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Re: Random Shenmue Thoughts

Yes. The video above plays on my new Xbox copy, while the older copy plays the other version on the YouTube list. Weird.
by Supa
Sat Apr 18, 2015 6:54 pm
 
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Re: Random Shenmue Thoughts

I got really good at the forklift racing. I think every day I managed to complete the job and have 10-15 game minutes or more to drive around. But it is incredibly frustrating to run into pedestrians or other forklift drivers.

I did figure out that if you are in a tight spot and can see a forklift coming your way, you can honk and keep honking at them, and they will automatically go back in reverse and get out of your way. Sometimes their model even ghosts away.
by Supa
Mon Apr 20, 2015 9:57 pm
 
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Re: Dojo history, rivalries & revelations

phpBB [video]
by Supa
Tue Apr 28, 2015 5:43 pm
 
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Re: Shenmue Collections & Merchandise

Awesome collection! Your turn, Peter...update those photos!
by Supa
Thu Apr 30, 2015 5:18 pm
 
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Re: Shenmue and Streets of Rage soundtracks coming to Vinyl

Interesting...I assume they are using the Koshiro arrangements for the first two?

The first two tracks are the original versions, not the arranged versions by Y. Koshiro.

Thanks!

I bet they are the regular versions. It would be lame if they are remixes, especially since they aren't labeled as such.
I don't get why there all the talk about the Vinyl has to be so Koshiro centric...

Because Koshiro collaborated with them on the Streets Of Rage remastering. And the Koshiro arrangements are not remixes...they are arrangements.

For example, here is the original "Shenmue": https://www.youtube.com/watch?v=swzFo_p9Ud8&index=1&list=PL6393AB2853560583

And here is the Koshiro arrangement: https://www.youtube.com/watch?v=ZNZ4SSvV_SY&index=19&list=PL6393AB2853560583
by Supa
Fri May 29, 2015 8:45 pm
 
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Re: Why I Think Shenmue 2x is better

No. Wish I could though.

Then how do you know they don't suffer from the same "lack of quality" of the English voices?

If you played it on Xbox 360 then you got rid of the awful overbloom and all the baseline all over the screen the original xbox has.

The Dreamcast version looks ultra crisp compared to the Xbox version due this.

If you play on 360 you also get no shadows and glitchy music.
by Supa
Wed Apr 01, 2015 9:12 am
 
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Re: It's official - Sony helping develop and publish Shenmue

Agreed about the main page. The Dojo used to be THE place to go for Shenmue news...can more of the fresh information be posted on the main page, with more room to view past news, like it used to be? These are exciting times, I'd rather read Shenmue news here than on Facebook or gaming sites.
by Supa
Thu Jun 18, 2015 1:31 am
 
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Re: Why I Think Shenmue 2x is better

Okay, realism is a nonissue to pick apart here. If you are so much of a stickler that one of your complaints is that the people would be more likely to speak English than Japanese, then you probably should just not play Shenmue II past the Dou Niu fight, because realism lies out the window once you get to know Shenhua and step inside that cave.

I don't have a problem with it. Realism in game to me in fact means only that its world must have internal consistency, and Shenmue got that. As example, if I was playing Shemue 1 & 2 in English all this time and the game takes place now in Thailand, I would expect the people there to speak in English and not in Thai; Unless in Shenmue's world the US colonized most of the Asian countries but not all of them. Anyway, my comment on my previous post only meant to compliment the English cast of Shenmue 2.

I never have an issue with people liking one over the other, it is simply the fact that a lot of people cannot seem to intelligently defend their opinion outside of just being a Japanophile, does that make sense? They jump on the bandwagon and all they can say is "ITS TURRBLE LOL". I articulated this point a few posts back, but feel compelled to bring it back up again.

I openly admit there are some not so good voices in the NPCs, but as you said, the main characters are fine.

The feeling you get with the atmosphere I got when playing the English one. I have never played the Japanese version admittedly, but since hardly anybody here is fluent in the language, how do we know we are not romanticizing the voices in the original? There may be just the same amount of goofiness, if not more. I seem to remember Kiyuu saying that one of the main characters' voices left something to be desired, if I recall correctly.

