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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

So unsurprising Polygon is one of the larger sites running with the same story the smaller sites who didn't fact check did earlier.

Christ, being a games journalist at Polygon must be the easiest job on the planet.
by Spaghetti
Wed Jan 06, 2016 3:24 am
 
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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

For all the (mostly unfounded) shit we get about being insane fans, the Shenmue community has proven itself at being mostly rational and constructive in the face of PR messes and lying journalists.
by Spaghetti
Wed Jan 06, 2016 3:42 am
 
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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

Part of the problem on Twitter is that a lot of spambots got hold of the article so searching for Shenmue is just populated with the same bad articles that just proliferate the story. Some Youtuber also made a video but I don't have the patience to go through something I already know is going to be incorrect from the outset. It seems to be passed around Xbox fan circles on Twitter mostly.
by Spaghetti
Wed Jan 06, 2016 12:37 pm
 
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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

This has completely run away from Awesome Japan and yet again damaging the campaign. Over a poll. A fucking poll.

Fire Awesome Japan. They are useless .
I can't deny that there is a part of my thoughts/wishes that had like this to happen. However! On a second thought, I imagine if Ys Net decides to fire AJ that will create an even more bad press in the media. It will actually reaffirm the past negative claims [of the quality (shadiness for them) around Shenmue III's crowdfunding situation] of the click-bait journalists. It seems to me that it has come to a point that AJ is a necessary evil to hold with until the release of Shenmue III.
That is a point, but it's plainly obvious without someone looking over their shoulder that AJ will never be able to avoid blunders like they've already made. Yu can't do it, and neither can Cedric. A nice middle ground would be to pull in an experienced public relations person, but I don't know if that can even happen at this stage or who that'd even be. If Ryan Payton wasn't working on his own game currently I'd say he would be a prime candidate. An experienced game producer, a former games journalist with contacts, and someone who has run a Kickstarter before. It's a real shame he couldn't say yes when Yu originally asked him.
by Spaghetti
Wed Jan 06, 2016 2:02 pm
 
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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

Honestly, I don't think it would have been as bad if the decision went the other way. I really don't think the outcry from the minority who said no would be loud enough to be heard by the gaming press, nor do I think we would have had the big misunderstanding/headless chicken effect of people thinking they were losing their backer rewards.
by Spaghetti
Thu Jan 07, 2016 5:45 am
 
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Re: Kickstarter Update 51: Poll Results & Shenmue.link revam

Yeah. I'm not 100% but I think Thimbleweed Park are offering different slacker backer rewards compared to Kickstarter. It's not like there's not already a precedent that slacker backers get less rewards options than initial KS backers.
by Spaghetti
Thu Jan 07, 2016 7:35 am
 
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Re: Day of Release

I don't think it'll release in 2017 either, but I'm going to make sure I have time off on release day if at all possible.
by Spaghetti
Sat Jan 09, 2016 5:00 am
 
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Re: Shenmue 3:My Final Thoughts

Uh, didn't Yu approach Xbox first but wouldn't give him the time of day?

EDIT: Also, fuckin' lol at equating us (i.e the Shenmue community) as having half voted no. Here and on other Shenmue communities I've seen the poll decision completely disagreed with almost entirely across the board. The OP is fragile as fuck.
by Spaghetti
Sun Jan 10, 2016 4:36 pm
 
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Re: Shenmue 3:My Final Thoughts

Snore. This isn't even creative trolling, it's sub-GameFAQS level that's as see-through as a pane of glass.
by Spaghetti
Mon Jan 11, 2016 6:51 am
 
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Re: Day of Release

Cedric confirmed the other month a proper retail release will happen, though we've all got no idea what that means in terms of how many copies get printed.
by Spaghetti
Tue Jan 12, 2016 5:41 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

Regardless, money is money, and it doesn't look like the PayPal campaign is stopping in the near future. Given that we're only halfway through the month and well on the way to $6.6 million, I hope it just keeps some level of momentum to help us cross the $7 million mark eventually.

At least it isn't as stressful as the Kickstarter. Watching the money tick up or down in real time was heartbreaking sometimes. Pledge trolls were the worst.
by Spaghetti
Thu Jan 14, 2016 3:30 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

People take that 10 million figure too seriously anyway. They think it is all or nothing in game development, when it totally isn't. It is one of the most scalable creative mediums out there because you're almost entirely working on digital platforms, and making digital assets to be strung together in a workable way by algebraic mathematics on computers.

