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Re: December 2017 is fastly approaching!

Full translation (Probably not as accurate as it would be the other way round).

Q: Right now, you are producing Shenmue 3, which is still in development. How did things go with Sega and Sony to finally achieve this?

Cédric Biscay :To be fair, I would say it was possible in the first place thanks to the original author, Yu Suzuki. I know him very well and met him several times. At first, it was impossible to seriously consider a sequel to Shenmue 2, because the Licence owners (SEGA) didn't want to hear about it. Over time, we (Shibuya Productions) and Yu Suzuki wanted to work together on a game. So we launched a project who could not be completed in the end. At the same time, the situation about Shenmue 3 changed and Shibuya Productions decided to produce it. It's also at this time that we chose to work with crowdfunding, in order to check if the Community (fan base) was large enough and if it could help us funding the game.
Ultimately, the decision to make Shenmue 3 comes from Yu Suzuki and Shibuya Productions. Of course, SEGA allows us to use the licence, since they are the owners of the Shenmue franchise. Actually, Sony comes in a second phase, once they saw that everything was secured, that fundings were provided to support the project.
They (Sony) helped us a lot in terms of communication, in particular during E3 (2015) in Los Angeles, when we did the big announcement. And then of course, they will soon participate actively with the game marketing.

Q: So, Shenmue 3 will come out for PC and PS4, right?

Cédric Biscay : That's right, still planned for PC & PS4.

Q: And for Xbox One ? It seems to me they were disagreements on the matter?

Cédric Biscay : Not specifically disagreement, it's more that Microsoft showed late interest in having Shenmue 3 compared to Sony. Obviously, it's easier to want something when everything is easily accessible. We must remember that way before E3 in Los Angeles, everybody was thinking "Well, Shenmue 3 will never come out, it is a bit of a holy grail" or "the first two games didn't sell well enough so nobody will be interested in Shenmue 3". Truth is, from the moment we decided we would bypass/avoid those obstacles, a lot more people showed interest in being part of the adventure.

Q: Since we talk about Shenmue 3, do you have some exclusive news for us? Release date or story elements for example, etc...?

Cédric Biscay : It's not the right time for exclusive news. I'm always surprised that people ask me on a regular basis about the release date because actually, we gave one right from the start and it hasn't changed to this day. It's April 15 right? To this day, Shenmue 3 is still planned for a December 2017 release date. The situation can evolve but there are no contradicting elements at the moment. In any case, we are not running late with development. It doesn't mean we cannot encounter last-minute hitch or whatever. Anyhow, to this day, the development team didn't report any problem to me.

Q: There is also a rumour about HD remasters of the first two Shenmue and apparently, they should come out this year. Do you know if they will really come out this year? Real facts or fiction ?

Cédric Biscay : First of all, ever since the beginning of the project, this is what we would like to happen. Apparently, it’s something SEGA wants too. It’s only my personal opinion but there’s every chance that SEGA has an interest for those remasters, especially considering all the hype surrounding Shenmue 3. So, I cannot officially confirm the remasters, since I don’t work at SEGA, but it seems logical to me that those games come out eventually. What we would really like to see though, is those games released before Shenmue 3 comes out. This would help us a lot with the marketing but would also bring new players to the Series, because to be fair, start a Saga with the third episode isn’t very cool. If people have played the remasters first, it would be much more fun.

Q : About Shenmue 3 gameplay. Is it going to reach a wide audience, that is to say those who already know the franchise and the new comers ?

Cédric Biscay : That’s what we aim for. That’s what we included with Yu Suzuki in the game. Actually, what we really don’t want, is disappoint the fans. This is essential. And we don’t want to cut our self off from the gamers, this is as simple as that. Therefore, we try to balance things for everybody to be happy but not by making the game hard. It’s essential to keep everybody happy in the true sense of the word. We don’t want to diminish aspects to please others. We want everybody to be happy with the game, this is our goal.

I didn't translate the rest of the interview, since it's not Shenmue relevant.
by Kiske
Wed Apr 19, 2017 5:05 am
 
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Re: Shenmue III Update #67: Developer Room Update 3

a 58 seconds video, no E3 ,no 2017 release, and that bad logo being used again and again... and you call that an update?!!
With Mighty No.9, Armikrog, Yooka-Laylee, .. and now Shenmue 3, It looks like Kickstarter might end up being the graveyard of some of the greatest games series ever ...
by Technophilz
Mon May 29, 2017 5:10 am
 
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Re: Kickstarter Update #71: Gamescom 2017 Update #2

There's a thread here about other Dojo members attending Gamescom.
by Let's Get Sweaty
Fri Jul 28, 2017 9:35 am
 
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Re: Shenmue III Logo Poll [Back]

I think Yu is really immagining issues where they are non. Japanese and Asian audiences will have the Hiragana or Kanji to read anyway. And as for western audiences, I have a lot of coworkers in their early 20s and there's at least one occurence per day were they have to read cursive handwriting[. Never had the slightest problem with it from day one. Every single one of them reads cursive.