Nozomi's Amulet Scene in Japanese:
https://www.youtube.com/watch?v=uhlLXzOiqLY&index=80&list=PL5D819C6F41C2B4A4

Nozomi's Amulet Scene in English:
https://www.youtube.com/watch?v=OemGh5ja3aU

On the intonation and overall level of energy, Nozomi in the Japanese version appears to be more talkative and assertive in general, while in the English one she seems bashful and not very confident. You could even say they are different people. It may seem all subtle but it's there. You can tell specially by the number of "sounds" Nozomi makes on each scene (fewer in the English one) and the enthusiasm in her voice.

Look, I'm not saying one is better than the other, and I applaud the English VO actress effort as she must have had a hard time matching her speech with the "weird" body language of the character (which was intended to behave very Japanese like). So it's just preference.

Overall I got a slightly different experience playing each version. PS. Chai in the English version is perfect IMO. He's the exact counterpart to the Japanese one, same as Ryo.


Good points. I think Nozomi's English voice is perfect, she seems to me like a shy girl, and her voice matches that. Ya know, she likes a guy who won't respond to her? I think it matches perfectly.
by Supa
Thu Jun 18, 2015 3:19 pm
 
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Re: Yu Suzuki - Reddit AMA Today 21:30 PST / 05.30 GMT

Yeah, he really is eager to interact with the fans. The more he answers, the more confident and relaxed I am about Shenmue III...this will be a masterful game, just like I and II.
by Supa
Sat Jun 20, 2015 2:39 am
 
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Re: song name...

I prefer the in game version as well. Before i got the soundtracks, and back when they were available for download on FilePlanet, I always wanted to get this track. Love it.
by Supa
Mon Jun 22, 2015 4:09 pm
 
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Re: And I'm still finding new stuff on Shenmue 1! o_O

I keep learning new things as well. I've accidentally had people call me when walking, but i usually run, and don't think anything of it. Maybe I'll walk everywhere on my next playthrough.

I've always thought Shenmue I had much more of a "real" atmosphere than Shenmue II. Both are my favorite games ever, but Shenmue I won in that regard. :)
by Supa
Wed Jun 24, 2015 11:45 am
 
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Re: Ren's Greatest Moments

The key to the elevator in Ghost Hall. Perfect scene! And Ryo definitely had a reaction, and it was intentional...rewatch it!

phpBB [video]


You don't see that glare?
by Supa
Thu Jun 18, 2015 3:13 pm
 
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Re: Ren's Greatest Moments

Ren is hilarious and I think Eric Kelso did a great job with his voice.
by Supa
Wed Jun 24, 2015 4:46 pm
 
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Yu Suzuki makes statement on funding & budget on KS update

https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1273833

There have been many questions concerning Shenmue 3’s budget and what outside sources will be added to the money collected through Kickstarter. I apologize for not having been more forthright in this area and would like to take this opportunity to help clarify the situation.

Ys Net and I have been putting in many long years trying to find a way to bring back a sequel that so many fans have waited so long for. After learning of Kickstarter, I knew it would be possible to get Shenmue 3 started. Wanting to make the best game possible, I also knew that I would have to look to more traditional means to obtain all the funds that would be needed to create the game I had envisioned.

Sony and Shibuya Productions have been wonderful partners because they believe in Shenmue and want to see the best for the fans and the game. Their investment in (and support of) Shenmue have helped to realize a sequel that will stand proud with its predecessors. While it is not business practice to discuss the specific details of such arrangements, I can say that with their assistance on the production and marketing end, and in Sony’s case with some publishing support as well, Ys Net is able to use more of the money we collect through Kickstarter purely for Shenmue 3’s development. It is also important to note that your funds are going strictly to Ys Net for development of Shenmue 3 – Sony and Shibuya Productions are not seeing a cent of your Kickstarter dollars.

The outpouring of support from all of you, the backers, has been so inspirational. I cannot thank you enough. Having reached our funding goal, I am excited to say that the Shenmue story will go on, and our journey with Ryo and Shenhua will continue. Fans will be able to enjoy the sequel they have waited so long for, and newcomers to the series will be introduced to a unique gaming experience.

