmue II will probably be reused in Shenmue III.
⋅  The new partnership with Deep Silver is strong and it's aimed to improve the Shenmue III experience beyond what was initially planned on the Kickstarter.

Finally, Suzuki-san asks the fans to continue their support, and promises to do his best to make a good game out of Shenmue III.

I have a very strong feeling that 2018 will be the year of Shenmue ...

Update:
Switch has kindly translated the original interview

Here it is, a full translation of the GAME Watch interview. Enjoy!

http://www.phantomriverstone.com/2017/08/game-watch-interview-with-yu-suzuki.html

http://i.imgur.com/sCek1CHl.jpg

by masterchan777
Tue Aug 22, 2017 9:03 pm
 
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Famitsu Interview w/ Yu Suzuki @Gamescom [Full Translation]

I've posted up a full translation of a Famitsu interview held yesterday with Yu Suzuki at Gamescom.

"Tortoises, ducks and frogs will be making an appearance!"

Link to interview:
http://www.phantomriverstone.com/2017/08/translationinterview-with-yu-suzuki.html

http://i.imgur.com/ZLKRROxl.jpg
by Switch
Wed Aug 23, 2017 3:14 am
 
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Game*Spark Interview with Yu Suzuki [Full Translation]

Here's a new article translation from Game*Spark Japan, interviewing Yu Suzuki and executive producer Hideaki Morishita.

I think it contains a lot of interesting insight. They speak about the fuss surrounding the teaser trailer despite the fact that many of the characters in the trailer are nowhere near their finished form.

Read the interview here:
http://www.phantomriverstone.com/2017/08/translation-interview-with-yu-suzuki.html

http://i.imgur.com/1xOO0HZl.jpg
by Switch
Wed Aug 23, 2017 12:05 pm
 
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Dengeki and 4Gamer interviews quick translations

Hello guys,

2 new interviews have been posted on Japanese websites. Full translations will most likely be done by Switch I think, but I've decided to translate some stuff quickly on my free time.

Hope you'll like it !

https://s2.postimg.org/6be2u47rt/003.jpg

From Dengeki :

- Anticipated things (best 3) : 1. Continuation of the story, 2. Open World, 3. Forklifts

- Suzuki san thought at first that it'd be difficult to have something like an open world (because of the budget), but with the recent partnership with Deep Silver and development's improvements, he might be able to provide something that has the atmosphere of an open world. Volume of the 2nd area that we can see in the PV should be around 3 times bigger. That's also why they had to announce the delay, because the game's content has been improved and they need more time

- In the "Shenmue World", players can earn money through different ways like gambling, selling items (to a pawn shop for example) and purchase new moves (scrolls) to get stronger and beat a boss

- He's also talking about Shenmue's logo changes. "My father wrote Shenhua's kanji (莎花). And my mother worked on the "愛すべき友を持て" (Keep friends, those you love, close to you) calligraphy. However, I thought it'd be great if I could do it myself this time

https://s2.postimg.org/z2awk6dll/shenmue3_006_cs1w1_900x360.jpg

https://s2.postimg.org/6qty0vj2x/shenmue3_007_cs1w1_900x206.jpg

- Players who haven't played the first two games will have no problem playing the 3rd one. For Shenmue II, we added a 15 minutes movie of the first Shenmue so players could catch up, but this time we'll work on something more simple based on images and texts

https://s2.postimg.org/qmpxgf049/009.jpg

4Gamer :

Can you tell us why you decided to work with Deep Silver ?

- Suzuki san : We worked on the Kickstarter Campaign right after announcing the game and it was a success. However, it's difficult to do an open world with the budget we had, that's why we kept looking for a partner. They already worked with Sega in the past and they were a recommandation from people I trust

- About improvements, Suzuki san is providing an example. For the 2nd city we are going to visit in the game, they planned around 50 to 60 NPC, but now, this number could reach 200

- Shenmue III will start 6 hours after the end of Shenmue II

Other things are mostly stuff we already know like the phone calls etc.

Original links :

Dengeki

http://dengekionline.com/elem/000/001/580/1580312/

4Gamer

http://www.4gamer.net/games/305/G030593/20170824023/

That's it for now. Have a nice day !
by DEVILLE_David
Thu Aug 24, 2017 7:32 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

Spaghetti wrote: Haha, I was gonna say, a tape recorder sounds like our boy BlueMue, and so it was! How did Yu react?