If Shenmue 3 was a film and it got $3-4 million less than the ideal vision, then the project would suffer in a more tangible way. Sequences would get cut extensively, or if they remained be done for much cheaper at a lower quality.

What you're paying for in game development is effectively just hours worked for the staff to create the digital pieces of the game and then putting it together, if you really boil it down to the very basics. You're not building sets, creating costumes, or props for fifty extras or whatever. Money can go very far with games, especially in the case of Shenmue 3 when you're using a robust and versatile licenced game engine like UE4 and not making your own tools from scratch. Yu has already said as much that UE4 has proven so efficient they think they can take the money further than anticipated.

Are we missing out on anything? Maybe. We don't know what Yu can throw in or not. We don't know if anybody approached Yu or Cedric after the Kickstarter to provide additional funding (if they did, don't expect it to double the budget or nothin'). Until the PayPal is over, upgrades are sorted, and crowdfunding totally ends on Shenmue 3, the sky is the limit. Roll on 7 mil.
by Spaghetti
Thu Jan 14, 2016 9:59 pm
 
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Re: Random Shenmue III Thoughts

I don't get the people with the argument that how any changes in Shenmue 3 from the originals is going to ruin the game.

It isn't a zero sum equation/all or nothing situation. The game is going to change, and it was always supposed to in some way, but it won't lose its soul. If we had got Shenmue 3 on Xbox in like 2003/4 and it barely changed or innovated on itself, we'd probably be a bit annoyed that it stagnated and didn't surprise us like the first two did. The 14 year wait for Shenmue 3 has made us hungry for more of the original experience instead of something new, and maybe that's stopping people being open minded about new systems and changes to the formula.

When I played Shenmue II for the first time, I was mad FREE training was gone. Over time, I opened myself up and realised that ultimately sparring to train was more engaging than just doing the same move over and over in a car park to level it up. Other changes in Shenmue II like being able to wait for an event to happen was a godsend when you just didn't feel like killing the free time like you had to in the first game. I think Shenmue 3 is going to be the same, a mix of welcomed changes, and ones that are different but eventually will make sense.

Shenmue 3 is going to be more than just a sequel, it is going to be Shenmue reborn. We should keep an open mind to new things about the game, and not just think they're automatically inferior because they messed with the old structure.
by Spaghetti
Sun Jan 17, 2016 2:57 pm
 
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Re: Random Shenmue III Thoughts

It might just be me being super confused and all, but didn't he Tweet that this year? I thought he was referring to NEXT year, aka Jan 2017?

Yeh. I just checked, he tweeted that out on January 7th 2016. I hope I'm wrong cause I wanna see new screenies too :D!
That's just a quirk of him not being a native English speaker.

Yoshitaka Amano and Viktor Kalvachev will attend the MAGIC press conference in Paris 20th January!
https://twitter.com/MagicMonaco/status/685017507598569472

He's definitely talking about the event today.
by Spaghetti
Tue Jan 19, 2016 9:58 pm
 
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Re: Monaco Magic 2016

Peter wrote: Bet anyone 5 bucks this image is the next update from Awesome Japan.

Oh most definitely. And the Bailu Village Hut video we've all seen.
by Spaghetti
Wed Jan 20, 2016 2:27 pm
 
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Re: Monaco Magic 2016

Looks incredible given it's early state

I don't even think they date back to recently but several months from the Shanghai event. And the character models are still the same of the E3.
You may have a point. It's easy to see where the game world 'ends' because of nothing being on the horizon. The China expo images had the same issue, so I really don't think these screens are "hot off the presses", so to speak.
by Spaghetti
Wed Jan 20, 2016 2:10 pm
 
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Re: Do you think Shenmue 3 should keep its original graphics

We're about 14 years removed from the Dreamcast technologically. Even if they wanted to do a retro look, it would be impossible to get it exactly the same.

