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Re: Shenmue III @Gamescom '17 Discussion - Two Weeks Left

Guys, beside the new material and new announcements we can expect to get, just think about the tons of new interviews (including Peter's one) we are going to get from Suzuki San.

There will be a lot of articles about Shenmue 3, Yu Suzuki's work and vision, Shenmue franchise future, etc...

This only, makes me feel excited as never in the past two years!
by Kiske
Tue Aug 08, 2017 4:18 am
 
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Re: Nothing to see here.

Whoever photoshopped this did a very bad job.

Image
by Kiske
Tue Aug 08, 2017 9:48 am
 
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Re: Sega - "actively pursuing" a Shenmue remaster.

Gameblog posted a news about the MCV interview, with definitely a positive outlook about it.

http://www.gameblog.fr/news/69873-shenm ... selon-sega
by Kiske
Fri Aug 11, 2017 5:46 am
 
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Re: Who needs Shenmue 3?

Yeah. Well. He praises Shenmue for existing but his conclusion remains that in his opinion, Yakuza is more enjoyable than Shenmue will ever possibly be. I disagree with the idea that Yakuza and Shenmue must be compared in a "fun-factor-meter" since they are different enough to be enjoyed both as different experiences.

You can love both Series for different reasons. I don't see the need to decide which one is better.
by Kiske
Thu Aug 10, 2017 4:01 am
 
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Re: Sega - "actively pursuing" a Shenmue remaster.

I was really happy when back when Sega said that they were trying "actively pursue shenmue remasters"

But that was what? 1-2 years ago

So i just got fed up and decided to buy a OG Xbox and Shenmue II Physical

I am usually an optimistic person but in regards to these remasters. I dont see them happening ever unless Sega unveils them at E3 2017 . That will Be Sega's last chance to announce these remasters. If we dont see them at E3 2017 then we wont see them ever. That is just my opinion.

I hope you mean E3 2018, otherwise things are very very bad. :P
by Kiske
Mon Aug 14, 2017 2:56 am
 
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Re: New Ryo & Shenhua models from press release

Just for fun...

Image

I did my best without staying on it for 24 hours :mrgreen:
by Kiske
Thu Aug 17, 2017 6:21 am
 
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Re: Deep Silver Partnership Signed + Gamescom Meet & Greet i

Oh. Shenmue 3 Gamescom presence explained, isn't it?

Deep Silver is the video game publishing division of German multinational corporation Koch Media , based in Planegg, Bavaria. Since its founding in 2002, Deep Silver has published and co-published several major titles, notably the Dead Island and Homefront series, as well as taking stewardship over the Saints Row series following THQ's bankruptcy . In total, the company has released more than 200 games.
by Kiske
Thu Aug 17, 2017 4:33 am
 
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Re: New Ryo & Shenhua models from press release

I have done a few very very minor change to the new model.
(the face is more thin and long now, jaw shape is slightly softer and eyes smaller but you need to compare them to really see a difference)

http://i.imgur.com/CAvBSZ3.jpg

Maybe I'm getting used to this new Ryo, but I find it very good and definitely close to how I imagined him for Shenmue 3.
by Kiske
Thu Aug 17, 2017 9:23 am
 
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Re: New Ryo & Shenhua models from press release

Wow @kiske, great work! Love all the background and colours!

Sent from my LG-H815 using Tapatalk

The background is the HD Hazuki Dojo vision of Nocon Kid.

I've just pushed a little bit the brightness, vibrance and contrast because I like... vivid colors :P

PS. I agree 110% with what Spaghetti just said above.
by Kiske
Thu Aug 17, 2017 9:33 am
 
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Re: New Ryo & Shenhua models from press release

When comparing to early concept artworks of Shenmue 3, this definitely looks like Choubu.

But not the Choubu I was expecting. Not even in my wildest dreams!
Can you imagine this scene with real time lightning & weather effects?
That's a place I could lose myself in and just spend hours wandering in.