Both he and Hideaki seemed to recognize it. They both showed great interest and laughed when they saw it.

Here's the promised video:
phpBB [video]
by BlueMue
Thu Aug 24, 2017 1:41 pm
 
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Gamekult interview with Yu Suzuki @Gamescom

https://www.gamekult.com/actualite/yu-suzuki-le-plus-difficile-est-de-creer-de-bons-personnages-3050797909.html

Interview context: Gamekult is shown an extended version of the trailer with additional scenes and QTEs with "work in progress" mark. Then the interview begins with Suzuki and his English translator.

https://i.imgur.com/jseQm8Q.jpg

Gamekult: First of all, I would like to know why you decided to publicly publish a short version of what you just showed us privately? Is it for marketing purpose or a future backer exclusivity?

(Suzuki begins to talk to his translator who is also in charge of the business side of YSnet. The latter takes the floor.)

YSnet businessman: That's a good question! Honestly, there's no specific reason but some people think showing the extended version is too early. The idea behind the trailer was to announce our partnership with Deep Silver. We aimed to reveal that we got a better financial support. We have been silent for too long so it was important to show something at Gamescom while it's not a real marketing strategy.

Yu Suzuki: We may create an improved and longer version of the video for the end of the year. A true promotional trailer.

GK: After watching the video, I now wonder how you proceed with animation in Shenmue 3. Do you use motion capture, handmade animation or both? Are you working with an outsourcing studio or do you have your own motion capture studio?

YS: We use motion capture as working base then we make adjustments. Everything is captured internally although we do not have a true motion capture studio. We're using a magnetic capture tool because it needs less space to work so we can easily proceed in an open space. However, we are certainly going to use a real motion capture studio for the most important action scenes.

GK: Are you working with outsourcing studios? For instance, TOSE or Virtuous.

YS: We have our own team where people from various companies are working. In general, everything is made internally. The goal is to avoid outsourcing.

GK: How many people are working in the team?

YS: Sorry but I can't tell you any figure.

GK: How will your partnership with Deep Silver benefit Shenmue III? Is the original project going to evolve?

YS: To be honest, we just signed the contract. We have yet to know what Deep Silver can bring us exactly but we hope it's significant (laughs). From a business point of view, we should take advantage of their international network and their communication expertise since they have a great record with Japanese studios.

GK: How will you proceed to make the game interesting for the fans as much for the newcomers? Can we start Shenmue III without having played the previous episodes?

YS: We plan to insert images and videos from previous episodes in ingame situations, something like memories. One of the ideas consists of inserting visuals when you're phoning characters from Shenmue I & II.

GK: Yakuza 3 proceeded differently with cinematic buildups to summarize the story of Yakuza 1&2. I wonder if Shenmue 3 can proceed the same way but the visual contrast between cinematics and the gameplay would be obviously significant.

YS: I still don't know how it may look on screen but it's a possibility. Anyway, we'll decide our own way to proceed.

GK: What will the Shenmue III main themes be? Storywise, is there any particular event or topic you're willing to set up?

YS: It's faster to show you. (Suzuki starts his PC and launches a slideshow) Here we go, the three key points of the game are romance, characters' life and martial arts. Then my main goal is to use the latest advancements in technologies to express feelings through gaming situation. Today there are even more ways of expression but also more challenge with the modern tools. With Unreal Engine 4, the most challenging part is to create good characters.

GK: You mean, using your own engine when you're working on Shenmue I&II was easier than using a foreign third-party engine?

YS: Yes, absolutely!

GK: So far, have you programmed with your own hands?

YS: I created some algorithms and little prototypes but I'm not working at the heart of coding. I worked on an artist's AI who appears in the game, NPC behaviors and some combat scenes. But my main job is research. The final code is written by people who are more skilled than me.

GK: About visuals, how far do you think you are from the final state?

YS: First of all, I confirm that everything related to the characters is temporary. Then I would like to say that, in order to reach the best possible result from a technical point of view, we need a lot of resources, way more than we currently have today. That's why I'm trying to find a balance between visual quality and the other key points of the game, especially what makes the gameplay singular and different from the other productions.

GK: About environment size and interaction volume, how would you rate Shenmue 3 compared to the Dreamcast episodes?

YS: I would say that the game is as wide and dense as Shenmue 1&2... On further consideration, it will even be richer. The time of play is more difficult to estimate since each player has his own pace and may progress differently with all the side quests available. I think more than 20 hours will be needed.

