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Demul v0.7 alpha build 180428 - Updated 28/04/18

Demul is a really good Dreamcast emulator, and unlike NullDC it's still being worked on. Although it requires a more powerful PC to run smoothly at this current stage, it's being optimised and more bugs are being fixed with every new release.

You can download the latest build from the following link

This is the latest build of Demul with the following changelog:

Demul v0.7 alpha build 180428

- Fixed image distortion on Nvidia GPUs.
- Rebuilt using latest Visual Studio.

Demul v0.7 alpha build 180426

PowerVR2:
- Fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes.
- Filtered NaN UV texture coordinates (Soul Reaver lifebar fix).
- Filtered negative vertex coords (MK Gold with ATI fix).
- Allowed upto 128 layers.
- Emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight fix).
- Fixed MvSC2 SCORE blinking.
- Handle edge case ELAN IRQs.
Display:
- Auto hide mouse cursor when in fullscreen (with 5 seconds timeout).
- Prettify "start in full screen" option.
- Renamed SPG/GPU display to FPS/RPS.
Input:
- Corrected purupuru device reply (Resident Evil 2 fix).
- Fixed xinput crash if attempt to configure inputs during emulation.
- Fixed few games with inverted "pedal" inputs.
AICA:
- Fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc).
NAOMI:
- Fixed RF ID generators for Dinoking, Love&Berry, etc
- Small corrections to JVS I/O Sense line.
Misc:
- Patch for Orion Puzzle Collection (workaround for Kalisti SDK bug).
- Documented actual game developers in game list.

Demul v0.7 alpha build 160818

- ADPCM decoder tweaks.

Demul v0.7 alpha build 160816

- Fixes current LBA after CD-Mil security check (Pier Solar works again).

Demul v0.7 alpha build 160814

- fixed freezing bug in KalistiOS-based games with DC keyboard controller.
- fixed freezing bug in some WinCE-games if VMU is present.
- improved Dev.Box emulation.
- patches for Cycraft InitialD and ClubKart (boots, but not yet playable).
- better aspect correction and filtering for Cave CV1000
- InitialD, ClubKart and Derby Owners magnetic card readers are now emulated (press PUSH6 key then the game will ask to insert/take card)
- fixed Marvel vs Capcom 2 characters during intro.
- ClubKart2003 input fixes
- WWF Royal Rumble 4 players input works now.
- NAOMI DIMM Board is now emulated.
- added recently dumped NAOMI and Atomiswave sets
- romset in sync with MAME
- bunch of other minor fixes and stability improvements


Demul v0.7 alpha build 221215

- ATI texture perspective bug fix is now optional (only works for ATI and causes glitches on Nvidia GPUs).
- Ancient CDI v2 parsing killed by accident has been restored.
- GD-ROM status/irq bug fixes (Gauntlet Legends).

Demul v0.7 alpha build 201215

- Disk swapping functionality


Demul v0.7 alpha build 181215

- SH4 MMU optimizations, many WinCE games now work full-speed on a modern PC.
- Tile Accelerator has been rewritten and optimised.
- Support for Xinput devices without vibration has been added.
- Automatic DC video mode selection.
- Simple deinterlace for TV-mode.
- Rotate and Aspect Ratio fixes.
- Optional Bilinear filter added.
- Libchd doesn't require SSSE3 anymore.
- Fullscreen switching crash fixed.
- gdrImage subcodes emulation bug fixes and improvements.
- gdrImage bug fixes and cue/bin support.
- SH4 exceptions handling bug fixes.
- Supid Invaders now boots OK.
- Fixes for recent indie games.
- Romset sync with current MAME
- Other minor tweaks and optimisations.


Demul v0.7 alpha build 230915

- "NAOMI 2 Vertex Cache" option for ATI/AMD GPUs (disabled by default).
- AMD-specific texture glitches fixes in many games (Shenmue II, ECCO, HotD2, etc...).
- Several minor optimisations.


Demul v0.7 alpha build 200915

- NAOMI 2 emulation has been rewritten almost from scratch, emulation is now very close if not the exactly same as real hardware, a lot of optimisations added, emulation can now use a separate thread (DX11NG)
- Shadow rendering fix (Cosmic Smash)
- Romset sync with current MAME

Demul v0.7 alpha build 310715

- More precise SH4 FSRRA opcode (What's Shenmue fix).
- VMU window auto open/close.
- DirectInput thread now properly terminates (VMU window close fix).
- Emulator now can be closed by ALT+F4.
- Naomi2 shadows improvements (DX11NG Plugin).
- Naomi2 screen scale (DX11NG Plugin).
- Various romset corrections.
- Several minor performance improvements and bugfixes.