Absolutely gorgeous and filly with so much love for details. :heart:

http://i.imgur.com/Hn3V8gd.jpg

https://i.imgur.com/sIVZ55r.png

https://i.imgur.com/5vgMfzm.jpg
by Kiske
Thu Aug 17, 2017 8:23 am
 
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Re: New Ryo & Shenhua models from press release

I think we should stop making comparison with the original Dreamcast games and just have faith in Yu.

Just look how far we have come since E3 2015 announcement.

http://i.imgur.com/cQLtKo0.jpg

http://i.imgur.com/KICuysK.jpg

The future has never been so bright for the Shenmue Series.
Suzuki San is doing the best he can to give the fans "The full Shenmue experience"...
Let's just support him as much as we can.
by Kiske
Fri Aug 18, 2017 6:16 am
 
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by Guest
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Dedicated to the haters out there.

http://i.imgur.com/J7uIU8J.jpg

Guess what I'm thinking now...

I'm sure if the facial animations were ready and optimal in the build they've used for the teaser, the feebacks would have been a lot more positive... or a lot less negative ](*,)
by Kiske
Tue Aug 22, 2017 8:55 am
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

It's still Work In Progress guys.
They will take care of the facial expressions and other issues.
They are just not there yet.
by Kiske
Tue Aug 22, 2017 10:16 am
 
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Re: Famitsu Interview with Yu Suzuki @ GamesCom

Great interview! Thank you very much Switch! Quick and efficient as the fox, as usual!

I just can't wait to chop wood (seriously!) and do some frogs race. :mrgreen:

That said, apart from hearing only exciting things about Yu's vision for Shenmue 3 gameplay, I'm a little bit surprised that apparently not everything has been decided about the "how".

My feeling is that they are going to struggle with the second half of 2018 release date, but again, I'm fine if they need more time for a release in 2019 (20 years after the first Shenmue!).

Now please SEGA... bring those damn remasters quickly!
by Kiske
Wed Aug 23, 2017 4:27 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

Gastarot wrote: no emotion no money


What the hell are you talking about? The facial expressions?

You do realize the game is far from being finished yet?

If you came back only to show how truly you support Shenmue 3, you can go back from where you come.

Sick of these people...
by Kiske
Wed Aug 23, 2017 4:12 am
 
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Re: Game Watch Japan Interview with Yu Suzuki @Gamescom 2017

30 hours to complete the game is awesome news.
I was really worried during the Kickstarter period that due to the limited budget it wouldn't be possible to create a game that long.

I do really wonder what has been the reason for removing the facial animations...
Not a satisfying result or new technology used?

If there's a longer trailer, I see no reason why it won't come public sooner or later, unless it's subject to NDA.
by Kiske
Wed Aug 23, 2017 4:32 am
 
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Re: New Screens + Note From Yu via Playstation Blog


The left side of the screen has others characters too apparently. Is the second one Chai???

:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Spoilers below - some more characters.
https://pbs.twimg.com/media/DH_TOTcXUAAyU1Y.jpg:large

Super interesting. Zoomed in a lot on this picture. The power point presentation itself is named New Characters 22-08-17. By looking at the page scroll on the left hand side, and by counting the amount of slider also, it looks like they have around 14-15 characters already model in this presentation!

If you look at the characters from the 4th and 5th slides, It looks like they match the concept art of those found on the boards in one of the screen shots? That could confirm that YSnet are using the boards as placeholders to show where those characters should go. (I can't find the image where someone zoomed in on the boards though :sad: ?).

This interview from 4gamers.net is going to be super interesting, we are so luck to have Switch in this community! Our hero! haha!

