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Awesome Japan

https://youtu.be/GwphQVMDJvY?t=14m30s

For those who don't know, "Awesome Japan" are the company in charge of the Shenmue kickstarter.

Their staff : https://translate.google.fr/translate?sl=ja&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=http%3A%2F%2Fwww.awesome-japan.com%2Fabout%2F&edit-text=

Some statistics :
- Awesome Japan has "helped" 13 kickstarters prior to this (in a span of 11 months), only 7 were successful
- Only 1 videogame kickstarter ,Soul Knights (ex Nippon Ichi staff), barely met the goal of $60k with only 246 backers
- only 1550 backers and $170k for all their campaigns combined so far
- they had no native english speaker before this kickstarter apparently. All of their previous campaigns had significant spelling and translation mistakes
http://www.neogaf.com/forum/showpost.php?p=170024411&postcount=800
http://www.gamerevolution.com/features/shenmue-3-kickstarter-confuses-customers-angers-idiots--best-video-game-podcast-ep-5

https://www.youtube.com/watch?v=eZm-HzCVzL4
by Yokosuka
Sat Jun 27, 2015 11:19 am
 
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Joel "red shirt" Tess Discussion Topic (Twitch)

http://i.imgur.com/7CUYMHS.gif

http://i.imgur.com/vfVZ3nT.gif

http://i.imgur.com/vh7TXB6.gif

http://i.imgur.com/6qL7BZU.gif

http://i.imgur.com/bNbCdVc.gif

http://i.imgur.com/URga5dG.gif

http://i.imgur.com/kYR4ZD0.png

http://puu.sh/iE7VL/80a01deae1.jpg

http://i.imgur.com/FwoZ9ZG.png

http://awesomejapan02.sakura.ne.jp/kyujin3.jpg
by Ziming
Sat Jun 27, 2015 10:55 am
 
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Created some hi-res Shenmue logo PNGs for general use.

Hey, I was going to do some fan-graphic design but couldn't find any high res PNGs on a quick Google search. I probably didn't look very hard though tbh. So if there are already tons of similar logos out there, then fair enough, never mind. :)

Either way, I ended up making my own. They're not perfect but if you scale them down to normal web-sizes they should look ok.

I'm posting them here so people can be free to use a high-res logo however they wish. In youtube banners, twitch overlays, facebook, twitter etc.

LOGO (black)
http://i.imgur.com/ImGDXLA.png

LOGO (white)
http://i.imgur.com/g5cPg6s.png

LOGO (phoenix)
NEW*
https://dl.dropboxusercontent.com/u/5333907/shenmuephoenix.png

LOGO (dragon)
NEW*
https://dl.dropboxusercontent.com/u/5333907/shenmuedragon.png

LOGO (Japanese)
http://i.imgur.com/EoxP0Cu.png

ART (Tiger on Ryo's Jacket)
https://dl.dropboxusercontent.com/u/5333907/ryojacket2.png

And here's a fanart boxart I did for good measure showing all graphics together. Shows how they look scaled down.
https://dl.dropboxusercontent.com/u/5333907/shenmueboxart3.png

Edit: If anyone is looking for something specific let me know in the replies. Like if you want a twitch banner at A x B dimensions with image C and the logo in the middle etc.

EG: http://i.imgur.com/K4XdXV1.jpg
BLANK: http://i.imgur.com/pUeeodF.jpg

Edit2: As a bonus, here's a high res box art of Sonic 3 (Japanese version)
https://dl.dropboxusercontent.com/u/5333907/sonicposter.jpg

I made this as a christmas present for a friend, and there's lots of sega fans here so I suppose I'll include it here. Feel free to use it, or get a print of it etc. if you so wish.
by ash55
Sun Jun 21, 2015 1:53 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

awesome japan did everything they could to kill that hype, as did sony
by drunkensailor
Sun Jun 28, 2015 5:07 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

the game debuted live on e3 all over the world. had other game projects been given the same circumstances they would've had a way bigger start as well. what is troublesome now is that the ks hasn't just stalled. it's losing money actually
by drunkensailor
Sun Jun 28, 2015 4:53 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

The negativity is just frustration that it could've been done better.

I'm still just hyped its happening more than anything else :)

I'm sure the dust will settle after the KS campaign closes.
by joka
Sun Jun 28, 2015 4:53 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

I think we need to look at this while noting that Shenmue's scope and targets are different from the other KS projects.
For example, for a 2D Platformer like Bloodstained, $5.5M is a huge success.

But for Shenmue which is an intricate open world franchise, having just $4M is not something special... Especially when considering the fact that Suzuki said he needs $10M to make the Shenmue 3 he wants to make, and the one people wanted to have.
by Rikitatsu
Sun Jun 28, 2015 5:12 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

good news - KS worked. were getting shenmue 3 no matter what.

bad news - shenmue 3 is going to be a mobile phone game.

:-"
by redline
Sun Jun 28, 2015 5:21 pm
 
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Re: The KS is a huge success and we shouldn't be discouraged

Looking at your avatar, then reading your post, then looking back at your avatar just makes me think that you already know how it all turns out and that we're going to hate it, then spend the next fifty years of our lives campaigning for a Shenmue IV that we'll never get.
by MiTT3NZ
Sun Jun 28, 2015 5:34 pm
 
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Re: Kickstarter Update #16 - Twitch Recap

"Trail version". I really wanna punch these guys in the face. With a pre-heated iron strapped to my hand. With Mike Tyson wearing my arm.
by MiTT3NZ
Sun Jun 28, 2015 10:44 pm
 
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Google Hangout Session with Yu Suzuki

Right guys after the embarassing twitch interview Yu Suzuki had recently with Awesome Japan, I thought of an intricate idea in order to help promote Shenmue in a better way. Even though I believe most of the questions regarding the content of Shenmue 3 or kickstarter project have been asked.

It would be great if we could do an interview/live Q&A session with Yu Suzuki via google hangouts. The session can be hosted exclusively by Shenmue dojo or we can get a member from each the dojo, Shenmue Masters and team Yu to take part in the session alongside Yu Suzuki.

Maybe if we can tweet Cedric Biscay or Yu Suzuki himself to see if we can get something set up because I would really love to do this the right way and give Shenmue better awareness.

