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Re: YSNET officially announce the delay of Shenmue 3.

The output of support and love across the Shenmue community today is what makes it great. No arguing over character models, look, direction... just Shenmue :heart:
by Peter
Thu Jun 08, 2017 9:18 am
 
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Re: YSNET officially announce the delay of Shenmue 3.

I would actually be upset if it wasn't delayed, great news. Just hope Sega get their thumbs out their asses and get going on Shenmue HD.
by DoubleO_Ren
Thu Jun 08, 2017 9:19 am
 
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Re: YSNET officially announce the delay of Shenmue 3.

I've put up a blog post about the announcement on Phantom River Stone:
http://www.phantomriverstone.com/2017/06/shenmue-3-rescheduled-for-2018.html

I made a slightly fuller translation of Yu's comment from the video. The official captions are fine so far as meaning but I felt they lost a little bit of the nuance.
http://i.imgur.com/DWFOG0g.png
by Switch
Thu Jun 08, 2017 10:53 am
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

The HD Remasters are not going to be announced at this E3, and probably ever . Hope you guys realize it before the crushing disappointment tonight...

Why do you think the remasters will never come out?

Because Shenmue 3's big moment at E3 is 2 years old, and in those 2 years we didn't get the slightest clue about the remasters being in production (not 1 leak, not 1 pic, nothing, zero), aside from some guy on Neogaf fucking about in a thread.

If Sega doesn't make the remasters during what is arguably the best period they'll ever have for Shenmue's popularity (between the KS announcement and Shen 3 release), when will they ever make them?

I understand the lack of faith from anyone. Heck I sometimes feel the same because ya know.... Sega.

But I've tried over the past few weeks to word my posts as best I can, to try and give you guys hints as to what a few people behind the scenes either know, or are at least aware of. My name may be green and I am just seen as someone who steps in when conversations go sideways around here, but rest assured that's not the case at all. Behind the scenes, I work endlessly developing contacts, relationships and try to get a feel as best I can in regards to what's happening with Shenmues future. This ranges from industry employees, journalists, and even Awesome Japan and YSNET on occasion.

I don't keep information to myself either, I also share what I find out with certain people I trust and feel should know within the community. Anything I hear ahead of time, I use to get ready from a community standpoint. Write a post and set up the mindset of how to present that. That trust goes a long way, and shows that not all of us want to run and post what would be considered a leak, on NeoGaf or to a media website. I hold Shenmue very close to my heart and that of course includes the integrity of both the game itself and it's creators.

In regards to Shenmue HD, I have tried to point you guys in the direction of positivity. You don't have to listen to me, and be as skeptical all you want, but rest assured my positivity doesn't come from a fanboy passion based on hopes and dreams alone. I take what I hear and base my aspirations on that. Whilst I protect the information and their sources on the one hand, i also try and be as reassuring as I can to you guys on the other.

I have said before to forget Blitworks. Also, it's very.... Very simply a question of WHEN, and not IF Shenmue HD comes along. It may not be tonight at Sony's conference. But it will come. Keep the faith.
by Peter
Mon Jun 12, 2017 10:03 am
 
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Re: YSNET officially announce the delay of Shenmue 3.

Something weird I've noticed - some people are claiming this delay is not the first for the game; which we obviously know is false.

I just have to wonder how narratives like this even begin...

Either way, if you see something like that, don't be afraid to set the record straight.
by Spaghetti
Wed Jun 14, 2017 9:04 pm
 
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Re: YSNET officially announce the delay of Shenmue 3.

Missed the anniversary of Reuben Kee uploading his version of Reflections, but it was 10 years ago he played this for us.

phpBB [video]
by fittersau
Wed Jun 14, 2017 9:18 am
 
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Re: Will Shenmue 3 Suck?

They need to get the English voice acting right this time. I found the second game English voices much worst. The first game doesn't bother me much.
by The_Intruder
Thu Jun 29, 2017 10:48 am
 
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Re: [Closed] Submit your question for Eric Kelso interview

Cheers guys! (Haha, I like the スイッちゃん)

But wait, there's more - here's the Fuku-san edition.
phpBB [video]
by Switch
Sun Jun 18, 2017 3:15 am
 
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Kickstarter Update #69: June Report

Greetings Everyone.