Peter took a picture of those boards during Gamescom:

https://pbs.twimg.com/media/DH0-x4ZW0AImb9h.jpg:large
by Kiske
Thu Aug 24, 2017 7:07 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

Sorry if this has already been mentioned, but this tweet confirms the existence of an extended version of the Teaser published by Sony on Youtube.

https://twitter.com/TheLeeMather/status/900677758849777664

I've just had the huge pleasure of viewing the extended Shenmue 3 trailer with Yu Suzuki himself! What an experience. Even gave him merch
by Kiske
Thu Aug 24, 2017 7:45 am
 
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Re: New Screens + Note From Yu via Playstation Blog

http://i.imgur.com/OJWDQyo.jpg

Does anyone know the name of the setting in this picture? I've heard people say Chobu (sp) and I've went along with that but I'm not entirely sure. I know Chai appears under the moon in this area so I'm particularly interested, since it's where he'll likely be introduced.

I need to brace myself for him so I don't get a heart attack when he first leaps out on Ryo.

Judging by the surrounding area, it may be Choubu from the opposite angle to this shot.

http://i.imgur.com/WeDPOTf.jpg
by Kiske
Thu Aug 24, 2017 6:12 am
 
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Re: New Screens + Note From Yu via Playstation Blog

https://pbs.twimg.com/media/DH_FrSGVYAEQbUG.jpg:large

Where did you find this WIP "hair curler" lady Spags?



Just incase you weren't aware yet, she is a hotel owner ("so you'll be seeing her quite a lot"), as confirmed by Yu himself in an interview at Gamescom :)

Can't wait!
I'm sure she's a lovely human being :lol:

http://movies.about.com/library/graphics/kungfuhustlepubd.jpg
by Kiske
Thu Aug 24, 2017 12:56 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Great news! I messaged YSNet on Kickstarter and basically suggested to them how they should make Ryo and Shenhua look like . Here's what they said: "Thank you very much for the words of encouragement and the advice. We will be sure to pass the info along!

Best Regards,
Joel & the Shenmue III Team"

https://m.popkey.co/abf6c4/ZR90_f-maxage-0.gif
by Kiske
Thu Aug 24, 2017 3:07 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Is it so hard to understand that it makes no sense as fans to suggest to Yu Suzuki how Ryo, Shenhua and the other characters should look?
What if every single Shenmue fan gives advices on how the characters should look? Or the colors, the artistic direction, the story?

How could this be of any help to Yu Suzuki and his team?

Yu knows what he has to do and more importantly, he knows what he wants to do. It's his creation, his story, his vision.
Not ours. We loved and love the Shenmue Series because of the vision he sticked to.

If our opinion is asked (like for the "new" logo) I'll say, fine, give your opinion.
In any other case, can we just support the Team and leave them create Shenmue 3 in the best possible conditions?
Isn't it enough to know that +74'000 backers will feel sooner or later that Yu Suzuki owns them a say on the artistic, technical or whatever choice he has to make because it's my money he is using for creating the game?

Damn! Where is this "Leave Britney alone!!!" when you need it...!?!
by Kiske
Thu Aug 24, 2017 5:26 pm
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Kudos to you my man.

phpBB [video]
by Kiske
Thu Aug 24, 2017 5:44 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

For the exact wording:

As for anything released at gamescom, it will be made immediately available for the public. No worries there!

I think the key word is released here. The extended trailer hasn't been released. Kinda the opposite, kept captive.

All in all, it's not the biggest deal in the world. They've followed the letter of what they said, even if not exactly the spirit of it, and that's perfectly within their rights. Especially when they do need to play the media game, and give the press something to chew on.

As for it leaking out via phone, if it hasn't already it's not gonna, not by the media or Peter. The only way it would have anyway was if YSnet were okay with it, and if that was the case they could maybe have released the whole thing in the first place. If the media secretly films it, it's a breach of integrity and could get the leaker fired. If Peter films it, it's a breach of the trust of Yu Suzuki so he's obviously not going to do that.

We'll have to live without that extra minute & change for now.

We may get a treat by the end of the year according to what Suzuki San says in this interview:

https://www.gamekult.com/actualite/yu-suzuki-le-plus-difficile-est-de-creer-de-bons-personnages-3050797909.html

Tout d'abord, j'aimerais savoir pourquoi vous avez choisi de ne diffuser qu'une version raccourcie de la vidéo que vous venez de me montrer ? Est-ce une question de marketing ou une éventuelle exclusivité pour les soutiens de Kickstarter ?

