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Re: #SaveShenmue

Image by Ricardo, who I believe posts here as xhizors92 - take a bow, Ricardo! =D>

And now here are the results from yesterday. :nice!:
by Let's Get Sweaty
Sat Jan 04, 2014 1:28 pm
 
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Re: Random Shenmue Thoughts

When I first played the game I never thought that the voice acting was bad. Probably because English is not my native language. I "learned" that from native speakers and such. Lots of people saying that Japanese is superior. But how do they know? Are native speakers and can critisize if it is good or not?

I believe if you are not a native speak (as with my example) you can not really tell the difference. For one, I prefer the English voice acting, because it is more familiar to the ear (at least I can understand English, in contrast with the Japanese one) and why I love it when it brings me smiles (e.g. "I am just fine and dandy! He he he he he!" You don't get that cheesiness in the Jap one...)
by Giorgio
Sun Jan 05, 2014 8:03 am
 
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Re: Say Hello to Mr. Yukawa at Takara Sushi!!

Now I'm at the day after Nozomi called Ryo out on the phone, it's past 11 and I go to the Yokosuka Bar with both figures of him but he isn't there... What's wrong here?
You can meet Mr. Yukawa in the bar on the next day after the "Nozomi's Confession" at the park. And, that will not happen on Disc one. Good luck!

the shenmue dojo youtube page does not have any footage of Yukawa at bar yokosuka, but another user called reignD has uploaded a video of him from the japanese version, this user see's yukawa while doing the 'meeting your friends at home' side quest.

if anyone is interested then here it is - go to 0:53 seconds:
http://www.youtube.com/watch?v=uOFXkxuo1go
by johnvivant
Mon Jan 06, 2014 5:26 am
 
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Re: Say Hello to Mr. Yukawa at Takara Sushi!!

Now I'm at the day after Nozomi called Ryo out on the phone, it's past 11 and I go to the Yokosuka Bar with both figures of him but he isn't there... What's wrong here?
You can meet Mr. Yukawa in the bar on the next day after the "Nozomi's Confession" at the park. And, that will not happen on Disc one. Good luck!
by Kiyuu
Mon Jan 06, 2014 2:32 am
 
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Re: Say Hello to Mr. Yukawa at Takara Sushi!!

@Kiyuu: I'm at that very day, that's what I meant to say. The day automatically ends after the scene with Nozomi so it has to be the next day anyway. But I'm confused. NOT on Disc 1? But the Nozomi scene can only happen on that disc, after you've translated the letter. Wait! Does that mean you have to quickly get to the harbor the same day and then go into the Bar that night?

If I undestand this correctly now, you can spot him during the first step of the "friends come over" scene and then if you go into the Yokosuka Bar again after 11 pm once more. But only if you go to the harbor the same day you translate the letter?
"Nozomi's confession" can be triggered on Disc 2 all right. Now I don't remember how I did it exactly, but you don't need to rush like that. Why don't you go to the harbor and come back without entering the Warehouse No. 8? Then, wait for the call from Nozomi and enjoy the date. It's fun to see Goro helping you sneak into the Warehouse when you go back to the harbor on the next day. Then, come back without trying to sneak into the Old Warehouse No. 8, and go to the Bar after 11 pm. I hope this will work.
by Kiyuu
Mon Jan 06, 2014 3:17 pm
 
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Re: Random Shenmue Thoughts

Do those tea heater pillars that stand around in the second living room of the Hazuki residence or the harbor loung exist in that form in Japan? And how do they work? Electrical or with some kind of fire inside?

They burn kerosene as fuel. They're still available in Japan but these days are probably considered a bit old-fashioned or nostalgic, since air con / electric heaters are more common.

I found a page with photos of one that looks similar to the one in Ryo's house:
http://aladdin-aic.com/products/bf/bf3905/
by Switch
Tue Jan 07, 2014 1:29 am
 
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Shenmue Dojo Forum Updates

http://i.imgur.com/cCA8OZz.jpg

Happy New Year from ShenmueDojo.net! We're ushering in 2014 with good faith that it'll be an interesting and upbeat year for Shenmue. With rumblings of Sony showing immediate interest, we're excited to start off a new generation with a fresh outlook on the series. We'd love to hear your thoughts in our recently updated community forums.