As for children, at least from my experiences with nepews and nieces and so on, I can say that the children in our family who are 10 or 12 can read cursive. Yes, children below the age of 10 could have some problems reading cursive, but come on. Overall this is a non-issue in the western world. There's really nothing gained from changing the western logo.

The problem with the new logo is that it was made by an Asian person trying calligraphy with latin letters. Which is exactly what it looks like and not in a good way. Kind of like a westerner trying to do calligraphy in Kanji. Of course it would look funny if we were trying the same thing the other way around. If Yu wants a new logo that badly why not at least use a western graphics artist for the western logo? He asked his father to do the Kanji, not a western tourist he met at Meiji Shrine.

Sorry, Yu-San, but the western logo really looks like an Asian guy practicing latin calligraphy, or to put it bluntly, like a fellow poster on here did before: like a (right-handed) western person using their left hand to write.
by Hyo Razuki
Wed Sep 13, 2017 5:30 am
 
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Gamescom 2017: The Shenmue Master's Recap

https://i.imgur.com/2LwRfgP.jpg

Prior to the upcoming publishing of their interview with Yu Suzuki, Trent and Shendream from Shenmuemaster.fr have written a recap of what we learnt from the Gamescom event, divided into the following parts:

Deep Silver: The Origins and Nature of the Partnership
The Different Interviews With Yu Suzuki At Gamescom
An "Open World" Game With Enhanced Content
The Gamescom Teaser
MOCAP or Motion Capture
The Story's Main Themes
The Environment
New Characters
QTE And Fights
Mini Games And Part Time Jobs
The Current State Of The Development
The Shenmue III Staff
The Connection With The Shenmue I and Shenmue II Stories
Game Lifespan
Music And Dubbing
Start Menu And Shenmue Logo
Demo Trial And DLC
HD Remasters
Miscellaneous
Conclusion

You can read my humble translation of it here:
http://shenmuemaster.fr/page.php?cat=shenmue3&page=gamescom-2017-the-recap
by Yokosuka
Fri Oct 13, 2017 2:13 pm
 
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Re: S3 Preorder on Amazon

Everything is a placeholder there. Hope art cover as well, because it looks like shit.

I am pretty sure that Shenmue 3 will have under-average price to encourage sales.
It literally says "ART NOT FINAL" on the cover. It's a placeholder that was probably knocked up in double-digit seconds.

Regarding price, I agree that it most likely won't be priced at full RRP. If Hellblade: Senua's Sacrifice is anything to go by, I can see it being price at around £29.99/$34.99, if not a little more.

Shenmue isn't just any average game though. It's the most anticipated game ever and is far beyond any other indie title. I expect it to get the full price treatment.
More anticipated than Modern Warfare 2 ? More anticipated than The Elder Scrolls V: Skyrim ? More anticipated than Grand Theft Auto V ? More anticipated than Bloodborne ? More anticipated than The Witcher 3: Wild Hunt ? More anticipated than Fallout 4 ? More anticipated than The Legend of Zelda: Breath of the Wild ? More anticipated than dozens of AAA and a smattering of indie releases in the last ten years? Complete hyperbole, dude. It might be your most anticipated game, but to call it "the most anticipated game ever" is factually incorrect.

The scope of the game does not matter in the very least; with such little support compared to AAA companies, they have to take whatever they can get, and charging full RRP for something 99% of gamers either have not heard of, or are on the fence about, simply isn't a good move. Just look at the Kickstarter page: ~£22/$29 for a digital copy or ~£45/$60 for an exclusive physical copy. That says it all.
by ShenGCH
Sat Oct 21, 2017 9:28 am
 
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Re: Shenmue 3's overall reception

I really doubt gaming websites are taking "bribes". Although there is no denying that there is some pressure on them through the risk of companies withdrawing their advertising, causing loss of revenue, or refusing to send them review copies in advance, putting them at a disadvantage. None of this is really relevant when it will come to reviewing shenmue 3 though but Some reviewers might be biased due to it being a kickstarter game surrounded by controversy.
by south carmain
Mon Dec 18, 2017 8:47 pm
 
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Re: Update #78: Then, Now and Tomorrow

^ Yeah, that was the reasoning...which is kind of retarded.

