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Shuhei Yoshida Can't Stop Dreaming of Shenmue: Video

Hi all,

Just a quick Shenmue parody I threw together.

Hope you like it!

phpBB [video]
by shengoro86
Thu Jul 03, 2014 8:34 am
 
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Re: What are you currently playing?

Final Fantasy X/X2 HD
by shengoro86
Sat Jul 05, 2014 4:12 pm
 
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Documentation Center?

I want to propose the idea of a documentation center for everything Shenmue modding/hacking/tutorials related.

It seems that over time, this information gets lost... That is something I really don't want to happen.

For the past couple of years, I have been toying around with Shenmue and always come to an issue that seems to be resolved by someone on the forum but the method they used are never released.

For instance, how do we change someone's fighting style in Shenmue 1? I took a while to figure this out, only to find out that someone posted that they did it, and proved it, on some random page in a thread.

For the sake of us who love modding and hacking, could we centralize all of this documentation into some sort of knowledge-base?

I could provide some documentation to start with as a test.

Not sure which kind of platform though. Maybe just a basic web page with sections (Drupal, Wordpress, Confluence?)

I am already working on a PoC over on my site: http://www.jamesreiner.net but its not live yet.
by shengoro86
Fri Jul 11, 2014 10:46 am
 
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Re: Shenmue Forklift Mod - Solution Inside

Update:

Clipping issue has been resolved by Giorgio, thanks dude!

I think I can now finish this mod.

All that is left is to change the reference points remaining in sceneXX/MFSY/mapinfo to point to D000 with hacked map files and that should be all that is needed to drive the forklift in dobuita.
by shengoro86
Mon Jul 14, 2014 2:13 pm
 
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Re: Shenmue Forklift Mod - Solution Inside

Milestone has been hit.

Swapped MA00 with D000 and made the correct adjustments in mapinfo to get everything awesome.

Combined my retail release with Giorgio's Clipping mod to eliminate the clipping issues in D000.

Expect a release and video soon.

I wont be compiling a CDI, just releasing the map folder and the save file.

I may also update DreamExplorer with the save file to make it easier for those who use real hardware.

/james
by shengoro86
Thu Jul 17, 2014 11:36 am
 
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Re: Shenmue Beta Debug Flags

Yes you can skip events.

One day I started a new game and when I got out to Yamanose the first time, I activated all 1000+ flags and never had to see the cat scene or the old lady either.

So maybe, the flags tell the game engine "yes he did this" which is why u also get the notebook update.
by shengoro86
Wed Jul 23, 2014 10:27 am
 
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REQUEST: Shenmue 2 Full English 99 Min Copies

Hi all,

My 99 min Shenmue 2 Full English got destroyed by a flood in my apartment.

I have a paypal. Could anyone burn me working copies as well as a case for the game?

Money is not an issue.

Please let me know. I hate losing Shenmue games.

I do have 99 min cdr-s, but they are Sony brand AND factory sealed. I am not opening them :)
by shengoro86
Thu Jul 24, 2014 12:06 pm
 
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Re: Shenmue Forklift Mod - Solution Inside

I DID IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I literally just got it to work.

Here is a snapshot. Video to follow.

Image
by shengoro86
Tue Jul 29, 2014 10:43 am
 
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Re: UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

Video!

phpBB [video]
by shengoro86
Wed Jul 30, 2014 10:07 am
 
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Re: UPDATE: MOD ACCOMPLISHED Shenmue Forklift Mod

Hi Everyone,

To be transparent, here is the baseline method to getting the forklift to work.

VERY MESSY METHOD:
Open both /SCENE03/D000/MAPINFO.BIN & /SCENE03/MA00/MAPINFO.BIN in a hex editor.

Search for "ecam" without the quotes in MAOO/MAPINFO.BIN copy all of the hex after it till the end of the file.

