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Re: Shenmue Postmortem Discussion

Im happy we atleast got some plot spoilers out of it.
But at the same time.. I want to destroy a car with my bare hands.
by Axm
Wed Mar 19, 2014 6:51 pm
 
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Re: Shenmue Postmortem Discussion

@Shensun: Allright, tell me what your ki signature feels like and I'll use the instant transmission and I'll be right there in a minute. :lol:

@el_cown: Nah, your really thinking too far here. Just because he showed a veeeeery crude overview of the story, including how the big fight ends and what happens after that doesn't mean Yu gave up on Shenmue. Let's be honest about those two points. Everyone probably already figured out that that's going to happen. The fight with Lan Di has to happen (like I said earlier, even when Ryo gave up on revenge) and the ending is really cliche and common in all sorts of media. I wouldn't say these are actual spoilers at all.
by BlueMue
Wed Mar 19, 2014 7:15 pm
 
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Ren, killed by Ryo's hands?

http://cdn.escapistmagazine.com/media/global/images/library/deriv/698/698943.jpg

So, how about these concept artworks? I haven't been this interested nor pissed off in a long time. I'm vehemently against spoilers, yet hungry for even a shard of new Shenmue information. It's a shame we have to see such major spoilers before playing the game (IF we ever do see it in action), but it's oh so intriguing. On the bright side however, these concepts may slightly differ from the final version. Even if they don't, they're vague enough that much is still left to be discovered.


On to the topic at hand... I posted about this on the 500K Facebook page as well, but I figured it was time to reappear on the Dojo because this theory is worth spreading. My theory is that a deceased Ren is being carried off by Akira (Ryo) in the 10th concept image. More importantly, Ren has been killed by the hands of his friend, Akira. Firstly, at the top left corner of image 9, that's an alternately dressed Ren. In the background, a horde of people appear to be charging after Akira for an epic battle. Is Ren leading these people into battle, or is he there for Akira? Remember the concept art of Ren on a horse? It's possible that the Chiyoumen could entice Ren with promises of riches if he joins them. I would say he's there to support Akira, but who knows. They succeed in this battle apparently, defeating Lan Di as Yu Suzuki so wonderfully spoiled for us. That's assuming Lan Di didn't already meet his demise long before this scene.

http://cdn.escapistmagazine.com/media/global/images/library/deriv/698/698955.jpg

So what next? As you can see by the map, this epic battle depicted in image 9 occurs somewhere in Western China. In concept image 10, Akira is holding someone's apparent lifeless body. I'm convinced by the clothing that it's Ren as seen in image 9, minus the bandana. If you'll notice, Akira is now ironically wearing a white headband (to honor his former friend?). What happened? If the epic battle is over and Ren didn't perish there, what killed him in the following chapter 10 that appears to take place far away near Beijing (?). I'm thinking after Lan Di's defeat, Ren and Ryo now have access to both mirrors, and Ren's desire to unlock the treasures of the Qing Dynasty overcomes him. According to Master Chen, there will be trouble if those two mirrors come together. Whether that's in the form of a mythical beast resurrecting on Earth, or that's simply a metaphor for something else very grim, I think it's something that needs to be avoided. Akira may have no choice but to stop Ren, which is why he's still honoring his friend with the headband, and the fact that he's clasping his body doesn't signify a hate-filled battle.

If you'll remember, there's a flashback scene in Shenmue I where little Ryo gets into a fight with a friend at school. Iwao tells him, "A friend you can trust is a true friend indeed." I believe this flashback has a lot of significance, since everyone warns Ryo that Ren isn't exactly trustworthy. It shows in his incessant talk of money, and his giddiness towards the Qing Dynasty treasure. It's obvious that Ryo and Ren have grown closer by the end of Shenmue II, but Ren still may not be the most honest and loyal friend in the world. Thoughts?
by LanDC
Sat Mar 22, 2014 12:24 pm
 
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Release: Shenmue BETA. Wish Road and Beta Sakuragaoka Works

Hi guys,

I compiled this version of the beta, Disc 1

Thanks to Wude! We now have the following maps playable:

Wish Road
D0000

Beta Sakuragaoka
JD00

Set Scene to 01
Set Entry to 02 for wish road, 00, 01, 02 for beta sakuragaoka.


Confirmed working in Reicast, NullDC, actual Hardware


Mega Link = https://mega.co.nz/#!2dVgVJIA!962SwumA5aGyNEgg7Xu5gbODvltKGBNbmKKxFjpGd0E

Please let me know if u have issues.

http://i1159.photobucket.com/albums/p622/shengoro86/2014-03-2223_48_38-ProgramManager_zpse451fb2e.jpg
by shengoro86
Sat Mar 22, 2014 11:55 pm
 
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Phil Spencer - The Biggest Request is to Bring Back Shenmue!

Phil Spencer , who has just today been appointed the head of the Xbox division had an interview with Polygon and had this to say about Shenmue:
"As the conversation with the customers today centers around the content that we have, that's the majority of my focus. And we're talking to developers about the next thing they want to be doing on Xbox."

Spencer said the biggest request he hears from Xbox owners is that gamers want Microsoft to bring back Shenmue, Sega and Yu Suzuki's unfinished action adventure epic. "The big Shenmue contingency," he said with a laugh, has definitely managed to garner his attention.

http://www.polygon.com/2014/3/31/5566946/xbox-one-new-head-of-xbox-phil-spencer-gaming-first

http://www.neogaf.com/forum/showthread.php?t=794054
by Henry Spencer
Mon Mar 31, 2014 4:16 pm
 
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Release: Shenmue Beta: All Playable Beta Maps + WS Maps

Hi Guys,

Here is another modded iso coming to you from Wude and myself.