If YS wants to update the 17 year-old logo of a game that's pretty much nowhere to be found, then I suppose there's some merit to the idea (as much as I hate to admit it)...but then again, Suzuki might also do well to remember that Shenmue's target audience tends to be able to read/write cursive to begin with. Just saying.
by punkmanced
Wed Dec 27, 2017 11:47 am
 
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Re: IGN Interviewed Cedric Biscay about Shenmue

Image

An English translation of the interview is now up at the Phantom River Stone blog.

http://www.phantomriverstone.com/2018/0 ... iscay.html
by Switch
Thu Jan 04, 2018 7:10 am
 
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Re: The 2017 7th Annual Dojo Award Show Hosted by Jeff Goldb

Crimson Ryan wrote: Who's Kintor?

viewtopic.php?f=15&t=50663&p=1161078#p1161078
Shenmue_Legend wrote:I would like an explanation as to why I've been selected for the worst member of the year.

democracy
by south carmain
Thu Jan 04, 2018 5:01 pm
 
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Re: The 2017 7th Annual Dojo Award Show Hosted by Jeff Goldb

Definitely the best one yet! I wish for a mountain of handkerchiefs to the winners!
by sand4fish
Thu Jan 04, 2018 11:24 pm
 
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Re: Magic Monaco 2018 details and new Shenmue III screenshot

Anyone noticed how the QTEs had that "Slo-mo" effect before the button press like in Yakuza? As someone who enjoyed the snappy nature of Shenmue's QTEs, this just looks terrible.
by Rikitatsu
Sat Feb 24, 2018 1:07 pm
 
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Re: Magic Monaco 2018 details and new Shenmue III screenshot

https://twitter.com/shenmue_3/status/967458650540466176


The original and best logo is being used in this part of the conference, I personally hate how inconsistent this whole experience is! ](*,)

Let's hope YS changed his mind about the logo. It's the only good news we could get today.

What irritates me is that the new logo was being used merely hours earlier in the other conference, there’s no consistency or just general professionalism about it all.
by Birty
Sat Feb 24, 2018 2:14 pm
 
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Re: Kingdom deliverance proves that shenmue 3 can be masterp

Well, i played the game. And actually its good, but as any kickstarter game its just not like the game you actually go and buy from major company. All this kickstarter games lacks producing. Like you can have a top-level game designer but without good production team, he gonna make a mess, cause a lot of times designers are not really connected to end-users and they just do what they want and thats a producers work to polish everything and do right decisions to make great end-product.

And thats how this game feels. There are like 20 moments where i was like "ok, this is awful but hey, this is kickstarter game, what to expect!". And this is all about it, when there is a bug and someone talks about it on forum, one can get answers like "Dont cry, this is kickstarter game, they dont have budget for this!". I dont even mention mac version, promised on kickstarter and now they just forget about it, at least they offer refunds for people who pledged for mac version.
by JohnBlack
Sat Mar 10, 2018 4:51 pm
 
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Re: Shenmue III - ALL THE FACTS AND INFORMATION (THUS FAR)

Updates since my last post:

17/03/2018: Updated with new information from MAGIC 2018 and added more citations for older information

14/01/2018: Added citations to the majority of the facts. Incomplete, but this will be taken care of
by ShenGCH
Sat Mar 17, 2018 8:26 am
 
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Shenmue III - ALL THE FACTS AND INFORMATION (THUS FAR)

Hello, everyone. I know we already have the brilliant Shenmue 3 Kickstarter News/Information/Multimedia Archive thread, but I thought it would be a good idea to have a compendium of all the facts, information, and everything we currently know about the game in one easy-to-read contained thread. Perhaps the mods would like to consider this as a sticky?

Please feel free to add everything and anything you can that is relevant (as well as suggestions on how to improve the thread), and I'll update the original post whenever I can :)

(Some of the following information can be considered as spoilers, so read at your own risk.)

---

Story

- Yu Suzuki describes the game as "a kung-fu adventure that takes place in China" [1]

- The game's "key points," according to Yu Suzuki, are "romance, characters' life and martial arts." Where romance is concerned, Yu Suzuki would like to portray the differences between how men and women think [4] [39]

- According to Yu Suzuki, Shenmue III will begin from Chapter Six of the story's eleven planned chapters , and will "mark the end of this story," but will not be the end of the story . In a 2018 interview with GamersFlag, Yu Suzuki stated, "the end will be open for a sequel," suggesting Shenmue III might end on a cliffhanger [33]

- Shenmue III 's story begins the day after the conclusion of Shenmue II [9]

- Ryo, while still angry and thirsty for revenge, will grow and mature a lot throughout the game. Those he meets along the way, particularly where martial arts is concerned, will be largely responsible for this [5]

