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Re: Adam Koralik explains the re-releases (4:3, audio etc)

I'm pretty happy with the HD versions. The mere fact they exist finally is a miracle.
by shengoro86
Thu Jul 05, 2018 11:11 am
 
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IN DEVELOPMENT: Shenmue Explore Mod 2.0 For HD Comparison

Hello Friends. :)

Been a while ;) I've been a bit... busy.
https://img.cinemablend.com/cb/1/2/c/1/9/5/12c19596652c547695cc4a2af6a5d1469bf3d8c2a98c8eb34b110d9858714bd4.jpg
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I''ve become heartbroken again... so I need to occupy myself. So I have some good news as my hacking skills are itching.
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So. A while ago I was working on packaged versions of what I call "The Shenmue Explore Mod" which was a collection of nifty hacks from the community in one playable build of the game.
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=50503#p1144541

The aim was to make each and every area of Shenmue freely exploreable.

I stopped distributing it since I didn't want Sega to kick my ass but now I know that things are a bit more cool.

SO. I am going to begin working on a 2.0 release of my Shenmue Explore Mod.
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What is it?
The 2.0 release will be an effort to get EVERYTHING unlocked.
My 1.4 release was near complete on terms of unlocked maps but there are a lot of optimizations I could make. I also didn't get the chance to migrate the passport maps from retail or WS. Also I didn't get the chance to properly hack the What's Shenmue maps (aside from Dobuita).
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Why?
I am making it so we can properly document the changes between Shenmue on DC and Shenmue HD.
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Release Date?
I am going to be working on this with intensity so I hope to have something done around end of August.
===
Historical Notes!

What is it?
This is a mod of Shendream's BETA release of Shenmue 1 Disc 3.
This mod allows you to walk around most areas without clipping. This allows you to walk through walls and most objects.
It also contains playable maps for Dobuita in Whats Shenmue, Beta Yamanose, Beta Sakuragaoka, and Wish Road!

Why?
I made this for my own purpose but I wanted to share it with everyone. I always wanted to go wherever I wanted to when inside of shops and stuff.

How?
Each mapinfo.bin has been hacked to remove all clipping data.
Sub-sectors of PKS IPAC data have now begun being hacked.
Notebook hacked to show basic version number and instructions

Who?
The original clipping method was developed by Giorgio.
The ECAM warp zone removals were developed by Me.
The IPAC clipping hack was developed by Bluemue.
The beta maps were hacked by Wude.
The Beta itself was released by Shendream.
The What's Shenmue to BETA map conversion was done by me.
The grunt work was done by me :)


Footage!
https://www.youtube.com/watch?v=GhEXA-J5_zc
https://www.youtube.com/watch?v=yswgUAEEOAc
by shengoro86
Tue Jul 10, 2018 11:22 am
 
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Re: IN DEVELOPMENT: Shenmue Explore Mod 2.0 For HD Compariso

Literally was just thinking about something similar, but hardware assisted modding. Been a pipe dream for years (although, after DreamPi and GDemu, what isn't possible anymore from the homebrew community?) for the modem port to be utilized as RAM expansion ala Saturn carts.

San Andreas style Shenmue with your modding ideas and expertise would be so cool. Although, realistically, the solid state benefits of GDemu essentially do this without sacrificing the load screen entirely or any code modding.

EDIT, this idea is very much in layperson terms. I'm no programmer. For all I know somehow could be possible without extra RAM. PS2 had DVD and double the RAM for a much bigger map of GTASA compared to Shenmue I (or even Shenmue 2?), although much less detailed or interactive. Perhaps 16MB isn't actually enough to stream load either Shenmue. Anyway, I digress...

I actually attempted to do this once:
https://www.youtube.com/watch?v=nR9GcbIONIg

Sadly the game engine doesn't like it too much.
by shengoro86
Tue Jul 10, 2018 5:22 pm
 
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Re: IN DEVELOPMENT: Shenmue Explore Mod 2.0 For HD Compariso

haha, somewhat amusing.

Do you have GDemu (or USB-GD)?

For console I exclusively use MNemo's V5 Internal USB-GDROM.

For emulator I usually just use NullDC for testing my CDIs before booting them on the DC

Have you ever considered just learning SH-4 assembly so you can patch the game itself instead of editing a ton of files? It would probably be easier to distribute a walk-through-walls cheat device code than modified files.


Actually yes I tried! I'm very new to it and I haven't quite found a good resource yet. Do you have any reading recommendations?

There are some mods I attempted to do that seem to be impossible from a hex-editing perspective. Lower level knowledge would totally help with those.

Wow seeing that forklift driving around was nice. Too bad the game doesn't do well with them. Imagine new maps made for the game super detailed on PC built around the idea of driving. Would be interesting to see how far we can really push modding this game with no strict CPU and memory limitations.

Anyways cook exploration mod, always wanted to see what it looks like behind certain counters in shops and kitchens/bars.

Yeah dude I screamed when I got the forklift to drive in dobuita! It was a super halfassed mod but hey it was good enough for a PoC.
https://www.youtube.com/watch?v=h605Mb52Z_g

As for making the maps bigger, I dont think we have that ability in engine unless someone figures out how to enable that "sandbox mode" Tak Hirai mentioned in an interview.
by shengoro86
Thu Jul 12, 2018 10:52 am
 
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