First things first,

We would like to express our gratitude for the many comments we received on our previous report. From constructive criticism to kind words of encouragement, we were touched by every single one of your comments. Yu Suzuki and the entire Shenmue III Team are more determined than ever to bring to the Shenmue III that will live up to your expectations.

gamescom 2017 plans!

We will be attending Germany's mid-August gaming event gamescom 2017! While we are still working out the details with our partners, we plan to show our newest movie clips, share the latest updates and even make some new announcements.

Title logo change

Yes, Shenmue III has updated its title logo. Taking your comments into consideration, Yu Suzuki and the team gave the title logo another hard look and decided to update the logo with this design.

http://i.imgur.com/fdu3a4f.png  

Characters in development

We have been hard at work developing the inhabitants who will set the stage of adventure in Shenmue III. Here's a sneak peek of what to expect!
 
http://i.imgur.com/zTUR20E.png
A strong-willed girl, she seems...
 
http://i.imgur.com/SR3y6ID.png
Be on the lookout for shirt button projectiles!
 
http://i.imgur.com/MRuzLd9.png
My, what lovely facial hair you have...


Thank you as always for your continued support. We look forward to showing you more soon!

Link: https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1907628
by Switch
Fri Jun 30, 2017 4:27 am
 
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Kickstarter Update #69: June Report

Image

This update reveals the official logo , new character designs, and plans for Shenmue 3 at Gamescom.

Links: Gamescom | Kickstarter Update #69 | Discussion Topic
by Ziming
Fri Jun 30, 2017 4:43 am
 
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Re: Kickstarter Update #69: June Report

This is a fantastic update filled with awesome news! :heart:

From the gratitude of the team for the fans reactions about the "delay" of Shenmue 3 to the new logo, new characters and above all, Gamescom 2017 presence, I'm on heaven!!!

Thank Yu and "in your face" to those doubting about your dedication to this Series and your loyalty towards your fans! :king:

PS. Now I'm sensing strong Shenmue HD waves... [-o<
by Kiske
Fri Jun 30, 2017 5:47 am
 
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Re: Kickstarter Update #69: June Report

Fantastic update all around, couldn't be happier.

For one the logo is perfect. Nothing more to add, but yes it's the simple things.

The art continues to amaze, so iconic. How it transitions into actual character models (final build) will be interesting to see.

Gamescom. Yes! Smaller venue, less media pressure, fitting for a title with a budget as such and more to reveal sooner. Let's set the tone for a Shenmue filled end of the year leading into a jam packed 2018. I expect presence at the bigger shows when we have a near final product.


Sent from my iPhone using Tapatalk
by Yama
Fri Jun 30, 2017 12:32 pm
 
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Re: Kickstarter Update #69: June Report

Is that new character Mai Mai that Kenji talked about in his video?

I was thinking the same thing when I saw it...

Do you mean Ming-ming?

Could be, but she has twin tails, not a single pony tail as shown in the recent update.

http://nsa38.casimages.com/img/2015/07/17/150717084341549871.jpg

Oddly enough, this girl in the new update looks like she's a Japanese shrine maiden, miko-chan, with the red hakama and white kimono, rather than from China.

She's too cute not to be a future love interest for Ryo. :heart:
by fittersau
Fri Jun 30, 2017 6:43 am
 
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Re: Kickstarter Update #69: June Report

Yu didn't come back to make a "mediocre" Shenmue follow up.

He's coming back to blow your damn mind

Image
by sutoji
Fri Jun 30, 2017 11:22 am
 
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July 3rd: Tweetathon to #SaveShenmueHD

https://s22.postimg.cc/rsc09ifb5/sshd-s3style-dojo.png

The monthly #SaveShenmueHD Tweetathon takes place this Monday, inviting fans to participate by tweeting the hashtag and retweeting others who do the same. You can also personalize an AutoTweet at TeamYu.net to be released en masse during the 24-hour event. There's also a 24 Hour Live Music Stream on Shenmue Dojo's YouTube channel.

With the recent news that Shenmue III will be presented at Gamescom next month, the fan base can use this opportunity to collectively ask Sega to join Ys Net in Cologne to confirm remasters of Shenmue 1 & 2 ahead of the new game's release.
by Team Yu
Sun Jul 02, 2017 5:09 pm
 
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Shenmue Passport Disc Unlocked

http://i.imgur.com/QlFp7M5.jpg

A new software hack allows access to all areas of the Shenmue Passport disc without need for a dial-up connection. Until now, a Dreamcast with internet connection has been required for access.

