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Re: Lets remake the Kickstarter video

Alright, so here's what I've come up with so far. It's really just the intro, but I'll get round to including all of the information in the OP soon.
phpBB [video]
by Jibby
Sat Jun 20, 2015 10:59 am
 
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Re: Ground Game: Shenmue III Kickstarter

I've been actively sending messages to gamers on Youtube asking for support. I've gotten a reply from HappyConsoleGamer saying he and a few others will promote it soon.

I'm a former Graphic Design student and can make a poster/flier of some sort. It's been a while but I make be able to put something together when I have time.
by FourWuDu1026
Sat Jun 20, 2015 11:43 am
 
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Re: $10 million

Never in a million years is this Kickstarter going to get even close to that. Open up a PayPal and take donations afterwards and maybe it'll reach it in a few months with Shenmue fans donating a good portion of their fucking annual salary toward it.

It's a shame because if the Kickstarter was done properly I think it'd have had a decent chance of getting $10M by itself. I'm really annoyed by Awesome Japan - due to their complete and utter incompetence, they're now asking Shenmue fans to pledge far more than they can possibly afford, otherwise we get a bare-bones version of the game we've been waiting 14 years for.

Seriously, fuck these shit cunts.

Erm, this kind of attitude doesn't exactly help. Have you actually bothered messaging YS Net on kickstarter?

Guys this is the first few days of the campaign. We have all waited 14 years for this so why are you willing to give up so easily?
by b_ren
Sat Jun 20, 2015 9:25 am
 
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Famitsu Translation & Scans

http://www.mediafire.com/view/6siygr66m2te2qr/i-wf0702_004.jpg#
http://www.mediafire.com/view/bp8911gv5b7y5a3/i-wf0702_005.jpg#
http://www.mediafire.com/view/zhehbcn73zhkp9a/i-wf0702_006.jpg#
http://www.mediafire.com/view/bf1trmgz7tejf1m/i-wf0702_007.jpg#
http://www.mediafire.com/view/6md3ql10x1ppiw6/i-wf0702_008.jpg#
http://www.mediafire.com/view/6iot4869ui62rdr/i-wf0702_009.jpg#

thanks to kurushii for the scans.

Famitsu Translation by Axm and Switch

Feature Story
- Ryo Hazuki is coming back -


Shenmue III has set off
The fundraising campaign has started on Kickstarter


E3 2015 is being held in Los Angeles from June 17th till 19th (Japan time). Sony Computer Entertainment (SCE) press conference was held in June 16th, a day before E3 starts, and a game creator Yu Suzuki announced the new “Shenmue 3.” He also revealed his campaign using the crowd-funding site “Kickstarter” to raise funds for this game.
It’s been 14 years since the release of Shenmue 2. What will this eagerly-awaited Shenmue 3 be like? Why did he chose Kickstarter?--- I have asked the executive produce Mr.Suzuki. (Interviewer: Famitsu chief editor Katsuhiko Hayashi)


Finally setting off the official sequel “Shenmue 3”


---The impact of the name of “Shenmue 3” is so great and it surprised me when I first heard it. Well, it’s been 14 years since Shenmue 2 was released. Why make Shenmue 3 now? Would you give us the accounts on how it started?
Suzuki: I have been always looking for the way to launch Shenmue 3, so it is not like we just started this project. Although it’s been more than a decade since Shenmue 2, there are many enthusiastic fans still existing and when I attend autograph sessions abroad, they always come ask me “When is Shenmue 3 coming?” For example in France, 80% of people who come to my autograph sessions are the Shenmue fans. The rest of 10% are Virtua Fighter fans and the other 10% are Hang-on fans or so. There are fans who still manage fan communities. Every year around March and April, the rumor “They say that they are making Shenmue 3” comes out and it reaches me.. haha.


---The eagerly waiting voices turn to rumors.
Suzuki: Yes that’s right. But slowly the fan’s voices have changed to something wistful. They say “It can be just a novel, so please give us the sequel story at least” or “Just manga is fine. We want to see a new “Shenmue”.” Those voices made me think that I should push the project forward somehow for the fans, no matter if I couldn’t make a full-spec game.


--- And for the means to make it happen, you chose Kickstarter. Why?
Suzuki: About three years ago, one of the fans who has experience using Kickstarter suggested me using it for the Shenmue project. That is when I first learned about Kickstarter, and started researching it. If it comes to really making the game, I have to make sure it satisfies my fans. So I couldn’t go like “OK I’m doing this with Kickstarter!” I seeked other ways,--- for instance finding a partner, but I couldn’t find one that meets my requirements. After careful consideration, we decided that Kickstarter is the best way to set off, and we were able to announce it finally in 2015.


---So you were just saying that you wanted to make the sequel, but really you have been working on it already for a long time.
Suzuki: Yes. Strong feedback after the Shenmue lecture at GDC 2014 also pushed me into coming this far. Sega agreeably licenced it to me and SCE also supported us by saying “We will support you if you are making Shenmue.” I knew that announcing the Kickstarter project at SCE’s conference is a very remarkable thing and am so happy that many people still support Shenmue this much.


---The title “Shenmue 3” is very direct and has no twist.
Suzuki: I couldn’t think of any other name. Shenmue 1, 2 and 3. It is not a spin-off. It comes to PS4 and PC.


---Its an eagerly awaited official sequel and fans will be definitely delighted. What is the goal of the Kickstarter funding?
Suzuki: 2 million yen at the very beginning.


---It must be easy to raise 2 million if it is for Shenmue.
Suzuki: However, 2 million is the very least amount of money you need for a game to come to exist. If it’s just 2 million, it will be more likely a very story-driven based game. If we can raise more, it will be more realistic for me to be able to do what I want to do. I want to try something new.

--- Just like you.. Your stance of “making something new” has never changed.
Suzuki: Yes. I will do my best to make a new Shenmue.

--- We will talk about this “New Shenmue” later. What are the pledge rewards for donating to Kickstarter?
Suzuki: I would like to adopt everyone’s opinion into the game to the extent that I can. For example if there are two designs of one character, then I will ask everyone to vote for each of them. I will provide the participation privilege for that kind of voting. Also while Shenmue 3 is under development, I will prepare a trial-demo so they can take a sneak peak of it.