We've now condensed our forums slightly in order to promote fresh discussion on various topics in one place. New Tapatalk features have been implemented allowing a bevy of features on the go. Lastly, the forum has underwent a major performance upgrade including a drastic speed boost, easier registration and various bug fixes.

We wish everyone a happy new year and continual health and happiness. If you'd like to donate to keep our community and informational website afloat, feel free via the main page. Thank you for any and all support.
by Yama
Tue Jan 07, 2014 9:17 pm
 
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Re: Fuku-san helping out in the basement?

I have no idea, but I hope these links can help..
http://www.shenmuedojo.net/forum/viewtopic.php?f=3&t=40017&start=0
http://www.shenmuedojo.net/forum/viewtopic.php?f=3&t=38319&start=0
http://www.shenmuedojo.net/forum/viewtopic.php?p=286642#p286642
UPDATE : I Just got these 2 scenes with Fuku-san in basement :D , What I did is:
Installed Light bulb in basement, turned on the switch, ran around basement in about 2 in-game hours, then Fuku-san appeared and noticed scratches at floor. Next, I moved the shelf and again like idiot ran around basement in about 2 in-game hours, after that Fuku-san appeared again and noticed that the color of the wall is different...
by Radar
Wed Jan 08, 2014 2:02 am
 
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Re: Random Shenmue Thoughts

This is the answer for Shenmue-3-less days...
phpBB [video]
by Giorgio
Thu Jan 09, 2014 6:31 pm
 
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Re: #SaveShenmue

Response from Sony's President of Worldwide Studios: "very nice!" https://twitter.com/yosp/status/422630984790450178
by Let's Get Sweaty
Mon Jan 13, 2014 9:07 am
 
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Re: Food and Shenmue

Image

I couldn't resist. It was so warm..


Sent from my iPhone using Tapatalk - now Free
by ShOzO MiZuKi
Sat Jan 11, 2014 9:00 am
 
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Re: Ryo Hazuki DLC now available on PC/STEAM

phpBB [video]
by Ziming
Tue Jan 14, 2014 5:27 pm
 
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Re: Ryo Hazuki DLC now available on PC/STEAM

Slight modification to the recent Sony collage:

Image

This has been posted on the Sega forums where it will hopefully be seen by Sumo boss Steve "S0L" Lycett.
by Let's Get Sweaty
Wed Jan 15, 2014 2:29 pm
 
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Re: How does shenmue hold up today?

Number one is still my favourite I completed that around 2001 and shortly bought shenmue II but didn't complete that till a few years ago. There's nothing I dislike about the series but it's purely nostalgia alone that keeps me playing I still enjoy it but it's different.
I can't help but read your posts in that dude's voice in your avatar and it's absolutely hilarious.

Shenmue truly is one of a kind, played a bunch of great games but there's something about the heart, the level of detail, the music, the times it was created in is even a big factor that just make it stay the best game of all time for me.

I haven't played it in a while like a good 3 or so years and I'll tell ya why; it's like an emotionally abusive ex girlfriend who keeps coming back, she's beautiful and her personality is amazing, every time you see her you instantly fall in love all over again but the problem is she doesn't want to stay with you and she leaves again and you're left with an empty hole in your chest wondering what could've been. Then you get mad at her current Boyfriend (Sega) who she keeps running back to, he just wont let her go. Can't keep going through that shit lol

I'll tell you one thing it made me buy a Dreamcast for it all over again. No game has ever made me go to that extent.
by DoubleO_Ren
Wed Jan 15, 2014 5:27 pm
 
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Vote the Shenmue soundtrack into the Classic FM Hall of Fame

One of Shenmue's most enduring qualities often cited by fans is the glorious array of music heard throughout the games. Yu Suzuki has described how the music was recorded first, to help inspire the game's cut scene writers in producing scenes that captured the spirit and emotion of the soundtrack. Shenmue was therefore shaped by its enchanting score like no other game, and this heightens the evocative effect these tunes have on players many years later.

Last year, the voting for Classic FM's Hall of Fame resulted in top-five placements for compositions from Final Fantasy and The Elder Scrolls, paving the way for other videogames to potentially follow in 2014. And I can think of no selection of music more deserving of inclusion than Shenmue's powerful soundtrack.