Demul v0.7 alpha build 190715

- Shenmue II's After Burner II mini game is now playable.
- SH4 MMU fixes & improvements.
- Crackin' DJ 1&2 are now playable.
- Ferrari F355 Deluxe now plays with sound/BGM music.
- Several Naomi 2 Fixes (materials, lights refactor).
- Foolproof VMU files creation.
- gdrCHD & gdrImage plugins now save the last used image path.
- Better Xinput deadzone handling.
- GDI audio fix in gdrCHD (this plugin is now recommended to be used with GDI images too).
- A workaround to resolve issues with AMD Catalyst 15.7 drivers.
- Several other minor tweaks.

Demul v0.7 alpha build 190715

SH4
- OnChip access correct bit width only
- add flti0/1 PR flag check
- reg binding cleanups and fixes, PR sanity checks
- fix DIV0S, optimise DIV1 and add linking current block
- fix Invalidation code
- fix delayed slot exceptions
- interrupts fixes / improvements

GD-ROM
- fix CD PLAY after SEEK for Taxi2
- small fix for bleemcast (almost work)
- G1 DMA discrete step

AICA
- use less attenuated ALFO
- mixing levels fixes
- EG timer fixes
- properly handle Decay level = 0 case
- optimise IRQs

HOLLY
- rewrite SPG
- fix Holly registers for wince
- add real HOLLY IDs for all supported platforms

Gaelco
- speedup boot
- decode boot from Altera firmware
- render fixes: offset color flag, handle flats
- add Gaelco Footall
- preliminary support Gaelco Footall analog inputs

Misc
- SCIF link for AW Maximum Speed and Chase1929
- fix Marvel vs Capcom 2 intro Guile character head
- disable menu in fullscreen (fix clicking it with mouse in light gun games)
- netplay: add option to disable flash/sram sync
- set windows timer resolution to min possible value
- rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore
- fix save states crash
- improved creation of Dreamcast flash and "timehack"
- NAOMI DIMM CF support
- fix mouse X/Y calc then screen rotated
- fix error when set memcard time in DC bios
- fix DC flash erase, handle correct sector sizes
- Elo touchscreen fixes for Atomiswave and NAOMI StarHorse
- emulated HW210 IC card reader (Dragon Treasure, WCCF)
- SHIO hopper board HLE, Kick'4'Cash playable
- Added all recently dumped games for supported platforms
- Romset in sync with current MAME
- many other changes and fixes

Demul v0.7 alpha build 171011

- -listxml now generate "merge" tags
- minor romset corrections
- fix AICA DSP recompiler state load crash
- about box crash fixed

Demul v0.7 alpha build 171111

- Akai Katana support added.
- Mushiking IV/V/VI added, new card codes included.
(to change 4-5-6 game version go to game test mode BACKUP CLEAR and hold both players buttons 1 for 3 seconds).
- DX11: fixed Cave bi-linear filter.
- ymz770: implemented main volume and clip control.
- ARM: DP immediate Carry little fix.
- Basic analogues simulation when playing with keyboard (arcade only).
- Gaelco: improved ball mechanic simulation.
- Dreamcast game name handle fixed.
- DX11old: fixed shader filter settings load.


Now Shenmue II's AfterBurner II , OutRun , Space Harrier and Hang-on are fully playable.

AfterBurner II
http://i71.fastpic.ru/big/2015/0718/b5/9a4ec4088cd1b0c6547b2c0a5e57c8b5.png
http://i71.fastpic.ru/big/2015/0718/97/74bbe29f07bd626f830df8925419af97.png
http://i71.fastpic.ru/big/2015/0718/da/d198642b90b55ec2029a5eb8187372da.png
http://i71.fastpic.ru/big/2015/0718/51/c42e10dc5e601baccf797529cd1e4351.png

OutRun
http://i.imgur.com/1TWXT08.png
http://i.imgur.com/HczM2ak.png
http://i.imgur.com/bsAM393.png

Space Harrier
http://i.imgur.com/yvzfNUl.png
http://i.imgur.com/NloWUpe.png
http://i.imgur.com/qhTqFrC.png

Hang-On
http://i.imgur.com/yxiKUgM.png
http://i.imgur.com/KZORBrI.png
http://i.imgur.com/jrVl3Qm.png


Hint: to minimise the sound-distortion bug that happens every now and then, it is recommended to uncheck v-sync in video config settings.