--- So you are creating Shenmue 3 with your fans?
Suzuki: I think every one of the people who invested in this project has a leading role in it and I hope each one of them enjoy it. Please visit Kickstarter’s Shenmue page to learn more about the pledge rewards.


F: Next, I would like to ask about the key content of Shenmue 3. What kind of story developments can be expected in Shenmue 3?
YS: At the end of Shenmue 2 Ryo visits Guilin, said to be the most beautiful region in China. The area is famous for landscape paintings, and it has a river called the Li river. Shen Hua’s house is located on a tributary of the river. The story of Shenmue 2 ends at the point where Ryo reaches Shen Hua’s house, and the story of Shemue 3 continues right from there.
F: So, Ryo and Shen Hua will make an appearance, continuing from the previous part.
YS: For people who have played the Shenmue series, those familiar characters will appear as they were.
F: Will the setting be Guilin?
YS: Yes. For example, visiting a town(s) in the Guilin area, or going back to the mountains. Also infiltrating the Guilin chapter of an underground organization, the Chi You Men.
F: It could be said that Shenmue is the originator of open world gameplay, and has influenced many games since, but for Shenmue 3 what direction do you plan to take the open world model?
YS: When I created Shenmue 1, I was aiming to create exactly what is now called an “open world”. Being able to stop freely at any location you wish, advancing if you wish to move the story forward, or just standing still if you prefer. Back then, we called the system “FREE”, but in time it came to be referred to as open world. In Shenmue 2, with advances and technology and techniques, the open world was expanded even further.
F: In Shenmue 2, it was possible to walk through many towns over a wide area of Hong Kong, wasn’t it.
YS: Actually, at that time, I had decided that for Shenmue 3 I would delve in more deeply.
F: More deeply?
YS: Yes. People might expect that the open world would be made even broader, but in contrast to that, I will focus on depth. For example, for the case of 100 characters, splitting the development budget among them would limit the elements that could be incorporated into each character.
F: That’s true, it would make it harder to create each with detail.
YS: However, if we reduce the number to 10 characters, a lot of possibilities are opened up. The amount of conversation could be increased 10 times, or detailed A.I. provided for each character. As a result, conversations could be much richer. As an example, in Shenmue 3 the person that Ryo will speak with most is Shen Hua, so I want to portray her with depth. I envisage an approach where, by settings parameters for Shen Hua, on-going conversations with her will influence events such as changing her attitude, or changing the way that quests relating to her unfold.
F: I see. I think a lot of support for Shenmue comes not from just the realistic towns, but from the realism of the people inhabiting it. From what you have described, this realism will be further increased, and the world will feel even more “human”.
YS: Yes. In Shenmue this time I will be focusing particularly on digging down further on such internal aspects.
F: This is your vision for the new Shenmue, isn’t it.
YS: Of course, that’s not to say it will not be open world. Stretch goals will allow the town(s) to be expanded. However, what I would like to try first is to develop something that everyone has not anticipated; a deep Shenmue world.

F: I can’t wait to see this new Shenmue. Speaking of Shenmue, apart from its open world, its QTEs and minigames made it special, didn’t they.
YS: QTEs were originally included so that even people who were poor at battles could enjoy them. I’m happy that various games have included QTEs since then.
F: QTEs also had their origin in Shenmue, didn’t they.
YS: This time, I would like to show new QTEs; ones which can played by anyone, and which have carefully-crafted event sequences. In addition, I’d like to change the nature of free battles. (I will think of a different name, as I don’t want to call them free battles). I’d like to make a battle that is won by making the correct decision, rather than by correct timing of pushing buttons.
F: I believe Shenmue was made with the concept of being a game that can be enjoyed by any player, and this new system feels to be in keeping with that.
YS: Also this time I am planning a “technique scrolls” system. Ah.... maybe I have said too much (laughs).
F: Not at all, we’d like to hear more! (laughs)
YS: For example, with the free battle it is tough to practice and input the various commands required, so simply by obtaining a technique scroll you can apply the technique to help you win a battle. In the case of a QTE, the new technique could be unleashed during the QTE. I would like to make it so that a technique can be used to your advantage in battle just by obtaining a technique scroll. Furthermore, I’d like to make that technique scroll connect with various elements within the game.
F: Could you explain a bit more with respect to “connecting with elements”?
YS: Shenmue has had a number of ways you could play around, such as mini-games and gambling spots, but I have always been thinking about how to connect these together in some way. Of course, they are connected in the sense that you can take a part-time job to earn money, then increase that amount by gambling, then buy weapons... but not that kind of connection, something much closer. If the stretch goals can be reached and more detailed elements incorporated into the open world, this will allow technique scrolls to serve as the pivot for connecting together the various side games. That’s the kind of direction I would like to take it.
F: I see. So various elements of the open world will be connected together in a more natural way. Apart from that, are there any other elements that you are keen to include in Shenmue 3?
YS: One particular part of Shenmue that fans seem to have fallen in love with is the forklift part-time job, which is extremely popular. So I really want to include it in Shenmue 3 too, but how can you operate a forklift deep in the mountains of Guilin (laughs). I haven’t stopped thinking about how to find some way to include a forklift (laughs).