Read the full report & Instructions for applying the patch at Phantom River Stone:
http://www.phantomriverstone.com/2017/08/shenmue-passport-unlocked-hack-to-skip.html
by Switch
Fri Aug 11, 2017 12:02 pm
 
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Re: New Ryo & Shenhua models from press release

The new logo is intriguing, given the recent logo announcement.

Also liked this second piece of art from the release.
Image
by Switch
Thu Aug 17, 2017 3:47 am
 
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Re: New Ryo & Shenhua models from press release

I think I've also found Ryo in the "Great Wall" image.

Image
by Spaghetti
Sat Aug 19, 2017 6:24 am
 
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Re: Deep Silver Partnership Signed + Gamescom Meet & Greet i

Deep Silver own the Dead Island IP I believe, which is why they could do what they did by passing Dead Island 2 to another developer when their first contracted dev weren't providing the desired results. That would be impossible for Shenmue III, for obvious reasons.

Either way, they're coming on two years after the project went into action, with maybe just one more year left before theoretical release. I'd like to think Deep Silver know what they're publishing, with no real intention to request major changes. I don't really think Yu would enter in a partnership if those kind of compromises were on the table anyway.

As for why Sony and Shibuya Productions are no longer publishing, there could be a few reasons, but none of them are alarming based on what we know.

So first of all, Sony doesn't seem out of the picture. The press release confirmed console exclusivity and the title still appears to be under the supervision of Sony's 3rd Party Production team. I would not be surprised if Sony is still involved in marketing.

Shibuya stepping back is more interesting than Sony, because Shibuya has a multi-million investment in Shenmue III. So the PC port, IMO, now has a better chance of being a higher quality because of this move. Deep Silver has connections and networks with studios that could either assist YSnet with the port, or port the game in its entirety. Shibuya, who were previously in charge of the PC version (which would have included porting I guess), doesn't have that. They may have been able to find a good studio to do it, but Deep Silver is more suited to that kind of thing. Shibuya may have stepped back for this reason, to allow a more established game publisher do the work for the good of the game.

So are Deep Silver providing development funding for the game? That bit is unclear, but looking at the lineage of having a year+ delay and a new publisher announced within months of each other, they could be the ones footing the bill to get the game over the finish line, but we won't know for sure without confirmation.
by Spaghetti
Fri Aug 18, 2017 11:07 am
 
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Re: New Ryo & Shenhua models from press release

Spaghetti, find of the year!

The hunt is on for a tiny Ren!
by Switch
Sat Aug 19, 2017 6:44 am
 
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Re: Deep Silver Partnership Signed + Gamescom Meet & Greet i

I should know better, but I'm bored.

Truthfully, I think there needs to at least be a push back on shit like "Sony dropped it", because we know that's not true from the press release, and that narrative needs to be killed stone dead before idiots who refuse to read more than a sentence start parroting it.

We finally have it confirmed as a PS4 console exclusive, so Sony probably still has a marketing deal in place for the game, and the comments by a rep from Sony's third party production team are highly complimentary and warm towards Shenmue III and Yu Suzuki. I've already used the example several times of what Sony said when they dropped Rime. It's night and day.
by Spaghetti
Sun Aug 20, 2017 5:07 am
 
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Re: New Ryo & Shenhua models from press release

I hope there's some good news, I can't believe Gamescom is almost here. I hope there's some footage that unites us all and people like whatever footage they show.
by Peter
Sat Aug 19, 2017 11:06 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's in a park

Glad Yu's getting a bit of leisure time.
by Spaghetti
Mon Aug 21, 2017 6:38 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party


Now, the logo... Not sure how I feel about it. Not as bad as I initially thought, but I don't get the design intent.

It could very well be a Deep Silver decision.

This is one of the reasons why I wasn't happy with the partnership with them inparticular.
They probably thought, like Yu, that people can't read cursive, so they may have demanded it to be replaced with this cheap looking logo.
by Rikitatsu
Mon Aug 21, 2017 3:33 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

It's hard to come up with words right now. Trying to post news, upload video, make screenshots and whatnot.