Search for "ecam" without the quotes in D000/MAPINFO.BIN and paste the copied hex directly after the ecam line, overwriting what was there. Make sure no post ecam D000 hex is there before you paste or else you'll break the CRC and the map will fail to load.

In BETA Shenmue, in the debug menu, load D000 SCENE 03 ENTRY Point 99

This will grant you the forklift race in a broken dobuita.
ENTRY 01 - 03 will bring u to Mark's forklift introduction but the game will crash.




CLEAN METHOD:
Do the same ecam swap BUT, only take the lines that contain "FORK". Look for zeroed out hex lines to find the end of called variables. Swapping these into the right framework locations in D000 will give you native forklift support in the engine in Dobuita.
Sounds simple but it really isn't. The hard part is knowing where to put the forklift variable calls within the D000 framework. Im almost there with this method. I have two vars left.

If you do it this way, the game will think you started the afternoon shift and you will be on the forklift for a period of time but in a perfect Dobuita.
by shengoro86
Thu Jul 31, 2014 9:44 am
 
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RELEASE: Shenmue Forklift Mod (Very Messy 0.1Alpha)

Hi Everyone,

As promised, here is my first test release of the Shenmue Forklift Mod.

It will place the forklift race in Dobuita allowing you to drive around.

What works: Forklift in Dobuita
What doesn't work: NPCs, Clipping swap, Unlimited Timer.

NOTE: THIS IS A VERY EARLY BUILD. IT IS MESSY. IT DOES NOT REPRESENT WHERE I AM IN DEVELOPMENT CURRENTLY SO DO NOT HATE ON ME.

Only constructive criticism will be answered.

That being said...

Enjoy the mod. I am currently still working on the mapinfo FORK injections to make a more cleanly developed hack.

DOWNLOAD LINK (MEGA)
https://mega.co.nz/#!qAVGTCRZ!JdowLS21kJo946sfH5PNn-7XxFuLg9etfKC3Nd2F6F4

How To Use:
Grab a dump of the beta Disc 3 of Shenmue 1. Check the ShenDream release of Beta 0.4

Place D000 contents into /SCENE/03/D000
Compile and boot cdi/MDF/Whatever
With no memory card inserted, use the debug menu and supply the following variables:
CONTINUE = OFF
SCENE = 03
MAP = D000
ENTRY = 99

This will start the forklift race in a broken Dobuita with MA00 clipping.

README Contents:
Greetings from Shengoro86.

NOTES: THIS IS NOT MY FINAL RELEASE. I made this forklift mod a while ago. I am much further in development than what you see here.

This only allows you to explore the map during the forklift race. Game becomes unstable after race.

I am releasing this ONLY because certain individuals wanted me to.

I am not in favor of releasing half assed work BUT for this I will make an exception.



How this works.
This is purely just a map swap with a bit of hybrid data injected into the mapinfo file.
So pretty much, it is Dobuita and the forklift map fused into one, with some custom locations for the forklift calls.

BUGS:
* Dobuita and the Harbour assets are loaded together so you will have weird results with the rendered buildings.
* This contains the clipping metadata for the MA00 map so you cant explore too much without further modification of the mapinfo hex representative code.
* If you load entry points related to Mark's Training, the game will crash. Sometimes NullDC crashes when this happens too.


How To Install Mod:
Grab a dump of the beta Disc 3 of Shenmue 1. Check the ShenDream release of Beta 0.4

Place D000 contents into /SCENE/03/D000
Compile and boot cdi/MDF/Whatever
With no memory card inserted, use the debug menu and supply the following variables:
CONTINUE = OFF
SCENE = 03
MAP = D000
ENTRY = 99

This will start the forklift race in a broken Dobuita with MA00 clipping.
by shengoro86
Mon Aug 04, 2014 11:40 am
 
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Video Tutorials on Shenmue Hacking Procedures

Hi everyone,

I have created the initiative to video record as many hacking procedures for Shenmue 1 and 2, both DC and XBOX as I can.