GK: In order to make Shenmue 1&2, you traveled several times in China. Did you travel again for Shenmue III or are you using mainly archives and memories?

YS: I went back to China two years ago, when the project did start. (Suzuki is searching his PC folders to find photos of mountain landscapes, old buildings and busy streets) As you can see, we reproduced some roofs of tiles in the last video. I really would like to display as much characters as those you can see in these photos! (laughs)

GK: If you were going to leave Japan to live in another country, would you choose China?

YS: Not China, no. (laughs)

END OF INTERVIEW
by Yokosuka
Fri Aug 25, 2017 9:37 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

1st September 2017

$6,797,978 (+$13,739)

74,894 Backers (+195)

$443,19 a day on average

Fucking awesome if you ask me
by Shenhua-Nani?
Fri Sep 01, 2017 9:32 am
 
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Shenmue Dojo interview with Yu Suzuki (Gamescom 2017)

https://68.media.tumblr.com/c76cd8e09ccbe5c284a877f39c982a54/tumblr_ovoeetc4Sy1vilcqco1_400.jpg

At the Gamescom 2017 event, we were very lucky to have a quick interview with Shenmue 3 director Yu Suzuki. Unfortunately, over the 3 days available with Suzuki-san, it was very hard to secure an interview with the team due to the general media already having pre-booked all of the time slots available with Suzuki-san through their new publishing partner, Koch Media. But thanks to a few people behind the scenes (especially the community's own Shenmue Ambassador Ali Novin!), we were able to be squeezed in for some quick interviews at the end of the final day, and got to experience the Deep Silver media area! (and rub shoulders with other developers in the area. 5 points to who can guess the developer in the chequed shirt.) Possibly a happy accident, but quite hilarious that Shenmue 3 was allocated Wareho...errr room number .08!

https://68.media.tumblr.com/e10f0bec5012af5650278ed6617f3ea1/tumblr_ovoeetc4Sy1vilcqco2_500.jpg

For this interview, we are unbelievably thankful, as both Suzuki-san and Harry-san were understandably extremely tired, and in light of that, our time with them was very short. Despite having upwards of 20+ questions prepared, i only had time to ask a very short number so apologies in advance that i did not get an opportunity to ask a lot of gameplay based questions. I didnt get to that stage, and before i was out of the "introductory" questions stage, it was time to wrap up the interview! Either way, its always an honour to be in the company of Suzuki-san, and we are so grateful for his time at Gamescom. Enjoy :)

----------------------------------------------------------------------------------

SD. So hello Suzuki-san. Welcome to Germany! Have you been to Germany before? Have you been to Gamescom before?

YS. It’s my first Gamescom, but however, for Germany, I don’t remember… 2 or 3… around 3 times. I have a feeling the number grows with each interview (laughs)! It’s around 5 times… I think. Although, just before when you asked the question, I said twice! But I think 5 times is the right number.

SD. So we know you are in Cologne for Shenmue, but I know you have a love for art and architecture. Do you have any plans to do any sight-seeing whilst you are here?

YS. On the day we arrived, or maybe the day after, I went to see the Dom (Cathedral). It’s splendid! I also walked around the Old Town. Yes, it was amazing. It was more impressive than the Tokyo Tower (laughs). I am joking! But it was amazing. I could say amazing over and over.


https://68.media.tumblr.com/d9b32515d8c7f5ffadb78bf509d9ff0c/tumblr_ovoeetc4Sy1vilcqco3_500.jpg

SD. We are at Gamescom for Shenmue 3. But I have to ask, why Gamescom? We just had E3, and Gamescom is a little bit after, so did it just feel right?

YS. The reason for the timing was that I wanted to make the announcement in conjunction with the forming of the contract with Deep Silver. The agreement, to put it simply, was not ready in time for E3.

SD. Ok, so I just want to bring it back a bit, to the Kickstarter update where you announced that you had to delay the game. How hard was that decision, and were you worried about disappointing the backers?