F: Please tell us about the development set-up for Shenmue 3.
YS: This time, the main development company is Neilo. The representative for Neilo, Takeshi Hirai, worked as the chief programmer for Shenmue and has a good understanding of Shenmue.
F: Since Shenmue is an open world game, I had thought that working with an overseas development company that is experienced in open world games would have been an option.
YS: Yes, that may have been an option. However, the main distinguishing characteristic of Shenmue is its culture. I believe that users overseas also have taken interest in the culture and customs of Asia. People have said they appreciate it when Ryo says “Thank you” for the smallest thing, for example. Someone who has worked all along on creating Shenmue understands that kind of culture and values.
F: So this time, development will be using Unreal Engine 4, won’t it.
YS: I have been looking at various engines for Shenmue 3 for the past 3 years, but the colors of Unreal Engine 4 are closest to those I envisage for the world of Shenmue. Although that’s a pretty broad statement, given that it’s a technical topic. The feeling of slight dampness in the air, the skin colors, the feel of materials etc were closest to my ideal.
F: Apart from the Neilo staff, are there others participating who have worked with Shenmue before?
YS: Yes, of course. I wanted to build up the team with past members as I believe that gives the fans some reassurance. Among others are scenario writer Masahiro Yoshimoto, and Kenji Miyawaki who is in charge of the character designs.
F: Given that this project is coming to life 14 years after the previous release of Shenmue, everyone must be very surprised.
YS: Mr Yoshimoto has been active in the world of television, and reacted with surprise saying “With television, producing something new with a theme that is 14 years old is unheard of”. But Mr Yoshimoto told me that he made many discoveries through his experience with Shenmue. Later on, I plan to release a video with comments from Mr Yoshimoto and the rest of the staff, so please watch out for it.
F: We are looking forward to seeing it. The fans are sure to be happy.
YS: I have gathered together quite a few of the original key members who gave Shenmue that special feel. I’m sure this will bring a feeling of both reassurance and nostalgia.
F: By the way, it may be a bit impatient to ask, but do you already have in mind how things will progress after Shenmue 3?
YS: Of course, I have that in mind. But first and foremost, I’d like to put primary focus on Shenmue 3.
F: When is the planned release date for Shenmue 3?
YS: I’d like to release it by the end of 2017.
F: That’s quite some way off, but we can’t wait. From speaking with you today, I can really appreciate the challenges that you are taking on of producing a new Shenmue. Finally, do you have a message for all the fans who have waited all this time for Shenmue 3?
YS: The fans have told me over the course of 14 years how they wanted part 3 to be made, and I have always told myself that I had to find some way to make it. And now, through the crowd-funding of Kickstarter, at last I have been able to make a start on the Shenmue 3 project. In order to bring about a Shenmue 3 that incorporates a perfect blend of both a Shenmue that everyone desires, as well as a Shenmue with the new challenges I want to take on, everyone’s effort is needed. Thank you so much for your support.

Picture captions:
1) This image shows the figures of Ryo and Shen Hua walking on a mountain path. Note that Ryo has changed clothes from the leather jacket he wears in the first and second parts of the series.
2) Using a telescope, Ryo observes buildings below a cliff. According to Yu Suzuki, before Ryo lies the enemy’s camp, which Ryo is searching for a way to infiltrate.
3) Shen Hua and Ryo, drawn by Kenji Miyawaki who is in charge of character design for the series. Shen Hua, the main heroine, did not appear much in the first and second parts of the series. In Shenmue 3, she will surely take a principle role.
4) Niao Sun, one of the leaders of the underground organisation opposing Ryo, the Chi You Men. Although her existence has previously been revealed, she has not made an in-game appearance until now.
by shenhua legend
Thu Jun 18, 2015 1:30 am
 
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Re: Wasting money on smaller languages

It won't cost 400k to write the subtitles. It's just how the strech goals are laid out.
I think it's a good thing that they actually planned these subtitles from the very beginning.

Shenmue and Shenmue II got some bad feedback for not having German subtitles (or any other then English in the PAL version for that matter) and I know of people that don't play the game because they can't get into the story that much without having native language subtitles. That is the biggest thing. People didn't play the game becuase of that, it alienated gamers by only having english subtitles.

Shenmue III should not fall into a niche product category by not offering translated subtitles, like every other game does today. I know Shenmue is niche and III is only a Kickstarter game but come on, this is NOT a waste of money.
by BlueMue
Sat Jun 20, 2015 1:24 pm
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Shenmue fans, you can use these banners in order to promote this project. http://imgur.com/a/PplsJ
by Asthenia®
Sat Jun 20, 2015 1:31 pm
 
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Re: $10 million

I think some people, for whatever reason, expected more. They thought that it would make millions and millions on kickstarter and the whole world would be throwing cash at it. So, now it's slowing down (despite being one of the most successful kickstarters of all time), those people are looking for something and someone to blame, e.g. "they're marketing it all wrong", "the advertising sucks", "there should be better reward tiers", "they should have asked for more money" etc.

I don't really get this line of thinking and I don't want to start any arguments, but it sounds really whiny and ungrateful to me.
by Reprise
Sat Jun 20, 2015 12:34 pm
 
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Re: Wasting money on smaller languages

I seriously think they should drop those German, French, Spanish and Italian subtitles from the game.

And while we're at it, drop the English subtitles too.

Too much of a waste. It should all go to game development. We'll all have to buy our own Japanese translation books or software to trek through it.
by Kenny
Sat Jun 20, 2015 2:09 pm
 
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Re: $10 million

Bumped my pledge from $310 to $510. (don't tell my wife)
by mjq jazz bar
Sat Jun 20, 2015 3:17 pm
 
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Re: Lets remake the Kickstarter video

Riken made a glorious video some time ago.

phpBB [video]


I really like it.
by Esppiral
Sat Jun 20, 2015 12:52 pm
 
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Re: $10 million

phpBB [video]
by south carmain
Sat Jun 20, 2015 3:44 pm
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Shenmue fans, you can use these banners in order to promote this project. http://imgur.com/a/PplsJ

Great banners, my only suggestion would be to maybe include the #10millionForShenmue3 hashtag? People might just go to the Kickstarter and think it's already reached its goal (not our fault, I know...).

Something like this?

http://i.imgur.com/Lm2sv1L.png
by Asthenia®
Sat Jun 20, 2015 4:49 pm
 
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Re: $10 million

Hey, just wanted to say, $10 million is completely possible. $10 million is absolutely possible.

Kickstarters begin with a huge surge and end with one. The low gradual middle period makes up about half of the overall funds. Shenmue's gains seem to have stablised at about $200,000 a day at the moment. Carry that across another 27 days and you end up at 8 million from where we are. Add the surge, it's 9 or 10. It's completely possible. It really is.

I'm also sure some people are waiting eagerly for their paychecks. If we can alleviate some of the bad press and set the record straight we can keep and carry this momentum onward. I'm putting in about £350 myself on payday, which is about $500. I'm sure others probably feel the same way. As long as we get strong reliable voices out there, setting the record straight, it will happen.