The format should be set up in the following way:
1) Yu Suzuki - Humble Beginnings!
2) Ascension of 3D gaming ala Virtua Fighter and Shenmue.
3) Shenmue 1 and 2
4) Shenmue 3 and kickstarter project.
5) Future of Shenmue
6) Q & A session for fans
by Abz
Mon Jun 29, 2015 12:16 am
 
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Re: New concept art from Suzuki on Twitter

The old lady in the village Shenhua mentions to Ryo. She is a village elder and has bad eyesight.

phpBB [video]
by Ziming
Mon Jun 29, 2015 8:09 am
 
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GameTrailers trying to organise Suzuki interview

I tweeted Michael Huber and GameTrailers about doing a Skype interview w/ Suzuki-san, seems they're trying :)

Image

https://twitter.com/MichaelPHuber/statu ... 1038273536
by Amir
Mon Jun 29, 2015 1:51 pm
 
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Re: Kickstarter update #19: When Shenmue Got its Name

Its definitely an awesome video and I enjoy it as well. Its perfect for kickstarter. However, just not at this time. The kinds of videos they have been posting are the kinds of videos that should be posted once the kickstarter is finished and they need updates every so often to keep interest. These videos are for the long time fans and they are playing hard on the nostalgia factor. Once again, these videos really aren't bringing in any new people.
by myshtuff
Tue Jun 30, 2015 7:57 am
 
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Cheat Codes for NDC, CodeBreaker or Action Replay

These codes will work for nullDC Cheater or Action Replay, on the NTSC version of Shenmue I (all discs) . They won't work on PAL discs, but I'm working on getting some more PAL users. Some codes work only in certain areas, and others seem to work randomly some times and not at others.

If you have any codes you've found yourself, please post them here and I'll add them to the list. You might be able to find codes that do other things by editing some of the existing codes, so good luck on your search! Most codes can be changed by editing the last string of numbers. For example, from 00000001 to 00000002 might cause the code to do something else.


Inventory and Menu Cheats

Money: 01220A38 0000FFFF - (Tens of thousands of Yen)
More money: 01220A39 0000FFFF - (Millions of Yen)
[PAL] Save Anywhere and Continue After: 01221A48 00000001 OR 012223CF 0000000C - (AFTER saving)
Tokens: 01220A3B 0000FF9B - (Thousands of tokens)
Tokens +: 01220A3C 0000FFAA - (Even more tokens)
Turn off Music : 002303CA 00000000 - (To get this to work, turn on inside haz res, then go into the yard, then go back inside, and then JUMP to Dobuita. After that, all music will stop, including during cutscenes.)
Walkman Continuous Play: 002171FD 00000000 - (Lets you play your walkman while walking around. Great cheat!)


Combat

70 Men Defeated Count: 01225820 00000050 - (Adjust the number of enemies defeated. Can bring out the bosses early. Use 0171BC01 00000050 if this doesn't work.)
70 Men Ryo Texture: 0171C19B 00004A18 - (Swaps Ryo's texture during the 70 man fight. Count use some work to find other useable textures) *
Enemy Health - 009A8FBC 000000FF - (Gives certain enemies unlimited health. Tested most on the Charlie fight next to the bulldozer.)
Fight Blur Distance - 0078937A 0000FFFF (Increases or decreases the distance of the blur when attacking.)
Infinite Health: 011F44E8 0000FD7F - (Infinite health. Might need to adjust "4E" depending on the scene. Could use a better code.) *
Infinite Health (70 Man Battle): 0171C19B 00007900 - (Unlimited health against the 70 men, bonus fight only.)
Long Fuku Fight 1: 0022575C 0000000A
Long Fuku Fight 2: 0022575D 000000D7
Long Fuku Fight 3: 0022575E 00000063
Long Fuku Fight 4: 00A365E2 00000000
Long Fuku Fight 5: 00A36F7C 00000059
Long Fuku Fight 6: 00A376A3 00000000 - (Good for practice. Change both sparring partner's health, and perhaps extend the time limit of the fight with Fuku.)
Move Animation Change: 00A1129C 0000000A - (This one makes Pit Blow look as if it's been blocked. Change some numbers to make other animations when performing a move.)
Move Improvement: 01226129 00000015 - (Improves move one of your moves. Change to improve others.)
Move Mastery: 01225A95 00000003 - (Masters one of your moves so that it changes the animation. Chance to master others.)


Time and Weather

Calendar Month: 01225229 0000000B - (Set the current calendar month. 1 = Jan, C = Dec, etc. Some months missing.)
Calendar Day: 0122522A 0000001D - (Set the current calendar day.)
Calendar Year: 01225228 00000056 - (Set the current calendar year. Needs to be turned off before setting the month and day, but will save.)
Clear Skies: 01589C1F 00000000 - (Only seems to work in Yaminose) *
Hour Change: 0022522C 0000000A - (Jump to any hour. 09 = 9am, 0A = 10am, 0B = 11am, 11 = 4pm, and so on.)
Overcast Skies: 01589C1F 00000001 - (Only seems to work in Yaminose) *Skip Days: 0022522C 00000017 - (Go straight to bed and skip a day)
Skip Hours: 0022522D 0000003D - (Skips 1 hour every few seconds)
Snowfall (Hazuki Res): 024D0781 533EAC23 - (Needs some work. Makes it snow at Hazuki residence, during certain times only) *
Time Standstill 1: 0022522C 00000009 - (Code 1 and 2 must be on to stop time)
Time Standstill 2: 0022522D 0000003D - (Code 1 and 2 must be on to stop time)


Movement, Models and Animation

Allow Inventory and Stairs: 014AE680 00000001 - (Switch last digit to 0 instead of 1 to enable / disable. Sometimes useful.)
Animation change (Ryo's torso 1): 00C06510 00000049 - (makes Ryo thrust)
Animation change (Ryo's torso 2): 00C06511 00000020 - (makes Ryo thrust even more)
Animation change (Ryo's torso 3): 00C06514 00000023 - (makes Ryo's torso move around like nuts, teleport sometimes)
Animation change (Ryo's arm drop): 00C069E5 00000023
Animation change (Ryo's arm behind): 00C06A01 00000023
Animation change (Ryo's arm twist): 00C06A8D 00000023
Animation change (Ryo's hips): 00C06521 00000023
Bypass Stairs (Haz Rez): 0051A8A0 00000001 - (Lets you walk down the stairs without taking your shoes off. Might be useful for some things) *
Change Model to Bike Man (haz yard only) : 0147BB18 000009C0
Change Model No Jacket (haz yard only): 0147BB19 00004B06
Change Model Sword in Hand (haz yard only, when sword available): 01542730 00000000
Clipping Off (haz res yard only) : 014B66BF 00001901
Clipping Off (dobuita) : (0151577F 000040A7 - (Use 0151577F 00000000 to switch off)
Clipping Off (Sakuragoaka) : 015A0B7F 00003F8F
Crazy Head: 01C068B6 00000CD7 - (Makes Ryo's head fly about like a crazy person's)
Shoes Off (haz yard) - (0147BB18 00000640)
Stop/Allow Movement: 0121FE88 00000001 - (Sometimes allows you to move during loading sequences & very rarely cutscenes) *
Training Scroll Animation: 019340A3 00000100 - (Swap out one of the training scroll animations with another animation from the game) *
Walk Through Hazrez Wall: 0049647C 00000000 - (Use the front door to leave, and you'll find yourself exploring the surroundings)
X - Position (haz res yard only): 024B66AB 40ED5540
Z- Position (fly - haz res yard only): 024B66AC 40ED5648 - (Use 024B66AC 00ED5648 to "land")
Z - Position (fly - dobuita only): 0151576E 000040A7 - (Use 0151576E 00000000 to "land")
Z - Position (fly - sakuragoaka only): 015A0B6E 00003F00