To participate in the voting, you will need to choose three entries at this link . I suggest that your first two selections be "Shenmue (soundtrack)" and "Shenhua" - by Yuzo Koshiro and Takenobu Mitsuyoshi, respectively.

You will need to select a third vote before you are allowed to submit your entries. If the search box doesn't bring up anything you like, I know for a fact that "Conquest of Paradise" by Vangelis can be found amongst the possible nominations. It's not Shenmue, but I like it...

This past November at the Kölner Philharmonie in Germany, a spine tingling orchestral performance of Sedge Tree (the main Shenmue theme) formed part of a concert based on videogame music. Enjoy the video again as you cast your votes, and let's see what we can do to maximize Shenmue's chances of gaining official recognition within the Classic FM Hall of Fame!
by Let's Get Sweaty
Wed Jan 15, 2014 5:26 pm
 
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Re: Why Shenmue's Future Only Makes Sense on PS4.

Image

Have we discussed this here? I can't seem to find it.
by ShOzO MiZuKi
Sat Jan 18, 2014 1:50 pm
 
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Re: Shenmue 2 - Final Boss Mod

I am using Baihu's style since it is closest to Lan Di's

I am uploading footage right now.

Just takes a little while.

/james



EDIT:

VIDEO!!

phpBB [video]
by shengoro86
Sat Jan 18, 2014 9:36 pm
 
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Re: Random Shenmue Thoughts

A random thing I hadn't really noticed before, about one of the objects in the Hazuki residence. In the kitchen next to the fridge is a kind of box, standing on the floor. It may not be immediately apparent what it is.
http://www.mobygames.com/images/shots/l/45602-shenmue-dreamcast-screenshot-let-s-get-some-food-from-the-kitchen.jpg
I realized it's most likely a container designed for storing raw rice ready for cooking.
Some actual rice containers for comparison...
http://www7a.biglobe.ne.jp/~marunaga/images/DSCN46151.jpg
Thought I'd mention it in case anyone may have wondered about it. :)
by Switch
Sun Jan 19, 2014 10:23 am
 
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Gamespot predicts Shenmue 3 to happen in 2014

http://www.brawsome.com.au/blog/wp-content/uploads/2011/02/800px-GameSpot_Logo_svg-300x95.png

Gamespot has recently published a article predicting 10 things that might happen in games in 2014. Ranked at number 2 they predict Shenmue 3 will be unveiled, citing the upcoming GDC 2014 postmortem with Yu Suzuki.

Gamespot Article: 10 Things That Will Definitely Happen in Games in 2014 (Maybe)
by Ziming
Mon Jan 20, 2014 4:53 pm
 
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Re: Celebrity Endorsements

Good shout. Britters would do anything for Suzuki-san, if her song "Slave For Yu" is anything to go by.
by Let's Get Sweaty
Tue Jan 21, 2014 8:53 am
 
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Re: do you walk or run through this game?

Is it just me that loves the crunching sound when you walk areas of deep snow on the game ?
by lavrentis
Sun Jan 26, 2014 7:59 pm
 
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Sega of Japan Tweets New Shenmue T-shirt

http://i.imgur.com/V8W2080.jpg

Sega of Japan has tweeted a message promoting a new Shenmue themed t-shirt. The front of the shirt has Shenmue in bold letters, and backside has characters such as Ryo, Lan Di, Chai. The shirt can be purchased from this site , and they do ship worldwide. See Adam Koralik's video below for instructions.

Links: Sega of Japan Tweet | Online store (Japan) | How to buy (Adam Koralik)
by Ziming
Thu Jan 30, 2014 12:24 pm
 
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Re: What would your reaction be if it was released?

My reaction would be like this often overused .gif.

Image
by Ziming
Mon Feb 03, 2014 2:13 am
 
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Re: #SaveShenmue

Thanks to the Steve and Paul Show for this great documentary on the life of a Shenmue fan left in limbo without Shenmue III...

phpBB [video]


#SaveShenmue - http://TeamYu.net/SaveShenmue
by Giorgio
Mon Feb 03, 2014 12:25 pm
 
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Shenmue 2 I want to share this map I made

Hi i`m new here. I want to share this map I made.