So far I've recorded the following:
How to swap player model in Shenmue 1
How to perform a code search to create your own Action Replay / NullDC Cheater codes
How to swap entire maps
How to swap NPCs
How to do the forklift mod


As of right now, I have only uploaded episode 1 as a test:
http://youtu.be/08Uqpah9KkU?list=UUoCoDkRPXrbq5SAXXFKpDiQ

Let me know what you all think!

It seems youtube is going to be here for a long time, so its a great and free place to document.

Thanks to all who made these procedures possible.

/James
by shengoro86
Mon Jul 28, 2014 10:00 am
 
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Creepy Shenmue Mod - Goro's Kitten

Here is a creepy mod I put together.

Swapped Megumi with Goro for some funny results.

Big thanks to Kakazawa for the swapper tool.

phpBB [video]
by shengoro86
Mon Jul 28, 2014 2:34 pm
 
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Re: REQUEST: Shenmue 2 Full English 99 Min Copies

Mot of my stuff is fine. Idiot on the 3rd floor left their water on and fell asleep drunk. The water collapsed the ceiling on the 2nd floor. Water poured out of my ceiling on th 1st floor. All dripped on my copies since they were on the table under the wet spots.

I tore that guy a new one.

Stupid asshole wouldnt even apologize. He was such a dick to me so now I am cracking his wireless to do some man in the middle attacking fun :)
by shengoro86
Mon Jul 28, 2014 4:09 pm
 
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Re: Shenmue 2 80 min ISO - No Downsampled Voices Full Eng Sp

So far:
I made a selfbootable cdi of disc 1 that is only 890 MB.

In my first test, I ripped a lot out just to get the base game.

Ripped:
German, French, and Spanish localization files
Arcade games (wont be ripped in release version, this was for testing)

The next process:

Pull out beta Aberdeen map
Pull out unused character models
Create symbolic links for redundant files and map assets << Not sure if the DC can even handle this.

Those three steps alone should pull the final cdi down to hopefully 80 mins or lower.

If not then we are out of luck :)
by shengoro86
Thu Jul 24, 2014 10:12 am
 
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Re: Video Tutorials on Shenmue Hacking Procedures

Shengoro, what I can say is, since I'm not particularly interested in modding, the devotion shown on this forum is somehow inspiring, and, in this case, if you resume displaying it, be it through mods or this tutorial, it already serves, if anything, that loyal purpose. Keep it up.

Thanks!

For those interested, here is the next video:
https://www.youtube.com/watch?v=5XvBBW-hvJA&list=UUoCoDkRPXrbq5SAXXFKpDiQ
by shengoro86
Wed Aug 13, 2014 6:13 pm
 
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Re: Shenmue Cinematic Packs and More

Keep up the awesome work ricardo!

/james
by shengoro86
Wed Aug 13, 2014 6:10 pm
 
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Let's Play - Shenmue HD

Hey all,

I finally got around to making Part 1 of a Let's Play of shenmue 1 in HD on NullDC.

Lemme know your thoughts!

Notes:
-Recording with software. This causes slowdown even if the PC can handle both applications.
-Using NullDC SM-A found here on the dojo
-Using keyboard


https://www.youtube.com/watch?v=8U9-Ah8dRwk&list=UUoCoDkRPXrbq5SAXXFKpDiQ
by shengoro86
Wed Sep 03, 2014 12:46 pm
 
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Re: What's Shenmue translation project V1.0 RELEASED!

Great playthrough video!

I really wish I had a working ripper for my disc. Looks like I cant try this patcher out until I do.
by shengoro86
Wed Sep 03, 2014 12:37 pm
 
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Re: What's Shenmue translation project V1.0 RELEASED!

AdamKoralik wrote: Excellent job guys!

Any chance of getting a version that exports as a CDI?

MDS/MDF is rather tricky to work with.


