Battle Staging
Seemless Battle
All battles, from fights with random guys on the street to boss fights, now utilise a seemless system. The game now goes straight into battle directly, with no break in the flow at all, from an event leading to battle or an incident on the streets. Even storyline boss battles flow directly from story to battle and you can enjoy the greatest abundance of scenarios ever seen in the series.
The fundamentals have been upgraded
http://img809.imageshack.us/img809/9345/photo0jj.jpg
The reaction towards an enemy's or protagonist's actions have evolved; there will be enemies who run away in reaction to one of your powerful techniques, and there will be enemies who rouse themselves. Also, enemies will do things like team up on you, or call for more companions. The variety in battle has been dramatically improved. There are enemies beyond imagination and a battle scale never before seen in the series
http://img692.imageshack.us/img692/3928/photo1xqw.jpg
Dance Battle
http://img853.imageshack.us/img853/3169/photo0l.jpg
Haruka competes in dance battles as part of her training for Princess League. There are dancers waiting for an opponent to compete with in various places around Soutenbori, to whom you can issue a dance battle challenge by talking to them. Each dancer has their own genre speciality. The genres of music are hip-Hop, house, idol, jazz and rock.
"Dance Battle" System
http://img259.imageshack.us/img259/175/photo1ltk.jpg
This is a rhythm game in which you are required to time button presses with the corresponding buttons that stream along the four frames arranged on the screen (Above, Below, Left, Right). The frames can be moved freely by the player and you get a successful input when the selected frame and button timing match up, which directly brings out a flashy action from the character. There is a "Judging" component which reflects the audience appraisal of the dancer. Judging is determined by the content of the dance and a dancer who receives negative appraisal will feel great pressure and lose health. When all health is lost, you cannot continue the dance battle and are defeated.
Turn the tables with "Dance Heat"
http://img43.imageshack.us/img43/6751/photo2efw.jpg
Heat actions can be used in Haruka's dance battles, featuring both showy and cute techniques. Like with the other characters, when the heat gauge reaches a certain amount, you can use a heat technique at any time you like. You can select which dance heat actions Haruka can use before a battle. They exhibit great effectiveness that can completely turn things around for you when in an unfavourable situation.
http://img856.imageshack.us/img856/5841/photo3kb.jpg
Improving "Power of Expression"
http://img577.imageshack.us/img577/2318/photo4qpc.jpg
When she wins a dance battle, one of Haruka's "Power of Expression" idol abilities can be improved. "Power of Expression" is essential for victory in the Princess League.