First discovery! Look who's back at Shenhua's house (in the lower left corner).

Image
by BlueMue
Mon Aug 21, 2017 6:45 pm
 
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1st Shenmue III Teaser

Image

Sony have just released the first real Shenmue III teaser on their YouTube channel, giving a glimpse at some breathtaking enviroments, new character models and fighting animations.

Links: Slacker Backer Campaign - Forum Discussion
by BlueMue
Mon Aug 21, 2017 6:19 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

I'm down to analyze later, but for now, I just want to rejoice. That cave scene alone was a box of pent up emotions just ready to explode, words can not describe the feeling. Everything to follow was an immediate bonus. This is why anyone who has seen has kept the faith and now everyone else should as well.


Sent from my iPhone using Tapatalk
by Yama
Mon Aug 21, 2017 7:28 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Apart from a few new added scenes with new characters... Finally I can talk about what my eyes saw when my jaw hit the floor!!!!

SWEET RELEASE!!! THE FUCKING CAVE IN GLORUOUS 1080P

Ah so Pete if you have seen the majority of this first teaser trailer at the backer dinner in Sept 16 then that must go to prove that the majority of this footage is almost a year old. So I deduce from that development Must actually way further ahead in many aspects which will probably be shown in a second trailer released a short time in the future. So to those negative haters I say "do one".

I must have rewatched that trailer about 15 times, it gives me goosebumps every time. The motion capture for those fight sequence is amazing, so fluid and smooth. I literally cannot wait for more.
by Ikuzuh
Mon Aug 21, 2017 7:45 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

http://ift.tt/2wiBzGg

Kotaku with the first dagger. Prepare for a lot of this. I truly feel bad for Yu Suzuki, but I think he'll pull it off in the end.

I vowed a couple years ago (or something like that) to stop giving Kotaku clicks. They're only out for the clicks these days, just like all the other worthless media.
by squall
Mon Aug 21, 2017 9:36 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

Anyone who thinks that trailer looked like 'ass', is, quite frankly, off their rocker, or had the most unrealistic expectations. It's really looking promising and looking like Shenmue.
by mue 26
Mon Aug 21, 2017 10:26 pm
 
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New Screens + Note From Yu via Playstation Blog

Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.

It’s hard to believe so much time has passed since we debuted the game at Sony’s E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now it’s time to come up for air.

To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.

To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game . As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China. You’ll also see that we’re aiming to significantly upgrade the game’s visuals , and you may also notice a new character during that quick glimpse of our new battle gameplay…

I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.

Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.

Yu Suzuki


https://blog.us.playstation.com/2017/08/21/shenmue-iii-the-first-teaser/

http://i.imgur.com/g5yUqjb.jpg

http://i.imgur.com/ufpkE9s.jpg

http://i.imgur.com/AbrZoIT.jpg

http://i.imgur.com/6aBGfXn.jpg

http://i.imgur.com/QcbflbL.jpg

http://i.imgur.com/WalDXEv.jpg

http://i.imgur.com/YLvset1.jpg

http://i.imgur.com/2HG6rvv.jpg

http://i.imgur.com/LMB9IsH.jpg

http://i.imgur.com/OJWDQyo.jpg

http://i.imgur.com/aB0cIOJ.jpg

Ryo & Shenhua Character Models (High Resolutions)

http://i.imgur.com/TAjc0zl.jpg

http://i.imgur.com/XxbTunF.jpg
by Spaghetti
Tue Aug 22, 2017 2:55 am
 
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Re: Kickstarter Update #73: New Progress Video!

Iyapol pretty much said what I was going to say.

There's no point getting indignant about it, code I name. Yu soliciting for opinions is not "welp the cursive logo is dead fuck everything", so don't behave like it. Yu could do whatever the fuck he wants with the logo, but he at least has the humility to reach out to fans to see if they're won over by his attempt, or want to switch back to cursive.

Cursive is going to win out. It did before, and it will again. Cool your jets.
by Spaghetti
Mon Aug 21, 2017 11:38 pm
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

Seems there will be dlc for S3. Starting to feel a bit uncomfortable because of this. Hope they will keep the dlc down to a minimum and not do any microtransactions.

It was kind of already clear that there would be DLC because in the Kickstarter we already have the International Phone Card download, Ryo jacket skin change and I seem to recall stuff like Capsule Toy tickets and move scrolls.