Give it time. The Shenmue feel is still there, but clearly the graphics are nowhere near final. It's a prototype. Very early versions of Shenmue didn't look like the game we got in the end either. Yu has already said they haven't captured the look of Guilin in the trees, rocks, vegetation, etc.
by Spaghetti
Wed Jan 20, 2016 4:40 pm
 
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Re: I Had Lunch With Cédric Biscay

If anybody meets Cedric next month, give him warm regards from the people who couldn't make it to Monaco.
by Spaghetti
Tue Jan 19, 2016 5:37 pm
 
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Re: Do you think Shenmue 3 should keep its original graphics

Actually, the build is fairly recent according to something Cedric said on Twitter.
https://twitter.com/CedricBiscay/status/689978594978852868

Still, it's still good progress for the last six or so months. Especially taking into consideration that Bailu Village isn't the only location in the game.

Obviously these shots weren't to flaunt the game as a graphical showpiece, but instead to show they're constructing the sense of place, which I think they've done pretty well.
by Spaghetti
Sun Jan 24, 2016 11:25 am
 
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Re: Random Shenmue III Thoughts

https://www.youtube.com/watch?v=XY_gJE_rOOM

I think the Cloud Bird Trail music from Shenmue II will be the 'theme' for Bailu Village, or at least heard again in Shenmue 3 at some point.
by Spaghetti
Sat Jan 23, 2016 2:47 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

Oh wow, so Fangamer are totally in charge of production and distribution of rewards?

Least that puts worries about Awesome Japan fucking that up to bed.
by Spaghetti
Sun Jan 24, 2016 9:36 pm
 
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Re: Monaco Magic 2016

Get hype!

But I don't think it'll be a Shenmue HD collection. That's firmly in SEGA's hands from what we've been told since last summer.

I do think they'll try making a splash with Shenmue 3 progress though. A teaser trailer might be on the cards, but I don't think they're far enough along in development. Maybe we'll get some in-depth explanations of game mechanics and test videos.

Remember that Shibuya is a production company.
If it's not Shenmue HD (yes, it's in SEGA's hands but they already allowed Suzuki and Shibuya to Kickstart Shenmue 3, so a deal for HD remasters is not completely impossible) it's probably going to be an important project. Something similar as Astro Boy reboot or some other popular franchise.

Anyway... I'm hyped =P~
Shibuya would be an unnecessary middle man for Shenmue HD though, really. They've indirectly done the hard work by making Shenmue a hot property again, and SEGA would be reluctant to cut another company in on something they already know could be a success. Cedric is either teasing Shenmue 3 or something else.

I don't think Yu and Cedric are totally in the dark about what SEGA may or may not be planning though, but they certainly don't have to push for it to happen now Shenmue 3 made Kickstarter history and broke three records.
by Spaghetti
Tue Jan 26, 2016 6:43 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

Eh... even with KS upgrades, PC available for slacker backers, and a big positive media storm, March wouldn't be enough to get it to 7 million. At this stage I think they should get their house in order by April, then leave the slacker backer site open until the anniversary of it opening.
by Spaghetti
Wed Jan 27, 2016 4:34 pm
 
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Re: Monaco Magic 2016

If I remember right, the All Stars model is a slightly updated version of Ryo's passport model.

Honestly? I think they're better off starting from scratch and working from the concept art and modelled busts instead of rejiggering a model from the late 90s.

http://i.imgur.com/6INi4YX.jpg

While the E3 model definitely wasn't perfect (Ryo needs darker hair, eyes, and skin for one) and didn't look great in a number of angles, I feel like the above picture proves that it at least looks more... modern than the passport/All Starts model.
by Spaghetti
Tue Jan 26, 2016 11:26 pm
 
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Re: Monaco Magic 2016

I've had enough half baked teasers. I want something proper now, something people won't mock simply because it is a pre alpha or whatever version. Many will disagree, I guess, but I just want to see Ryo and Shenhua's faces done right in whatever they show us next. -)

In Yu we trust.
The problem with doing that, is because the game is being made with Kickstarter there's a responsibility to keep backers and fans updated through production.