- The meaning behind the "He shall appear from a far eastern land across the sea..." prologue poem, as well as Ryo and Shenhua's roles in the prophecy , will finally be revealed [1]

- Yu Suzuki has stated he would like to keep Shenhua as "a mysterious character" [38]

- Ryo will not return home to Japan in Shenmue III [17]

- The game will explore and highlight the differences between Japanese and Chinese culture , particularly the way in which Ryo behaves in a foreign land having come from a different background, and how he and Shenhua interact with each other [8]

- Confirmed fighting styles (thus far) include: Hazuki style jujitsu (Ryo) , Fist-Dagger Mantis style (Niao Sun) , Nanquan (a master located in Choubu), and Bajiquan (Ryo and various characters throughout the game) [9]

Characters

- Confirmed important characters (thus far): Ryo Hazuki , Shenhua , Lan Di , Ren , Niao Sun , Chai , Shenhua's adoptive father, and two unnamed "main bosses"

- Confirmed minor characters (thus far): Ming Ming and unnamed minor characters such as an extremely muscular rival to Ryo (described as "a middle-level boss" who "uses an unusual style of martial arts") , the owner of Choubu's Bird Dance Hostel , the temple/shrine maiden of the Hall of Name Tags (described as "a tomboy, boyish type") , a young girl Ryo will befriend , an assistant who will play a role similar to that of Fangmei , a master of Nanquan , and an "eccentric" and "really powerful" martial arts master with "a humorous personality" [6] [9] [36]

- Nozomi , Guizhang , Ine-san , Joy , Fuku-san , Goro , and "other characters" from the two previous games are also confirmed , albeit in the form of telephone calls through the 'World of Telecom' service [6] [9] [16]

- There will be "four main bosses," according to Yu Suzuki. Lan Di and Niao Sun are the only named bosses at present, the latter of whom has been described as "extremely beautiful and sexy, but cruel." The only information pertaining to the two remaining main bosses is that one of them is "[a] strategist using more cunning than head-on fighting" [39]

Locations

- Confirmed areas (thus far): Bailu Village , Choubu , and Baisha [6]

- Bailu Village ( 白鹿村 , which translates as 'White Deer' ) is the starting area of Shenmue III and, where the player was only able to experience just a tiny fraction of the village, was also where Shenmue II ended, though the entire village will now be fully open and explorable . According to Shenhua, who lives in a hut on the very outskirts of the village, Bailu Village is home to around fifty inhabitants . Due to the village's proximity to water, players will be able to fish there . The initial quests here will start Ryo and Shenhua off on their journey

- Choubu ( 鸟舞 , which translates as 'Bird Dance' ), a riverside village situated on the banks of the Li River , will be the game's equivalent to Dobuita or Wan Chai , featuring numerous shops, stalls, amusements, hotels, shrines, temples, dwellings, and other buildings. Choubu resembles Kowloon in terms of its density and verticality . Choubu will contain approximately two-hundred NPCs (which is over three times that which was originally planned), one of whom is a master of Nanquan . Choubu has been described as the most Shenmue -esque location in the game [9] [17]

- Baisha ( 白沙 , which translates as 'White Sand' ) is a village, notable for its numerous tulous, which is home to the Guilin branch of the Chi You Men. Baisha will see a number of new gameplay systems introduced to players, including "a siege game reminiscent of the Warring Kingdoms," which will presumably see the player defending allies from external attacks and engaging in battle with enemies attempting to gain control of the village's buildings, as well as an infiltration mission into the Chi You Men's branch (presumably on a mission to rescue Shenhua's imprisoned adoptive father). It is also during this infiltration mission the player will take advantage of the new 'Character Perspective System' , allowing the player to swap between Ryo, Shenhua, and Ren, utilising each character's unique traits and abilities to achieve their goal

- Some of the specific landmarks and establishments that have been revealed are the Lake of the Lantern Bugs , the Temple of the Blooming Flower , the Bird Dance Hostel , and the Hall of Name Tags [13] [30] [31] [32]

Gameplay

- Shenmue III contains around thirty hours of gameplay [3] [9]

- The 'Technique Scroll System' , one of the game's confirmed new mechanics, consists of move scrolls comprised of three unique types - Normal, Advanced, and Arcane - the latter two of which are managed by a skill tree-like system, which fills as you learn new moves , and require a certain amount to be accumulated before use [9] [16]

- The 'Character Perspective System' , the second of the game's confirmed new mechanics, gives the player the ability to change the character they're playing as - with each character having their own distinct personalities, choices, and approach to the situation at hand - in order to complete their objective. Ryo's approach is that of fighting ; Ren's is that of using a weapon ; and Shenhua's is non-violent and tactical . This mechanic will feature in a single event [17]