Note: Please don't ask me to provide any SEGA copyrighted files required to run the emulator, Google is your friend.

Please test the emulator and kindly provide your feedback of any bugs/performance issues you may find, especially with Shenmue and Shenmue II. It'd be really helpful if you could also provide a save file at the spot where the bug/glitch happens alongside your bug report.
by masterchan777
Sun Jul 19, 2015 1:56 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

PayPal support is closed? Whats happening...? :|
Their SSL certificate, used for website encryption, expired on Friday.

PayPal's API for payments needs to be able to communicate with their end over SSL in order to make a callback to notify their site when a payment is made. PayPal's systems will refuse to talk to a website with an expired or invalid SSL certificate. It will remain broken until they renew their SSL certificate.

Disclaimer: I don't know how they integrate with PayPal, but the certificate being expired is true and it's likely that this was just a timing coincidence. I'm guessing their admin who would do that probably won't take care of it until Monday.
by Sappharad
Sun Dec 04, 2016 12:17 pm
 
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Re: Playstation Experience - December 2016

Time for some Shenmue music to put everyone at ease.

phpBB [video]
by Ziming
Sun Dec 04, 2016 4:13 pm
 
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Doing something nice for Shenmue III team

We've been talking about this off and on. We've had the idea of thanking the team for their hard work. This includes Shibuya Productions and YS Net. I think in the final or so year of development, it would really give a boost of morale for the team. They truly deserved to be thanked in a real, authentic manner that is deserving of the Shenmue fanbase.

This thread is for ideas. ShenGCH had the idea of a massive card that is signed by various Shenmue fans around the world. I had the idea of giving the team a fruit basket.

Any idea would be nice. We are currently coordinating teaming up with Shenmue 500k and possibly Team Yu to see what we can get off the ground because the team deserves support and thanks, and if the industry won't do it, like always we'll carry this by ourselves.
by Himuro
Tue May 09, 2017 5:23 pm
 
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Shenmue III The Story Goes On (Slacker Backer Support Video)

I've made a small video to help promote the Slacker Backer campaign. Hope everyone enjoys it!

Please watch in HD 60FPS for the best experience.

phpBB [video]


Thanks to Mr.357 for the gameplay footage and thanks to Kiske for the idea :mrgreen:
by Jibby
Sun May 07, 2017 10:36 pm
 
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Shenmue Music Download | Listen @ShenmueMusic.com

All YouTube Playlists @ ShenmueMusic.com
http://www.youtube.com/watch?v=WxZrVCa517w

Shenmue Original Soundtrack Playlist
http://www.youtube.com/playlist?list=PL6393AB2853560583&feature=plcp

Download: http://www.mediafire.com/?a00qq2s4jq8ybdj
Lossless Quality (FLAC): Part 1 Part 2
Part 3 Part 4

http://www.youtube.com/watch?v=bWm8Gml8w4w

Shenmue Orchestra Version Playlist
http://www.youtube.com/playlist?list=PLEE5FC23F50D4E87F&feature=plcp

Download: http://www.mediafire.com/?m19e88qe9iuk5j8
Lossless Quality (FLAC): http://www.mediafire.com/download.php?h7auw1g0upw6n6c

http://www.youtube.com/watch?v=Nm9rIfVbMqg

Shenmue Online BGM Playlist
http://www.youtube.com/playlist?list=PLC774B2F232D2DD98&feature=plcp

Download: http://www.mediafire.com/?xu247ndmbb4ac9n

http://www.youtube.com/watch?v=n_2zVHXVTBY
Shenmue Cutscene Playlist
http://www.youtube.com/playlist?list=PLE94E2CA09AE4F238&feature=plcp

Download: (Part 1) http://www.mediafire.com/?wazvu11h92atfzi
Download: (Part 2) http://www.mediafire.com/?vdji71ymwxb1gb9

http://www.youtube.com/watch?v=Y1Am9xYC7nk
Shenmue FREE Playlist
http://www.youtube.com/playlist?list=PLCB745D6F41FE45ED&feature=plcp