Camera and Visibility

Allow First Person View: 014B75A0 00000001 - (Sometimes allows you to use first person view trigger during cutscenes and loading) *
Always 3rd Person: 012019F4 00000000 - (Keep 3rd person view during cut scenes and fights)
Camera Depth of Feild Zoom Back Thing: 0223027C 3F340000
Camera Fixed 0022537B 000000FF - (Keeps the camera exactly where it is. Use look trigger / stick to bring cam back to Ryo)
Camera Release: 00225377 0000003F - (Used with "Camera Loose" to end fixed camera code)
Camera Loose: 0022537B 00000000 - (Used with "Camera Release" to end fixed camera code)
Camera Offset X: 0223027F FF000000
Camera Offset Up / Down: 02230284 437F0001
Camera X?: 01201A49 00001301 - (Pretty unpredictable camera X or Y position code) *
Camera Z Pos: 01201A46 00004133 - (Move the camera higher or lower. Best used with fixed camera cheat)
Camera Z Facing: 01201A52 000002F9 - (Face the camera higher or lower. Best used with fixed camera cheat)
Cut Scene Camera Z Face: 022187EF 4869CC0D - (Face the camera higher or lower during cutscenes) *
Cut Scene Camera X or Y Face?: 0221880B 4869E80C - (Slightly glitchy X or Y camera facing hack during cutscenes) *
Cut Scene Cam X / Y?: 0221880C 0C4869E8 - (Slightly glitchy X or Y camera position hack during cutscenes) *
Cutscene Zooom or Z Tracking?: 022187EF 4869CC0D - (Does some weird stuff with Z tracking or zooming during cutscenes) *
Cutscene Depth of Feild: 02218845 300C486A - (Adjust camera depth of field during cutscenes. Non static, though) *
Cycle Local Cams: 012019F4 00000006 - (Go to the last used cut scene or non-1st person camera)
Fight Cam Hold: 012019F4 00000001 - (Holds the camera still during fights, from the point where it was switched on) *
Focus on Ryo During Convo: 012240C9 0000A03E (Camera focusses on Ryo during convos in Dobuita. Might work in other areas) *
Invisible Ryo: 014AE0AA 0000FFFF- (Yaminose only. Adjust "E0" for other areas. 0B = Sakuragoaka for example) *
Invisible NPCs: 01A0854C 00000000 - (Might only work in Dobuita. Use 01A0859C 00000000 if this doesn't work.) *
Invisible NPCs (true vanish): 0121BCE8 00000001 - (switches them off, not just invisible.)
Lighting on Characters : 0022DF02 00000002 - (seems to change the direction and intensity of lighting for models)
Pause Game: 0005D75E 00000001 - (Pauses the game no matter what.)
See Through Walls: 0021C7C8 00000000 - (Works on certain walls. Switch the final digit to 1 to turn off.)
Tilt Camera: 01201AA8 00000905
Widescreen Stretch: 02230250 43600000 (not found by me. Adjust 4XX00000 to change width)
Zoom Camera: 01201AA3 00000100


Miscellaneous

City Lights on / off: 0121CFA8 000000FF - (Change the last two digits to switch on / off. Works in Dobuita and perhaps other areas.)
Choose DIalog Line for NPC: 01222C24 00003B0C - (This one works on first line for Nozomi. Change "24" for the line / NPC and the final 4 digits for the line of voice acting to replace it with. For example, this one works on Ine-San and makes her say something in Ryo's voice: 01222C04 00000194)
Darts Score: 0241D028 008FFFFF - (Works on the left dart board in You Arcade)
Enable Context Sensitive Button: 01281B01 00000000 - (Fairly useless code which lets you turn off and on the "A" popup for doors, etc) *
Loading & Memories BG Off: 01173B3C 00000000 - (Set the sepia background effect during memories to 0 width, essentially turning off)
Menu selection: 0129CAC8 00000001 - (Used on the start menu. Can be used to select a hidden option if set to 4)
Notebook Background Off: 01180BA6 00000000 - (Turn off the transparent notepad background overlay)
Object Selection (haz res): 0129B133 00006B00 - (cycle through various objects in the house, without standing next to them.)
Ryo's Expression: 01795EF4 0000002E - (Change Ryo's expression by altering the last 4 numbers. Use 01795EF3 00001800 if this doesn't work.)
Select TCS item: 0129B134 0000001A - (Jumps to a specific item in the Tomato Convenience Store. Can be used to buy all tapes) *
Socks. no Shoes: 014D76D9 000050C1 - (Changes the Ryo model to have no shoes on. Might only work in some areas, but can be adjusted for other areas) *
Skip all Dialog: 01223E83 000010BC - Makes all dialog pass by in a flash without needing to press any buttons.


* Codes marked with an asterix are still unpredictable, and could use some more research to find better codes, and to nail down exactly what the listed codes do, more predictably.


Most Wanted Codes!

Camera boundary vanishing (stop objects vanishing when they go slightly off camera. True widescreen!)
Ryo model swap
Fuku model swap (swap fuku's model OR fighting style to let us fight with anyone)
Train anywhere (A switch to set the "train here yes/no" dialogue as active)
Hidden raffle prizes (?)
Fast movement (move faster. Or perhaps fight faster?)
Hack NPC spawns (make any NPC spawn in Dobuita, for example)
Jump to location (jump to any specified area when you exit one)
Retro Hazuki residence outside (like it is in the memories custcene, with the falling cherry blossoms)
Passport online menus (fool passport into thinking you're connected to the internet)
Hidden phone numbers (make any call connect to hidden numbers or conversations?)
Endless 70 man battle (enemies re-spawn? Might be impossible)
Switch battle ID numbers (to start any battle you want, possibly?)
Spar with Fuku again and again (should be pretty easy to find)
Stop mandatory bedtime (a code which prevents the auto bed-time and lets you stay up all night)



You can get null DC cheater by searching for it online. This program is in German, however, so you might need to tinker around with it until you get what all the buttons do. You'll also need to rename the cheater .exe file to match the name of you nullDC version .exe. So for example, my nullDC executable is named "nulldc," so I had to rename the cheater to "nulldcCheater." Remember to also click "trainer is aus" to turn it on once you've added the codes. Any further questions, just post here.

Alternatively, all of these will work on CodeBreaker or Action Replay.


https://www.youtube.com/watch?v=sHHmUBoeC9Q
by Upper Dave
Sun Mar 08, 2015 8:00 pm
 
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Re: New Shenhua face!