First of all, I would like to ask why you've decided to publish a short version of the video you have just shown us? Is it a marketing strategy or maybe it's meant to be an exclusivity for the Kickstarter backers?

Il discute un peu avec son traducteur, également responsable de la partie business d'Ys Net, qui prend le relais pour répondre) C'est une bonne question ! Il n'y a pas de raison particulière, honnêtement, mais certaines personnes pensent qu'il est un peu tôt pour montrer la version longue. L'idée derrière ce teaser pour la gamescom était avant tout d'accompagner l'annonce de notre partenariat avec Deep Silver. On voulait surtout montrer qu'on a désormais un meilleur soutien financier, que l'équipe est prête et que le projet avance. Nous sommes restés discret pendant trop longtemps et je trouve qu'il était important de montrer quelque chose pour ce salon, sans que ce soit une véritable stratégie marketing.

Yû Suzuki (en anglais) : Peut-être qu'on va réaliser une version plus peaufinée et plus longue de cette vidéo pour la fin d'année, un vrai trailer promotionnel.


... (I'm not translating the first part since it's basically something Yu did explain already about the fact that the teaser was meant to show they are making progress since they were relatively quiet since then and it was to come with something substancial now that they have signed a deal with Deep Silver.
There are also people within the team who think it's too soon for showing the long version of the trailer.

Yu Suzuki (in English): We may create a longer and more polished version of this video for the end of the year, a real promotional trailer.

Place your bets... PSX, Christmas backer update?

PS. If you are interested in a translation of the rest of this interview, I can do it tomorrow morning ;)
by Kiske
Thu Aug 24, 2017 6:25 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

VG24/7 Yu Suzuki interview:

https://www.vg247.com/2017/08/25/shenmue-3-open-world-dead-eyed-characters-shenmue-4/

A big part of Shenmue 3 for fans is nostalgia. How do you bridge the gap between nostalgic nods and new stuff? The first two games are quite unique in that you really have an all-new cast in each game, but that isn’t so good for nostalgia…

Yeah, this time we will see a lot of new people in the game. But at the same time, you can make a phone call to the characters of Shenmue 1 and 2. When you call those older characters, all of the images come up as your flashback, your memory.

In the form of original screenshots, or new recreations of those scenes?

Movie, a movie from the original.

The environments look fantastic, but there’s been a lot of chatter about the character models this week. What do you have to say to that? Are improvements coming?

You know, to be honest… the faces, they’ve not been properly deployed yet. This is a behind-the-scenes story, but up until a point 2 months ago the face motion has been removed. The developer changed some structure to the bones of the character model, and this caused a problem. Because of the problem, we decided to stop working on face animation for now.

[Suzuki opens his laptop and brings up an internal, unreleased development video showing facial animation tests for Ryo and Shenhua. The animations look fairly decent, and certainly avoid the dead-eyed stares seen in the recent Shenmue footage or Andromeda-style exaggeration.]

This is still the sample model, the older one, but… this is a test. We’re going to make this even better. We’re incorporating about 11 different types of face motion, and we’re working towards that. That will be improved a lot.

...

by Kiske
Fri Aug 25, 2017 3:50 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Here are the interesting bits of the multiplayer.it interview to Suzuki San.

Yu Suzuki: "My vision of the Shenmue universe and the way I see the characters have never changed.
To me, it's like not even one day has past [Since Shenmue 2 release]."

According to Yu Suzuki, it's still early to show a playable version of Shenmue 3 to the public.
Yu Suzuki: "More than half of the work has been done, but really I shouldn't tell you at what point we are in the development."
The partnership with Deep Silver will allow YsNet to focus on the development and work with better conditions but at the same time, the communication with media and the Kickstarter backers should be less transparent.