Download: http://www.mediafire.com/?toalttpvcskkis1

http://www.youtube.com/watch?v=Oz3Kn-Ej0Cg
Shenmue In-Game Playlist
http://www.youtube.com/playlist?list=PLE7AA87FDDCCE4A72&feature=plcp

Download: http://www.mediafire.com/?jk0rk8hik60gbf1

http://www.youtube.com/watch?v=1qTexVaXnX0
Shenmue Passport Playlist
http://www.youtube.com/playlist?list=PL9EFC55A98DF06C88&feature=plcp

Download: http://www.mediafire.com/?3tj8ei4g982b31y

http://www.youtube.com/watch?v=yaQQOQp6sqE
Shenmue Cassette Tape Playlist
http://www.youtube.com/playlist?list=PL92C7B667DB78D19A&feature=plcp

Download: http://www.mediafire.com/?edyd15vfss2eh6g

http://www.youtube.com/watch?v=1Us8tk1eExc
Shenmue Misc Music
http://www.youtube.com/playlist?list=PL4BFF9D4AFF74C9FE&feature=plcp

Download: http://www.mediafire.com/?uqws0md92d4mg58

Shenmue II: Aberdeen Music
https://www.youtube.com/watch?v=C1KNsl25h2E

http://www.youtube.com/watch?v=hgWTOr1E1CE

Aberdeen Playlist
http://www.youtube.com/playlist?list=PL91B00B28F8527709&feature=plcp

Download: In-Game music
Download: Cutscene music

Shenmue II: Wan Chai Music
http://www.youtube.com/watch?v=fFSxCQqXd54

http://www.youtube.com/watch?v=-HgVgF4j7lU

Wan Chai Playlist
http://www.youtube.com/playlist?list=PL9B597859AF18032E

Download: In-Game music
Download: Cutscene music

Shenmue II: Kowloon Music
http://www.youtube.com/watch?v=QcyMn6hqCII

https://youtu.be/ghDi8L6eFWM

Kowloon Playlist
http://www.youtube.com/playlist?list=PL7D5DA7E5D95F1CBC

Download: In-Game music
Download: Cutscene music

Shenmue II: Guilin Music
https://youtu.be/qE6xxYBgx28

Guilin Playlist
https://www.youtube.com/playlist?list=PL3BC9A1C95E5D2EF4

Download: Guilin music


http://www.youtube.com/watch?v=UaVKbCkxdPw
Shenmue Singles Download: http://www.mediafire.com/?eox53gspb7pp8ra
Lossless Quality (FLAC): http://www.shenmuedojo.net/forum/viewtopic.php?f=49&t=44503&p=1020012#p1020012
http://www.youtube.com/watch?v=KnWR-xDlg3M
Shenmue JukeBox Download: http://www.mediafire.com/?37w4578lwuv3gfu
Lossless Quality (FLAC): http://www.mediafire.com/download.php?607hoza9ds0brss

https://youtu.be/Qd4MyNqI0fo
Kickstarter Theme Download: https://www.mediafire.com/?gp3mjpd0p03jvhz


Older Xbox Music Recordings
http://www.shenmuedojo.net/gallery/albums/userpics/10001/Shenmue-II-COVERsmall.jpg

Jukebox & Misc
http://www.mediafire.com/?nh2yz8aveab864y

Aberdeen
http://www.mediafire.com/?yjoscp5dy79zedz

Wan Chai
http://www.mediafire.com/?gggbzav0gr0wqcw

Kowloon
http://www.mediafire.com/?jdrhdc2iqligcqz

Guilin
http://www.mediafire.com/?9i77oerdhsxadd5 [/quote]
by Ziming
Mon Apr 16, 2012 2:21 pm
 
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Re: Shenmue 3 & E3 2017

Fuck a trailer, they wanna do it drop mic style, then shadowdrop the playable demo that night. If they are on course for December the timing would make sense.

Imagine the frenzy.
by Peter
Fri May 12, 2017 10:30 am
 
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Re: Shenmue Dojo Twitch Channel - schedule & discussion

Hey guys, technically first post but regular viewer and lurked on the site since about 2005 probably.

Decided I would register tonight after that fantastic stream and although e3 was a bit of a downer what a journey we've been on and a huge thank you to Peter for giving me something to look forward to every week for the past half a year!