I don't think the face is a true improvement, it's more of a sidegrade. It still doesn't look all that much like Shenhua.
The hair is definately better though and so are the clothes. I haven't really noticed until now that her sleeves were the wrong color. Can't believe I missed that all the time.
by BlueMue
Thu Jul 02, 2015 4:22 am
 
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Re: Kickstarter Update #21: To the Sea and the Continent Bey

800 pieces over both games! i can't thank this man enough for creating so much great music. shenmue without the music would be unthinkable.
by johnvivant
Thu Jul 02, 2015 7:09 am
 
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SHENMUE 3 OFFICIAL TWITCH WAS WATCHING MY DOJO STREAM

I stream it every night on Twitch! And the official Shenmue 3 Twitch was scoping us out while I played!

Image

:-o :-o :shock: :shock:
by Himuro
Thu Jul 02, 2015 1:54 am
 
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Re: New Shenhua face!

And that is Uncharted - the benchmark game of PlayStation where technology is pretty much the main focus of the project.

In Yu we trust.
Uncharted 4 is very a relevant example since they are trying to upgrade a set of already established characters for current-gen hardware and modern standards, and that's exactly what Shenmue's characters design needs.

I would love to see character models that look as good as those of Uncharted 4, but I don't think we should be expecting that. We have to be realisitc, Shenmue 3 probably won't have the same budget. Personally I would be happy with "good enough" graphics (at least as good as the old games) as long as the characters look recognizable and the rest of the game is great.
by Gavan
Thu Jul 02, 2015 11:02 am
 
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Re: New Shenhua face!

We can't really blame people for being overzealous when they're releasing character models, which they really should not at this time. It's more detrimental than good imho. The game has not started development, especially not with a full staff. So this is nothing more than a quick fix done to present something for the KS reveal on the E3 stage. I'd rather see what's done by the actual team down the road, all of this is just confusion. The vision ultimately should and will be Suzuki-san's, so with the proper talent, it'll come out perfect. Until then.
by Yama
Thu Jul 02, 2015 11:13 am
 
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Re: KS Update #21: To the Sea and the Continent Beyond

Here's a post that Ruji Iuchi put up on his blog yesterday which I've translated. It adds some more background to his experiences with Shenmue I and II. Thanks to Ziming for pointing it out.

Shenmue 3
2015/07/02

After around 15 years, I'm honored to once again get involved with the sound for Shenmue 3.

I'd like to talk about some things I didn't have time to mention in the video clip. (Sorry for the long post).

I feel very honored to be able to participate in this project, and be able work to compose pieces together again with Yu-san and all the other wonderful creators.

The impression that sticks with me most from working on the previous Shenmue games was being able to work together with the wonderful music staff - such as Yuzo Koshiro from Ancient Corp, who I greatly respect and who invited me onto the project, and Takenobu Mitsuyoshi from Sega - and to actually meet face-to-face with them at the company.
I believe that my experiences from that time made the foundation for what I am today.
Being able to have the chance to work together with them again is one of my dreams.

I had a lot of discussions and conversations with the sound staff, headed by the sound leaders Miysuyoshi-san and Takagi-san, and even used to sleep overnight at the company.
I remember the nap room, the kiosk and the nearby park well.
I was also able to observe the other sound people working, and I really learned a lot. The way they edited the voices and sound effects seemed like magic to me...

As I spoke about in my interview, Hayato Matsuo's magnificent orchestral arrangement, Iori's beautiful vocals, the timbre of the Chinese fiddle – these left a strong impression on me. (Iori let me join her on stage, at the piano!)
And this will sound like a fanboy, but I was secretly delighted to be able to watch Toshiyuki Watanabe at work on a recording! ^_^

By the way, with Shenhua's theme, initially I asked one of the sound ladies from another department to gently hum it for me, in a way that's "like it's wrapping around you".
For the preliminary version of Wish, I had a lady from the Shenmue sound team sing it.
And Mitusyoshi-san kindly provided the vocals for the final versions of the Tomato Mart and Bob's Pizzeria songs...!!

I realize how lucky I was to be on the same floor as the sound staff from other departments, and to be able to mix with lots of people who had composed the songs that used to be played at the video arcades I visited as a kid.
(We went out a lot for drinks and to play billiards ^_^).

I'm sure that even with a 2-hour program {video} I wouldn't be able to finish expressing my feeling of gratitude with Shenmue 1 and 2 towards everything and all the people who helped me. But I'm afraid I'm no good at speaking in front of people or a camera... ^_^

I'll put in my every effort, poor as that may be, on the music side to produce pieces that everyone will be pleased with and will be able to enjoy for a long time.

Thank you very much.

P.S. I was in two minds as to whether to state this, but – I'm not the composer of the song from the Kickstarter movie although people have been attributing to me... Credit is to the composer of that song.

Ryuji Iuchi
by Switch
Fri Jul 03, 2015 12:33 am
 
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Re: KS Update #21: To the Sea and the Continent Beyond

phpBB [video]
by Ziming
Thu Jul 02, 2015 2:10 pm
 
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DREAMS DO COME TRUE!!

Crying.... yep. Just like i was when Shenmue 3 was announced.

http://i83.photobucket.com/albums/j290/PeterC2005/Shenmue%203%20dinner_zpsnssnyjmg.png

http://i83.photobucket.com/albums/j290/PeterC2005/Mobile%20Uploads/Screenshot_2015-07-03-17-11-23_zpsfisfrbbt.png

I'M GOING TO MEET YU SUZUKI IN MONACO!! FUCK!!
by Peter
Fri Jul 03, 2015 12:25 pm
 
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Re: [Poll] More physical PS4 version bundles ?

Limited Edition Shenmue 3 PS4 with PS4 physical copy 8)
by Sonoshee
Sat Jul 04, 2015 11:51 am
 
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Re: Yu Suzuki Live on Nico Nico Douga 07/12

Yu Suzuki interview on NicoNico LIVE transcription [2015.07.12]:
(Sorry if there are some english mistakes)

J: Journalist
Y: Yu Suzuki

J: Here’s Yu Suzuki-san, I think he doesn't need introductions. We are still surprised for Shenmue 3 announcement.

Y: Yeah… We waited for 14 years and are very, very excited. Years passed by, and it doesn’t matter where I go, it was always the same, where’s Shenmue 3, Shenmue 3… And I just recently watched a video from the grateful fans all over the world; it was really moving for me, it’s difficult to explain with words.

J: Shenmue was a true revolution for the time, but nowadays it will probably be more difficult to surprise gamers like you did all this years ago right? Please tell us about your origins as a game designer.

Y: At first I didn’t want to become a game designer you know, I wanted to be musician, even dentist… But especially musician, I was very interested in music stuff back then, since very early school days. I even had interest on foreign languages (not Asian languages, written in horizontal, like English). Then I went to different interviews, one of those interviews was in SEGA for programmer stuff, I thought it was very interesting and then I decided that’s what I wanted to do with my life (game designer).