- The 'Rapport System' , the third of the game's confirmed new mechanics, will see Ryo and Shenhua's relationship vary depending on the player's actions towards, and interactions with , her, therefore affecting how cooperative and/or warm/cold she is in return , dictated by two underlying systems: the 'Affinity Rating' and 'Cooperative Quest' [17]

- 'A.I. Battling' , the fourth of the game's confirmed new mechanics, will allow players to "unleash the perfect technique in response to the opponent's positioning and distance," meaning the technique will, upon activation, hand control over to an A.I. which will decide the best course of action instead of requiring calculated inputs from the player. The system is "for players who are not used to fighting games or for those who want a full immersion battle experience" [19]

- NPCs will be more akin to those featured in Shenmue II , meaning their scripting won't be as detailed, nor will their personalities be as unique as those in the original game, though other aspects about them will see improvement (e.g., cosmetic detail and facial expressions) [38]

- Regarding controls, Yu Suzuki has stated he is currently in two minds about how they will function; on one hand, he would like to "keep a similar configuration to the original game," but realises times have long since changed and is therefore considering more contemporary schemes [10] [12]

- In order to make the combat system simpler and visually different from the series' previous entries, a "Variable Speed" system is being incorporated into FREE battles. Specific details have not been revealed, but Yu Suzuki describes it as "new and fun" [11]

- Ryo will now be able to attack multiple opponents at once (a primitive version of this could be found in the first two games, in which the Ryo was able to grapple an opponent and kick away surrounding enemies) and perform combos in FREE battles [26]

- QTEs will return in a more modernised, dynamic fashion . The possibility of using specific sounds and colours to associate with inputs , as opposed to displaying the button itself on-screen, is under consideration [9]

- Training areas might be making a return for the first time since the first game [38]

- Progression of time will be "about the same system as the first two Shenmue ." This means one in-game hour is equivalent to four real-world minutes; one in-game day is equivalent to one real-world hour [34]

- There will be events in which a bear and a deer must be saved

- Regarding the size of the game world , Yu Suzuki states it will be "even richer" than the series' previous entries. Choubu, on its own, has been greatly expanded , by at least five times its originally planned size [4]

- A trademark of the series, attention to detail and interactivity (as well as examples of more subtle detail such as gestures and cultural dress style) will be in abundance [9]

- As was the case with the previous games, Ryo will return to his place of rest at 11:30pm . In Bailu Village this will be Shenhua's house , and in Choubu it will be the player's hostel of choice . Baisha's place of rest is currently unknown, though one can assume it will be in one of the tulous

- Regarding loading screens/times , Yu Suzuki has stated that, "[players will] start in a large area which will require some initial loading, but compared to before the loading situation will be much better. It's much faster now," possibly suggesting exterior-to-interior (and vice versa) loading will be seamless [10]

- For the very first time in the series, players will be able to change Ryo's outfit (and maybe even remove his bandage ) [17]

- The notebook will return, and has been updated with coloured divider tabs [17] [25]

- Forklifts will return in one form or another [9] [38]

- Capsule toys from the first two games will be returning, though it is currently unknown whether brand new capsule toys from SEGA franchises will be introduced. Those who pledged for the $700 tier of the Kickstarter campaign will have a 2D illustration of their face featured inside a small glass block , whereas those who pledged for the $1200 tier will have a Chibi-style representation of themselves featured as a fully-modelled capsule toy , as part of new in-game capsule toy collections [13] [17]

- Fortune-telling has been confirmed

- Purchasable move scrolls will be returning [23] [24]

- Arcade cabinets will be returning. So far, Excite QTE and Fighting Mania -like cabinets, as well as pinball machines, whack-a-mole, and a punch-ball boxing machine , have been seen [17] [25] [41]

- Lucky Hit will be returning [6]

- A turtle racing mini-game has been confirmed [1]

- A fishing mini-game has been confirmed [9]

- Many of the new mini-games will be more meaningful and connected to the game's world and progression [9] [26]

- Part-time jobs will be returning. Although wood chopping is the only confirmed job thus far , the presence of a warehouse in Choubu and Lucky Hit suggests job opportunities, too [9] [35]

- Ryo can earn money through various other means, including gambling and selling items (e.g. capsule toys and fish he has caught) [9] [17]

- Wild animals such as tortoises, ducks, and frogs can be found in certain areas. Chickens, dogs, cats, turtles, hens, pigeons, and "many more" can be found throughout the world, too, and there might even be the opportunity to care for a pet in a similar fashion to the kitten from the first game [2] [9]

General

- The game has a tentative release date of 2019 for PlayStation 4 and PC [27]