Can't wait to continue with the streams, whoever takes them on, and keep up to date with you all.

You are so very welcome!


The streams will be updated, i will be keeing an eye on them from a distance, but you are in good hands! Shenmue content on a constant basis is what i wanted from this, and a place for people to hangout. That will continue.
by Peter
Mon Jun 12, 2017 11:03 pm
 
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Mr357's Shenmue Dojo Twitch / Youtube Stream Discussion

Hey guys!

Following on from the epic journey which Peter undertook over the last 6+ months on the Shenmue Dojo Twitch Channel (and in the later stages Youtube Channel) with his live playthroughs of both Shenmue and Shenmue 2, here comes Mr357 to take over proceedings!

You may remember Mr357 as the guy that brought us these incredible fan creations...

Shenmue The Movie -

https://youtu.be/nOs3FX-29Fg

And Shenmue 2 The Movie -

https://youtu.be/3Z5ZgT_ppKU

And his latest creation Shenmue Digest Movie Remake -

https://youtu.be/4mbpaEt-HIo

Starting today, and each Friday hereafter at:

9pm BST/ 4pm EST/ 3pm CST/ 1pm PST

Mr357 will bring you the first part of his Shenmue journey, refreshing the format we've grown to love and enjoy from Peter's streams over the last few months.

Day wise, the most obvious change to the streams is the jump from Thursdays to Fridays, the times that you were used to however have stayed the same!

So we hope you will come join us, for not only a nice friendly chit chat with other Shenmue fans, but to experience Mr357's take on the original Shenmue :)

You can find the stream over at the Shenmue Dojo Twitch Channel -

http://www.twitch.tv/shenmuedojo

Or alternatively over on the Shenmue Dojo Youtube Channel -

https://www.youtube.com/watch?v=c3SDbNkrA5A
by James Brown
Fri Jun 16, 2017 9:18 am
 
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Gamescom Roll Call - attendees and meet up arrangements.

So who's in? Who's going to be there? We have the potential for the biggest meet up, so it would be awesome to see a lot of you there!
by Peter
Fri Jun 30, 2017 5:44 am
 
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Re: Random Shenmue III Thoughts

I've received many requests on Youtube to include the dog and bird sounds into the FREE 1 track.

phpBB [video]
by Ziming
Thu Mar 30, 2017 3:55 pm
 
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Kickstarter Update #71: Gamescom 2017 Update #2



日本語はこちら

Greetings Everyone!

Gamescom 2017 update for coming your way!

https://ksr-ugc.imgix.net/assets/017/660/875/86cd40484d180dc2deec3b4612360c11_original.jpg?w=700&fit=max&v=1501060929&auto=format&q=92&s=956a46ec5764b84fe4aa8e1304805b82

Meet and Greet at the Entertainment Area

We are go for a Shenmue event at the general admission entertainment area! Unfortunately, we will not be doing a large event like showcasing promotional videos or placing playable demos in this venue, but Yu Suzuki will be there and give all of you a big welcome greeting. Don't miss this chance to meet Yu-san in person! He is looking forward to meet you at gamescom. There will be a further update with time and venue for the event in the entertainment area.

Latest news about Shenmue III will be shared in the business area, and we will be posting an update through Kickstarter and our official website at the same timing. So stay tuned to our webpage and Kickstarter page during the gamescom.

Please see the official gamescom site for general event information: http://www.gamescom-cologne.com/gamescom/index-9.php

Thank you as always for your support!



https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1936338
http://shenmue.link/post_en/541/?en
by Amir
Thu Jul 27, 2017 7:42 am
 
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Re: The quest for offline Passport access

OK, I've posted up an article at Phantom River Stone with more details, including some simple instructions for patching your own image of the Shenmue Passport disc.

Blog post:
http://www.phantomriverstone.com/2017/08/shenmue-passport-unlocked-hack-to-skip.html

Have a play around with applying the patch, let me know if it works for you.

http://i.imgur.com/4wElCDAm.jpg
by Switch
Fri Aug 11, 2017 12:06 pm
 
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Re: The quest for offline Passport access

I got a chance to try it out myself now and it's really the biggest convenience one can think of to just be able to access the game relevant features. I will definately check the weather, cat and statistics every now and then on my next proper playthrough, something I can't even remember if I ever did right.