J: So let’s check this slide with different games Yu Suzuki-san created over the years. So incredible names come out, Outrun, Virtua Racing… and so on. We can see back then a lot of them were arcade games right? (like the ones you can find inside Game You/Shenmue Arcade Center)

Y: Yes, back then arcades were very successful, a lot of them were later adapted to consoles and even to Shenmue, including the boxing one.

J: Yeah… Shenmue Arcade Center was truly incredible; we could play games like Outrun, etc., what were you thinking for creating something like that?

Y: Well, back then arcades in Japan had a very negative image on the society, like the kind of dark place where delinquents would meet, bike gangsters and bad guys smoking… I wanted to change that, and at the same time create a new style of gaming. I wanted arcades to be considered like treasures, like Disneyland.

I: Well, you created something truly wonderful! It was a place even girls could enjoy… (Kicked from NicoNico, don’t know if he was referring to real Arcade Centers or Game You)

Y: (…) the evolution of game engines, CG, pseudo-3D sprite-scaling with games like Hang On or Virtua Racing, and then real 3D boards!, full 3D games like Virtua Fighter, back then it was something unbelievable you know. When we were studying on school we were always thinking how awesome it would be to have 3D games. Hang On was kind of 3D, pseudo simulated 3D, and then we created different patterns using different 3D effects, it was very curious, for some time we were creating fully 3D games inside our heads, but the final product was pseudo-3D, not real 3D. Games like Virtua Racing used indirect 3D effects, then for Virtua Fighter we created polygons full contact, full 3D games at last.

J: And all of this starting from scratch right?

Y: Yeah, back then everything was like that, from scratch, we created everything starting from 0, there was no other way.

J: Then with Shenmue you created not only a stage or racing track but a full 3D city to explore.

Y: Normally at first you have to design your initial planning for the game, so you think about the human body, and if it’s a soccer game 11 players per team, and things like that. But with Shenmue we had to think from the beginning on creating a full living city. That was something I wanted to achieve from a long time ago.

J: A game that feels like a full experience right? You created a new genre by the time, it was called FREE, some kind of special RPG style genre?

Y: Well, yes it was an RPG, but I don’t like to call Shenmue like that, it was something completely new, an adventure you needed to experience by yourself. So we decided to call it like that, FREE, a new genre to help people easily understand Shenmue was something completely new, nothing like they knew by then.

J: Let’s talk about Shenmue 3, meetings, reasons, the timing needed to make Shenmue 3 come true…

Y: It’s been already 14 years since Shenmue 2, it was a really long journey. Wherever I go it was always the same, Shenmue 3, Shenmue 3… Then by march/april, is Shenmue 3 finally coming? They wanted Shenmue much more than any other of my previous games, like Virtua Fighter, and I really thought one million possibilities to make it true, there were a lot of things to deal with, budget problems, licensing problems with SEGA, etc. After continuously thinking for 14 years then I decided to make it via Kickstarter, that way we could get the budget we needed via crowdfunding and finally create Shenmue 3.

J: I see (sorry). And fans from all around the world joined forces to become this project a reality. During E3 Shenmue 3 announcement there were some unbelievable reactions don’t you think?

Y: Yes, I couldn’t see that reactions LIVE because I was waiting behind the main stage, and before Shenmue 3 there were some awesome games announcements like Final Fantasy VII, I could hear really big reactions so I was very nervous about Shenmue and how the people would react. But then, it happened, I remember screams all over the place… after Shenmue music started it was like an explosion… It was too much for me, I couldn’t bear it and started to cry backstage.

J: I could imagine Yu’s happiness just by looking at those emotions from all over the world.

Y: Indeed, it was truly awesome. Also, a lot of Shenmue fans from a lot of countries learned a lot from Japan and even started to study japanese and eventually moved to Japan thanks to playing the game. Specially Shenmue II using japanese voices and english subtitles helped foreigners to learn at least some well repeated japanese phrases and expressions. I even know some incredible stories, folks who dreamed to get married in Japan with someone like Nozomi, and eventually they did it! It makes me really happy to hear stories like that.

I: Congratulations for all you’ve achieved during your life Yu Suzuki-san. Now please tell me, what was Shenmue I and II original staff reactions after Shenmue 3 announcement on E3?

Y: They sent me LINE messages like ‘congratulations!!’ or things like that, some of them are living abroad, and they were super excited and relieved for the good news. Also, like I said before recently I saw a 20 minutes video with Shenmue fans from all over the world thanking me for making Shenmue 3, I was very moved by their feelings, it was incredible.

J: It’s unbelievable don’t you think Yu Suzuki-san? What a game can achieve…

Y: Indeed. Maybe it is something you can’t make outside of videogames. It is more than just good graphics or sounds, inside the game you create some kind of bond between the story and the spirit of the player, I think that’s awesome.

J: Let’s talk about the real condition of cities like Yokosuka. Kind of nostalgic feeling don’t you think? How things have changed all over Japan since 1986. Now we have incredible places like Mirai Kan, etc.

Y: Yes, Japan changed in a lot of ways. And let’s not forget Japanese and Asian people have very different beliefs and traditions than the ones from foreigner countries. Probably those differences also helped foreign fans to learn to love Shenmue, trying to understand a country so much different than theirs. Also, internet and technology helped a lot to unify the world and making it easy to understand those differences. Going back to Yokosuka and old Japan, for example if you go back in time 80 years, there are not so many records, and (…) Yokohama and ‘Yoko’ Kanji (??) (Kicked from NicoNico)

J: And you can immortalize the atmosphere of those years inside the game right?

Y: Yes, using 3D and techniques like motion capture we tried to capture and recreate that atmosphere from old times the best we can.

J: No doubt you did it. I think you can really feel the japanese Showa era (1926-1989) inside Shenmue. Please tell us more about your relations with producers and staff before the Shenmue 3 announcement.

(From now on NicoNico started to kick me a lot, not using a premium account + too many viewers…)

Y: With Hirai-san we are wine friends (laughs), and always ended talking about Shenmue no matter the situation. We wanted to make Shenmue 3 from the beginning, and we know now it’s a life time opportunity to finally continue this project and making it come true after all these years.

J: And you reunited all the original Shenmue staff. That’s incredible, I think only someone like Yu-san could achieve something like that. Now, please tell us more about crowdfunding and Kickstarter. Aside from Ys Net almost all the Shenmue 3 budget will be thanks to the fans effort right? Let’s check how it works (slide, lot of explanations, credit card system, different stretch goals, etc.).

Y: There’s still 1 Monaco dinner left (laughs). We are now approaching 5m, and the funds amount will impact directly on the final game. But I want to make the best game possible with the budget we reach. I want to thank every one of you who helped Shenmue 3 coming this far. Shenmue 3 is now true thanks to all of you who never stopped believing and supporting Shenmue. We are creating three big areas inside Shenmue 3 and a lot of features based on our budget. We really want to create an open world game, but that really depends directly on the final budget. We need 10 millions to make it, I know it’s very difficult, but I’m very grateful with Shenmue fans, and now I really believe in miracles, I believe we can make it, together.