Some journalists and YouTubers command tens of thousands, if not hundreds of thousands, of followers. If there was ever a time to reach out now is that time. The sooner we fix these click baiters the longer and stronger will be the effect on the campaign. We can do this. We've been reaching out and keeping the faith all these years, that's what we do. We're Shenmue fans. We've always reached out and kept the faith. We've got this. This next month cannot topple us.

I also believe Yu is withholding goals so as not to set a bad taste in - so we don't feel like we're getting a diminished project if it doesn't go as far as he needs it to go. You could argue back and forth whether that's right or wrong but I'll trust Yu. Entirely possible he himself is not sure what he should include at what stages, as in what would feel like a complete game for that particular level/build/funding goal.

But it doesn't really matter to me to be honest. Whatever it is Yu has planned I trust him, I trust his philosophy. And I know that what he really wants is the whole nine yards, and that he deserves it, that $10 million. I cannot wait to see what Yu will show us of the next era of gaming. I really believe he can do that again.
by LucBu
Sat Jun 20, 2015 6:43 pm
 
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Re: Lets remake the Kickstarter video

Ok, so here's a second version which focuses more on the achievements of the first two games and uses them as an incentive to back the kickstarter for the third. I also outline that the majority of funding comes from us and that the more we pledge the more we get in return. I want to add a section to the video which explains the stretch goals (right after it cuts off) but I'll probably do that tomorrow. Hope you guys like it!
https://www.youtube.com/watch?v=j-Y7cRtk2N0&feature=youtu.be

and is it just me or is the layout of the last few posts broken?
by Jibby
Sat Jun 20, 2015 6:16 pm
 
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Re: Lets remake the Kickstarter video

Amir wrote: Maybe have a couple of 3-sec clips of Outrun and Virtua Fighter behind the intro text? Not Hang-On since you show that later in the arcade bit.

Added to my notepad list :)
by Jibby
Sat Jun 20, 2015 7:59 pm
 
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Re: Lets remake the Kickstarter video

Image
Looking real nice with a light Gaussian Blur! The subscreen idea won't really work because of differences in aspect ratios but having small clips that fade into each other works really well.
by Jibby
Sat Jun 20, 2015 8:11 pm
 
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Re: Lets remake the Kickstarter video

I think a good song for the video could be this Shenmue online song.
https://www.youtube.com/watch?v=sF9h20d1BUE&list=PL33BFAD5C6932E1AA&index=6
What do you guys think?
Also had to make a new account, lost my old one from some years ago.
I'm not so sure. I think the trailer has to outline how ambitious and large the project is. I've chosen Flag of Lions as the main song because I believe it portrays that feeling perfectly. It gets the person watching excited and want to see more, encouraging them to pledge in the Kickstarter.
by Jibby
Sat Jun 20, 2015 8:26 pm
 
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Re: Lets remake the Kickstarter video

I'm getting very close to the final product here! I think I'd like to add in some fighting scenes during the black screen text. If anyone has any suggestions or comments, please post ASAP as I'd like to call the next version final. Thanks :D

phpBB [video]
by Jibby
Sat Jun 20, 2015 9:27 pm
 
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Re: Yu Suzuki Famitsu Article - Shenmue 3 Kickstarter

Just donated $100!! Had to be done!
by DoubleO_Ren
Sun Jun 21, 2015 1:22 am
 
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Inside-Games.jp - Yu Suzuki interview (June 17)

Here's a translation for a Yu Suzuki interview published by Inside-Games on June 17.
http://www.inside-games.jp/article/2015/06/17/88607.html

Capsule Toys Maniac working on the translation for the second interview with Yu Suzuki they published on June 20.

[E3 2015] Interview with Yu Suzuki following his Kickstarter achievement
June 17, 2015

The Shenmue 3 Kickstarter: the campaign got underway on stage at the SCE press conference held on June 15 (local time), and achieved its minimum goal in the short space of just 8 hours. It is now aiming to achieve stretch goals, and the amount of backing is continuing to increase as it heads towards the deadline of July 17. At the E3 venue we asked the creator of Shenmue, Yu Suzuki of Ys Net, about his most recent thoughts and about the enthusiasm for Shenmue 3.

-- Congratulations on the Kickstarter achievement.

YS: Thank you. At any rate, it’s the first time I’ve done this, so I don’t have much experience with it. When I heard that the sheer number of accesses to the Shenmue 3 project page on Kickstarter caused it to crash multiple times, I knew we would be successful. This may sound bad, but I was happy. I heard that the times it took to reach the $1 million and $2 million levels are a new record within the games category, and second-fastest across all projects. Since it’s my first experience [with Kickstarter], it’s only through those kinds of statistics that I get a sense of the reality.

-- How do you feel at the moment? Pleased? Relieved? A deserved result?

YS: Well, things are really just getting started. I’m always looking to try new challenges, and so in order to take on as many of these as possible, the more budget we can collect the better. We’ve got stretch goals as well, and I’d like to see how far we can go.

-- Is it accurate to say that all of the development funding will be raised through Kickstarter?

---Show to continue reading ---
YS: No, development will be carried out with Ys Net own funding together with Kickstarter. I won’t know the scale of the budget until the Kickstarter campaign has finished, so I can’t comment on it right now.

-- What were the events that led to you being on stage at SCE’s press conference?

YS: It started by my sounding them out to see if they had any interest in the Shenmue 3 project. Actually, it turns out that Shenmue was at the top of their list of software that people wanted to see revived. And so, with that being the case, I had the chance to speak with SCE and (without sounding like I’m blowing my own trumpet!) they told me “It’s a game of great historical importance; and everyone wants it, so if you were to go ahead and develop part 3, as an exceptional case, we will give you our co-operation”. I had already let them know that I wanted to do this through Kickstarter, and so that’s how it came about.

-- Are there plans for a release on Xbox One?

YS: We don’t have plans for a release on Xbox One. The platforms that are confirmed are PS4 and PC.

-- Was the reason you started development on part 3 due to the voice of support from the fans?

YS: That’s right. For more than 10 years I had been hearing those kinds of requests, and trying to find a way to make it happen. I did things like searching for a partner (company) but did not find one that fit the criteria and so I wasn’t able to make a start. Then came the possibility of realizing it through a combination of self-funding and Kickstarter.