It's already mentioned in the blog post but some of the features that need an online connection to access data really don't work here. It's not like much is missing here, basically just text boxes saying something like "the data cannot be retrieved" but it's still odd that the Online Manual doesn't even allow you to move the cursor and some screens require a soft reset.

Don't know if this could be improved by refining the hack but it's not too big of a deal as the text behind it is lost forever anyway. At least until a rerelease arrived and they do include the Passport.

and that detailed stats is amazing!
I know, right? Games love to do that nowadays but back then this was just mind blowing. The amount of values stored in there is still virtually unmatched to this day. No wonder the save files take so much space on the VMU.

By the way, never noticed this typo before. :lol:

http://i.imgur.com/NG4xenK.jpg
by BlueMue
Sat Aug 12, 2017 3:23 pm
 
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Re: The quest for offline Passport access

Switch wrote:I've updated the patch instructions in the post to cover the PAL version as well as NTSC.


Awesome! it seems that patch works with gdi after all, it has to be applied to track07.bin file.
from what I tested animals trading fully works :shock: , and that detailed stats is amazing!
by Radar
Sat Aug 12, 2017 11:08 am
 
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Re: The quest for offline Passport access

So b_ren, were you able to successfully patch your GDI image (track07.bin)?
by Switch
Mon Aug 14, 2017 3:07 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

Wooo! Just pledged another $160 to this bad boy!
by Your Boy Leroy
Mon Aug 21, 2017 3:55 pm
 
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Shenmue Dojo interview with Yu Suzuki (Gamescom 2017)

https://68.media.tumblr.com/c76cd8e09ccbe5c284a877f39c982a54/tumblr_ovoeetc4Sy1vilcqco1_400.jpg

At the Gamescom 2017 event, we were very lucky to have a quick interview with Shenmue 3 director Yu Suzuki. Unfortunately, over the 3 days available with Suzuki-san, it was very hard to secure an interview with the team due to the general media already having pre-booked all of the time slots available with Suzuki-san through their new publishing partner, Koch Media. But thanks to a few people behind the scenes (especially the community's own Shenmue Ambassador Ali Novin!), we were able to be squeezed in for some quick interviews at the end of the final day, and got to experience the Deep Silver media area! (and rub shoulders with other developers in the area. 5 points to who can guess the developer in the chequed shirt.) Possibly a happy accident, but quite hilarious that Shenmue 3 was allocated Wareho...errr room number .08!

https://68.media.tumblr.com/e10f0bec5012af5650278ed6617f3ea1/tumblr_ovoeetc4Sy1vilcqco2_500.jpg

For this interview, we are unbelievably thankful, as both Suzuki-san and Harry-san were understandably extremely tired, and in light of that, our time with them was very short. Despite having upwards of 20+ questions prepared, i only had time to ask a very short number so apologies in advance that i did not get an opportunity to ask a lot of gameplay based questions. I didnt get to that stage, and before i was out of the "introductory" questions stage, it was time to wrap up the interview! Either way, its always an honour to be in the company of Suzuki-san, and we are so grateful for his time at Gamescom. Enjoy :)

----------------------------------------------------------------------------------

SD. So hello Suzuki-san. Welcome to Germany! Have you been to Germany before? Have you been to Gamescom before?

YS. It’s my first Gamescom, but however, for Germany, I don’t remember… 2 or 3… around 3 times. I have a feeling the number grows with each interview (laughs)! It’s around 5 times… I think. Although, just before when you asked the question, I said twice! But I think 5 times is the right number.

SD. So we know you are in Cologne for Shenmue, but I know you have a love for art and architecture. Do you have any plans to do any sight-seeing whilst you are here?

YS. On the day we arrived, or maybe the day after, I went to see the Dom (Cathedral). It’s splendid! I also walked around the Old Town. Yes, it was amazing. It was more impressive than the Tokyo Tower (laughs). I am joking! But it was amazing. I could say amazing over and over.


https://68.media.tumblr.com/d9b32515d8c7f5ffadb78bf509d9ff0c/tumblr_ovoeetc4Sy1vilcqco3_500.jpg

SD. We are at Gamescom for Shenmue 3. But I have to ask, why Gamescom? We just had E3, and Gamescom is a little bit after, so did it just feel right?

YS. The reason for the timing was that I wanted to make the announcement in conjunction with the forming of the contract with Deep Silver. The agreement, to put it simply, was not ready in time for E3.