Disappearing for a year and a half to make the game presentable in the traditional state would just cause more negative press. As long as emphasis is put on the video/shots being from the prototype I think the majority of people will understand that and judge accordingly, and those who don't were unlikely to be interested in Shenmue 3 anyway. Overall it's better for the games industry if consumers are given more of a peek behind the curtain to see how games are actually made. It'll definitely help keeping expectations in check.
by Spaghetti
Thu Jan 28, 2016 9:53 am
 
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Re: Monaco Magic 2016

I didn't even think there would be a teaser, so I'm pleasantly surprised. Then again they knocked out the lake of the lantern bugs demo video pretty quickly during the KS. If they've had adequate time to prepare while developing the game, we might get slightly more than panning/sweeping shots around Bailu Village.
by Spaghetti
Thu Jan 28, 2016 8:40 am
 
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Re: Random Shenmue Thoughts

Nah, everybody knows Ine-san is boning the straight up pimp daddy Yamagishi-san.
by Spaghetti
Sat Jan 30, 2016 11:54 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

I wouldn't equate backers with sales success metrics, there's not enough data to support that idea and honestly there's a lot of evidence that KS games sell much more than people who back them.

Broken Age sold three times more than the number of people who backed it on Steam alone.
by Spaghetti
Sat Feb 06, 2016 6:31 pm
 
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Re: Will DLC copies

Nobody knows how it'll come but here's my take:

The disks pressed for Kickstarter backers will be likely the same as those pressed for the general public/paypal backers, so the phone card add-on will likely be a download code.

Not exactly sure how it'd work for those buying digitally, as redeeming the Kickstarter edition on Steam for instance may be a separate "package" on the backend of Steam's process and automatically assign the phone card content to your account.

If you're buying physical PS4 though, there's a very high chance the phone card will be a download code that you might be able to purchase from someone else.
by Spaghetti
Mon Feb 08, 2016 10:10 pm
 
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Re: Random Shenmue III Thoughts

I don't think it will make it in December 2017, but 24 months is quite a while away, and I'd say an appropriate amount of time to get the work done to 70-80% finish the game in that timeframe. They've come leaps and bounds in the last sub-6 months of prototype development, and it needs to be remembered they're working with a very efficient engine.

I don't think splitting the game into episodes would work, as the game is clearly not structured for it. If they thought it was a possibility that they'd have to split the game up, they likely would have made it their plan from the start anyway.

Magic Monaco is going to have a "teaser" video, but don't expect a highly produced well polished trailer. Same with gameplay, don't expect anything solid until around this time next year, but that doesn't mean we won't get glimpses from time to time.
by Spaghetti
Thu Feb 11, 2016 7:39 pm
 
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Re: Review The Last Game You Beat

Rise of the Tomb Raider

Don't let the flashy presentation fool you, this game is about as shallow as a puddle and lacks any kind of individual identity. You can almost see the game design and creative decisions being made as you progress through the story.

"Oh it needs to have set pieces like Uncharted!" "It needs an XP system like CoD!" "Kids like Skyrim right? Make it snowy, and then have a marshland forest area with a medieval looking village!" "It needs to have open world sections!" "It needs to have supernatural elements, but also a shady PMC, who are also being run out of the Vatican, and there are hints about aliens!" "We need to have the best performance capture systems available, despite having awful actors and a worse script!" "Can we crowbar cards in here somehow?" "Give Lara the Assassin's Creed/Batman vision!"

The game is at its best when it's quiet, spooky, you're platforming, and you're solving puzzles. So when it's being like Tomb Raider, then. Simple, but fun. Unfortunately these sections are really only seen in the optional challenge tombs areas. Most of the time the game is just funneling you into bad shooting galleries or predictable "OH NO THE GROUND IS COLLAPSING YOU BETTER PRESS FORWARD AND JUMP OCCASIONALLY" sequences. The game has a formula and it sticks to it religiously.

The shooting is loose and lacks impact, the enemies are bullet sponges, the cover system is poor, and the level design is often baffling in how narrow and closed off environments are when faced with enemies who LOVE throwing grenades and charging at you with reckless abandon. The story is trash, the characters are flimsy, the acting is surprisingly poor, and it just feels like a totally bloated, unfocused experience. It's competently made technically, but it just lacks a personality of its own and feels like a giant pastiche of every popular video game series of the last 5-10 years.

Rise of the Tomb Raider is the best example of AAA games becoming a homogeneous unidentifiable blob of the same ideas in barely different configurations.