We had the opportunity to watch an extended version of the teaser (~3minutes). There were no dialogues o specific story related references. On the other hand, the video gives a good idea of the environments, characters and shows interactions with each others, like fights and side activities.

Following the feedback from the Community about the teaser, Suzuki San wanted to reassure the fans: "The characters shown in the teaser are temporary. We have just added a new facial animations system but the video we have prepared for the Gamescom was based on the previous version of the game."
Then, Yu Suzuki showed us a serie of 3D characters pictures, without texture but with a significantly higher complexity compared to the teaser models. "This is the quality level we are aiming to for the final version [of Shenmue 3]."

Of course, there are going to be a lot of extra activities. Mini-games and "hobbies": In the extended teaser, we saw Ryo practice punches on a cabinet looking like "Fighting Mania" or play pinball. Other classics like gashapons or forklift driving will not be forgotten. Lastly, news regarding the fighting system too: In the video, we saw a few QTE's not so different from the ones from the original Shenmue's, but Yu Suzuki claims that they are introducing some ideas to make the QTEs more modern and dynamic.

Source: http://multiplayer.it/articoli/187741-shenmue-iii-yu-suzuki-ci-racconta-della-grande-scommessa-di-shenmue-iii.html
by Kiske
Mon Aug 28, 2017 5:08 am
 
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Re: Shenmue 3 trailer is FINALLY HERE!!

Do you remember this picture of "Manabu Takimoto" Bailu concept drawing posted by Switch back in June 2016?

http://i.imgur.com/y7UhGUO.png

http://www.shenmuedojo.net/forum/viewtopic.php?p=1134422#p1134422

How many theories about the meaning of this scene and which characters were depicted?

Well... mystery solved I guess. :mrgreen:





















http://i.imgur.com/K1XEsce.jpg

I'm genuinely amazed by how much the WIP (!) result looks better than anything I was expecting.
Everything feels so Shenmue to me in this scene. :heart:
by Kiske
Mon Aug 28, 2017 10:19 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

VG24/7 Yu Suzuki interview:

https://www.vg247.com/2017/08/25/shenmue-3-open-world-dead-eyed-characters-shenmue-4/

But at the same time, you can make a phone call to the characters of Shenmue 1 and 2. When you call those older characters, all of the images come up as your flashback, your memory.

In the form of original screenshots, or new recreations of those scenes?

Movie, a movie from the original.



Could this mean that the "phone call option" is being implemented into the core game?
Meaning, is it no longer a backer-exclusive mechanic?

Interesting.

That's exactly what I was asking myself actually.
I really hope it becomes available to everybody.
My only worry is the potential reaction of some backers... when I think back about the "exclusive" Kickstarter backers rewards polls...
by Kiske
Mon Aug 28, 2017 4:30 am
 
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Re: Shenmue III Logo Poll [Back]

I like your idea Centrale. It's elegant.

Just for fun, same concept with the font I tried to create time ago, when we were already talking about the logo. :???:

Image
by Kiske
Tue Aug 29, 2017 3:17 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Maybe Bluemue or another German speaking user can do a quick check on this Yu Suzuki interview if needed, in the meantime, here's a google translation of Suzuki San interview by Spieletester.com

https://translate.google.com/translate?sl=de&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.spieletester.com%2Fspecials%2Fshenmue-iii-interview-mit-yu-suzuki&edit-text=&act=url

Spieletester.com: How does it feel to finally work on Shenmue again and complete the series?

Yu Suzuki: [laughs] Fantastic. Like new born, I tell you.

But no one of us speaks more about Shenmue III's conclusion. If I am honest, I have already thought about finishing my work on the series after III. But because of the huge interest of the fans, the new collaboration with Deep Silver / Koch Media and the multitude of ideas that I have now, this is no longer enough for a single game. That is why I decided to continue.

Spieletester.com: You have already indicated that Chai is returning. Can you give us more information on his return today?

Yu Suzuki: You're also one of the Chai fans, right?

Spieletester.com: Definitely!