You might be able to get away with mounting the mdf/mds and repacking it as a cdi using bootmake.
by shengoro86
Wed Sep 03, 2014 12:42 pm
 
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Re: Shenmue 2 save editor, released

szczuru wrote: Could any1 reupload save editor?



Please standby.

Making mirror

EDIT:
Here is a mirror of the editor. Just run the jar file in the main directory.

https://mega.co.nz/#!KdMTwZjK!2YKKdg72E ... jCkfrN6808
by shengoro86
Thu Sep 04, 2014 12:00 pm
 
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Re: Random Gaming Thoughts (Read OP Before Posting)

Happy Birthday North American Dreamcast!
by shengoro86
Tue Sep 09, 2014 12:02 pm
 
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Re: Shenmue 2 80 min ISO - No Downsampled Voices Full Eng Sp

Update:

I am happy to say that IlDucci has joined me in making this mod happen.

With his help, this might actually be very possible.

Stay tuned for updates.
by shengoro86
Sat Sep 13, 2014 6:44 pm
 
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Re: david deville Interview with Yu suzuki

Wow, Some of the responses I see here are downright mean.

I have also been waiting as long as everyone else, if not longer, for certain answers.

However, that does not give anyone the right to be butt hurt over someone being sworn to secrecy.

Dave isn't the only one who has info he can't give. More of us here are guilty of that as well, including myself.

Anyway, back to the topic.

Dave! Get it published! It'll help out with the exposure that Shenmue needs!
by shengoro86
Sun Sep 21, 2014 10:21 pm
 
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Re: Video Tutorials on Shenmue Hacking Procedures

Episode 3: How to walk through walls but removing clipping from maps.

phpBB [video]
by shengoro86
Tue Sep 23, 2014 9:57 am
 
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RELEASE: Shenmue Beta Disc 3 Exploration Mod V1 OUTDATED

Hello.

I am proud to announce this new release.

This release is called the Exploration Mod. It has finally hit version 1.

What is it?
This is a mod of Shendream's BETA release of Shenmue 1 Disc 3.
This mod allows you to walk around most areas without clipping. This allows you to walk through walls and most objects.
It also contains playable maps for Beta Yamanose, Beta Sakuragaoka, and Wish Road!

Why?
I made this for my own purpose but I wanted to share it with everyone. I always wanted to go wherever I wanted to when inside of shops and stuff. It was also made as a framework for my upcoming bike mod.

How?
Each mapinfo.bin has been hacked to remove all clipping data.

Who?
The original clipping method was developed by Giorgio.
The beta maps were hacked by Wude.
The Beta itself was released by Shendream.
The grunt work was done by me :)

Which areas can I free roam?
Here is the list: D000 - Retail Dobuita
JD00 - Retail Sakuragaoka
JD01 - Beta Sakuragaoka
JHD0 - Hazuki Residence
JOMO - Ryo's House
JU00 - Retail Yamanose
JU01 - Beta Yamanose
MFSY - Harbor
MKSG - Old Warehouse District
DYKZ - Nagai Industries
DURN - Lapis Fortune Teller
DTKY - Maeda Barber Shop
DSLT - Slot House
DSLI - Bar Linda
DSKI - Global Travel Agency
DRSA - Russiya China Shop
DRME - Manpukuken Ramen
DPIZ - Bob's Pizzaeria
DKTY - Antique Shop
DKPA - Nana's Karaoke Bar
DJAZ - MJQ Jazz Bar
DGCT - You Arcade
DCHA - Ajiichi
DBYO - Bar Yokosuka
DBHB - Heartbeats Bar
TATQ - Tattoo Parlor
JABE - Abe Store Candy Shop
MKYU - Harbor Lounge
YDB1 - Hazuki Basement
D001 - Wish Road

How do I use it? Just like in the original beta release, you can call these specific maps up with the main debug menu.
For the shops that are closed when you go into them with the menu, just use the 4th player controller debug menu to set the time in the game to a time where the shop is open!