**--- (2/5)
by Spaghetti
Sat Feb 13, 2016 6:41 pm
 
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Re: Monaco Magic 2016

My main task was to help out with the content. We've been working on what should be available during the conf etc. I cannot provide details but everything will be available in 7 days. ;-)
Looking forward to it. Perhaps you could give us the slightest tease of what we might see? Just to keep expectations in check of course.
by Spaghetti
Sat Feb 20, 2016 10:10 am
 
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Re: Monaco Magic 2016

Ah well. Seven days is nothing compared to the 15 years of waiting.
by Spaghetti
Sat Feb 20, 2016 10:23 am
 
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Re: Yakuza? Sleeping Dogs?

Yakuza feels closer to Shenmue in terms of attention to detail, but neither Sleeping Dogs nor Yakuza are that similar to Shenmue. The comparisons generally come from ignorant opinions on surface elements (martial arts, locations, Asian male protagonist), and are very inaccurate as a result.
by Spaghetti
Sun Feb 21, 2016 11:03 am
 
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Re: Could we have made 10M?

No.

I don't think setting it at 2 million was dumb either. It's easy to say they could have got more knowing they got $6 milllion+, but nobody expected that much of a groundswell of support for a niche series that stopped 15 years ago. $2 million was brave as it was.

A sympathetic press and better running of the KS could have gotten it further, but ultimately the fan efforts really drove that Kickstarter to record breaking success.
by Spaghetti
Mon Feb 22, 2016 5:07 am
 
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Re: Could we have made 10M?

SMDzero wrote: You guys think that Suzuki himself contributed some $$$ to the KS?

Not to the KS, but likely provided the startup funds for YSnet a few years ago, and whatever it cost to pay for what we saw during E3.
by Spaghetti
Tue Feb 23, 2016 5:18 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

I interpreted that comment as that they'll be making Ryo and Shenhua look more like they do in the Dreamcast-era art, not that they're LITERALLY going to use the old models.
by Spaghetti
Sun Feb 28, 2016 6:53 am
 
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Re: Monaco Magic 2016 - Official Discussion Topic

My own personal view is that they should do a Kickstarter survey with a choice of fonts, i would suggest contacting Awesome Japan to put this forward.
Can you imagine the mess they'd make of it?

"15% of you voted to keep the Papyrus logo, 30% don't care, and 55% want it changed... so we're keeping the Papyrus logo, thanks everybody!"

Polygon - Shenmue III Kickstarter scammers threaten to carve Papyrus font onto the chests of children, by Ben Kuchera.
by Spaghetti
Mon Feb 29, 2016 7:58 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

That clears up any worries of a timeskip.

I would like Yu to have the development time to implement his Advanced QTE system though, it sounds like it would try to bring more freedom to QTE systems which would solve some complaints about this function in games today.
by Spaghetti
Mon Feb 29, 2016 6:36 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

For god sake YS, if you have to delay the game a year to improve it... Do it. As long you guys are working hard we will have no problems waiting for a better product.

Delay cost money. I don't think Cédric, and even less Sony would agree with that.
Mmmhm. Yu didn't totally discount being unable to get his new feature in the game though, but we'll see. Best keep donating to the Slacker Backer site, or maybe one of us will win the lottery...
by Spaghetti
Mon Feb 29, 2016 7:12 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

$6.6 million, we coming for you!

Hopefully this wave lasts a while and keeps people talking about the game. I'll keep trying to make the GAF thread active and hitting the first page during heavy traffic hours, but eventually we'll be running on fumes with nothing new to talk about. Hoping some new Yu/Cedric interviews hit soonish.
by Spaghetti
Tue Mar 01, 2016 6:26 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

$6.6 million, we coming for you!

Hopefully this wave lasts a while and keeps people talking about the game. I'll keep trying to make the GAF thread active and hitting the first page during heavy traffic hours, but eventually we'll be running on fumes with nothing new to talk about. Hoping some new Yu/Cedric interviews hit soonish.

I've been meaning to say this since July but always missed the chance, you've been doing an excellent work on Neogaf ever since the KS thread days, thank you very much. =D>
Thanks. I'm going what I can. Call it guilt for doubting Shenmue 3 would ever happen.
by Spaghetti
Tue Mar 01, 2016 8:15 pm
 
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Re: Monaco Magic 2016 - Official Discussion Topic

Shenmue III can still sell without the first games on modern platforms, but it'd be nice if people could try the series. Some might not like it, but I have a feeling a game like Shenmue resonates more with modern audiences and could pick up a lot of new fans.
by Spaghetti
Tue Mar 01, 2016 3:28 pm
 
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