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by psychokamui
Tue Feb 04, 2014 10:22 pm
 
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Vote for Shenmue 3 in the largest independent Xbox One Mag

X-ONE Magazine held a poll to vote for your top 3 games that Xbox One needs.

ONE OF THE OPTIONS IS *** SHENMUE 3 *** !!!

Therefore... we shall Tornado Kick this poll, as Crazy Shenmue fans we are!!!

!!! LET'S GO ===>>> http://poll.fm/4mzf8 !!!

‪#‎SaveShenmue‬

P.S.: Even though Phil Spencer tweeted that he's not interested, we shall rock this poll anyway! (Read why in the 2nd "spoiler") Do you remember the PSM_OK poll? Then the votes were with comments. NOW, the votes are with checkboxes. THEREFORE, they will not be able to deny any of our votes.

You know what I mean? The votes are obvious and counted by a system and not by a imperfect human being. :P

SO, if we TOP this poll, then it will DEFINITELY appear in their Magazine, *especially* when *themselves* add the "Shenmue 3 option", THEREFORE our "SHENMUE 3" votes are more welcomed than ever!

Just do it! :D I have to mention something for everyone who hesitate:

Our intentions is not where we want Shenmue 3 to end up, but we want to top this poll so as SHENMUE 3 will get more *recognition* and the fanbase alike, something that will advertise the power of our demand.

If Shenmue 3 TOP this poll, then it will *definitelly* appear on their Magazine. (Terry's Invitation to Hell, it's 5 secs job to vote anyway...)
by Giorgio
Tue Feb 11, 2014 1:30 pm
 
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Re: Shenmue Postmortem Discussion

Gamespot now has live-stream page with a countdown.

http://www.gamespot.com/videos/classic- ... 0-6417813/
by Ziming
Wed Mar 19, 2014 12:56 pm
 
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Re: Random Shenmue Thoughts

Shenmue is an experience for your eyes to see, with messages for your mind to think, and emotions for your soul to feel.
by Giorgio
Mon Apr 28, 2014 12:05 pm
 
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Re: Random Shenmue Thoughts

Praise the Gong, with Ryo Hazuki the Gong Master:
https://www.youtube.com/watch?v=c7b9KrhIjCE

Shenmue is an experience for your eyes to see, with messages for your mind to think, and emotions for your soul to feel.
Main difference among almost every other open world game & Shenmue:
in first ones you *destroy* their worlds, in #Shenmue you're LIVING them
by Giorgio
Mon May 05, 2014 5:10 pm
 
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Re: Ryo's Room mapping in Source Engine [WIP]

New screenshots (I have resized bookcase and desk, and I add Ryo's chair):

http://cloud-4.steampowered.com/ugc/487824553733797443/55FD1AD306038C2D0A84B1F0DA6987DFA552F102/

http://cloud-3.steampowered.com/ugc/487824553733801840/F6E93A3AA7E009963A47078F466F39BB1D761F60/

http://cloud-4.steampowered.com/ugc/487824553733799686/DDEAB87EAD73999742AF80443815A6134594FE23/
by Rafik
Sun May 18, 2014 1:02 pm
 
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Re: NeoGAF: New Japanese trademark from Sega (Shenmue)


How can you tell?

Discussion from various users at the Shenmue 500k group. They compared it to older existing trademarks and they do not match up.
Objection! That's not a decisive evidence. A mere discussion with some members of the Shenmue 500k group, with questionable skills of analysis and/or experience on the subject, can not be accepted as a conclusive proof by this court. Your Honor, I suggest that we must penalize prosecutor Ziming.

I'll inform Tentei, dont worry.

http://i.imgur.com/P5JwCrY.png
by ShenSun
Thu May 22, 2014 4:32 pm
 
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Re: Things you just noticed (recent playthroughs)

I have never noticed this truck in front of the Aida Florist shop, while chasing Jimmy... I wonder why they have putted it there... :3
Image
by Giorgio
Sun May 25, 2014 4:30 pm
 
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Re: #SaveShenmue

http://i.imgur.com/vHNr5Fn.jpg TOM's WATCH *HOT* DOGS!!!