Are there bugs?
Yes! Like all arcane Shenmue hacks, bugs will exist.
-Ryo's House is completely broken and invisible. (This will be fixed in the next version)
-Random textures disappear and pop in when you are walking through walls. (This is normal and cannot be fixed.)

NOTE: You cannot play through this as normal!!!!!! It is disc 3 AND the maps are hacked to the point where the normal game will not flow and cutscenes may not trigger. It is for exploring only!

What can I play it on?
Confirmed working on NullDC, DEmul, Reicast, Chankast, and actual DC hardware via CD-R or GDEMU.

Photos: http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2312_16_06-nullDC104_n-9371-VPS_4686PAL480i5000RPS_2343Vert_5730KSh4__zps98835b4a.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_53_19-nullDC104_n-9975-VPS_4988PAL480i5000RPS_2494Vert_56847KSh4__zps58d8af94.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_44_27-nullDC104_n-10012-VPS_5006PAL480i5000RPS_2564Vert_13552KSh4_zps48726907.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_55_52-nullDC104_n-10037-VPS_5018PAL480i5000RPS_2570Vert_9109KSh4__zpsfa12b134.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_37_29-nullDC104_n-10049-VPS_5025PAL480i5000RPS_2451Vert_29812KSh4_zps92f9be07.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_43_15-nullDC104_n-10012-VPS_5006PAL480i5000RPS_2442Vert_13262KSh4_zps89384b76.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_44_13-nullDC104_n-8845-VPS_4423PAL480i5000RPS_2211Vert_24128KSh4__zpse8613fc0.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_36_59-nullDC104_n-9975-VPS_4988PAL480i5000RPS_2494Vert_26721KSh4__zpsb2da57b7.jpg

http://i1159.photobucket.com/albums/p622/shengoro86/2014-09-2311_36_10-nullDC104_n-10000-VPS_5000PAL480i5000RPS_2561Vert_43047KSh4_zps71760b27.jpg


How do I download it?
Send me a pm and I'll share it with you.
I don't want to get my MEGA account banned.
by shengoro86
Tue Sep 23, 2014 2:11 pm
 
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Re: RELEASE: Shenmue Beta Disc 3 Exploration Mod V1

im going to make a tutorial video on how to use it. Its very simple once you know what each option is.

Pretty much goes like this.
Main menu debug screen is used to load maps.

In game debug screen is brought up by pressing start on controller 4.
Use the controlller 4 to cycle through the menu and change values, like debug flags and in game time.

I'll have a video up by the end of the week.

Thanks you're amazing. Because it's really frustrating, the main menu debug is there but no button is able to launch the chosen area. And I don't know how to put two pads in port A and D when you just have one without crash nulldc.

edit : Ok you have to disconnect your vmu to work

Here is that video :)

https://www.youtube.com/watch?v=JuWh90cYhHo&feature=youtu.be
by shengoro86
Sat Sep 27, 2014 12:45 am
 
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Re: RELEASE: Shenmue Beta Disc 3 Exploration Mod V1

No problem. Rebuilding games is kind of tricky because it depends on the release team. Some teams like to scramble their 1st_read.bins to the point where normal selfboot hacks do not work.

In a perfect world, this is how you do it.
You need:
Windows
Bootmake
binhack32
some basic windows command line knowledge
an unpacked game.

So drop a blank ip.bin file and binhack32 in the game directory and open a cli window in it.
in cli type
binhack32.exe ip.bin
it will ask you for the following info. 1st read, bootsector, msinfo value
1st_read is 1ST_READ.BIN
bootsector is IP.BIN
msinfo is 11702

Then open bootmake and tell it where the files are.
It will then produce a working self boot.



NOW. this only works if the 1st_read isnt scrambled.
IF it is, you can always just hex edit the disc image itself instead of doing it on the files directly.

Also, sometimes you can get away with making a CDI with discjuggler from other formats.