J: Also let me add this Yu Suzuki-san, please, try to involve your friends in the project, a lot of people around the world still don’t know about Shenmue 3 on Kickstarter. Yu-san needs 10 million to create the game he has been dreaming since the beginning, so let’s all together make it true. I already pledged! Let’s help him create the Shenmue 3 he dreams of! C’mon, now is our chance!, we are the fans, we are united, we can make this come true (yes, he was really excited at this point of the interview, you can really tell he’s also a big Shenmue fan =) ) Oh, sorry, I think I speaked a little too much. (…) Please tell us more about the game concept; there will be real time system right? And the story? Will it begin just after Shenhua & Ryo event at the cave?

Y: Thank you very much. Yes, Shenhua & Ryo have a very powerful objective in common related to Shenhua’s father past. Finally we can focus on Shenhua’s story and her past, something Shenmue fans were waiting since the original Shenmue. Some things are still being decided right now, but I want to start the game in the beautiful mountains of Guilin in China, and deepen into the relation between Shenhua & Ryo, the free selection system, and the character perspective system. (Kicked from NicoNico) Inside these 3 areas one of them is Baisha, and then Chobu, where I want to make some kind of China sandbox game inside Shenmue 3, an area full of events, quests and possibilities, a sandbox with Shenmue charm, that’s what I’m aiming for. (…) There is a sandbox image like something complicated… This is not the case for Shenmue. If you go back into Shenmue I or Shenmue II the battle system was not a timing technical game like Virtua Fighter, and the player can go through the story with simple mini events like QTE, it’s a game everybody can plan and enjoy. Sandbox? Seems difficult, complicated… But everybody can enjoy Shenmue 3!

J: What about character perspective system?

Y: We can choose our character thanks to the characters system on Shenmue 3, and it’s not only the character, the routes we can follow are also different, and the personality of different characters and their gender will make us choose between different options. At some point you will think “Yeah! That would probably be a man’s choice!”, or the opposite if you’re using a female character. That’s the charming point of this system.

J: So interesting! So many characters and possibilities… Oh, and now Ryo can jump right?

Y: Yeah, and climb mountains.

J: Please tell us more about forklifts (laughs).

Y: Forklifts (laughs). Yeah, everybody asks for it. You know, in the top 3 the most wanted things by Shenmue fans would be, 1st: Story related things, 2nd, Open World doubts, 3rd, forklifts (laughs), in that order. Even I can’t fully understand why it’s so popular! I’m thinking different ways to make them appear on Shenmue 3, but with the present Shenmue 3 scale is not easy to implement. Maybe in Chobu… Chobu is a port town, but it’s still too small to think about forklifts, maybe if we get more budget we can make it true.

J: Something like 5 more millions?

Y: Yes (laughs). I also want to include an Arcade Game Center from 1988, with SEGA games inside, and one of them could be a forklift arcade game invention, I’m also thinking crazy ideas like that (laughs).

J: Awesome! Let’s check some fans questions… Masaya Matsukaze return, yes… (keeps checking…)

Y: (Yu checks fan questions by himself) Chai returning to the game? Yes! Chai appers in Shenmue 3! (laughs).

(Kicked from NicoNico)
Y: One justice (…) Five… (???), a lot of objectives. (Yu then explains more detailed information for Japanese fans about the Kickstarter system, different rewards, the special place in Baisha with Shenmue fans photos, NPC fan based characters that got kicked by Ryo and stuff). (…) I also want to say that people who never got into Shenmue I and II will still be able to fully enjoy Shenmue III, for example using flashbacks to advance in the story, everyone will be able to understand what’s happening and progress into the wonderful world of Shenmue. And this is also very important, we can call Ine-san with Telecom card! (Yu check some comments…), no, she’s not dead! (laughs), but maybe her voice will be a little different. Also, remember that instead of Nozomi you can choose to be with Ine-san or Fuku-san for the gashapon reward! (laughs)

J: Can’t wait for Shenmue 3…

Y: We are doing our best to release the final game by the end of 2017. Finally, let me say Ryo’s aspect will fully change, including his jacket. And please, tell your friends and people you know about Shenmue 3, let’s make the best game together! I’m counting with you, always, thank you very much!
by SquallAdv
Sun Jul 12, 2015 3:28 pm
 
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Re: [Video] Yu Suzuki Shenmue 3 Interview on Niconico Live

Technophilz wrote: Maybe Ziming or Switch can work on subtitles ?

That's a good suggestion, in progress!
by Switch
Sun Jul 12, 2015 11:50 pm
 
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Re: [Video] Yu Suzuki Shenmue 3 Interview on Niconico Live

Translation & captioning done at last! It took a lot more effort than I had been expecting. :shock:

English captioning starts from the part of the interview where the topic of Shenmue III begins (there's a button in the video or use the link in the description to skip straight there). Enjoy!

Disclaimer: the interview may contain SPOILERS!

https://www.youtube.com/watch?v=IntCDAc6c8Y
by Switch
Wed Jul 15, 2015 10:39 am
 
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Tomorrow Shenmue haters around the globe will eat crow

The next 24 hours is a fuck you to all Shenmue haters everywhere.

Despite a half assed ks campaign handled by morons, being FAR less known in gaming, HUNDREDS of articles spreading misinformation on why you shouldn't support Shenmue III kickstarter, it will go on to become the highest backed game kickstarter of all time and set a new record despite people telling us for over a decade that no one wants nor cares about Shenmue. Far more well known and celebrated franchises and creators have been surpassed and after tomorrow no one will be able to deny Shenmue, its fans, or continue to treat it like a meme despite being the great game franchise of all time.

Eat it.
by Himuro
Thu Jul 16, 2015 11:08 pm
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

Update: captions now added for the first 13 minutes to the video and transcript . This new part covers a brief history of Yu Suzuki's early games before Shenmue. Please check it out if you are interested.

Disclaimer: the section of the interview from 39:00~40:20 contains plot spoilers.

https://www.youtube.com/watch?v=IntCDAc6c8Y
by Switch
Mon Jul 20, 2015 10:37 am
 
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Re: Gamespot : Is Shenmue a Good Game? - The Lobby

I've seen this already. The time he played it refers to the full stream of his first "playthrough", where he only played it for an hour and seems like he's been too frustrated by it to play it since:

http://www.twitch.tv/kevinvanord/v/6832628

> "I don't understand why the snow turns to rain" He says this like a criticism, like its an error, despite the fact "the day the snow turned to rain" is the whole thing ABOUT the day
> If you watch the stream, he doesn't even know HOW the use the R-Trigger. Doesn't even zoom on an object ONCE, which would HELP HIM when he stuck on finding Mr. Yamotos house and gave up :roll:
> Doesn't like the tank controls- has he ever played Resident Evil or any other game from the 90's? The layout makes sense for the Dreamcast!