Of course, like with any Kickstarter, additional funding will only help us make a better game. On top of everything Shenmue 3 will already bring, the Stretch Goals that I have laid out will add extra quests, events, and new gameplay systems that will make the game even more immersive and take the series to the next level. At the $5 million mark, there will be an all new gameplay feature I would be excited to be able to add to the Shenmue legacy. If we should make the $10 million Stretch Goal, a much larger, completely open world will be yours to explore.

Even if these Stretch Goals are not reached, Shenmue 3 will already be a sequel true to its name, and one we can all be proud of. It is my hope though, that together we can make this Shenmue just as revolutionary as the first two were.

I understand this statement may by late in coming. Going forward, we wish to be as open as possible concerning the game’s development. I would like to again ask for your cooperation and support in helping make Shenmue 3 the best that it can be.

Sincerely, Yu Suzuki

https://ksr-ugc.imgix.net/assets/004/036/218/c7ba6548e283e00f70eb46302562a5b6_original.png?v=1435149812&w=639&fit=max&auto=format&lossless=true&s=5013791507492c7e4d4ae08881bd63cf

Sounds like the clarification many have been asking for since the Kickstarter opened and all of the other funding sources started talking. Maybe this will shut up some of the negative press. What do you think?
by Supa
Wed Jun 24, 2015 7:42 pm
 
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Yu Suzuki Makes Statement on Kickstarter Funding/Budget

http://i.imgur.com/CcArwc4.png

Yu Suzuki has made an official statement on the funding and budget of Shenmue III through Kickstarter. He addresses the outside funding the game will receive through Sony and Shibuya Productions, as well as exactly where the Kickstarter money will be going. Reiterated in this statement are his ambitions to reach $5 million for the character perspective system, as well as the overall $10 million goal.

Links: Statement | Shenmue 3 Kickstarter | News Archive
by Supa
Wed Jun 24, 2015 7:58 pm
 
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Re: Wow has anyone seen this?

Master Kyodai wrote: I played a real lucky hit at Tsurumi town festival 3 weeks ago. But yeah, i didn't win XD



Why didn't you just soft reset and bet again?
by Supa
Wed Jun 24, 2015 11:34 am
 
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Re: Why I Think Shenmue 2x is better

Oh come on, it's not THAT bad.
by Supa
Mon Jun 22, 2015 6:05 pm
 
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Re: Random Shenmue Thoughts

Got my PAL copy of Shenmue II in the mail today. Burned a boot disc and took it for a (very short) spin.
It's so weird... why does it feel like such a rush to be playing SII in Japanese? It's certainly an improvement. I guess I just never watched many videos of the Japanese track or something, but it's nice hearing a version of Ryo that's not quite so robotic. Doesn't matter at all that I don't speak the language; the difference in acting quality is plain as day.
I still defend people's right to prefer the English dub, but Japanese was always going to be the preference for me, given the choice.
Do have to say though, the Xbox version was obviously prettier. People can debate all they like about blurriness or what have you; the DC version seems to have frequent slowdown, and everything looks a tiny bit more drab and less vibrant. Of course, this is all just judging by the dock up to Pigeon Park, so I can't speak for the rest of it.
All the same, I'd say the two versions seem to be about 50/50; the DC sounds better, the Xbox looks better.

Thank you for rationally explaining your preference. This is what most people don't do. They just jump on the "English dub sucks!11!" bandwagon, just like the Peter Moore one.
by Supa
Thu Jun 25, 2015 11:59 am
 
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Re: The Mysterious Scroll

David Deville, otherwise known as aizen59 (I believe), interivewed Yu Suzuki here: http://shenmuedojo.net/new/extras/interview1114.html

They talked about a lot more than what was discussed in the interview, stuff he was asked not to publish. Some of it was about Baihu, who David claims is much more than a street fighter. See this thread: http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=47219&start=15#p1077456

I think he said it for a fact on 500k, so if you want, I can find that post. Baihu is more than the 4th street fighter.
by Supa
Thu Jun 25, 2015 11:41 am
 
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New Shenmue III Stretch Goals Announced - $11 Million+

http://i.imgur.com/SlOa0rn.jpg

YS Net has set new stretch goals for the Shenmue III Kickstarter up to $11 million. Currently sitting at slightly above $3.5 million , these new goals detail Suzuki's approach to his full, open world vision for Shenmue III.