Good luck!
by shengoro86
Fri Oct 03, 2014 12:24 pm
 
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Higher Resolution Re-Draw of Heavens Logo

Hello.

I wanted to share this here.

This is a high res redraw of the heavens logo by Brady Gurley over at Shenmue500k on Facebook.

http://i1159.photobucket.com/albums/p622/shengoro86/10154954_839126882788450_3506211997629267512_n_zps1ecda5a6.jpg

This was the original DC texture to show a comparison:
http://i1159.photobucket.com/albums/p622/shengoro86/10628026_10201701462817591_7976472846925293803_n_zpsaa78beb3.jpg

Enjoy!
by shengoro86
Mon Oct 06, 2014 2:10 pm
 
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Re: WIP: Ryo Hazuki mod for Sonic Generations (V1 released)

Awesome work Fenix!

I just shared this to Shenmue500K as well.
https://www.facebook.com/groups/Shenmue ... 808444426/

I cant wait to try it. I would love to play as Ryo in City Escape :)
by shengoro86
Tue Oct 14, 2014 10:25 am
 
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Re: Shenhua is a ghost

When I spoke to Yu Suzuki, I brought this very subject up to him.

I specifically asked if she was dead and was just reliving in some sort of cycle.

His answer was pretty much as follows:

Shenhua has the power to connect to her ancestors. She is the combination of all others.

Pretty cryptic. He went on a bit but I can't really reveal everything he said.

But yes, you can kind of consider her a ghost depending on how you view her powers.

My own thoughts is that she really is a girl but she is oblivious to the fact that she has powers and she will only realize these qualities when they are triggered for the first time.

Like Ryo, she is discovering her own destiny.
by shengoro86
Thu Oct 16, 2014 11:22 am
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Update:

Im setting the first alpha release for December 25th.

Post from Facebook:


Bike Mod Update:

Shenmue Bike Mod will have its first release on December 25th.

I will be supplying modded disc images and the instructions to a few select people.

The release will also include video footage for everyone else.

It will be released publicly once the testing phase is over and all bugs are ironed out.

I broke 3 different Dreamcasts making this mod so you all better enjoy it! lol. Had to sodder stuff to do some side channel hacking and dumping. Not fun.

I have spent almost two years making this mod and I really hope it will bring Shenmue closer to its roots.

The methods performed also shed some light on how the Radiant AI system works in Shenmue 1. Some of these procedures might even let us create our own AI day/night cycles.

Once it is done, I will be looking into seeing if we can get it to work in Shenmue 2.

A HUGE thanks goes to the unnamed AM2 Programmer that shed some light to me on how mapinfo and motion.bin work

For technical information, feel free to check out my development thread:
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46147
by shengoro86
Thu Oct 16, 2014 3:28 pm
 
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Re: WIP: Ryo Hazuki mod for Sonic Generations (V1 released)

no iso involved, literally just files on a harddrive. ill take alook later this weekend and report back.
by shengoro86
Thu Oct 16, 2014 4:49 pm
 
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Re: Shenmue Cinematic Packs and More

Awesome work as always :)
by shengoro86
Thu Oct 16, 2014 12:11 pm
 
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Re: Why I think Ryo and Shenhua are brother and sister



(5) Mega64 when making their “How Shenmue was meant to end” spoof originally meant for the script to be “Ryo bones Ling Shenhua in the cave.” Sega apparently took issue with this part asking for it to be changed to instead “Ryo explains the meaning of love to Shenhua.” On the day of filming, Mega64 asked Yu Suzuki about this section to which Suzuki explained that Ryo and Shenhua could fool around a little bit, but they absolutely must not have sex. This to me is a big sign of the two being related and Sega/Suzuki trying to steer away from jokes which later on might be deemed incestuous.


I know the guys from Mega64 and I just wanted to say that this is not entirely true.