YS. Hmmm, yes of course. I was most concerned about the backers. At the time, we had already made progress in our partnership talks with Deep Silver. So for us, being able to aim for something above what had been the plan with the original Kickstarter, it would have been extremely difficult to implement an open world with the initial plan we had at the time of the Kickstarter. So I continued to look for a partner after that. I really wanted to create an open world somehow. So I kept searching, and eventually we were able to form a partnership with Deep Silver which enabled us to upwardly revise the plan.
So at that time, I took into account what we would be able to achieve with Deep Silver. I felt positive we would be able to achieve a “scaled-up” Shenmue 3. If conditions improved after forming a partnership with Deep Silver, we would be able to expand our plans. That would bring along with it more tasks to complete, and I hoped to announce the good news to everyone along with the schedule change. But at that point the contract with Deep Silver hasn’t been finalized, so I wasn’t able to mention it. That was the situation.

https://68.media.tumblr.com/02ed8d4d4c19b506b54b42ccf5da6441/tumblr_ovoeetc4Sy1vilcqco4_500.jpg

SD. In the same video, you mentioned “new technologies, possibilities and new expressions” for Shenmue 3. Could you tell us more about those, and have they changed what you originally thought Shenmue 3 would be like?

YS. We have a complete set of basic shaders, although these need to be tuned for Shenmue. But having a full set of basic shaders is one of its (Unreal 4 Engine) advantages. Also it’s an engine designed for games, so there are all sorts of libraries for 3D games. So when you’re at the prototype/building stage, it’s very quick and efficient. That’s another benefit.
With Shenmue 1 and 2, my program forms the base, so I understand all parts of the program. However this time, the innermost working are a “black box” so I can’t obtain a full understanding of every part, and that can sometimes be a problem. From an overall perspective, it’s a really marvellous engine, especially when it’s used by multiple people. For example, we take the case of 30 or 40 people, or more, are developing the game simultaneously. It can handle management and so on, and do things like analysing the workload, rendering load, CPU usage and various others. Product management has also been made easier too, so overall, I think it’s a superb engine.


SD. I’m glad you mentioned shaders because I remember a conversation we once had about how important the colours of Shenmue were important to you. How difficult has it been to achieve the “look” and “colour” of Shenmue with Unreal 4?

YS. The basic attractive colours in Unreal 4 are formed with High Dynamic Range, and there is a wide range of colours from light to dark which can produce images where you can really feel the light and shade. This was the key deciding factor for my selection of the Unreal Engine. For me, the light and the shade are the most important part. For Shenmue, there are 2 things which are necessary to add. The next stage is there has to be a feeling of humidity. Shenmue has to have a slightly “wet” feeling to it. A damp kind of feeling in the air. I don’t mean actual rain, but the air should have a kind of moist feeling to it.
It’s difficult to achieve this with the standard Unreal 4 shaders, so I think we will have to write our own. The Shenmue teaser we have shown has achieved that look of “wetness” I think. We have now reached the second step. We are not yet at the third stage, but that will be images that you can smell. For example, in China they may chop up a pig like this, and then, without storing it in a refrigerator, sell it under the hot sun. It has that kind of raw stink, and that’s something I think we managed to achieve in Shenmue 2. Shenmue 3 will also be going onto this stage next. A “smell shader”, or a “stinky shader”! (laughs).

https://68.media.tumblr.com/9d51b582086d5bd4cb64552253c54f48/tumblr_ovoeetc4Sy1vilcqco5_400.jpg

SD. I have a lot of questions to ask, but I know time is very short, so I will ask my final question. With being president of your own company, you have hired new staff members to work on Shenmue 3. How does it feel to pass on all those years of knowledge and experience to young new developers? Have you had any difficulties managing a team like this?

YS. Well not all of our staff are young, there is someone who is 50 years old… all ages really. But management is the most difficult part. They have entered the company going through interviews, and it’s hard to get to know someone properly at the interview stage. So after that process it turns out there are some people who speak extremely little, for example, so yes it can be pretty difficult. Various strategies are needed in order for each person’s performance level to reach 100%, and that’s the part that’s most difficult. I would prefer to lose myself in the creative work, but quite a bit of time is used up on management.

SD. Suzuki-san, thank you.