Hopefully it won't be too over the top though and spoil the money system, i'm normally completely against DLC, but i'm actually all onboard for the game to earn extra funding for Shenmue 4 and hopefully 5 aswell :)...now the series is back I want it to go all the way again!
by James Brown
Wed Aug 23, 2017 9:22 am
 
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Poem In Thousand White Church

I've been playing Shenmue II for about fourteen years, and I just noticed the poem in the Thousand White Church. I took a photo with my phone, here's the poem:

A happy new year
Today is fine
Gone with window
A happy new year
Today is fine
Gone with window
Refining the vegetables
Refining the vegetables


http://i.imgur.com/TBtRElI.jpg
by moon_child
Wed Aug 23, 2017 12:37 am
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

At the end of the day, maybe being obsessive fans is kind of a weakness. We're too fragile and freak out too easily.

Like for example, the fact that Ryo and Shenhua's models aren't done. I've seen people say "WHAT?! AFTER NEARLY TWO YEARS THEY'RE NOT DONEEEEE?!?!?!", but if I was in the position of making a game with a limited budget and limited time, and a modeler came to me with something improved but unfinished with another another load of characters to be created, I'd probably say "good enough, we'll get back to it later, start working on the next thing" too. That's not even accounting for the fact other areas need to be focused on to make a game.
by Spaghetti
Thu Aug 24, 2017 4:40 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Is it so hard to understand that it makes no sense as fans to suggest to Yu Suzuki how Ryo, Shenhua and the other characters should look?
What if every single Shenmue fan gives advices on how the characters should look? Or the colors, the artistic direction, the story?

How could this be of any help to Yu Suzuki and his team?

Yu knows what he has to do and more importantly, he knows what he wants to do. It's his creation, his story, his vision.
Not ours. We loved and love the Shenmue Series because of the vision he sticked to.

If our opinion is asked (like for the "new" logo) I'll say, fine, give your opinion.
In any other case, can we just support the Team and leave them create Shenmue 3 in the best possible conditions?
Isn't it enough to know that +74'000 backers will feel sooner or later that Yu Suzuki owns them a say on the artistic, technical or whatever choice he has to make because it's my money he is using for creating the game?

Damn! Where is this "Leave Britney alone!!!" when you need it...!?!
by Kiske
Thu Aug 24, 2017 5:26 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Downside to Kickstarter. Everybody thinks they own a piece.
by Spaghetti
Thu Aug 24, 2017 5:46 pm
 
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Gamekult interview with Yu Suzuki @Gamescom

https://www.gamekult.com/actualite/yu-suzuki-le-plus-difficile-est-de-creer-de-bons-personnages-3050797909.html

Interview context: Gamekult is shown an extended version of the trailer with additional scenes and QTEs with "work in progress" mark. Then the interview begins with Suzuki and his English translator.

https://i.imgur.com/jseQm8Q.jpg

Gamekult: First of all, I would like to know why you decided to publicly publish a short version of what you just showed us privately? Is it for marketing purpose or a future backer exclusivity?

(Suzuki begins to talk to his translator who is also in charge of the business side of YSnet. The latter takes the floor.)

YSnet businessman: That's a good question! Honestly, there's no specific reason but some people think showing the extended version is too early. The idea behind the trailer was to announce our partnership with Deep Silver. We aimed to reveal that we got a better financial support. We have been silent for too long so it was important to show something at Gamescom while it's not a real marketing strategy.

Yu Suzuki: We may create an improved and longer version of the video for the end of the year. A true promotional trailer.

GK: After watching the video, I now wonder how you proceed with animation in Shenmue 3. Do you use motion capture, handmade animation or both? Are you working with an outsourcing studio or do you have your own motion capture studio?

YS: We use motion capture as working base then we make adjustments. Everything is captured internally although we do not have a true motion capture studio. We're using a magnetic capture tool because it needs less space to work so we can easily proceed in an open space. However, we are certainly going to use a real motion capture studio for the most important action scenes.

GK: Are you working with outsourcing studios? For instance, TOSE or Virtuous.

YS: We have our own team where people from various companies are working. In general, everything is made internally. The goal is to avoid outsourcing.

GK: How many people are working in the team?