SD. Ok, so I just want to bring it back a bit, to the Kickstarter update where you announced that you had to delay the game. How hard was that decision, and were you worried about disappointing the backers?

YS. Hmmm, yes of course. I was most concerned about the backers. At the time, we had already made progress in our partnership talks with Deep Silver. So for us, being able to aim for something above what had been the plan with the original Kickstarter, it would have been extremely difficult to implement an open world with the initial plan we had at the time of the Kickstarter. So I continued to look for a partner after that. I really wanted to create an open world somehow. So I kept searching, and eventually we were able to form a partnership with Deep Silver which enabled us to upwardly revise the plan.
So at that time, I took into account what we would be able to achieve with Deep Silver. I felt positive we would be able to achieve a “scaled-up” Shenmue 3. If conditions improved after forming a partnership with Deep Silver, we would be able to expand our plans. That would bring along with it more tasks to complete, and I hoped to announce the good news to everyone along with the schedule change. But at that point the contract with Deep Silver hasn’t been finalized, so I wasn’t able to mention it. That was the situation.

https://68.media.tumblr.com/02ed8d4d4c19b506b54b42ccf5da6441/tumblr_ovoeetc4Sy1vilcqco4_500.jpg

SD. In the same video, you mentioned “new technologies, possibilities and new expressions” for Shenmue 3. Could you tell us more about those, and have they changed what you originally thought Shenmue 3 would be like?

YS. We have a complete set of basic shaders, although these need to be tuned for Shenmue. But having a full set of basic shaders is one of its (Unreal 4 Engine) advantages. Also it’s an engine designed for games, so there are all sorts of libraries for 3D games. So when you’re at the prototype/building stage, it’s very quick and efficient. That’s another benefit.
With Shenmue 1 and 2, my program forms the base, so I understand all parts of the program. However this time, the innermost working are a “black box” so I can’t obtain a full understanding of every part, and that can sometimes be a problem. From an overall perspective, it’s a really marvellous engine, especially when it’s used by multiple people. For example, we take the case of 30 or 40 people, or more, are developing the game simultaneously. It can handle management and so on, and do things like analysing the workload, rendering load, CPU usage and various others. Product management has also been made easier too, so overall, I think it’s a superb engine.


SD. I’m glad you mentioned shaders because I remember a conversation we once had about how important the colours of Shenmue were important to you. How difficult has it been to achieve the “look” and “colour” of Shenmue with Unreal 4?

YS. The basic attractive colours in Unreal 4 are formed with High Dynamic Range, and there is a wide range of colours from light to dark which can produce images where you can really feel the light and shade. This was the key deciding factor for my selection of the Unreal Engine. For me, the light and the shade are the most important part. For Shenmue, there are 2 things which are necessary to add. The next stage is there has to be a feeling of humidity. Shenmue has to have a slightly “wet” feeling to it. A damp kind of feeling in the air. I don’t mean actual rain, but the air should have a kind of moist feeling to it.
It’s difficult to achieve this with the standard Unreal 4 shaders, so I think we will have to write our own. The Shenmue teaser we have shown has achieved that look of “wetness” I think. We have now reached the second step. We are not yet at the third stage, but that will be images that you can smell. For example, in China they may chop up a pig like this, and then, without storing it in a refrigerator, sell it under the hot sun. It has that kind of raw stink, and that’s something I think we managed to achieve in Shenmue 2. Shenmue 3 will also be going onto this stage next. A “smell shader”, or a “stinky shader”! (laughs).

https://68.media.tumblr.com/9d51b582086d5bd4cb64552253c54f48/tumblr_ovoeetc4Sy1vilcqco5_400.jpg

SD. I have a lot of questions to ask, but I know time is very short, so I will ask my final question. With being president of your own company, you have hired new staff members to work on Shenmue 3. How does it feel to pass on all those years of knowledge and experience to young new developers? Have you had any difficulties managing a team like this?

YS. Well not all of our staff are young, there is someone who is 50 years old… all ages really. But management is the most difficult part. They have entered the company going through interviews, and it’s hard to get to know someone properly at the interview stage. So after that process it turns out there are some people who speak extremely little, for example, so yes it can be pretty difficult. Various strategies are needed in order for each person’s performance level to reach 100%, and that’s the part that’s most difficult. I would prefer to lose myself in the creative work, but quite a bit of time is used up on management.