- In order to appeal to veterans of the series, Shenmue III will be comprised of 30% contemporary ideas/influences and 70% 'classic' Shenmue themes [12]

- The game will feature a short recap covering the events of the first two games for those who are new to the series. Flashbacks using scenes from the first two games will also occur throughout the story; Yu Suzuki is even considering making some of them playable , but is currently "undecided" [9] [11]

- Like its predecessors, Shenmue III will have a bad ending should players not manage to complete the game by a certain in-game date [40]

- Memories will play an important part in Shenmue III . One such example is that of an NPC who will recount a prior event , giving Ryo (and, by extension, the player) a more tangible, visual idea of what occurred before working to fit the pieces together [11]

- Save data from the first two games will not be able to be carried over into Shenmue III

- As of December 2017, almost all of the English voice actors for the main characters have been cast , with casting set to continue in early 2018 [8]

- Yu Suzuki would like to bring back as many of the series' past voice actors as possible. Shenhua (and Wong , if he features in the game) will have a new English voice actress due to Akasha Scholen's retirement [3] [9]

- Corey Marshall and Masaya Matsukaze will reprise their roles as the English and Japanese voices of Ryo Hazuki, respectively [28] [29]

- In a Dreamcast Ultimate interview published on 11/09/2017 , Corey Marshall stated he has been in contact with Yu Suzuki's team and his voice work will begin "soon." In March 2018, Marshall revealed he will begin to record his lines at the end of May [15] [37]

- Yu Suzuki would like to include both the English and Japanese dubs in each respective version, but is currently unsure whether it will be possible [17]

- Key members from the series' original development team are working on the game, including writer Masahiro Yoshimoto , character designer Kenji Miyawaki , composer Ryuji Iuchi , and programmer Takeshi Hirai [13]

- Shenmue III is being built in Unreal Engine 4 , which the team intend to push to its maximum potential , as opposed to the Virtua Fighter engine utilised by the first two games , due to the engine's ease with prototyping, efficiency, and its appropriate colour palette. As a result, the fighting engine is being built from scratch . Yu Suzuki is especially impressed with how far the capabilities of the engine have exceeded his expectations, particularly where graphical quality is concerned [3] [9] [10] [14] [16]

- Dynamic weather will be returning, and will be considerably improved over the previous games. "The lighting of sunsets and sunrises will be really beautiful," according to Yu Suzuki [39]

- Shenmue III utilises motion and magnetic capture technology for its animations, the former of which will be used in the most important action scenes [4]

- Yu Suzuki hopes players will really feel the visuals ; from the humidity in the air to the smell of the surroundings , complemented by the game's new art style [9] [14]

- According to Yu Suzuki, "The assets from [the first two games] will get a lot of use"

- As of early September 2017, map modelling and asset creation is at around 70% completion , whereas the lighting system is very close to completion [9] [16]

- Indian game development studio Lakshya Digital (whose past projects include titles such as Uncharted 2: Among Thieves , Bloodborne , Metal Gear Solid V: The Phantom Pain , WWE 2K16 , and Just Cause 3 ) will be taking care of much of the game's character art development . Yu Suzuki is very happy with what he has seen so far [13]

- The OST will consist of unused/returning tracks from the original games (of which just 20% were used in the aforementioned) and possibly some new material [3] [9]

- Shenmue III will feature numerous easter eggs [1]

- Yu Suzuki is considering the possibility of a Tomato Mart in the town of Choubu [7]

- DLC is planned , but no further details have been revealed [9]

- Shenmue III will have no online options, though no specifics were given as to the extent to what is considered 'online'

Business-related

- Following its reveal at E3 2015 on June 15th, Shenmue III was successfully funded on Kickstarter , reaching its initial goal of $2 million in a record eight hours and forty-three minutes, eventually ending in July with a total of $6.333 million (the most-funded video game project and sixth-most-funded overall on Kickstarter) pledged by 69,320 backers [18]

- As of July 23rd, 2018 , funding is at $7.063 million (pledged by 78,953 backers ) thanks to the Slacker Backer campaign [19] [42]

- Shenmue III will be published in PAL and NA regions by Deep Silver , who will be providing additional budget and promotional support, allowing greater budgetary stability and flexibility, as well as enabling Yu Suzuki to greatly expand upon, and truly realise, his vision and hire more freelancers for the project. (The game's publisher in Japan is currently unknown. ) Originally thought to be published by Sony , the latter's role has been clarified as providing support , while SEGA's role is limited to providing the IP and production materials from the series' previous entries [3] [9] [10] [12] [16]

- Contrary to popular belief and misinformation, poor research, and flat-out lies spread by the gaming press, Shibuya Productions is the main investor in Shenmue III , having invested an undisclosed amount in the project, and has a much greater role than Sony . (In fact, SEGA / YSnet / Shibuya Productions formed the agreement to use the Shenmue licence before Sony was ever involved ) [20] [21] [22]

System specs

(Placeholder and subject to change.)