Links: Kickstarter Update
Shenmue 3 Kickstarter | News Archive
by Supa
Thu Jun 25, 2015 10:10 pm
 
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Re: New Shenmue III Stretch Goals Announced - $11 Million+

They BETTER take PayPal on the site after Kickstarter is over. I will give so much money to this game.
by Supa
Thu Jun 25, 2015 10:22 pm
 
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Re: IGN continues to Fumble Funding Facts

How about the Dojo runs a thorough news piece laying out the facts and specifically calling out fools like this who can't read? It doesn't have to be hateful, just point out that they are just spewing bs.
by Supa
Tue Jun 30, 2015 3:49 pm
 
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Re: Hate is Real

People are idiots.
by Supa
Fri Jul 10, 2015 1:46 pm
 
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Re: BlitWorks-Keep asking Sega if you want JSRF or Shenmue p

Not interested in the most requested game...I see.
by Supa
Tue Jul 14, 2015 2:29 pm
 
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Re: Have you made a second Kickstarter account?

Just made a second account for an $8 pledge off of one card (maxed out). When my brother wakes up in Australia today, he'll be getting $60 from me to pledge in his name.
by Supa
Tue Jul 14, 2015 6:11 pm
 
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Re: Cedric bomb updates ???

I'd be interested to see the country stats if they have them. I'd be interested to see how many people from Japan pledged considering there was like 40k viewers in that Japanese stream the other day, yet for some reason I don't feel like they've done much?

Yeah, didn't the original games sell poorly in Japan?

http://www.ign.com/articles/2000/01/19/shenmue-number-1-in-japan

It ended up selling almost half a million, I believe.
by Supa
Tue Jul 14, 2015 9:32 pm
 
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Re: KS Update #38: Masaya Matsukaze Confirmed & Monaco Meeti

Don't forget, the Monaco one also means you can attend the very first event that Shenmue III will be publicly shown at as well.

I wish I could afford $5k now! ^
by Supa
Thu Jul 16, 2015 11:09 am
 
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Re: Final Day: What did you pledge?

He said in one interview that he is going to sign every single copy individually!

I'm sitting at one account with $8 (maxed out card), and one with $600. I think I can up that one a bit, or maybe make a third account and get another copy for $60.

I'm happy for anyone that pledged anything. You all are awesome!
by Supa
Fri Jul 17, 2015 5:11 pm
 
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Re: Kickstarter Comes to a Close, Reaches $6.3m in Crowdfund

Nice try, Sonoshee ;) Haha, celebration time!
by Supa
Fri Jul 17, 2015 9:58 pm
 
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Re: Yu Suzuki officially announces Paypal support for Shenmu

HECK YES SHENMUE III OF OUR DREAMMMMMMSSSSSS
by Supa
Fri Jul 17, 2015 9:55 pm
 
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Shenmue III Kickstarter Ends At $6,333,295; 69,320 Backers

http://videos.vandalimg.com/t320x180/32199.jpg

The Shenmue III Kickstarter campaign has officially ended, earning a total amount of $6,333,295 with 69,320 backers.

Fourteen years after Shenmue II was released, and following two failed attempts at reviving the franchise (Shenmue Online and Shenmue Gai), Yu Suzuki was welcomed to Sony's E3 2015 stage to officially announce the beginning of the Kickstarter campaign for Shenmue III.

Breaking the Guinness World Record for the fastest video game to reach $1 million through crowdfunding in one hour and 42 minutes (as well as initially crashing Kickstarter's site), Shenmue III continued to break records by being the second fastest Kickstarter campaign in all categories to raise over $1 million. Less than nine hours later, Shenmue III continued to drop jaws around the world when it reached $2 million, its 100% funding goal.

Since the announcement, the money has continued to flow in, raising almost $1 million more on its last campaign day.

The game has also become the most funded video game in Kickstarter History, a record previously held by Bloodstained, the third most funded Kickstarter campaign in the "Games" category , and, most impressively, the sixth most funded Kickstarter project of all time.

The Kickstarter campaign should be considered a massive success, and now we can all rest (if only for a little bit), and await a steady flow of Shenmue III news until December of 2017!

Final Countdown Video | Shenmue III Kickstarter | News Archive | Official Shenmue III Site
by Supa
Fri Jul 17, 2015 9:51 pm
 
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Re: Shenmue 1's Superiority

Both are my favorite games of all time, Shenmue I being slightly above II.