He had some fair opinions about the voice acting and such things, can't hold that against him. But the fact that can't even be bothered to learn THE CONTROLS and play the game PROPERLY, then nearly three weeks after he's on this program like 'oh yeah the game is y'know, like, nostalgia' when he hasn't even gotten to ONE fight or done barely anything with the game is poor from Van Ord. We all know Gamespot and Shenmue have history but this is just lazy work and misrepresents the game to the casual viewer.
by NeoShredder
Thu Jul 23, 2015 9:33 am
 
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Shenmue 3 In UK Gaming Magazines

http://i.imgur.com/eab81qc.png

Shenmue 3 articles have appeared in various UK gaming publications this month, including Games TM, Play UK, Retro Gamer and the Official PlayStation magazine.

Dojo members James Brown and Technophilz have posted high resolution scans of each article on the community forums.

You can view them by clicking here .

Links: Scans/Forum Discussion | News Archive
by Sonoshee
Fri Jul 24, 2015 6:23 pm
 
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Re: Shenmue 3 In UK Games Magazines

Tour of French magazines

Playstation official
Shenmue 3 ranked as 6th best surprise of the E3 (FF7r was 5th and Horizon 1st)
"However, this impulse of generosity from frenetic fans raises questions about ethics, the feasibility and the interest of the kickstarter."
"If it keep its old mechanics, will Shenmue seduce again ?"
http://nsa37.casimages.com/img/2015/07/25/15072507380757498.png

JeuxVidéo Magazine
"It's certainly the most anticipated sequel of gaming history (with Half-Life 3)."
"already offered a huge freedom of action and a daily real time system."
http://nsa37.casimages.com/img/2015/07/25/15072507375463714.png

Jeux Video News
"The Return of the King"
"Legendary franchise of adventure gaming and initiation into life"
http://nsa38.casimages.com/img/2015/07/25/150725073754584784.png

Video Gamer
four pages article title : "The past, a safe bet"
Shenmue paragraph title : "Concretize a dream"
"Shenmue is unknown from most of the young players. And his main gameplay invention, the famous QTE, has been so much recycled that we wonder if there is still an audience [...]"
http://nsa38.casimages.com/img/2015/07/25/150725073821263386.png
http://nsa38.casimages.com/img/2015/07/25/15072507382834286.png

Canard PC (the older gaming mag in France, very appreciated for its quality and its cynical humour)
article title "And what about the consoles ? Cripple Fight (pc conference included)"
"Yu Suzuki and Sony made themselves look like the biggest beggars of the E3 and have created a staggering precedent."
"Sony has claimed [...] the kickstarter was there just for "measure the gamers interest". Well yes, why making polls and expensive market studies when you can manipulate a hardcore fanbase ?"
http://nsa37.casimages.com/img/2015/07/25/150725073659762216.png

The Game (known for its good looking layout)
Yu retrospective made by Regis Monterrin (probably the best French journalist about Sega and Yu Suzuki's stuff, I'm glad he got a place in a paper magazine)
+
article from a consultant and university professor in marketing, communication and video games, written from the fact that Sony will mainly fund the game.
title : "Shenmue III the error"
conclusion : "My best wishes for this romantic project, driven by passionnate and in love people. But it's hard to be rational when you evoke a childhood sweetheart that belongs to a distant past. Shenmue, it's this."
http://nsa37.casimages.com/img/2015/07/25/150725073642332791.png
http://nsa38.casimages.com/img/2015/07/25/150725073651476044.jpg

In addition, almost all the French magazines have used the shot showing the E3 stage with Shenmue 3 on screens to illustrate their E3 review.

From what the reactions I read across the globe, It's funny to see that Shenhua has become somehow iconic even for people who never played Shenmue.
by Yokosuka
Sat Jul 25, 2015 1:44 pm
 
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Shenmue 3 In UK Games Magazines

Hey guys,

Just picked up 2 magazines from my local newsagents here in the UK, I got the Official Playstation 4 mag, and Games TM. After reading through both magazines, I would say Games TM sound more like fans, as alot of the early "hype" in the magazine bearing E3 mentions Shenmue 3 quite alot. I took shots of the main Shenmue 3 related pages though incase you were interested. Feel free to post your own shots from your own magazines you might find with Shenmue 3 tidbits in :)

Games TM:

https://farm1.staticflickr.com/348/19787150568_f956ca1c9d_k.jpg
Games TM August 2015 Editor Note by James Brown , on Flickr

https://farm1.staticflickr.com/512/19354231983_0cba5cf7bd_k.jpg Games TM Shenmue 3 Article by James Brown , on Flickr


Official Playstation 4:

https://farm1.staticflickr.com/408/19788502979_f2584fcf64_k.jpg Official Playstation 4 Magazine Shenmue 3 Article by James Brown , on Flickr
by James Brown
Fri Jul 24, 2015 2:22 pm
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

One small part of the video had been bothering me, specifically at the point when Yu reveals a small plot spoiler.

There's actually more than one way that a certain word could be translated. And after thinking about it, there's an alternative translation that seems appropriate. Details as follows.

*** Only show this if you want to reveal a plot spoiler!
Old: Shenhua's parents have been abducted by the Chiyoumen
New: Shenhua's father has been abducted by the Chiyoumen

The Japanese word Yu says ( 親) can mean any one of parent/parents/father/mother, but I think "father" is probably the right choice here, given that her step-father went missing from the quarry at the end of Shenmue II. It seems more likely to be referring to him than to her birth parents.
by Switch
Wed Jul 29, 2015 9:45 am
 
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Re: Devil's Third - Niconico Broadcast with Yu Suzuki

Maybe Switch can take a look at it and translate any Shenmue-related info, if there's any..
Unfortunately Yu only spoke a few times during the whole broadcast, and there was nothing mentioned about Shenmue.

At the start, Itagaki revealed that he had got Yu to cancel his plans for the evening in order to join the session. That may have been the reason for Yu's death stare... :|
by Switch
Tue Aug 04, 2015 7:07 pm
 
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gamesTM Magazine: Yu Suzuki Talks - Shenmue 3 Exc. Interview

The next gamesTM Magazine UK will have an exclusive interview with Yu Suzuki about Shenmue 3, issue will be on sale 13 August

Image
by masterchan777
Mon Aug 10, 2015 7:24 am
 
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Shenmue Premiere (Dreamcast Express Vol. 1) Subbed by Switch

phpBB [video]
by Ziming
Wed Aug 12, 2015 6:56 am
 
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Re: gamesTM Magazine: Yu Suzuki Talks - Shenmue 3 Exc. Inter

While awaiting scans from UK, here are a few pics from Games Twitter account and website:

Image
Image
by Kiske
Thu Aug 13, 2015 5:42 am
 
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Re: Translation requests here!

Giorgio wrote:New interview of Yu Suzuki on Famitsu:
http://www.famitsu.com/news/201509/08087158.html

Happy to see another interview out!