Made this image for this competition:
The funniest #SaveShenmue tweet tomorrow (3rd) will be given 9 games. Include @Mooncalfian in your tweet. (See pic) pic.twitter.com/m8aFVjayCJ

Source: https://twitter.com/Mooncalfian/status/473516452411375616


You can take part, too!
by Giorgio
Tue Jun 03, 2014 6:43 pm
 
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Help induct Shenmue into The Library of Congress!

http://www.change.org/en-GB/petitions/warren-spector-induct-shenmue-into-the-library-of-congress-game-canon-saveshenmue?recruiter=54807131&utm_campaign=twitter_link_action_box&utm_medium=twitter&utm_source=share_petition

https://www.youtube.com/watch?v=cf-MK4599A8

What is Shenmue?

Shenmue was a video game created by SEGA Programmer Yu Suzuki. It was developed during the production cycles of both the Sega Saturn and The Sega Dreamcast and it was released for the Sega Dreamcast in 2000.

Why is Shenmue Important?

It was notable for influencing many aspects of modern video games. It was influential in the use of Quick-Time Events, an aspect later seen in Resident Evil 4 and Heavy Rain. It was a game that preceeded Grand Theft Auto 3 in using full-3D free-roaming and real-life weather effects, and allows in-game interactions that weren't possible before. It was one of first true cinematic experiences in modern games, with an amazing story that attracts a huge fanbase in both Japan and The West during the time/

Despite the influence Shenmue had in modern gaming, the franchise remains dormant after the end of the Dreamcast and the lack of sales in Shenmue 2 in Xbox. It's been 14 years since the first Shenmue game and 12 years since Shenmue 2, and yet there has yet to be a re-release of the first 2 games in digital marketplaces (Steam/Playstation Network/XBox Live/GoG) nor has Shenmue 3 ever been announced by Sega or any developer/publisher in the last decade. And thus, we believe that Shenmue is in the risk of being forgotten and ignored by modern gaming culture.

And thus, we believe that Shenmue deserves to be preserved in order to remain remembered by the video game industry, and we believe that the best place for Shenmue to belong is in the Game Canon of United States The Library of Congress.

What is The Game Canon?

The Game Canon is a list of video games to be considered for preservation by the Library of Congress. The creation of this list is "an assertion that digital games have a cultural significance and a historical significance."

The current list of video games being preserved by the Library of Congress under The Game Canon is as followed:

-Spacewar!
-Star Raiders
-Zork
-Tetris
-SimCity
-Super Mario Bros. 3
-Civilization I/II
-Doom
-Warcraft series
-Sensible World of Soccer

And thus, we believe that Shenmue deserves to be on this list. Its influence on modern gaming makes it equal alonside Doom and Super Mario Brothers. And by having Shenmue on this list, it can finally bring back interest to the franchise by the gaming community, which will allow Sega to pick interest in remastering the game on modern digital marketplaces and allowing Yu Suzuki to continue production on Shenmue 3, where Ryo can finally face his revenge on Lan Di.....
by Taufiq91
Thu Jun 12, 2014 8:17 am
 
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Re: Random Shenmue Thoughts

For me this is one of the quintessential things about Shenmue: http://youtu.be/YIhi0LN6h-M (video also here: http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46812&p=1073835#p1073825)

The interesting and/or deep conversations, with interesting and/or deep unique personalities of the Shenmue world. The empathy that you progressively feel for the characters and the bonding you're building with.

Furthermore, the beauty, the artistry, the chronology, the geography, the mythology, the culture, the setting, the atmosphere, the music, the emotions, the ambition, the desire, the patience, the suspense, the philosophy, the romanticism, the pureness, the simplicity (being grounded - feeling like a real life world), the realism, the humour, the agony, the spirituality and all the experience that is being projected to you and immerse you in it, that maybe cannot be expressed by words or in that single video.

Personally, I see more than a game in this piece of digital interactive entertainment called Shenmue, something that transcends games.