I just like the hometown environment in Shenmue I. The snow, all of the familiar characters. That's pretty much it. I don't think the music is better or worse, and things like putting the capsule toys in a collection tab actually made things a bit better for me.
by Supa
Sun Jul 19, 2015 7:53 pm
 
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Re: How Shenmue has been important to me for my entire life.

Wonderful story! From your post, it sounds as if you haven't played Shenmue II fully by yourself either? I'm so jealous! Would love to play through both games for the first time again..
by Supa
Sun Jul 19, 2015 8:11 pm
 
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Re: I have listened to Shenmue music non-stop since KS start

I listen to just Shenmue music on shuffle regularly (I, II, Online, soundtracks, etc. )

How can we not list this? https://www.youtube.com/watch?v=vF0npqjUT-c&list=PL7D5DA7E5D95F1CBC&index=84

https://www.youtube.com/watch?v=dZy80khfFjE
But seriously..
https://www.youtube.com/watch?v=yxni4fm77C8


I wanted to do the exact same thing when I opened this thread! :lol:
by Supa
Sun Jul 19, 2015 11:11 pm
 
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Re: Sonofabitch threw away a perfectly good Winning Can...

Interesting to see if BlueMue can get a video of this little oddity.
by Supa
Sun Jul 19, 2015 11:14 pm
 
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whiteShadow, Juanfran, drporkchop, JAPANFAN...

Is anybody friends with them on Facebook or something? None of them have been back since the Shenmue III announcement, so it had me thinking what had happened...
by Supa
Sun Jul 19, 2015 7:55 pm
 
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Re: Sonofabitch threw away a perfectly good Winning Can...

To be fair, we are still discovering new things in this game...there are probably things that are still unknown to us in these games.
by Supa
Mon Jul 20, 2015 10:21 am
 
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Re: I have listened to Shenmue music non-stop since KS start

https://www.youtube.com/watch?v=C4AetDtYY7o
This is a track I really hope ends up getting used in Shenmue 3, I always imagined Ryo running around somewhere in Guilin while listening to it :D Odd that the Xbox version has a different version of this unused track, too :| (I much prefer the Dreamcast version which is the one linked to here)

Road to Bailu Village? :)
by Supa
Mon Jul 20, 2015 10:23 am
 
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Re: Sega puts Shenmue I main theme on iTunes (ringtone)

More than likely. ^

Also, SEGA released an official Shenmue shirt a year or two back, let Ryo be in All - Stars Racing and All - Stars Racing Transformed, put Ryo's jacket on Xbox Live for purchase to put on an avatar, licensed a Ryo and a Lan Di statue for First 4 Figures, licensed a Ryo jacket for production by Insert Coin, licensed an art print recently by that guy who has been doing SEGA art prints, licensed the soundtrack to be remastered and pressed on vinyl recently, released this official ringtone...and...oh yeah, just handed the rights to Shenmue III over to Yu Suzuki. Presumably, they'd let him do whatever he wanted to with Shenmue. Remember, Ys Net also made Shenmue Gai, with SEGA's permission.

While you might be right and I really don't mean to read too much into nothing here, I still think this is something different. Ryo's jacket on Xbox live was a by-product of Sonic & SEGA All-Stars Racing. So we probably have to thank Sumo Digital for that. I can't imagine SEGA actually telling them to put Shenmue stuff into and around the game. And the official shirt you're talking about.. doing a quick search, I couldn't find anything that SEGA actually released themselves, only a licensed one by Insert Coin.

Which means that in all those cases you listed, SEGA merely gave permission to use the license (unless I'm wrong about the shirt). Releasing a 20-something second ringtone might be as close to doing nothing as it gets, but it's still something . The first Shenmue related bit they released totally on their own without anybody else having to ask them "can we put this Shenmue stuff out/into the game/on our shirt/anywhere?"...

They have been very good to Yu Suzuki and us Shenmue fans in the grand scheme of things.

Can't really say I agree, especially not the fans-part. Granted, handing Yu the license to continue the saga was a fair move. But in the grand scheme of things they never gave much of a damn about Shenmue, and they didn't even try to look like they did. What they did was minimal, and it never happened by their own motivation.