-- I see.

YS: Also there was the aspect of Kickstarter of “creating something together with everyone”. As I stated in my promotion video, it’s the spirit of “within your hands”. Some say that the Shenmue series is the originator of the open-world genre. In reality, with the present amount of $2 million, making a Shenmue that will meet everyone’s expections, even without implementing an open world, is unlikely to be achievable. However, the demand I hear most from the fans is to know how the rest of the story plays out.

-- Yes, that’s something we’d like to know.

YS: In addition, the Shenmue series has a rich portrayal of Eastern and Japanese culture, and so it has quite a different feel to it compared to any other open world games. Because of this, trying to accomplish both the “story” aspect and the “open world” aspects simultaneously is likely to lead to the budget rising higher and higher, and no matter how much time passes it is impossible to get development underway. After thinking long and hard, I have decided to do as much as possible with a minimum level of funding, even if it means creating something story-oriented. Then, if additional development funding is collected, I will add on various elements. And so I decided that development will be based on this kind of scalable approach.

-- This way of thinking is uniquely suited to Kickstarter, isn’t it.

YS: Further, with [development of] any game, there is a piece of it which can easily cost a lot of money to implement; while at the same time it has another piece that doesn’t need to cost a lot of money, namely making it interesting through its ideas and plot. I also think that Shenmue does not consist of merely its story and its open world; it is also fun to play, and I think the way we capture this is vital. Above all, I decided to maintain both the fun and the story aspects, even at the minimum budget level.

-- How much money will be raised is becoming increasingly of interest.

YS: Yes. It’s not that we will not be implementing an open world, but doing so lavishly will cause the budget to shoot up. On the other hand, since I am a creator, I’d like to try new mechanisms. I have set stretch goals with that balance in mind.

-- Compared to 15 years ago, the possibilities for game implementation have greatly widened. Are there any games that have influenced the creation of part 3?

YS: That would be Shenmue 1 and 2.

-- What aspects do you place most importance on, and wish to continue in the new game?

YS: Firstly, the most important is that I want to show how the story continues. As well as that, “nostalgia” is a keyword here: the nostalgic feeling of when we created part 1 and 2, 15 years ago. But even at that time, the setting for part 1 and 2 was the world of 1986. In principle, I believe that going back to an earlier age really brings out the flavor of a region’s culture. That’s the case with the era of the 1980s (and earlier), compared to the current day. Even looking at other countries around the world, as the eras pass by, the scenery of cities all starts to look the same.

-- Yes, that’s true.

YS: This kind of Eastern and Japanese culture, and the spiritual aspect, is what makes Shenmue special. Although though this has given it popularity in the West, what it expresses is certainly not Western. Through thorough creation of so-called Eastern spiritual aspects, culture and customs, I want to bring out people’s interest towards a different culture. There are a lot of things I would like to carry through from parts 1 and 2 to part 3, but through the scalable plan that I mentioned earlier, I want to pay special attention to these kinds of things.

-- Are there any aspects you want to try, given the increase in hardware specs nowdays?

YS: This may not directly answer the question, but actually when we made part 1 and 2, we also completed the plan for part 3. I want to go forward with that exactly as we had planned.

-- Could you explain more?

YS: In part 1, we implemented an open world that we called FREE, and the concept of time passing within the game. In part 2, we greatly expanded that world. In part 3, and this may be giving too much away, but we planned to keep these aspects intact, while making it much deeper. And in parts 1 & 2, while there were elements centered around money e.g. you could “do a part-time job, gamble to increase your money, purchase items at a shop...”, they did not really have any connection with the fighting and skill improvement parts. So when we make part 3, I have in mind to build up those elements; that’s something I would like to try doing.

-- What would be a concrete example?

YS: I’m thinking of a “Technique Scroll” system. Through actions in the game, you can gain new technique scrolls which let you perform special moves. Whether these moves are something you can control directly, or whether they are implemented in a QTE, is something we will be considering and deciding in the future.

-- Please tell us about the release schedule.

YS: Release is planned by the end of 2017.

-- Could you give a message to our readers.

YS: It is thanks to the continous voice of the fans who have waited for the next part of Shenmue across these many years, that we have been able to get started. This is only possible thanks to all the people who give their support. I will continue to put in my best effort, so please give your support and encouragement.

-- Thank you very much.
by Switch
Sun Jun 21, 2015 5:00 am
 
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Inside-Games.jp - Yu Suzuki interview x2 UPDATE: Translated!

http://www.inside-games.jp/article/2015/06/20/88702.html

I'll try to translate it, but it might take a while...

Edit: Found another one on the same site from the 17th: http://www.inside-games.jp/article/2015/06/17/88607.html

Edit 2: Translation is complete. I'm neither native in english nor japanese, so it might sound strange in some places.

Again, this is the inside-games.jp article from 2015-06-20
- a follow up on the interview Switch translated.

------------------------------------------------

Yu Suzuki, the man who started the Shenmue III Kickstarter that set a new Guinness record for the fastest game reaching 1 million dollars. One night after the last time we spoke we ask again about the state of the project and about game creating.

-- Thanks for the other day. This time I would like to dig deeper.
YS: Please go ahead.

-- Can you tell us more about this "nostalgia" that you mentioned was like a theme or keyword for Shenmue 3.
YS: Wherever I go in the world I'm always asked "Where is Shenmue 3?" By mail or through other persons. That's when I felt it, that Shenmue has a lot of parts in it, the things that you feel about the game can differ very much from person to person. Like, one fan said he met a person called Nozomi in real life, you know, like the heroine of Shenmue I. He felt that it was some kind of fate and married her.

-- Wow. Really?
YS: Yeah. it's true. Other than that there were things that seemed obvious for japanese people, but were new for foreigners. For example in the first game Ryo walks around and asks for help from many different people, right? As he leaves he always says "Thank you". There are foreigners that were moved by that. When I heard that I thought "Well, don't you say thank you in your country?".

-- Maybe they don't say things that explicit in that culture?
YS: And in the game these "excuse me" and "thank you"s are repeated many many times. For people not experiencing that in their daily lives it might have been a bit of a shock for them. I took that to my heart.