Yu Suzuki: I love Chai also (directly translated from: チ ャ イ が も 大好 き). Chai wanted to go with the Chi You Men and therefore contacted the leader of this group to join them. As you surely know, he still has to settle an open account with Ryo after being beaten twice by him.

As you see here on this artwork [ d. Editor: Concept Artworks for Backers], we have also significantly increased the graphics quality of the characters. They look very credible.

Spieletester.com: Do the same artists work on the characters like Shenmue 1 and 2? Shenhua looks a little more cute than before, but still has the same unmistakable look.

Yu Suzuki: We have definitely retained some of the old guard, but a large part of the team has been reintroduced. Because you're talking about Shenhua, we've been able to win the same person who created Shenhua in parts 1 and 2. Thanks to him, she now looks better than before. Well recognized!

Spieletester.com: Can you speak a little bit about Romances in Shenmue III?

Yu Suzuki: Unfortunately, not yet. I have been inspired by different sources, but I can not give any concrete details. So much I can say: she is deeply rooted in the game's history and plays a big role.

...
by Kiske
Tue Aug 29, 2017 5:00 am
 
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Re: Pick where Deep Silver sends Yu Suzuki & Shenmue 3 in 20

Based on what Yu Suzuki said during the Gamescom interview, my feeling is that it's going to be very hard to meet the 2018 release date. Yu San has a lot of ideas and the scope of the game looks massive. 2019 sounds plausible.

That said, we don't know exactly how far in the development they are and as Yu Suzuki said, the deal with DS should also allow to expand the development team. For now, I'm still betting on a December 2018 release with a 6 month delay joker...

About the Gamescom video and what Cédric said during TeamYu interview about a more polished teaser possibly coming in a few Months, do you think YsNet could have decided to go with the short teaser to celebrate the deal with Deep Silver with something unpolished (facial animations) knowing that they would shortly show significant progress at another event they had already planned? Like PSX to name it?
by Kiske
Tue Aug 29, 2017 6:06 pm
 
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Re: Where is the Shenmue 3 team ?

90% transparency.

Image
by Kiske
Wed Aug 30, 2017 9:48 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

Those screenshots are gorgeous, I really like how Ryo looks now and would be completely fine if that was his final model and looked like that in the game. I'm very satisfied with how he looks

Get out of here

I hate to be really negative but If he looks like that in the final game which I know he wont then I wont be playing it. I'm actually serious, he straight up looks like someone else. There are models used in spin off games featuring Ryo Hazuki that look more like him and were even probably easier to make. No need to worry though because its definitely not final.

Some people need to get real.

This is actually what you get when you play Shenmue. Not talking about emulators, VGA cables or who knows.
You hook up your Dreamcast (if you are lucky enough to still have one working) to your TV and that is what you get.

http://i.imgur.com/vq3lK6u.jpg

Now, if you think this modern Ryo isn't good enough to make you play Shenmue 3, you should probably forget about Shenmue and move on to something else.

https://i.imgur.com/pGxSuj6.jpg
by Kiske
Thu Aug 31, 2017 5:39 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

adom11800 wrote: ^ Am I right thinking that the screenshots are in-game images of Shenmue III?


That's what Yu Suzuki said in one or more interviews. It's in-game engine graphics. No CG.
by Kiske
Thu Aug 31, 2017 8:52 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

Is someone able to translate this sign?
Image

Zoom on the left side of the shop entrance.
Image
Love those NPC outfits.
by Kiske
Thu Aug 31, 2017 9:18 am
 
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Re: New Ryo & Shenhua models from press release

We spent around 20 pages to discuss how they should make Ryo look as if they have no clue...

Image

Well, to me, this Ryo looks almost perfect.
by Kiske
Thu Aug 31, 2017 3:59 am
 
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Re: Kickstarter Update #74 - Gamescom Travelogue



And it still looks awesome... Literally one gen ahead of the competition at the time and you have to look at the newest Yakuza games to find better japanese/asian faces.