Minimum:

OS: Windows 7x64, Windows 8x64, Windows 10x64 (64-bit OS Required)
Processor: Intel Core i5-4460 (3.40 GHz) or better; Quad-core or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 650 Ti or better (DirectX 11 card & VRAM 2GB Required)
DirectX: Version 11
Network: Broadband internet connection
Storage: 100 GB available space
Sound card: DirectX 9.0c compatible sound card
Additional Info: Requires Steam Client to activate.

---

UPDATES LOG:

25/06/2018: Miscellaneous changes and updated the slacker backer pledge total

23/04/2018: Updated with information from previous interviews and talks, and separated information about characters into its own section

18/04/2018: Updated with information from a 2016 DualShockers interview

15/04/2018: Updated with new information from SEGASaturno's MAGIC interview

17/03/2018: Updated with new information from MAGIC 2018 and added more citations for older information

14/01/2018: Added citations to the majority of the facts. Incomplete, but this will be taken care of

23/12/2017: Updated with new information from Shenmue Master's Gamescom interview

16/12/2017: Updated with new information about the temple maiden and made some miscellaneous changes

28/11/2017: Updated the Slacker Backer amount

14/10/2017: Updated with new information from the Shenmue Master recap

28/09/2017: Updated with new information from the latest M! Games Magazine interview

27/09/2017: Updated with new information from the latest Official PlayStation Magazine interview

25/09/2017: Cleaned things up, updated the backer amount/count, and added more information

21/09/2017: Moved information about locations into their own category and added lots of miscellaneous information

17/09/2017: Included Corey Marshall's comments about voice work beginning soon as well as other little tid-bits

12/09/2017: Cleaned things up a bit and elaborated on some information

11/09/2017: Separated 'Story/gameplay' into separate sections and added some more information from the Fok!, Gamona, and Shenmue500k interviews

09/09/2017: Added some more information from the Eurogamer interview

03/09/2017: Cleaned things up a bit

28/08/2017: Added some more information from the Multiplayer.it interview

27/08/2017: Categorised the information so everything doesn't read as one long list

26/08/2017: Added and corrected some information in light of revelations from Gamescom 2017

20/12/2016: Added some more information, including Shenhua's adoptive father to the confirmed characters list, Nanquan as one of the confirmed fighting styles, and an update to the funding date
[***RESERVED***]
by ShenGCH
Fri May 20, 2016 4:31 am
 
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Re: Going to Hong Kong + Guilin/Yangshuo in March 2018

Some photos:

Hong Kong Island:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/29388760_10101207359603842_8545960105483436032_o.jpg?_nc_cat=0&oh=1d8052cb2d3811d9e4f2d3ab931d4623&oe=5B74865C

Kowloon Walled City South Gate:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/29425805_10101207360292462_8049196564461125632_n.jpg?_nc_cat=0&oh=75cc08b5179142e156117b48d4ccbe0f&oe=5B36C0FA

Kowloon Walled City remnants:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/29497848_10101207360342362_6876747363977789440_n.jpg?_nc_cat=0&oh=1a282e5b10240f74f1927bff508a742d&oe=5B3D01DD

Aberdeen:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/29386841_10101207360487072_1573389628835102720_n.jpg?_nc_cat=0&oh=389bef13bece55f0f18a6055985c1ce1&oe=5B73D4F9

Aberdeen 2:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/29389149_10101207360631782_6857770390282829824_o.jpg?_nc_cat=0&oh=c5b2ce16f6d06ef8ed54ac308ccb6da2&oe=5B3A3AF8

Man Mo Temple Coke Machine:

https://scontent-syd2-1.xx.fbcdn.net/v/t1.0-9/s2048x2048/29340320_10101205411378102_1582621794181840896_o.jpg?_nc_cat=0&oh=2c50a169ab6fc7f1e87d3acd3f8467a5&oe=5B30D589

Li River:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29872545_10101216967509522_3983474054776251517_o.jpg?_nc_cat=0&oh=57bbd88ff3a31c9e0330153970c92668&oe=5B284C58

Couple of dudes going through a swim in Li River:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29355204_10101216967554432_8784429816084690385_o.jpg?_nc_cat=0&oh=811ea4b5c298fe99af02f3eda33672ce&oe=5B27DFAA