Messages...
http://i.imgur.com/OfYJ0ot.png
by Giorgio
Sat Jun 14, 2014 3:55 pm
 
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Re: Random Shenmue Thoughts

I think a similar thing whenever you hear Yamagishi-san's random words of wisdom. He's easily one of the most well-written characters in video games, despite the simplicity. Everyone knows someone like him, and to have such an out'n'out "normal" character in a game, even as "grounded" as Shenmue is just something else altogether. And for all the shit that the game gets for poor voice acting, I reckon his is actually spot-on.
by MiTT3NZ
Sat Jun 14, 2014 6:42 pm
 
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Re: Random Shenmue Thoughts

Agreed on that, Yamagashi is one of my favourite characters from the original too and as you say, the most well written. I would always go especially to him after each segment of the story would change, just to listen to his words of wisdom, even when he didn't know what Ryo was looking for, he always had something interesting to say at least. Plus he teaches Ryo one of my favourite martial arts moves in the series: the Double Blow (which is way OP'd in the first game, especially if you level it up to the advanced stage). I was happy to find that hidden cutscene with him just a couple of years back, which was a real nice little scene where he talks about the Sword Handguard(?) with Ryo. Never knew that was in there and just found it by chance. That old man had his head on straight anyway and only Jianmin in S2 really came close to being on the same level of likeability for me (although he feigns ignorance/being simple-minded when he's definitely far wiser than he pretends to be).
by Henry Spencer
Sun Jun 15, 2014 6:05 pm
 
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Re: Shenmue 2D

Sorry to bump this, but I wanted to share a concept art screen I made based on these sprites, because I really liked them. Hope you don't mind.

http://mooncalfstudios.com/images/shenmue%20adventure.jpg

I'd love to see this happen. Imagine if 1 & 2 were remade with this style of gameplay, but with Streets of Rage style battle gameplay mixed with this old school point & click adventure. Shenmue 3 could be made on a budget of something insanely small, if it too followed this style. I doubt Yu would get behind the idea, but it's nice to dream.
by Upper Dave
Fri Jun 20, 2014 1:38 pm
 
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24 Hour Shenmue Stream for Charity

Hello, Shenmue fans :D me and my friend Syrmor are going to be doing a 24 hour stream on Twitch of us playing through the first Shenmue game for the first time. We are also raising money for charity using Child's Play and our goal is to raise at least $50! The stream will be starting at 5 pm EST. If you are interested, come and hang out and chat at the stream, it'll be great! :D

Stream Link: http://www.twitch.tv/syrmor
Child's Play Link: https://donate.childsplaycharity.org/54c668ec8c5e51d584a7f2727ca62e32
by Rainn
Mon Jul 07, 2014 2:50 pm
 
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Re: Yu Suzuki at Gamelab 2014 (Information & Multimedia)

I went and translated the whole interview, while I was at it - Yeah, school's over. Thank you for the heads up, though, Fenix.



One of the most acclaimed people by the spectators over at the Gamelab was Yu Suzuki, the japanese who was Sega's soul for years, father of games like Outrun, Virtua Fighter and Shenmue. He was the recipient of the Legend Award by the Interactive Arts and Sciences Academy of Spain. We had the privilege of chatting with him.



R3: Yu Suzuki, it is an honour to share a moment with a legend such as yourself.

YS : Thank you so much, I am very pleased to be here in Spain, receiving such an important award.




R3: Since it would be understandably hard for you to pick one game from all of those you've created, I'm allow myself to do so. The one which has marked me the most was Outrun, since, I'm not sure you're aware of it, sparked the hope, in the youngsters playing at the arcade, that one day we'd be driving a Ferrari with a marvellous blonde by our side.

YS : It pleases me very much, that there are still people reminiscing about the game. In fact, while developing Outrun, our main goal was to distance ourselves from the racing arcades of the time, in which racing against the time and other cars was the main goal. I wanted to set us apart from that, creating a sense of luxury and fantasy and that's why we picked a red Ferrari and a blonde girl by our side, with an outstretched arm, in a more relaxed setting.




R3: Well, the era of Outrun is the age of excellence of the arcade saloons, places regarded as temples in which people would gather up. Are you in any way sorry about their disappearance? How do you see gaming Industry's evolution?

YS : Truthfully, it saddens me that these places keep on disappearing throughout every city. This demand and way of playing waned due to other platforms such as consoles and, more recently, mobile phones and tablets... Times have changed. I feel sorry about it because you no longer touch the machines, such as punching in boxing games, or how friends would laugh at you when you would slap the joystick in frustration when you lost. It was something else.