This modded iso is for EMU ONLY as it is 1 gigabyte. Unless you can burn GD-Roms that is :mrgreen:


Confirmed working in Reicast and NullDC

What it includes:
Playable Beta Maps (Credited to Wude):
Sakuragaoka
Yamanose

Wish Road Playable (Credited to Wude)

The entire SCENE Folder for What's Shenmue. (Credited to Shengoro86)


Modded Area Codes:
For wish road:

Scene 01
Area D000
Entry 01 or 02

For Beta Sakuragaoka
JD00

For Beta Yamanose
JU00

Video Beta Yamanose:
http://youtu.be/8ziQ3gCOnUA

For all What's Shenmue Maps (Credited to Shengoro86):

Scene has to be set to 80 (this is directly copied from the What's Shenmue Disc)
Note: The tutorial areas are included (the areas where the high res head models explain stuff in the game), however, the head models are not there so you can see the map itself!

What's Shenmue Area Codes (Thanks IlDucci):
CHAF - You Arcade copy.
EPLG - You Arcade and Yukawa's Dreamcast room. Ending scene.
GICF - Unknown area in Amihama.
GMCT - Unknown area in Dobuita, with You Arcade content.
GSEN - You Arcade. This is the copy that's used in the game (Contains a duplicate of Yukawa's 4PM card)
HGMF - Warehouse No. 8. Possibly Mark's level.
HGRF - Guilin area. Possibly Shenhua's level.
HGSF - Hong Kong area. Possibly Xiuying's level.
HGYF - Hazuki's Residence - Dojo. Possibly Ryo's level.
KOTF - Unknown. Maybe Oishi's antique shop?
SUSI - Dobuita area (With Tomato's)
SYPF - Unknown. Seems to be the inside of a building.



--RAW FILES--
CHAF
EPLG
GICF
GMCT
GSEN
HGMF
HGRF
HGSF
HGYF
KOTF
SUSI
SYPF
TAIA
TIKN
TOUR
YUK1

I'm not sure where each area goes yet, please update me if you know!
I believe the HG** areas are the tutorial talking heads areas!

This has been compiled to CDI format so it is bootable + Selfboot code added (Credited to Shengoro86)

LINK:
https://mega.co.nz/#!vUkF3QCJ!7YG_OZgyN61n6Y7XGAIXgRwaOOw7nFNmQ6Ok19xi1lI

What is missing:
Wude's updated Wish Road Hack


Where I want to go from here:
I REALLY want to just make an Ultimate Shenmue 1 CDI.

For the next release I want to include:
All What's Shenmue maps with hacked ECAM hex for free roam to bypass the in game area restrictions.
Wude's Updated Wish Road hack with frozen timer
My Bike Mod. Yes, it is actually in a finished alpha state.


Thanks to all involved with releasing the beta!

Thanks to all who invented these methods to get these kind of mods working!
by shengoro86
Fri Apr 04, 2014 9:24 am
 
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Release: Shenmue Beta with All Playable Beta Maps (OUTDATED)

UPDATE: THIS RELEASE IS NOW OUTDATEDD. PLEASE USE MY EXPLORATION MOD RELEASE!
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=47225







Hi all,

I know I have been releasing a couple of these cdi files.

The last one with all of the beta maps was emu only since it was too big for a 99 min CD-R.

Well here is my answer to that. \:D/

This release is a version of the Shenmue Beta from Shendream with the beta maps now playable.

Credit to this mod goes to Wude, he did all of the hex editing. I am merely releasing this out to the public.


What does this include?
- The following maps are playable:
--Beta Yamanose
--Beta Sakuragaoka
--Wish Road

What can this be played on?
-Confirmed on
--Dreamcast Hardware (CD-R NTSC)
--DEMUL (Windows)
--NullDC (Windows)
--Reicast (HTC One Android 4.4.2 Rooted)

How can I play?
-Hardware
--Burn cdi as RAW DAO (burn confirmed with Alcohol 120%)

How do I load the Beta Maps?
-From Debug Menu
--Beta Yamanose
Continue NO/OFF
Scene 01
Area JU00
Entry 00

--Beta Sakuragaoka
Continue NO/OFF
Scene 01
Area JD00
Entry 01

--Wish Road
Continue NO/OFF
Scene 01
Area D000
Entry 01
Note: Run towards Mountains to get to the road

Note about beta maps
These were made playable by fusing these maps with their retail counterparts. Fusing map data to make it walkable.

These replace the maps, making the game unplayable. This is more for the purpose of seeing the beta maps yourself.


Enjoy Everyone! \:D/


Download Link:
https://mega.co.nz/#!CIlSwSyD!uQc6gaKE1kjugBMWTX3QaWnREkfxLvgbg6G2PETKT58
by shengoro86
Thu Apr 10, 2014 6:44 pm
 
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Unity Test Game

http://i.imgur.com/QMbdfa0.png
[11th Mar 2014] https://dl.dropboxusercontent.com/u/16545117/Shenmue/006/006.html

This is a test to see if I could rig and animate Ryo for the Unity engine.

The model used is by Fenix here - http://www.shenmuedojo.net/forum/viewtopic.php?p=1067427#p1067427

CONTROLS
MOVE: WASD / Arrows / Left Analog Stick
RUN: Left Shift / R1
ACTION: F / Gamepad A
FREE LOOK: Spacebar + Mouse / L1 + Right Stick
MOVE SUN: Q/E (Shift + Q/E for 5 minutes)
by Deepthroat
Mon Mar 03, 2014 5:59 am
 
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Re: Jeff Gerstmann's Shenmue Rant (PAX East 2014)

1:15:30

phpBB [video]
by Ziming
Sun Apr 13, 2014 10:37 pm
 
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