SD. Suzuki-san, thank you.

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...and in the blink of an eye, it was all over! Apologies again that we could not have had more time to ask more questions, but there maybe more inverviews coming out from the Shenmue Online Community in the near future with lots more questions so stay tuned for that! ;-)

But before we left, as always, we had to surprise Suzuki-san with a gift! Thanks to a fantastic idea from 500k owner Aaron Barstow, we decided to try and somehow put Suzuki-san into one of his favourite bands, Van Halen. So working together, we came up with the idea of having an artist design an image of the band members but also insert Yu Suzuki in amongst them! After contacting one of our contributors to the Instagram page, @r_wuying, he understood the concept, and very quickly came though with an awesome piece of work!

https://68.media.tumblr.com/0909930dd8da47c5b51aaf4011880926/tumblr_ovoeetc4Sy1vilcqco6_400.jpg

Of course, we couldnt give Suzuki-san an image on a PC, so we had it framed and brought it to Germany to present it to him from all of the Shenmue Community, for which he was extremely surprised and thankful (as always!)

https://68.media.tumblr.com/2e40913861ed15c10f8431df35f79231/tumblr_ovoeetc4Sy1vilcqco7_500.jpg

https://68.media.tumblr.com/5d4165cea5becd3cdfd3c367fa97797f/tumblr_ovog4lS9W61vilcqco1_400.jpg

My Gamescom experience was one i will always remember, and i have to say thank you to so many people including David and Kenji from Shenmue Master, Aaron and James from 500K/Team Yu, Silvia from 500k, Chao from the community and of course Ali Novin for all his hard work behind the scenes to make the interview happen. On a personal note, it was fantastic to meet long time Dojo members YS, Snoopbob, B-Ren and Bluemue at the event too!! Its a shame we couldnt have all spent more time together! Also, of course how could I forget (which I did :oops: ) the amazing Switch for being on point with translating duties as always!

But with that, another event has ended, and the long journey continues! See you all again soon :D

https://68.media.tumblr.com/b234f70ac010c1b6abbdc429c3014c6e/tumblr_ovoeetc4Sy1vilcqco8_500.jpg
by Peter
Sat Sep 02, 2017 7:53 pm
 
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New Shenmue Dojo

Hey everyone,

I'm excited to announce that the Dojo will be moving forward starting today and into new hands. Congratulations to Peter, a dedicated member willing to put Shenmue first at all costs. This has been in the works for quite some time and I have 110% faith and comfort in this decision. I'll remain an administrator and contribute more freely going forward, however he will be leading the overall project from here on out.

I want to be clear when I say in no way is the original vision from when I took over Shenmue Dojo changing, but instead being built upon. There's no brighter time to do so than now. When I originally took the site over, Shenmue was in a dark place but I pushed to make the site Shenmue centric again in hopes of the series regaining relevance. I believe that challenge was achieved, however now with Shenmue at the literal forefront thanks to Shenmue III, it's time for the site to move forward along with the series.

For the sake of transparency, I'd like to be clear on why I'm doing this. In no way is it a lack of passion, my heart has always been with Shenmue and still is. I've since however created my own business that has consumed every second of my time and then some, so while that goal was achieved and I'm thankful for it, I believe Shenmue Dojo deserves more time than I'm able to dedicate. It's with a heavy heart I'm doing this, but the passion Peter has shown for the project filled it with joy and excitement.

Over the past year or so I did work on a new site. The idea was to be a mobile first, responsive site and bring things up to date with a central focus on community, social integrations and the like.

https://i.imgur.com/rZxnGcX.jpg

With a site as historic as Shenmue Dojo, it's tough to pull the trigger on anything quickly or without heavy consideration. While this will likely just end up as inspiration or a base for the future project at this point, I fully support Peter and the rest of our teams ideas going forward. Having so many working iterations to brainstorm with, the future will only benefit from it and with Shenmue III nearing, it'll be perfect timing.

I ask that everyone approaches the new leadership with respect and the willingness to think outside of the box. Please trust that the entire team, not just myself or Peter, is leading with our heart and has the best interest of Shenmue at the forefront of our minds every step of the way.

Thank you for all of the support over the years, I really do love and cherish the relationships I've built here.

Take care.
Yama
by Yama
Thu Mar 15, 2018 4:46 pm
 
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