R3: Well the arcade saloons have faded away because industry has changed the criteria, with new technology arising. With the arrival of consoles, videogaming has also been somewhat democratized. Now, in a new change of paradigm, the internet shows up. How do you think it'll affect the future of videogaming?

YS : I think that, instead of playing solitarily, the experience is always heightened when shared with friends, so the presence of other people beside you is something positive. Nowadays, you can even play with someone who's anywhere in the world, live, and that enhances the experience further.




R3: If you had known more precisely how the evolution of Internet gaming would come about, would you have developed any of your games differently?

YS : If I had know how popular the Internet would become, I'd have made some things differently. For instance, the open-world of Shenmue would have been different, as I'd have made an effort to emulate the real life of a society, we would have striven to create a completely living game because the technology would then have allowed us to.




R3: Let's roll back the years all the way to the mid 80's when an arcade named Hang-On first appeared, the first game I recall in which you could simulate riding a motorcycle. Do you regard these sort of machines as incipient to later technologies such as motion-detecting technology?

YS : At that time, we started creating games and their mechanics with the available technology, such as joysticks - it was simpler, and also less realistic. With Hang-On, we were able to deliver an all but total sensation of realism. What I really wanted to have was a real motorcycle, instead of the ones made of plastic, with it's working engine, blowing out smoke and all - but, obviously, that would have made for unbearable maintenance costs.




R3: And what do you think of new technologies, such as XBox's Kinect, or even Oculus Rift's and Project Morpheus' virtual-reality proposals?

YS : More than ten years ago, while I was still a part of Sega's developing team, we already experimented with virtual-reality, and now I believe it is almost ready to be shown to the public, and not only concerning video-games. Virtual-reality has immense potential in fields like Medicine and Tourism.




R3: Reviewing your creations, it would be impossible not to address the arrival of the polygons. You are the developer of Virtua Racing and Virtua Fighter, the unforgettable fighting game, which incorporated those big pixels and enormous polygons in order to convey depth. How, do you think, should gaming industry acknowledge that massive generational leap?

YS : Before the use of polygons became widespread, graphics were much better, as the drawings were really good and colourful, but a more realistic perspective was the important thing lacking. Surely, with Virtua Racing and Virtua Fighter, the graphic design was a step behind, regarding two dimensional games, but we were able to convey real life depth and perspective in a much more accurate way. I felt like that was the right time to make the leap over to the new 3D technology, aware of how drastic of a change it would be.




R3: After the 3D world, the next big step for video-gaming has been drawing itself closer to photorealism, to the hyper-realist graphics. You have, for instance, experimented with it in what many hold as your masterpiece, Shenmue . Do you believe the industry has adapted itself well to this new tendency?

YS : When it came to start developing Shenmue , the cinematic scenes were fundamental, because it was a game in which the story, above action, was the most important thing. What we were striving for, was to make an interactive film, with QTE sequences and a lot of video sequences that made up the story as you'd go. Nowadays, technology has allowed for hyper-realism, so I believe the challenge is now not so much in achieving an image as much as enhancing gameplay.




R3: Shenmue 's story is so extensive, it wouldn't have fit into a single video-game, so we got Shenmue II . However, the story remains unfinished and each year, or at least in cyclical fashion, fans keep on pleading you to go on. There have been rumours, at the last E3, that we may be close to a third instalment. So... What do you want to say to the legions of fans, worldwide?

YS : (Laughs) Each year, there's a new rumour that we're making Shenmue III , and, even though 14 years have passed, the fans keep on waiting. I sincerely appreciate it, and, if the correct circumstances arise, I would be willing.




R3: Well, when people start handling out awards recognizing your career, one might think it would be coming to an end, but that doesn't seem to be Suzuki-san's case. Do you have any projects around the corner?

YS : I like drawing a lot, and, of course, I have a passion for video games, but what I like doing the most is creating things. Right now, I have a couple of projects going on for mobile phones, consoles and even thematic parks. Counting on important partners, surely interesting things will happen.




R3: Here in the auditorium there are a lot of young developers, full of enthusiasm, who have their own projects. Naturally, with an important figure such as yourself present, I would like to ask you what word of advice would you give to a young video-game developer?