T shirt: http://www.shenmuedojo.net/forum/viewtopic.php?f=48&t=46832

Fans like to say that "x company doesn't care about us", when in reality, business is a lot harder than most know it all fans seem to think. There are conflicting figures as to what Shenmue actually cost. We've heard $70 million, $47 million, and $20 million. If we tookt he cheapest of those prices, it still held the record for the most expensive game ever made for years. Due to circumstances ALONE, Shenmue never had a chance. It started life on a dying console that was riddled with mistakes at the corporate level (Saturn), and then remade for the Dreamcast, a console with short lived success. SEGA POURED money into the project, and pretty much gave Yu Suzuki a blank check. Did he deliver? Absolutely. But the game only sold 1.2 million copies worldwide. Shenmue I & II were in development as one game, so as soon as it was known that they wouldn't meet release dates by including the entire game, Shenmue was split into the two games we have come to treasure: Shenmue I and Shenmue II. Shenmue II was the beginning of the franchise's trouble. It was still a remarkable game, but was released on a dying console (Dreamcast), and then picked up by an exclusive in North America by Microsoft for the Xbox. In hindsight, this was a mistake as the announcement only came that the NA Dreamcast Shenmue II was cancelled, and American gamers started importing, making Shenmue II one of the most imported games of all time as well, if I remember reading correctly. Then, by the time Shenmue IIx was FINALLY announced, there was not a lot of interest from Shenmue fans, or at least not as much as there could have been, because a lot of them already had the game. Shenmue The Movie and the included Digest Movie didn't fulfill their purpose in bringing in new gamers to the franchise, as Shenmue IIx did not sell very well at all. Like, less than 200,000 copies I think. Combined with the Shenmue II DC sales, and the rerelease it got in Japan, the game didn't sell well across the board.

Enter Shenmue Online. It started development in early 2003, and as of now remains unreleased, and was quietly shelved. SEGA almost had to go to court against the main developer JCE. They settled out of court, and Yu was allowed to continue development. It still had many troubles, so it was quietly shelved sometime in 2007, we guess. The game had a budget of almost $30 million, and all of that was wasted.

Shenmue Gai debuted in late 2010, and also was unsuccessful. SEGA allowed Ys Net to use everything Shenmue to make this game, and it didn't do well at all. Meanwhile, they continue to license merchandise, and give tiny fan services now and again, as I mentioned in my previous post.

It is so easy to say "SEGA doesn't care, SEGA doesn't care...I would have LOVED for them to give Yu a blank check to release Shenmue Online, Shenmue Gai, and Shenmue I, II, III, IV, and V in complete mega package, but how much money have they lost on this series already, and how many risks have they taken? The entire Shenmue project had an unprecedented scope in the industry.

For the history they have had, I still believe they've been very kind to Yu Suzuki and us.

Look at the timeline:

November 27th, 1998 - Virtua Fighter 3tb released in Japan, packaged with a special Project Berkely demo disc.

December 20th, 1998 - Shenmue Premiere held in Japan.

December 29th, 1999 - Shenmue I released for the SEGA Dreamcast in Japan.

November 8th, 2000 - Shenmue I released for the SEGA Dreamcast in North America.

December 1st, 2000 - Shenmue I released for the SEGA Dreamcast in Europe.

January 20th, 2001 - Shenmue The Movie debuts in Japanese movie theaters.

July 5th, 2001 - US Shenmue is released for the SEGA Dreamcast in Japan.

September 6th, 2001 - Shenmue II released for the SEGA Dreamcast in Japan.

November 13th, 2001 - SEGA Europe confirms Shenmue III is in development on their website.

November 23rd, 2001 - Shenmue II released for the SEGA Dreamcast in Europe.

December 21st, 2001 - Shenmue The Movie released on DVD in Japan.

April 1st, 2002 - All online features in the Shenmue I Passport are discontinued through all regions.

October 28th, 2002 - Shenmue II released for the Microsoft Xbox in North America.

February 2003 - Development starts on Shenmue Online.

March 6th, 2003 - Shenmue II Dorikore version released on SEGA Dreamcast as a budget release in Japan.

March 21st, 2003 - Shenmue II released for the Microsoft Xbox in Europe.