----------------------------------------------------------------------------------


...and in the blink of an eye, it was all over! Apologies again that we could not have had more time to ask more questions, but there maybe more inverviews coming out from the Shenmue Online Community in the near future with lots more questions so stay tuned for that! ;-)

But before we left, as always, we had to surprise Suzuki-san with a gift! Thanks to a fantastic idea from 500k owner Aaron Barstow, we decided to try and somehow put Suzuki-san into one of his favourite bands, Van Halen. So working together, we came up with the idea of having an artist design an image of the band members but also insert Yu Suzuki in amongst them! After contacting one of our contributors to the Instagram page, @r_wuying, he understood the concept, and very quickly came though with an awesome piece of work!

https://68.media.tumblr.com/0909930dd8da47c5b51aaf4011880926/tumblr_ovoeetc4Sy1vilcqco6_400.jpg

Of course, we couldnt give Suzuki-san an image on a PC, so we had it framed and brought it to Germany to present it to him from all of the Shenmue Community, for which he was extremely surprised and thankful (as always!)

https://68.media.tumblr.com/2e40913861ed15c10f8431df35f79231/tumblr_ovoeetc4Sy1vilcqco7_500.jpg

https://68.media.tumblr.com/5d4165cea5becd3cdfd3c367fa97797f/tumblr_ovog4lS9W61vilcqco1_400.jpg

My Gamescom experience was one i will always remember, and i have to say thank you to so many people including David and Kenji from Shenmue Master, Aaron and James from 500K/Team Yu, Silvia from 500k, Chao from the community and of course Ali Novin for all his hard work behind the scenes to make the interview happen. On a personal note, it was fantastic to meet long time Dojo members YS, Snoopbob, B-Ren and Bluemue at the event too!! Its a shame we couldnt have all spent more time together! Also, of course how could I forget (which I did :oops: ) the amazing Switch for being on point with translating duties as always!

But with that, another event has ended, and the long journey continues! See you all again soon :D

https://68.media.tumblr.com/b234f70ac010c1b6abbdc429c3014c6e/tumblr_ovoeetc4Sy1vilcqco8_500.jpg
by Peter
Sat Sep 02, 2017 7:53 pm
 
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Translation of Early Design Doc: Ryo's Arrival in HK

I've translated a early design diagram for Shenmue II into English. It's quite fascinating to compare some of the early ideas they were considering for the story. (The diagram can be found in the Shenmue art book).

In particular:

- The little girl who Ryo saved from Chai in the boat chapter side-story & her mother were originally going to help Ryo more, assisting him with finding Xiuying / Master Tao.
- There was going to be more interaction with the "two butchers" who always argue with each other, as part of the main story.

Here are the first 3 sections of the diagram:
https://i.imgur.com/3dLAGu5l.jpg

https://i.imgur.com/1ztPXFkl.jpg

https://i.imgur.com/1Al2nkZl.jpg

Analysis & the rest of the diagram can be found at the blog:
http://www.phantomriverstone.com/2017/09/ryos-arrival-in-hong-kong-shenmue-ii.html
by Switch
Mon Sep 11, 2017 4:09 am
 
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New Super Blurry Development Screenshot

Image

On the screen on the right. Looks like Ryo in town, talking to a new NPC?
by ShenmueTree
Tue Sep 19, 2017 4:43 pm
 
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Re: Phantom River Stone blog (Index of Articles)

4 new posts:

https://i.imgur.com/hdhJToOs.png Recap: Shenmue III Japanese Media Interviews | Gamescom 2017
https://i.imgur.com/j3jVQLis.png Shenmue 500K Interview with Yu Suzuki | Gamescom
https://i.imgur.com/M33Q5uls.png Zhu Yuan Da or Yuanda Zhu? | Character Names in Shenmue I vs II
https://i.imgur.com/BeFsywns.png YS Net Studio Visit by Koch Media with Blurry Dev Screenshot | Photos
by Switch
Tue Sep 19, 2017 11:33 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

25th September 2017

$6,813,403 (+$15,425)

74,981 Backers (+87)

642$ a day on average

Yay ! 6.8M mark ! \:D/
by Belgiumfan
Mon Sep 25, 2017 7:50 am
 
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Yu Suzuki talks about Shenmue 3 and memories

Succinct but interesting interview with Yu Suzuki by PlayStation Official Magazine UK (November 2017 issue)

- Shenmue 1 & 2 might be offered along with Shenmue 3. It seemed a no-brainer before Yu Suzuki thinks he should rather incorporate memories straight into the game.

- The Shenmue 1 & 2 memories you will get in Shenmue 3 might be playable but Suzuki remains "undecided".

- Yu Suzuki claims that memories are very well incorporated in the game and gives the example of a NPC guy able to tell you what happened before.

- In order to make the combat system simpler and visually different from Shenmue I & II, YSnet will use "Variable Speed". Suzuki did not give specific details.

