...only played the game(s) once?
Reading about other people's experiences with Shenmue, I see quite a lot of "I'm currently on my 11th playthrough" , or "I bring out Shenmue for a spin every christmas" .
Shenmue is by far my most powerful gaming experience - a real milestone for me - but in 14 years I have only played it once from start to fi... erm... cave. I loved it so much it actually scared me away from playing it again. Sounds weird as f*ck, I know... but welcome to my world.
Shenmue changed pretty much everything for me when it comes to gaming, and (as cheesy as it may sound) had a pretty big impact on my everyday life as well. As soon as I finished the second game I knew that I didn't want to "trivialize" the experience by repeating it. I knew the magic would never be the same. Most likely still awesome, of course, but never the same.
As the years went by, and the gaming industry moved on with bigger worlds and shinier graphics, I actually became more and more afraid of returning to Shenmue because I knew I would never forgive myself if all those wonderful memories from my time with the game would be tainted by slight disappointment. What if that "magic vibe" just wouldn't be there like the first time? I just couldn't take that risk.
I also knew that when - or if - Shenmue III was released, I had to return to 1 and 2 in preparation for the third, and the longer I could stay away, the more plot details I would forget and hopefully get a few nice surprises the second time around.
Now, with all that said, I did actually play the first game a second time in 2003 to break in my brand new tv, but I didn't touch the second one. "I'm sorry, Ryo... you'll have to stay on this boat for about 14 years now".
I know I'm rambling here, but I guess a potent mix of fear and extreme forward thinking has kept me away all these years. Now, finally, I can sort of see the benefits and I plan to return to 1 and 2 when the planned release date of Shenmue III draws near. Hopefully it won't mess too much with all the fantastic memories I've been guarding for all these years.
I guess I am the only one, right..? :lol:
I kind of envy you. The story has a lot of themes and characterization/character development that I picked up on after watching playthroughs many years later. Shenmue II in particular gets into the idea of developing strength, wisdom and courage in an individual's character in order to walk the path of a person's destiny. The first game is about the fleeting nature of life and the inevitability of change and being separated from people and everything that a person has known in life (Shenmue II briefly reflects on this, during farewells with the hong kong characters and when talking about memories and people to Shenhua)
It's a much deeper game than people give it credit for, on a narrative level. Unfortunately, Ryo comes across as robotic, partly because he's intentionally written as a sheltered and immature teenager (who happens to be a martial arts prodigy) and some parts of the story resort to anime tropes at times, mainly during the climactic action sequences, when the plot calls for an emergency (it's the narrative, way the story is told up to that point more than the story itself that makes it great, while there's still a lot of interesting content in the story itself, it's more the world building and characters than the action, which gains a lot of dramatic weight from the characters being developed so extensively)
Because of limitations with the medium and the shitty English dub (I'm fond of the first game's dub, but it failed the game's writing very badly. That stupid sailor meme would've been avoidable if the localization had taken cultural context into account and found a way to convey that everyone Ryo's talking to knows that "sailor" basically means smuggler/gangster and not Popeye or someone out of a Village People music video)
I think a lot of people didn't look past the game's surface, i.e the graphics and the QTE's and the fighting system, rather than what they were doing with them, like making almost all the new moves you learn part of the story, often with something thematically related to the way the move is explained, which connected the mechanics with the story in a unique way.
Anyway I probably think too much about this stuff.