Regardless, the newest shenmue 3 screenshots look good.

Don't get me wrong. I literally consider the Dreamcast versions of Shenmue 1 & 2 true technological gems.

My point is that the new Ryo is a more than decent evolution of the 1999 Ryo.
by Kiske
Thu Aug 31, 2017 8:51 am
 
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Re: Gameblog interview with Yu Suzuki @Gamescom

Thank you Yokosuka! Great job!
by Kiske
Fri Sep 01, 2017 3:43 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Just found a Dutch interview of Yu Suzuki from Gamescom.

Nothing really new according to the google translation, but for those interested.

Translated by google: https://translate.google.com/translate?sl=nl&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.xgn.nl%2Fshenmue-3-release-interview-yu-suzuki&edit-text=&act=url

Original article: https://www.xgn.nl/shenmue-3-release-interview-yu-suzuki

The Character Perspective system

The previous Shenmue games were only played in single player, but nowadays most games still have a multiplayer or co-op mode. According to Suzuki, Shenmue 3 will focus on the single player again, but players can get started with a new feature:

"Shenmue 3 is a single player game, it does not have network features, but there are certain events that can change the playable character. We call this feature the Character Perspective system."

Normally you play Shenmue 3 as Ryo, but at some times you can switch to other characters like Ren or Shenhua. During such events, the outcome of the situation remains the same, but the way you achieve this outcome may change depending on the character you choose.

"For example, Ryo is a strong fighter, when he faces an enemy, he will fight with them directly, but Ren may use another weapon. Shenhua can not fight, so she uses her brains and ignores tactics. Ultimately, you achieve the same goal. That's the concept. "
by Kiske
Mon Sep 04, 2017 4:11 am
 
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Re: Random Shenmue III Thoughts

I was at the Bowling yesterday with the kids and I saw this...

Image

I had to take a picture and imagine how it could look in Shenmue 3.

I think it could be fun as a QTE training machine :king:
by Kiske
Mon Sep 04, 2017 5:17 am
 
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Re: Shenmue III @Gamescom '17 Discussion - That's All, Folks

Yu Suzuki interview by Eclypsia.com (French)

Original interview: http://www.eclypsia.com/fr/shenmue/actualites/shenmue-3-interview-de-yu-suzuki-a-la-gamescom-2017-23773

Shenmue 3: Interview with Yu Suzuki at Gamescom 2017

At Gamescom 2017, we were able to talk with Yu Suzuki about Shenmue III.
A few days ago, Yu Suzuki was present in Cologne for the Gamescom 2017. For a few minutes we were able to talk to him and ask him some questions about Shenmue III.

Here is the full report of this exchange.

Eclypsia: Before speaking about Shenmue III, is this your first time in Cologne and / or Europe?

Yu Suzuki: This is actually the second time I've been here in Cologne and as for Europe, I came here 5 to 10 times, I cannot remember exactly. As for the Gamescom itself, I do not have enough time to go for a walk in the public area, being caught by the interviews for the game. I should nevertheless be able to take a few hours to go see what it is, see what happens overall.

E: Let's get to the heart of the matter, are you satisfied so far with the direction of development of the game?

YS: Things are going very well. Recently, and thanks to the signing of our partnership with Deep Silver which will publish Shenmue III, I can devote myself fully to the development process.

E: What have been (and still are) the most complicated challenges in the development of this sequel, so long after the previous episode? Has your vision of the game (Shenmue III) changed during this time or are we going to be entitled to what you had initially in mind?

YS: As for the general concept of the game, it has never changed in my mind and I have kept the same line in mind from the beginning. At the same time, everything related to technology, gameplay as a whole and even my development team has changed. My real challenge has therefore been to adapt myself as much as possible to what had evolved drastically during all those years that separate Shenmue II from Shenmue III.

E: At the level of history itself, you have kept the original idea?

YS: Exactly. With regards to Shenmue, everything works through chapters and from the beginning, I imagined the sequel from a certain angle, which I could not change.