YS: Sorry but I can't tell you any figure.

GK: How will your partnership with Deep Silver benefit Shenmue III? Is the original project going to evolve?

YS: To be honest, we just signed the contract. We have yet to know what Deep Silver can bring us exactly but we hope it's significant (laughs). From a business point of view, we should take advantage of their international network and their communication expertise since they have a great record with Japanese studios.

GK: How will you proceed to make the game interesting for the fans as much for the newcomers? Can we start Shenmue III without having played the previous episodes?

YS: We plan to insert images and videos from previous episodes in ingame situations, something like memories. One of the ideas consists of inserting visuals when you're phoning characters from Shenmue I & II.

GK: Yakuza 3 proceeded differently with cinematic buildups to summarize the story of Yakuza 1&2. I wonder if Shenmue 3 can proceed the same way but the visual contrast between cinematics and the gameplay would be obviously significant.

YS: I still don't know how it may look on screen but it's a possibility. Anyway, we'll decide our own way to proceed.

GK: What will the Shenmue III main themes be? Storywise, is there any particular event or topic you're willing to set up?

YS: It's faster to show you. (Suzuki starts his PC and launches a slideshow) Here we go, the three key points of the game are romance, characters' life and martial arts. Then my main goal is to use the latest advancements in technologies to express feelings through gaming situation. Today there are even more ways of expression but also more challenge with the modern tools. With Unreal Engine 4, the most challenging part is to create good characters.

GK: You mean, using your own engine when you're working on Shenmue I&II was easier than using a foreign third-party engine?

YS: Yes, absolutely!

GK: So far, have you programmed with your own hands?

YS: I created some algorithms and little prototypes but I'm not working at the heart of coding. I worked on an artist's AI who appears in the game, NPC behaviors and some combat scenes. But my main job is research. The final code is written by people who are more skilled than me.

GK: About visuals, how far do you think you are from the final state?

YS: First of all, I confirm that everything related to the characters is temporary. Then I would like to say that, in order to reach the best possible result from a technical point of view, we need a lot of resources, way more than we currently have today. That's why I'm trying to find a balance between visual quality and the other key points of the game, especially what makes the gameplay singular and different from the other productions.

GK: About environment size and interaction volume, how would you rate Shenmue 3 compared to the Dreamcast episodes?

YS: I would say that the game is as wide and dense as Shenmue 1&2... On further consideration, it will even be richer. The time of play is more difficult to estimate since each player has his own pace and may progress differently with all the side quests available. I think more than 20 hours will be needed.

GK: In order to make Shenmue 1&2, you traveled several times in China. Did you travel again for Shenmue III or are you using mainly archives and memories?

YS: I went back to China two years ago, when the project did start. (Suzuki is searching his PC folders to find photos of mountain landscapes, old buildings and busy streets) As you can see, we reproduced some roofs of tiles in the last video. I really would like to display as much characters as those you can see in these photos! (laughs)

GK: If you were going to leave Japan to live in another country, would you choose China?

YS: Not China, no. (laughs)

END OF INTERVIEW
by Yokosuka
Fri Aug 25, 2017 9:37 am
 
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Re: Poem In Thousand White Church

A lot of people seem to miss that you can just go there whenever you want. You can also go on the balcony through a door one floor higher. Not much to see there but still cool.

Another intesting fact about this area is that they censored the statue. In the Japanese version it's holding a baby, likely portraying Mary and Jesus.
by BlueMue
Fri Aug 25, 2017 5:09 pm
 
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Unused Tape Recordings found

I found some unused audio while looking through the scene file of the tape listening scene.

There are some unfinished / alternate takes on conversations as well as very curious other inclusions.
I really wonder what they were thinking with these. My guess is that they were just trying things out.

https://www.youtube.com/watch?v=xZrU0OC19hY
by BlueMue
Sun Aug 27, 2017 6:06 am
 
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Re: Shenmue III teaser is FINALLY HERE!!

YSnet doesn't consider it a promotional effort, so I can't fathom why we keep going in circles about it supposedly being an "ad". Their word is the end of it. They know what they made.

YSnet's own language on the Kickstarter is that it's a progress video. Even the Playstation YouTube video (which apparently was meant to launch at the same time as the KS video) hedges its bets as "1st teaser" and a video description of "The first teaser of Shenmue III is built from a small slice of an in-development build of the game, and it delivers small peeks in new look of main characters, new characters, and feels of Shenmue world."

