But if it can be done by us at home, why wouldn't a professional developer be able to do it?
Just because people have made it work in specific places doesn't mean those changes just 'work' across every other possible moment and eventuality in the game. Its entirely possible they have tried all the same tweaks we have as a community and found it was too hit and miss and time consuming in reality. For example, just saying it's easy to just move the camera back to get a 16:9 ratio is daft.. Sure.. and that might work most of the time, but there could be a future cutscene where doing that even slightly pushes the camera inside another object... Can't move forwards, can't move backwards... What about the many characters that freeze when they leave the confines of the 4:3 border, add new animations too??
We are all talking like we are professional devs with full access to the code and shitting all over thier efforts as if they were lazy or incompetent. Don't be so arrogant and so sure of yourselves.. have some humility.. (people in general, not specifically you mrandyk)