E: Many fans of the Shenmue franchise have been waiting for this game for many years and are probably having high expectations, are you afraid to disappoint this specific part of hardcore fans?

YS: Totally. I really have a lot of pressure, but at the same time, I attach great importance to it. I can’t necessarily do according to the desires of the players, but my goal is obviously to satisfy everyone, especially the fans of the first hour.

E: Shenmue in his time revolutionized the genre with an utterly realistic and coherent universe. Virtually 20 years later, how have you gone about offering a game of the same caliber again?

YS: I sincerely believe that the work I do is unique. My goal is not necessarily to create something fundamentally new or which is considered new, but I think that by simply following my instinct, I can create something meaningful. Generally speaking, when I share ideas with my development team, we often have big debates about how to approach things, and they sometimes have a hard time understanding my point of view. By continually exchanging our views, we come to find the perfect balance between my way of seeing things and the way they have to apply it. It is surely this complete alchemy that allows us to propose things of this sort.

E: For a few years now, Open-World games have swarmed from everywhere, even being for some, real gold mines at the level of the present characters, possible interactions and global coherence of the game. Did this force you to revise upwards the third episode realization?

YS: In reality, I do not pay much attention to it and hasn’t a lot of impact, simply because I don’t really play a lot of games myself. As you know, Shenmue III is developed on Unreal Engine 4 and if I had to do a research work, the focus was more on that side. Indeed, I gave priority to the technical aspect in order to avoid any weakness from this point of view, rather than watching what was done from the competitors to find where to position myself.

E: Have you planned some kind of system that would allow players who have never played Shenmue I and II to still enjoy the III as it should?

YS: Let's make a quick parallel by using a film saga like Spider Man. If you start watching the saga with the third episode, you will understand the movie, even if you have not watched the previous episodes before. But at the same time, you will appreciate it even more if you have followed the adventure since the beginning of the saga. It was necessary to make sure that the people who would start playing Shenmue with number III would still be able to enjoy the experience at its best. However, you will really enjoy the game to the fullest if you have played previous episodes. Because of that we have incorporated a lot of features that will link to the previous opuses, such as the ability to pass a phone call to Shenmue characters or Shenmue II.

E: Last question about music. How important is this aspect to you in developing the game?

YS: I'm really convinced that the music and the sound atmosphere have an essential role in the development of a game and this is one of my priorities. For me there are three highly important aspects to abide by: Everything that concerns the interactivity within the game, then the graphics and finally the music. These three things are an indissociable whole for me to really make a special universe.

________________________________________
Shenmue III is planned on Playstation 4 and PC at the end of 2018



Note: I've first google translated the French interview and then proof read the result and made some adjustments to ensure that no questions or answers were distorted.
Please, keep in mind that English isn't my first language and therefore, I cannot guarantee my translation is 100% accurate.
If something sounds odd in the interview, just ask and I'll double check.
by Kiske
Wed Sep 06, 2017 8:10 am
 
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Sitting down with Shenmue 3 and Yu Suzuki (Eurogamer)

Interview by John Linneman (Digital Foundry) for Eurogamer.net

http://www.eurogamer.net/articles/2017-09-08-sitting-down-with-shenmue-3-and-yu-suzuki

Sitting down with Shenmue 3 and Yu Suzuki
I see.

https://i.imgur.com/y2DsU8k.jpg

"As Suzuki noted earlier, however, Unreal Engine is more flexible when it comes to prototyping ideas. It's much easier to gain an understanding of how a certain mechanic or concept will function within the game and it will be interesting to see how this freedom influences the final product. With two years of work complete, a full staff and the financial backing of Deep Silver it feels like the team is shifting into high gear."

https://www.youtube.com/watch?v=c0blSBgpRUg
by Kiske
Fri Sep 08, 2017 4:46 am
 
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Re: Random Shenmue III Thoughts

Image

Now beware kids!
by Kiske
Wed Sep 13, 2017 8:52 am
 
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