-- I guess there aren't that many RPGs that end their conversations with "thank you".
YS: And in this society we live in now information is shared over the internet, but as you go further back through the years, and go further into the countryside, information exchange is slow and the culture and customs are more specific to that area. The beliefs and values of the people living there are [less complicated and] easier to understand. That is very interesting.

-- I see.
YS: So maybe the people anticipating part 3 are having fond memories and feel a bit nostalgic. I think people are probably feeling nostalgic about the Shenhua, Ryo and Shenmue from fifteen years ago. And I think that I shouldn't destroy that nostalgia with part 3. If I don't make that work with part 3 I don't think the game will live up to the expectations. That's why the keyword for part 3 is nostalgia.

-- Wasn't part 1 and 2 also make with nostalgia as a keyword?
YS: It's a different kind of nostalgia with part 3. In part 1 and 2 there is the nostalgia towards the era, in part 3 it's the nostalgia towards the game. For part 1 and 2 the target user was late teens to early twenties, so for these users I wanted them to experience the culture of the streets still having that showa-period feel of 1986, and be nostalgic about it. So in contrast to that, in part 3 I want the players to be nostalgic about part 1 and 2.

-- So looking at the years... part 1 and 2 came out in 2000 and 2001. Since part 1 in taking place in 1986 Yokosuka, the users playing the game at 20 years of age would have been six when the game took place.
YS: So it's not really nostalgia since it's a story from when they were just kids. Maybe making them feel "there was a world like this" together with the nostalgia.

-- Since then 15 years has passed and the users has become 35 and start feeling nostalgic about things. Now they are looking back and being nostalgic about having played part 1 and part 2.
YS: Yes. Now they are nostalgic about the experience with Shenmue.

-- So the games were released and as said before the users over the world described what moved them which you didn't think about when the games were made, right? As a game creator, did you continue to be surprised by all the reactions over these 15 years?
YS: Yes. They didn't come all at once. The comments continued coming from all over the world. Especially about cultural differences.

-- As with part 1 and 2, even if you think about what the users will enjoy in part 3, it might be different between japanese and foreign users.
YS: It's different. I can't remember making part 1 and 2 for foreigners.For example the themes of Outrun and other arcade games I made a long time ago were chosen in order to be popular all over the world. But for Shenmue 1 and 2 there were no thoughts about the target country.

-- You didn't make them for japanese users?
YS: I didn't really think about it. It was more about making a new game style, there is something interesting in just that. Making a new thing means a new kind of game which would make the world take notice of it. A new system. But I never thought everyone would react to the culture and customs like this.

-- You can say the new system was the skeleton and the culture and customs were the flesh and outward appearance, maybe?
YS: Maybe more like the system is the physical and culture and customs are the spiritual.

-- That would connect with the word "spiritual" that is often said about Shenmue. So for part 3 you can keep working on the aspects you didn’t think about that people actually really enjoyed about part 1 and 2.
YS: Yeah.

-- Neilo is developing part 3. The CEO Tak Hirai was the lead programmer of part 1 and 2 I've heard. Could you share the story of how you came to work on this project together again? Did you keep in touch during these 15 years?
YS: I've been in contact with Hirai and other members all the time since then. Drinking sometimes, talking about wanting to make Shenmue etc. "If it ever happens I'll count on you". We always said things like that.

-- Everyone was thinking about it.
YS: I'm a programmer from the beginning and Hirai too, so we have a kind of programming bond. In a game there are graphics, sound, program and other elements, but I want to focus on the programming.

-- I see.
YS: There are great games in the world today. Destiny, Grand Theft Auto, Assassin's Creed and more. The budget difference makes it very hard to challenge them in graphics and quality. For example Nintendo games are a bit less graphically advanced, but I don't care about that. They have great playability and I love them. So that's the approach. I'll probably challenge myself on the programming side. I think the programming makes games fun. So with that in mind the programming lead becomes an important partner.

-- Meaning Hirai-san.
YS: Yes. Back then Hirai was the programming lead and... Ah, I guess I can't call just call him Hirai anymore {as in dropping “-san”}. He was working under me back then... He was the one who started Neilo so f course he's great at programming. And this time, for the development of 3, we have gained access to the source code from part 1 and 2. He has written much of that code and might be able to reuse some of it. Back then there were probably nobody as great as him at programming. So in that sense being able to collaborate with him and his company is great.

-- It looks like there are other important creators participating.
YS: Yes. The screenwriter Yoshimoto-sensei is helping out. I'm very happy that many key members are participating.

-- How is the development looking now? I guess you have been talking with Neilo until now.
YS: It all depends on how the Kickstarter goes. If it fails, everything stops. Since it's not finished yet we can't do any real work. But we can do the work we can. We've been having a lot of meetings. For the Kickstarter we've been making promotional videos in Unreal Engine 4, but that was delegated to Neilo. However, I was of course directing it. We worked together like that. The budget will be decided in about a month I think so that's when we'll organize the project team. The plan is fluid but Neilo will be the center, and that won't change.

-- During the Sega era, how was Hirai-san?
YS: When we made Shenmue we were over 300 people at one time. We had managers for different sections, and he had about 100 people under him. So he was between me and where work was being done. He was very much trusted by his subordinates. I think that's the best compliment I can say about him. People who are trusted from above might just be appeasing their supervisors. But it takes someone special to be trusted by those working for him.

The rest of the questions are more about how and why he creates games. While interesting, it’s not that relevant in regards to the Shenmue III project.
by Capsule Toys Maniac
Sat Jun 20, 2015 6:56 pm
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Perhaps a silly question, it's definitely not meant in an offensive way, but do they celebrate Father's Day in Japan? While I'd love nothing more than hardcore grind from now until closing bell, it'd be logical that we may not hear much until Monday for that reason.
Do Japanese people even have fathers?


Of corse they do! But LanDi comes and kills them.
by Outlawstar98
Sun Jun 21, 2015 10:47 am
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Managed to inform a good journalist of the current conundrum. She clarified some things and set straight the record. Published on the escapist. Concedes Sony backing in the marketing and that the Kickstarter is important. One more article in our favor.