Other than that, nice theory!
by shengoro86
Fri Oct 24, 2014 2:14 pm
 
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Re: Shenmue 1080p

All of this is amazing!
by shengoro86
Wed Oct 29, 2014 9:43 am
 
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Re: Sony software development head raises hope for Shenmue

Sony is well aware of our social media campaigns. The real question is whether they will do anything about it.

Ill probably be seeing Giocorsi at PAX East so I'll def mention it lol.
by shengoro86
Thu Oct 30, 2014 9:53 am
 
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Re: Shenhua is a ghost

When I spoke to Yu Suzuki, I brought this very subject up to him.

I specifically asked if she was dead and was just reliving in some sort of cycle.

His answer was pretty much as follows:

Shenhua has the power to connect to her ancestors. She is the combination of all others.

Pretty cryptic. He went on a bit but I can't really reveal everything he said.

But yes, you can kind of consider her a ghost depending on how you view her powers.

My own thoughts is that she really is a girl but she is oblivious to the fact that she has powers and she will only realize these qualities when they are triggered for the first time.

Like Ryo, she is discovering her own destiny.
Wow thanks for sharing.

anytime.
by shengoro86
Sun Nov 02, 2014 10:02 pm
 
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Re: Shenmue Bicycle Mod Project by James Reiner (Progress Vi

Alrighty, as promised. Here are some teaser images of my new approach.

Custom debug value allowing for player to control Wang's AI. Here we have WanRyo about to hop on the bike.
http://i1159.photobucket.com/albums/p622/shengoro86/bike1_zpse834350f.jpg

Here we have the first camera pivot as the bike animation happens, that doesnt exist.
The model for Ryo/Wang disappears. I do not know why this happens yet.
http://i1159.photobucket.com/albums/p622/shengoro86/bike2_zps3ad0af98.jpg

Here we have the final camera pivot of WanRyo on the bike.
http://i1159.photobucket.com/albums/p622/shengoro86/Bike3_zps003ef9ae.jpg

Here we have WanRyo riding to the end of Dobuita.
http://i1159.photobucket.com/albums/p622/shengoro86/bike4_zps19ef2e19.jpg

Currently, the bike floats and Ryo's model dissappears.

With this approach, I do not know if its fixable. But I'll keep looking into it.

For now, thanks for being patient.

/james
by shengoro86
Wed Nov 05, 2014 11:57 am
 
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Re: 15 years later and Chai still gives me nightmares, liter

Back then, when I was looking at Chai's face, I had all the goosebumps, heart pumping, trembling, hands sweating and all. One of the most frightening things I needed to bear looking at, while playing Shenmue. Nowadays, I've get used to his face, that I even have him as my avatar (just for fun) in another community...
Gio, whenever you message me in that other community, your avatar gives me the creeps. Chai is just staring into my soul.



I dont think Chai is that creepy. Paul Lucas did a fantastic job on his voice though.
by shengoro86
Mon Nov 10, 2014 10:45 am
 
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Re: RELEASE: Shenmue Forklift Mod (Very Messy 0.1Alpha)

All good. I was just having a bad day lol.

I will say though that this project is on a hiatus while I figured out some stuff with the bike mod.
by shengoro86
Wed Nov 12, 2014 11:51 am
 
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Re: RELEASE: Shenmue Forklift Mod (Very Messy 0.1Alpha)

Quick Video

phpBB [video]
by shengoro86
Wed Nov 12, 2014 1:15 pm
 
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Re: 15 years later and Chai still gives me nightmares, liter

Ive spoken to Paul Lucas before about his portrayal of Chai (he is also Lan Di). lol, yeah he really did do a great job voicing him. I don't remember what his inspiration was though.
by shengoro86
Wed Nov 12, 2014 12:02 pm
 
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After 10 Years, I Finally Changed My Password!

Yep, its been the same since 2004. Which is funny because I do computer security for a living. lol
by shengoro86
Fri Nov 21, 2014 12:48 pm
 
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