It looks like there hasn't been any full translation made yet, so I'll make a start on it (may take a couple of days).

Update: translation posted here.
by Switch
Wed Sep 09, 2015 4:51 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

I'll try to summarize and explain the best I can :) how to use it on DEmul and NullDC using Cheat engine.

Cheat Engine Download: http://www.cheatengine.org/downloads.php

Prepare emulators: choose
In DEmul: Config->Video-> aspect ratio: 16:9
In NullDC: Options->PowerVR->aspect ratio->Stretch
Start your game.
In Cheat Engine open process with your emulator
Click "add address manually" and add address according to your game and emulator from list below,
also make sure that type is set to 4 bytes !!
DEmul:
Shenmue (PAL)
2C231EF8

Shenmue (US version)
2C230250

Shenmue Undub
2C231EF8

Shenmue 2 (EU version)
2C31186C

Shenmue 2 (JPN)
2C30D67C

What's Shenmue (JPN)
2C20BB68
NullDC:
Shenmue (PAL)
1C251EF8

Shenmue (US version)
1C250250

Shenmue Undub
1C251EF8

Shenmue 2 (EU version)
1C33186C

Shenmue 2 (JPN)
1C32D67C

What's Shenmue (JPN)
1C22BB68

Initial value should be "43A00000", if it's not - Right click on address and choose "show as hexademical"
Change value from "43A00000" to "43800000" enjoy your game :king: !

Here's a Cheat Engine file that may save you a bit of time when applying this fix with Demul. You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode by clicking on the value column of the related version.
This works with: What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/tk9t7DZ.png

Download the latest version of Cheat Engine from this link
Download Demul Cheat Engine file from this link
Check out the latest released build of Demul from this topic

This is a simple way that may save you time when applying this fix with NullDCCheater since Cheat Engine seems to be causing NullDC to crash for some reason on some machines.
You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode on the fly.
This works with: Beta Shenmue, What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/GeP4B4j.png

You need to follow those steps to get things to work correctly:

⋅ Download this version of NullDCCheater from this link and extract it.
⋅ Rename NullDC executable to NullDC.exe, and run it.
⋅ Load a Shenmue disc and wait for the game to start.
⋅ Run NullDCCheater and it should recognise your Shenmue game. if the game wasn't automatically recognised then you have to manually choose the right version from the dropbox menu.
⋅ Select Widescreen or Letterbox mode.
⋅ Click the cheater activation button.

Check out the latest released build of NullDC from this topic

Note: You may need to install/update Visual Basic 6 controls if your system doesn't have them, the installation file (VisualBasic6-KB896559-v1-ENU.exe) is included within the extracted folder if needed.

Shenmue 1 US: (Updated 2015-10-25)
02230250 43800000 (Original Code, best for VGA)
or
02230250 438E38E4 for equivalent to 720x480 (DVD resolution)
or
02230250 43700000 for equivalent to 854x480 (Actual 16x9)

Shenmue 2 EU: (Updated 2015-10-25)
0231186C 43800000 (Original Code, best for VGA)
or
0231186C 438E38E4 for equivalent to 720x480 (DVD resolution)
or
0231186C 43700000 for equivalent to 854x480 (Actual 16x9)
by Radar
Sat Oct 24, 2015 6:11 am
 
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Re: The Making of Shenmue - Sega Dreamcast The Complete Manu

This article isn't exactly new. They already published it Retro Gamer 5 years ago.

http://shenmuedojo.net/new/extras/2010/retrogamer.html
by BlueMue
Wed Oct 28, 2015 5:58 am
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

Tried to translate this screen as well as I can (can barely read some parts due to quality) :

http://s29.postimg.org/41i6cs493/translate_1.jpg

Info :

*江の支流、**山をの*たところにある山村

民家 (FR : Résidence privée / EN : Private house) ** 戸 ** 寺

村人 (FR : Villageois / EN : Villagers)

大人 (FR : Adultes / EN : Adults) * * 人 ((FR : Personnes / EN : People)  
子供 (FR : Enfants / EN : Children) * * 人

過去のフラッシュバック (FR : Flashback du passé / EN : Past Flashback)

白鹿村へ向かう山道 (FR : Sentier de montagne qui mène au village Bailu / EN : Mountain path leading to Bailu village)

白鹿村 入口 (FR : Entrée du village Bailu / EN : Bailu village entrance)

白鹿村 探索 (FR : Village Bailu - Investigation, recherche - / EN : Bailu village - Inquiry, investigation)

******************

蚩尤門の情報 NA (FR : Information concernant les Chiyoumen / EN : Information about Chiyoumen)

*の情報 NA (FR : Information concernant * / EN : Information about *)

*の情報 NA (FR : Information concernant * / EN : Information about *)

*19時 *マップチェンジ (FR : Changement de la carte à 19h / EN : Map changing at 7PM)

*23時30分 F.O ー F.I 莎花の家 (FR : Maison de Shenhua à 23h30 / EN : Shenhua's house at 11:30PM)

順不動

EV*****************

EV 古寺 技伝授 (FR : Temple Initiation aux techniques / EN : Temple Moves Initiation)

EV 絵馬寺 (FR : Temple Ema / EN : Ema (Shinto))

EV 国際テレカ (FR : Carte téléphonique / EN : Phone card)

EV 釣り (FR : La pêche / EN : Fishing)

PC **********
Q XX ********
PC ******** F.O

2kmx2km

順不動

EV 燕 (FR : Hirondelle(s) / EN : A swallow)

EV 石跳び (FR : Sauts de pierre en pierre (à vérifier) / EN : Jumping from a stone to another (like the first trailer where Ryo and Shenhua were jumping))

EV 鹿(救済)(FR : Cerf, biche (Secours, assistance) / EN : A Deer (help/relief)

**********

泉探し (FR : Recherche d'une source/fontaine / EN : Searching for a spring/fountain)

山道 (FR : Sentier de montagne / EN : A mountain path)

森のメイズ (FR : Labyrinthe de la forêt / EN : Forest maze)
by DEVILLE_David
Mon Nov 16, 2015 3:33 pm
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

So, I'm gonna try to give you guys a rough translation of the video. Note: I'm translating what the Chinese guy is saying, maybe somebody can translate directly from Japanese, from what Yu is saying.

So in the beginning he says "The sun changes, it can set and so on."

Later he says "We are only showing a part at this exhibition. We are currently implementing rain and snow."

Then at the part, where the Da Yuan Appartments music kicks in, he says: "Even more realistic... This is the first time we are showing any of this to the public. It is running very slowly on this PC now but actually it is very fluent."

Then at the end he says something like "Has everybody seen that person? Is anyone thinking about - what was her name? - Ine-San!"

Well, I'm not a native speaker in Chinese or Japanese, but this is as good as I can do. Maybe some native speakers can do it more precisely, but better than nothing I guess. :mrgreen:
by Hyo Razuki
Mon Nov 16, 2015 4:16 pm
 
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