[Some may not know this information, some might know and simply cant do anything with the information anyway, but to be clear I will explain, I cant post links at the moment as I only have an Xbox360 to connect to the internet, for images on what I have extracted look for my 'Elder Scrolls Mod Topic'. There wasnt much interest as this forum seems to be slowly dying out due to 'general given-up-ness'. Once I have a decent PC I intend to revive the corpse of 'Shenmue'
I will try and spell this information out as clearly as possible for people who might not understand some terminolgy]
Originally It looked like MT5 ripper only worked with a few Minor MT5s
I started looking at MANY MT5's with HEX Workshop to try and understand the 'header and footer' of each MT5.
What you May Not Know , is that the PKS/PKF files are compressed files that can be simply opened with WINRAR
These PKF/PKSs contain another PKF/PKS that contain 'uncompressed' Multiple MT5's within them. ( I THINK that these are the MOST accurate GAMEPLAY models)
At First I extracted the MT5s Manually by finding the START of each MT5 and extracting chunks of data, Then I asked on Xentax for a QuickBMS script to automate the extraction and rename each extracted ' chunk' to have an MT5 extension.
The lastest MT5 ripper with Koydo's extractor works with most of these MT5 files , on the MT5s that DIDNT work , I had to try and Find the 'Footer' of the MT5 which isnt easy as there doesnt seem to be a logical pattern , sometimes just removing a few 00 00 00 00 at the end of an MT5 would make MT5 ripper work.
Whats really Annoying is that The shenmue Data contains MULTIPLE MT5s of the same data, Including the BETA stuff (some files might be the Long Distance Models 'LODs' Some Beta maps are actually better)
HEX workshop also allows comparison bettween 2 data files , I compared an MT5 ryo's backpack with an MT7 ryo's backpack (taken from shenmue2 obviously) and there is a lot of data that matches and alot that doesnt MT7s ARE technically MT5s just arranged in a strange order that I dont fully underatand. BUT this could help understand MT5/MT7 clarifications
I extracted The Race ROAD that leads to the docks , but when extracted Together it is a Messy Blob of Polygons, but if you extract each OBJ individually , it renders each one normally However there are 40,000 objects within THAT MT5 (some just individual polygons)
I am convinced that If Yazgoo was aware of this infomation (especially regarding PKF/PKS file data) that its possible MT5 ripper 'could' extract the individual MT5s and find the correct Footers.
Finally although UV data is also extracted I would be happier with the Base model data as Shenmue textures are Horrible , usually games do low poly models with good textures , shenmue did highpoly models with low poly textures.
Once again I cannot do anything at the moment as I dont have a PC and I really dont know when I will be able to afford a new one, I hope that this information helps in the meantime
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