It doesn't even say what year the game is supposed to release FFS.

Trying to convince people that something that clearly wasn't an ad was an ad, and should have looked like an ad, but in the same breath making excuses for people who won't read a video description barely over 35 words... just... what?

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I did write this as a reply to Riku Rose, but I guess I'll squeeze you in too, South Carmain.

Ah, the old "realist" chestnut.

Who sounds more like a realist; the fan who acknowledges the project still has a ways to go but sees progress in a progress video , or the fan who thinks this was an unmitigated disaster because it didn't fit the definition of a type of video it wasn't meant to be in the first place? Do realists even exist with subjective events and media? (spoilers, this'll be covered later)

The fact it ended up on the Playstation YouTube means absolutely zero. It doesn't magically change YSnet's intent with the video, how they described it themselves, or even how the video description (with over 35, long, difficult, dreadfully hard words like "the") goes out of its way to put emphasis on being a heavily in-development build. These are the only absolute truths about the aim of the video. The YouTube channel debate is an entirely flimsy way to justify completely unrealistic expectations, reactions, and definitions you're ascribing to the progress video.

For an attempt to return this thread to Earth, let's take a look at the video on the Playstation YouTube itself: There are around 750,000 views on the progress video on the PS YouTube channel. There are just under 3000 comments, with no real idea of how many are negative or positive or how those numbers compare. There are 3000 dislikes, and 9000 likes. 3:1. 3 in 4 people who cared to vote on the video liked what they saw.

None of this is particularly scientific, but the only verifiable metric of the positive or negative impact of the progress video (unless you want to literally read every YouTube comment, Twitter post, video game forum, etc and weigh it against studies on views vs comments, likes vs comments, are people more likely to post if they have a negative opinion, general negativity bias in psychology, etc) are the likes and dislikes. And likes won, three times over.

The obsession over the perception of the progress video because of incredibly flimsy justifications like one of the YouTube channels it happened to appear on, or that 35 words of context is too much for the average viewer, is actually kind of crazy. Everything else going on, and that is the main preoccupation of some of you in this thread? Give me a fucking break. Realist? There is literally no such fucking thing here, and probably anywhere else.

Yu Suzuki is returning to Japan with a bigger budget, slightly larger dev team, an aim to expand the game significantly, and the ability to personally devote more time from his workday to actual development.

At least I decide to base my optimism (and yes, I'm not afraid to call my opinions what they actually are, unlike the pessimists pretending to be realists) on what we found out from Gamescom and where the project is going next.
by Spaghetti
Thu Sep 14, 2017 10:48 am
 
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Translation of Early Design Doc: Ryo's Arrival in HK

I've translated a early design diagram for Shenmue II into English. It's quite fascinating to compare some of the early ideas they were considering for the story. (The diagram can be found in the Shenmue art book).

In particular:

- The little girl who Ryo saved from Chai in the boat chapter side-story & her mother were originally going to help Ryo more, assisting him with finding Xiuying / Master Tao.
- There was going to be more interaction with the "two butchers" who always argue with each other, as part of the main story.

Here are the first 3 sections of the diagram:
https://i.imgur.com/3dLAGu5l.jpg

https://i.imgur.com/1ztPXFkl.jpg

https://i.imgur.com/1Al2nkZl.jpg

Analysis & the rest of the diagram can be found at the blog:
http://www.phantomriverstone.com/2017/09/ryos-arrival-in-hong-kong-shenmue-ii.html
by Switch
Mon Sep 11, 2017 4:09 am
 
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Re: The reunion topic.

So I randomly woke up at 3am and decided to log back in.
by Clint
Wed Sep 13, 2017 10:28 pm
 
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Sega Dreamcast: Collected Works

Read-Only Memory are Kickstarting a new Dreamcast book that not only has interviews with people who worked on Shenmue, but a nice Shenmue bookmark. There's also a limited Shenmue (and JSR and PSO) special edition of the book. Anyone interested? I have the Mega Drive book they did, it's really cool.

https://www.kickstarter.com/projects/darrenwall/sega-dreamcast-collected-works
by KidMarine
Tue Sep 12, 2017 10:34 am
 
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