August 3rd, 2004 - SEGA of Japan, JCE, and T2 jointly announce Shenmue Online, http://www.shenmue-online.com/ and http://shenmue.joycity.com/ open.

September 17th, 2004 - During a Korean press conference, it is said that releases of Shenmue Online in Japan, North America, Europe, and Taiwan are being looked into.

September 24th, 2004 - At Tokyo Games Show 2004, SEGA says that they are looking to start service in Japan by the end of 2005.

July 28th, 2006: Shenmue Online shown at China Joy expo.

September 17th, 2008 - Yu Suzuki responds to questions about Shenmue Online: “Due to a situation, the project is in a “pending” state. But personally, I’m hoping to be reunited with Shenmue Online. I haven’t given up.”

September 21st, 2010 – Shenmue Gai open beta begins on Yahoo! Japan and Japanese phone carrier DeNA's Yahoo! Mobage network.

October 7th, 2010 - Shenmue Gai is announced for PC.

December 26th, 2011 - Support for Shenmue Gai ceases.

June 15th, 2015 - Shenmue III announced for Sony PlayStation 4 and Microsoft Windows via Kickstarter.

As I said, ideally, SEGA would fund every Shenmue venture Yu wanted, and then some. But given what Shenmue did to the company financially (no matter how circumstantial), they have been incredibly generous with letting Yu do pretty much whatever he wanted to with the franchise, if he could fund it. This is almost as unprecedented in the industry as Shenmue's original scope and budget. And whether we like to admit or not, the longest time the community has had zero news about a Shenmue game has been either the four years between Shenmue Online being shown at China Joy and the Shenmue Gai Premiere, or Shenmue Gai ending and Shenmue III being announced. Probably the latter, as I'm sure we got some news and screenshots after the China Joy presentation. It's not the games we may have wanted, but it is the hard truth.
by Supa
Thu Jul 23, 2015 11:17 am
 
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Re: Shenmue Collections & Merchandise

WOW. Even the Shenmue Premiere bag and goodies!

Now if only someone could get their hands on the Shenmue Gai merch...

Curious also to know what the Shenmue II box is. No way that's an official Shenmue II Xbox?

Now go find all of this! :) https://www.facebook.com/media/set/?set=oa.860817397327299&type=1
by Supa
Wed Jul 22, 2015 10:49 pm
 
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Glimpse of the skill tree from...Shenmue Online?

Looking at this: https://www.youtube.com/watch?v=cpE2sKvgJtU

Can we get a glimpse of the skill tree system for Shenmue III in an early form? I just now took the time to pause and look at all of the quest pages the video includes, and it shows how Shenmue Online differed from Shenmue II with learning Brawling Uppercut and Wild Throw. Could this be an early glimpse at what Yu wants to include in Shenmue III's skill tree system? It's not much to go off of, but still a bit interesting.

https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11738006_10204903881939126_3994811878888689317_n.jpg?oh=285b328f9a9c2d1c49a77159c595e1af&oe=5619B64C

Also, could this.... https://scontent.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/11745502_10204903844258184_1621039049094957370_n.jpg?oh=ee75c84ed9e30c01b2d762d47b1ab988&oe=5655A655

be the same skyline as this?

https://scontent.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11220468_10204903853418413_5474589932636440297_n.jpg?oh=1a2734c48e2d7c5fe1ba3faee5b26cc1&oe=56123D7A
by Supa
Thu Jul 23, 2015 11:42 pm
 
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Re: Sega puts Shenmue I main theme on iTunes (ringtone)

Shenmue Online was born out of JCE (Joy City Entertainment) wanting to make an MMO with SEGA, and only wanting Shenmue. So, enter Shenmue Online. MMOs are a bigger thing in China and Korea anyway, and with JCE being Korean, they wanted it more. So it was a joint venture until JCE left the project, and ended up giving the rights to Shenmue Online back to SEGA for an undisclosed sum. It was then developed by AM Plus, which was Yu Suzuki's studio after Digitalrex, and his last in house studio at SEGA.
by Supa
Fri Jul 24, 2015 6:05 pm
 
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Re: Capule Toys and Music from previous games.

I want to hibernate until the demo. Then, I can hibernate until release day.
by Supa
Mon Jul 27, 2015 8:18 pm
 
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