YS : Well, nowadays we are able to rely on technology and programming languages such as Unity, which have made things easier for everyone, since you no longer have the need to count on a big studio to realize your ideas while leading you the way. The one advice I have for you is, do not try emulate what others have made; hence, I invite you to develop your own projects with their own personality.
by Nahovil
Thu Jul 10, 2014 12:19 pm
 
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Area Collision Data - Remove || Swap

http://i.imgur.com/XWta03g.jpg

This is a tutorial on how to remove the area collision data of any area of Shenmue, or, how to swap that data between two areas.

Video demonstration (of the collision removal) :
https://www.youtube.com/watch?v=6zkTar6CDBE

Steps:
- Open with a hex-editor the MAPINFO.BIN file of the area you want. In our case, we will work with the file of Dobuita, found in folder "SCENE/0X/D000" (0X = 01 or 02 or 03 ...).

- Search (CTRL+F) for "COLS" and find the first reference. Start highlighting from COLS and go all the way down ...

http://i.imgur.com/3sFf0AZ.png

- ... until you find the first reference of "REGD". Stop exactly before REGD (that is not select any part from REGD or after it).

http://i.imgur.com/kx7SOuo.png

- ... With all these lines being highlighted, press the Delete (DEL) button in your keyboard.

http://i.imgur.com/5YtNXT4.gif
- Save the modified file. [Proceed to the necessary steps to create a self-bootable image file.]

About Swapping the clipping information between two MAPINFO.BIN files of two different areas:
- The only difference from the above steps, is to not Delete the highlighted part of the file, but Cut (CTRL+X) it and move it to the other file that you want to swap the clipping information with.
- That means you have to replace the "COLS ... (until before REGD)" lines of the one file, with the "COLS ... (until before REGD)" lines of the other file.

===

Things to improve/fix:
- Programmable camera movements and angles of a specific area has been removed. That is, for example, when you go to a parking lot to practice or to a vending machine to buy a drink, you will not see the usual camera movements and angles. FIXED!
- Wrap points has been removed. You will not be able to enter another area (unless, for example, if you open the door to enter the Hazuki Residence), or enter the Tomato Convenience Store, the You Arcade et cetera. FIXED!
- The vertical collision data is also removed, thus gravity is off and, in areas like Yamanose, the height of the player (Ryo) is not consistent with the height of the ground. FIXED!
- You can still not pass through some objects/models, like: humans, bikes, shutters (when the shops close) et cetera.

Notes:

- Even as a "young'n", newbie to Shenmue modding/hacking, while working on that I learned some things: go for the *crazy* way, try different (crazy, all and any) ways, trust your hunches, pay really close attention to details, think like the programmer (how they could have put things in a file et cetera).

- My thought process (wall-of-text): First, I thought to use the MAPINFO.BIN file of the folder 0000. That file doesn't contain any clipping information. I compared it visually with other mapinfo files and noticed some parts look similar (like the one from REGD and below). First I replaced in the mapinfo of Dobuita (D000, that was the area to make all my experiments) all the lines from the top until before REGD, with the ones from the mapinfo of 0000 folder, that is the lines from the top until before REGD. The end result was this . As you can see, a lot of textures, models et cetera has been removed. Then I thought about mapinfo swapping, like when you do it to access the beta versions of some areas (like Yamanose's and Sakuragaoka's). There you have to copy from after the ECAM part until the end. And thus I thought that before the ECAM part, there is all the information about textures, models et cetera. Combined with the thought that the part from REGD until the end remains the same (like with the case when I swapped D000's with 0000's), I end up removing the part from ECAM (including ECAM) until before REGD. [I removed ECAM, too, because I thought it is a command and so when it is triggered it tries to load something from the memory, which it can't find, when it has been removed from the file...] But end up doing that after several tries; first I removed the part after ECAM until before COLS, then from COLS util before REGD, and other tries. Also, I just removed the COLS, COLI et cetera parts, to see if that will do the job, too, but with no success. So, after several tries, I figured that you need to remove the lines only from COLS until before REGD (and so the part from ECAM until before COLS can remain intact). And, here's the general story of how it happened...
by Giorgio
Mon Jul 14, 2014 4:32 pm
 
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Re: Random Shenmue Thoughts

Just for fun. :V

phpBB [video]
by Giorgio
Tue Jul 15, 2014 4:22 pm
 
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