Article just went up: http://www.escapistmagazine.com/news/view/141291-Sony-will-be-involved-in-marketing-and-production-for-Shenmue-3?utm_source=twitter&utm_medium=share&utm_campaign=all
by LucBu
Sun Jun 21, 2015 2:07 pm
 
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Re: SHENMUE 3 ANNOUNCED FOR PS4 KICKSTARTER (INFORMATION INS

Posted in another thread but will repeat here: have posted that Escapist article to reddit, please upvote so more people see it!:

http://www.reddit.com/r/Games/comments/3amkun/the_escapist_understanding_sonys_role_in_shenmue_3/

I posted this. I'm upvoting your post.

http://www.reddit.com/r/gaming/comments/3amo1d/understanding_sonys_role_in_shenmue_3/
by Himuro
Sun Jun 21, 2015 2:55 pm
 
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Spread this Escapist article - Understanding Sony's Role

Post it on reddit, facebook, twitter, share it on forums. We need to kill this misinformation.

http://www.escapistmagazine.com/news/vi ... -Shenmue-3
by Himuro
Sun Jun 21, 2015 2:52 pm
 
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Re: Lets remake the Kickstarter video

Wow this video is really exciting ! May I suggest that the Kickstarter logo has a kind of blade reflection effect in the end ? (I mean, moving from the left to the right) Anyway, great job ! Oh and I think I saw the girl's face in the end, very quickly. Maybe that was a sort of bug ?
Yes, Shenhua's face wasn't supposed to show up. That will be fixed in the final version. I'll also see about adding that to the logo.

I'm almost finished the final version, but I'm not going to post it for another day or two, just so that I can really polish it and add in any last minute thoughts.
by Jibby
Sun Jun 21, 2015 3:04 pm
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Just wanted to let you all know that I run an extremely popular blog on the Tumblr platform and I have just written a long piece about why Shenmue matters. The piece has already gotten about 190 notes and has jumped to the top of the Shenmue, Sony, E3, and PS4 tags on Tumblr. It is also near the top of the Gaming and Video Games tags.

Wanted to set the tone of Shenmue discussion in a positive way.

Thought the folks at the Dojo might enjoy what I wrote...
http://cinemagorgeous.com/post/122099238480/shenmue
by Erevador
Sun Jun 21, 2015 4:07 pm
 
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Re: Shenmue 3 Kickstarter announced at E3 2015!

Hey there,

Shenmue III was just voted #1 on http://MostAnticipatedGames.com and needs a custom banner to help raise funds. Something like this with proper dimensions would be awesome:
http://i.imgur.com/Ubv1syB.gif

It would be featured on the whole top background of the site and would attract major attention to our campaign.

Thanks!


http://i.imgur.com/MN9doVW.png
by Asthenia®
Sun Jun 21, 2015 8:47 pm
 
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Re: If you donated to help Shenmue 3. Please post here.

A long time friend (and gaming friend) came round mine last night and we were talking about Shenmue and memories of it pretty much for the 2 hours he was round non stop.

He was fairly against backing the kickstarter for various reasons but after we spoke about it and I explained everything in detail he changed his mind. Hes going to back it on his pay day at the end of the month and even said he wants to donate £100 worth as he realises how much he wants Shenmue 3.

I just wish kickstarter was better explained for people like my mate
by spinksy
Mon Jun 22, 2015 4:53 am
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

I've been looking at this place and Gaf from the backseat but the way you guys are going you won't hit the $10 million. I think we can all agree it should hit around $6 million just based on how it's going. The thing with the Bloodstained Kickstarter was they took control of the community and how they spread the word. Someone has to take charge of everyone and arrange something, set a calendar with what the community as a whole can do each day. One day tweet and the next day do something else. As it stands you have 200 people doing 150 different things. The Team Tu guys, Shenmue 500k, dojo members and Gaf members all have to come together under one roof and have a game plan. Not start a thread saying everyone tweet this hashtag and run off.
by Riku Rose
Mon Jun 22, 2015 7:51 am
 
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Re: Shu Yoshida clarifies "Are they or arn't they funding?"

Hey all, i just want to add that after the 10 million comment and all the stressing i see in the dojo, i've looked into the historical data for a bunch of other major kickstarters.

The reality is that basically all projects make most of their money in the first 2 days and usually have a surge in the last 2 days for another significant (but smaller) amount than those first couple.

In a sense, it's very easy to predict how much the kickstarter will make based on historical data from other campaigns (probably 6-7 million).

If 10 million was truly needed from kickstarter to make a full sequel, than they massively messed up in not communicating that up front somehow and by dropping the ball on poor kickstarter marketing in general.

The most important time was those first couple days and they're done, so my advice is to stop stressing and do our best to make that final push as impactful as possible.
by Xandui
Mon Jun 22, 2015 8:23 am
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

you need someway of directing the force of the entire community to take some specific action.
putting up a notice on the dojo front page might be good, but then again many people probably link straight to the forums and just skip the front page.

$30 on the 3rd is a good idea, but requires lots of people to participate in order to make an impact.
if we get all the big shenmue youtubers - like alpha omega sin, adam koralik, happy console gamer, scottish duck, Maximilian Dood, lord karnage (classic game room), and Game Sack - to make videos about 30 on the 3rd, thats bound to help.

the 3rd could be a huge push, then the last 2 days could be the final push. hopefully this will bring us a long way towards the 10 mill.

but then again we don't want to peak too early and ruin those last few days when hopefully there will be a huge influx in donations.

edit;

a definite date needs to be decided upon - i would suggest the 3rd - and we all just go for it (30 dollars that is, or whatever you want, but keep just a little bit more reserved for THE FINAL PUSH).

maybe we could even agree to a specific time of day thats convenient when we can all do it at once. if it crashes kickstarter -ALL THE BETTER - this will give shenmue even more publicity since its bound to be reported. it will be a good way to ignite interest again.
by johnvivant
Mon Jun 22, 2015 9:02 am
 
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Re: Shenmue 3 Kickstarter has new stretch goals

Progress is slow now. The issue is marketing and visibility. I guarantee there are Shenmue fans that still have no idea this is even happening. Those who didn't watch E3 on a stream, check gaming news regularly, etc. This Kickstarter needs to get as much publicity to the mainstream as possible.