Xingping Village:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29749966_10101216968422692_4597006663863939813_o.jpg?_nc_cat=0&oh=228e83ee7ca222d2931f3220efbc784e&oe=5B2B4BF9

Dude who takes photos with tourists for money in Xingping:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29352140_10101216968572392_6722186292002904309_o.jpg?_nc_cat=0&oh=3e3aa37082f43e4d22175fadf8f4e00e&oe=5B32F6AB

On the Li River in Xingping:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29744842_10101216971561402_7027774442840151786_o.jpg?_nc_cat=0&oh=9989b826b195c81a777eb06ee7172c5e&oe=5B6E16BB

Waves of Morning Haze in Yangshuo:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29662419_10101218135658542_6096691318229750947_o.jpg?_nc_cat=0&oh=6f2da58610fed271dcfdca14f88401ba&oe=5B7363CD

Besides the Li River in Yangshuo:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29355164_10101218135778302_3886485253324888274_o.jpg?_nc_cat=0&oh=d56f9146549908091c6813afebc92644&oe=5B6A48CC

Women washing clothes in Li River in Yangshuo:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29982829_10101218135818222_3297370173132844910_o.jpg?_nc_cat=0&oh=373d3d5bd660628bb8276296dea392a0&oe=5B65C3ED

Some dude in Yangshuo:

https://scontent-syd2-1.xx.fbcdn.net/v/t31.0-8/29355196_10101218135823212_6273564861859114192_o.jpg?_nc_cat=0&oh=8a3c7b4d08e4e066897cdbfe198b8012&oe=5B6E4E11
by Amir
Sun Apr 01, 2018 8:38 am
 
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Re: Shenmue 1 & 2 will be $29.99

Look, personal circumstances aside, this forum isn't the right place to ask people to buy games for you.

Discussion is beginning to get a bit off topic so I ask that we reel it back in a bit please.
by Jibby
Sat Apr 14, 2018 5:09 pm
 
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Re: Cheapest Price for Shenmue 1&2 (UK)

gillian_seed wrote: Is that shop reliable?


They are usually reliable, but as far as the release date is concerned, I guess they got it from their wholesale retailer, which is probably the German site posted by Peter above. Therefore that date may not be the "available on the shelves" date.
by Kiske
Mon Apr 16, 2018 9:54 am
 
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Re: Remaster VS Original Comparison Video

iyapol wrote: Shenhua could be cross-eyed for all I care - we're getting Shenmue HD!

Image

are you sure m8
by dietsoap
Mon Apr 16, 2018 2:51 pm
 
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Re: How many copies are you gonna buy?

Just 1.

I've even stopped getting an English and Japanese version of each Yakuza game (stopped at 0), simply because I can devote those funds to other needs.
by Truck_1_0_1_
Tue Apr 17, 2018 9:31 am
 
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Re: Kickstarter update #81 - Shenmue 3 delayed until 2019

In other news: https://www.gamesindustry.biz/articles/2018-05-16-thq-nordic-posts-revenue-increase-of-673-percent-following-acquisition-of-koch-media

THQ Nordic posts 673% revenue increase following acquisition of Koch Media. Excluding Koch Media revenue, THQ Nordic still up 64 per cent.

Guess we know how they're funding the delay.

EDIT: Also, Shenmue III showed up on a THQ Nordic slideshow presented today, with the classic logo again...

https://tv.streamfabriken.com/events/wonderland/5ab8eb30b2796e01ca6d9db3/slides/01_thq_nordic_ab_publ_interim_report_q1_2018_final_lw/medium/17.jpg
by Spaghetti
Wed May 16, 2018 4:28 pm
 
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New Shenmue III pics from THQ Nordic financial presentation

Small clip of new footage...! We get to see the little girl introduced in MAGIC 2018 in motion, and a small clip of Ryo in a village. And I mean small. It is from today's THQ Nordic financial presentation: https://tv.streamfabriken.com/thq-nordic-cmd-2018?seek=4323

Skip to the slides where they briefly talk about Shenmue. Around slide 20.

EDIT: looks like (what I hope to be) old, outdated Ryo and Shenhua models in a slightly different Gamescom teaser. Interesting stuff.

Example:

https://preview.ibb.co/kD0jgJ/Untitled.png

Images added to OP. Thanks to Rikitatsu and Kiske for the images below .

https://i.imgur.com/cPAxFjc.png

https://i.imgur.com/aywXLpy.jpg

https://i.imgur.com/a0btjNu.jpg

https://i.imgur.com/Ii4ygCX.jpg

https://i.imgur.com/IYQWwRM.jpg

Video added

https://youtu.be/rXkThIMfP0M
by Supa
Thu May 17, 2018 12:01 am
 
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