- He emphasizes that the world of Shenmue III will be designed as a whole, rather than a sum of parts.

- Yu Suzuki gives few words on his position towards realism and VR in Shenmue III.

Read the issue for further details.
by Yokosuka
Tue Sep 26, 2017 5:52 pm
 
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Poem In Thousand White Church

I've been playing Shenmue II for about fourteen years, and I just noticed the poem in the Thousand White Church. I took a photo with my phone, here's the poem:

A happy new year
Today is fine
Gone with window
A happy new year
Today is fine
Gone with window
Refining the vegetables
Refining the vegetables


http://i.imgur.com/TBtRElI.jpg
by moon_child
Wed Aug 23, 2017 12:37 am
 
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Re: Update #76: Say Hello to the Deep Silver Promotion Team

At least we now have an official statement about the things we already assumed were the reason for the lack of updates and insights into the project. I fully respect that. Just let them work and do their best.
by BlueMue
Wed Nov 29, 2017 6:33 am
 
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Interview with Creator of the You Arcade Diorama

Earlier this year, a talented Shenmue fan and model hobbyist in Japan completed an amazingly-accurate scale model diorama recreation of the interior of Shenmue's You Arcade, which I'm sure many will have seen.

https://i.imgur.com/9hGElDB.jpg

I got in touch by email with the fan who created the diorama to ask what prompted him to embark on such a project and find out exactly how it was made.
Q: To start with, please tell us a bit about yourself.

HS: My real name is Hiroaki Suzuki. I teach the drums in Japan and as a hobby I mold figures and build model kits.

Q: What does Shenmue mean for you? What memories do you have about playing Shenmue?

HS: I came across Shenmue when I was about 12 or 13 years old. The first time I played, I found it hard and I remember spending all my time playing at the You Arcade.

Shenmue has taught me many things: to be thoughtful to those around you; the wonderfulness of helping each other; and the importance of making an effort.

In my work now as an instructor, I hope I’m able to pass on some of the things I grew to feel through Shenmue.
Interview continues here:
http://www.phantomriverstone.com/2018/03/interview-with-creator-of-diorama-of.html
by Switch
Sat Mar 31, 2018 8:07 am
 
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Re: Going to Hong Kong + Guilin/Yangshuo in March 2018

Looks amazing! thanks for the photos.
by gillian_seed
Fri Apr 06, 2018 5:12 am
 
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Re: Shenmue HD announced for PS4 / XBOX ONE / PC

I could gripe about a few things... Maybe tomorrow.

But for now... I guess I will say I was told D3T were behind this last May. So it's been in production since then at the very least, more than likely way before. I've had plenty of time to read up on their studio and have followed them on Twitter for the past year. They are extremely professional and have worked on a pleothra of titles, from The Witcher 3 to various others. They have also worked with Sega before on the Mega Drive collections, both previous release and current one.

For now what I will say is simply this. These games are absolutely vital to the success of Shenmue 3 and right now, that's where I draw the line. For players to have these easily accessible on modern day hardware is something that you cannot put into words. They are necessary for Shenmue 3, and finally it's all come full circle. 14 years of being on these boards.... Who the hell would have thought we would have gotten to this point.

Shenmue 1 and 2 HD, followed by Shenmue 3.

Let that sink in.
by Peter
Sat Apr 14, 2018 12:20 am
 
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Official Shenmue HD Websites + Links of interest

https://steamcdn-a.akamaihd.net/steam/apps/758330/header.jpg?t=1523670682

Some new bookmarks for you guys :) - feel free to post anything else you can find!

Europe + America
https://shenmue.sega.com/

Japan
http://shenmue1-2.sega.jp/

Steam
http://store.steampowered.com/app/758330/Shenmue_I__II/
by James Brown
Fri Apr 13, 2018 11:19 pm
 
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Re: Shenmue HD announced for PS4 / XBOX ONE / PC

It's so weird to think... I think it was January 1999 or so that I first saw Shenmue on the front cover of a magazine. I was 10 years old back then, 11 when I got to play What's Shenmue at EPCOT, and 12 when I finally played the full game in December 2000. I just turned 30 a week ago, and I'm still excited to go on the journey all over again :)

The perseverance of the Shenmue fanbase is something that should be in the history books.
by killthesagabeforeitkillsu
Sat Apr 14, 2018 8:20 am
 