Dojo staff are currently working on this. There are many former members of the Dojo who have not even logged in. We will be updating said members who hopefully still use the same email addresses they signed up with. Yama and Sean are currently organising this.
by Henry Spencer
Mon Jun 22, 2015 12:50 pm
 
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Re: Ways to Help the Kickstarter Campaign - Spread the Word

Here's what I would suggest:

24 Days to go: Everyone contacts big let's play people and streamers to try and get them to make videos and try to get the $30 on the 3rd thing out there through them. Everyone should contact between 5-10 people each.

23 Days to go: Try to appeal to people who have donated to other Kickstarters. These are people who take a chance on an unmade game. Go to forums for Yooka-Laylee, Broken Age, Bloodstained and the new Toejam and Earl. Find out who liked the game on Facebook and message them. Search who tweeted that they funded it and tweet at them.

22 Days to go: Find people who liked Shenmue on Facebook and message them and let them know of the Kickstarter. Shenmue has 20,000 likes and many may be people who don't keep up on the news. Even people who like stuff like the Dreamcast or Sega on Facebook or Twitter may not keep up with the news closely enough. Most people who like this stuff like it but don't check Gamespot every day or maybe never have.

21 Days to go: Game site invasion. Flood every game sites popular articles of the day's comments sections but not in a dickish way by saying COD sucks. Go on every game sites forum and post about Shenmue and back each other up.

And many more like that.

If everyone stuck to one goal a day and you didn't have 5 people try one thing while 3 try another it would have more impact. Someone should make a fancy poster with a schedule to follow and have it passed round to all the big Shenmue groups.
by Riku Rose
Mon Jun 22, 2015 2:22 pm
 
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Re: Potential huge donar please read.

Satisfy her correctly
by Peter
Mon Jun 22, 2015 4:12 pm
 
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Re: Lets remake the Kickstarter video

Just a little progress update. I've finished the video and sent an email to Raunchy regarding the voiceover. Just waiting for him to get that done now so I can add it in. Then I'll upload it as a public video for people to share around.

Is it OK for us to see the version without a voiceover as well?

Do you mean as a preview or as a public video? If you mean a preview, then I can render and upload it right now in preview quality, but if you mean as a public final, I'll upload it at the same time as I upload the voiceover version (I'm going to render in 1080p 60fps for the final instead of 720p 30fps)

A 720p30fps preview is fine by me :)
I'll get on it! Check back in 15 minutes :)
by Jibby
Mon Jun 22, 2015 4:14 pm
 
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Re: Lets remake the Kickstarter video

Ok guys, here is the last preview. This preview shows the video in as it will be in the public final. I'm just waiting for the voiceover and then I'll upload the final as a public video for you all to share around. (So please don't share around this one just yet!) Thanks!

https://www.youtube.com/watch?v=UzJcBqS1fDY

Sorry to the person who requested that the logo be changed. The "3" logo worked a lot better when merged with the Kickstarter logo, so I decided to stick with it.
by Jibby
Mon Jun 22, 2015 4:30 pm
 
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Alternative Shenmue Kickstarter video now featured on KS!

Original Post
If a mod or news poster could feature this video on the homepage, it would really help!

The current Kickstarter video for Shenmue III is quite bad. It doesn't outline the achievements of Shenmue or have any real Shenmue feel to it. It only appeals to a a very small audience and does very little to attract new people to the franchise. That is why me and some other members of the Dojo have collaborated and put our ideas together to create what we believe the Kickstarter video should have been.

Here is the most popular version with no dub (and a slightly different logo)
https://www.youtube.com/watch?v=UzJcBqS1fDY
Some really awesome people on YouTube have made subtitles in Dutch, Italian, Polish, Portuguese and Spanish too! You can find them if desired by enabling the closed captions.

There is also a dubbed version.
https://www.youtube.com/watch?v=FWgDKkwR6SI
(Thanks to Raunchy for the voiceover!)
Please share this around. Tweet it out to people, embed it in forums, reupload it to your own Youtube if you like - you don't need to credit me. This video clears up misconceptions about the Kickstarter (eg where the funding comes from), advertises the stretch goals and markets Shenmue to new audiences. It could be VERY beneficial to the campaign.

Some people in the production thread even suggested trying to get it seen by Yu Suzuki in the hope he will replace the current Kickstarter video with this one. It's a very long shot, but it's worth a try. Shenmue III recently got an official Twitter if people would like to tweet it to them. https://twitter.com/Shenmue_3

We can make a difference if we advertise this campaign properly. This, combined with $30 on the 3rd could just be our ticket to 10mil. Please help in spreading the word by showing this to people who are misinformed, unconvinced, or might be interested in getting into Shenmue. Let's do this!

"The fate of Shenmue is in your hands now"

Thank you!
My alternative Kickstarter has now been featured on the Kickstarter project under the "What's Shenmue" heading! Yu Suzuki saw my video and wanted to use it and as a result I have been working with Awesome Japan to create a version that SEGA deem acceptable which has now been completed.
Take a look here: https://www.kickstarter.com/projects/ysnet/shenmue-3

https://www.youtube.com/watch?t=178&v=eoAII3iHXOM
by Jibby
Tue Jun 23, 2015 9:10 am
 
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Re: Kickstarter page possibly getting an overhaul or additio

I tweeted him about wanting to donate 10,000 but there are no dinner spaces left. I don't know how to use twitter but I decided to give it a shot and he replied. I'm hoping some good news comes of this!

http://i83.photobucket.com/albums/j290/PeterC2005/Screenshot_2015-06-23-16-17-24_zpsik8hbkga.png
by Peter
Tue Jun 23, 2015 11:20 am
 
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Re: Shuhei Yoshida Contributed $29 to Shenmue 3 Kickstarter

Polygon headline: SONY BOSS CONFIRMS DIRECT FUNDING OF SHENMUE III
by NeoShredder
Thu Jun 25, 2015 4:04 pm
 
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Re: Shenmue 3 - All stretch goals announced.....

Image shamlessly stoln from GAF

Image
by code l name
Thu Jun 25, 2015 10:58 pm
 
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