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Re: Shenmue 1 & 2 game developers

I've been following the studio for almost a year now and I fell in love with them, so much so, that I wish I had some sort of talent or skills to have a career in game development because I would happily relocate and apply for a post at their company.
The biggest compliment i can give them is their treatment of staff. Every month they have various team building exercises, as well as awards for individual staff members hitting various milestones, such as time spent with the studio, achieving new qualifications and positions etc. Honestly it looks like a fun place to work, but at the same time, extremely professional. As the OP said, they were involved with The Witcher 3 and we all know of the success of that game, but they are also involved in a lot of other great pieces of work, as well as having a good relationship with Sega from their Mega Drive collections.

It's also interesting to note they are a Keywords company, who own Lakysha Digital, who are involved with the development of Shenmue 3. Any sort of cross development between the two certainly wouldn't be too difficult to achieve. But yea, I've had good vibes from them from when I first heard of them, and outside of the major players such as Bluepoint, I couldn't be happier Shenmue HD is in their hands.
by Peter
Sun Apr 15, 2018 12:16 am
 
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Re: Shenmue 1 & 2 will be $29.99

I’m going to buy 5 copies and donate 4 to local children hospitals because I’m a nice guy.
by Riku Rose
Sat Apr 14, 2018 3:50 pm
 
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Masaya Matsukaze (Ryo's JP VA) gearing up to resume role

As per Switch. https://twitter.com/phantom_river/status/985688424815312897

Much like with Corey Marshall, Masaya Matsukaze is getting ready to put on the brown leather jacket again sometime in the near future.

It's possible Japanese and English voice recording might be happening concurrently in Tokyo and LA, if the late May date Corey Marshall gave us holds; but that's just my take on it.
by Spaghetti
Sun Apr 15, 2018 9:32 pm
 
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Re: Famitsu Article

Gamefront.de, one of the best video game news outlets in Germany have a short summary of the Famitsu article. I'll give you guys a quick translation of it.

Shenmue I & II mit moderner und klassischer Steuerung / Gameplay-Szenen 16:9
18.04.18 - Der Fertigungsstand von Shenmue I & II (PS4, Xbox One) bei Sega und d3t beträgt 70 Prozent. Das schreibt die neueste Famitsu.

Weiter heißt es, dass das Spiel eine moderne und klassische Steuerung besitzen wird. Bei der modernen Steuerung bewegt sich Held Ryo mittels linkem Analogstick, bei der klassischen Steuerung bewegt er sich mit dem Digitalkreuz.

In normalen Gameplay-Sequenzen wird das Bild beim Spielen im 16:9 Verhältnis gezeigt. Event-Szenen werden hingegen weiterhin im Original 4:3 Verhältnis dargestellt, heißt es in dem Bericht werden. Release: 2018 (Europa)

Shenmue 1 & 2 with modern and classic controls/gameplay scenes 16:9

Shenmue 1 & 2, at Sega and D3t is about 70% complete, says the latest Famitsu issue.

Furthermore, the article says the game will have a modern and a classic control scheme. In the modern control scheme, the hero Ryo will be moved by the left analog stick, whereas in the classic control scheme he will be moved by the d-pad.

In regular gameplay sequences, the picture will be displayed in 16:9. Event scenes (cutscenes) however, will be kept in the original 4:3 proportions.

Just a quick translation of a translation by myself. Hope I could help you guys out.
by Hyo Razuki
Wed Apr 18, 2018 3:47 pm
 
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3D - Ryo's Room remake [ Updated : 04/17/2018 ]

Hello everyone,

I'm doing a remake of Ryo's room, everything is done from scratch, I don't reuse models and textures of original game, I used models only to respect the proportions

Do not hesitate to tell me what you think or if you have suggestions to improve my work.

Work in Progress ! ;-)

Render 04/17/2018:

https://i.imgur.com/SUNDHdG.jpg

https://i.imgur.com/RtdNlG7.jpg

https://i.imgur.com/Pu7jk78.jpg

https://i.imgur.com/x6hM2uL.jpg
by Rafik
Tue Apr 03, 2018 11:41 am
 
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Re: New batch of screens

Not saying this in terms of graphics, ratios or anything like that. But that image of Ryo staring at the Shenmue Tree gave me chills. I can't believe there will be players out there who will get to experience that for the very first time.
by Peter
Thu Apr 19, 2018 5:50 am
 
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