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Penguin Race Mod

[youtube]http://www.youtube.com/watch?v=t6RgAYApdJU[/youtube]
sorry for the record quality :|
by wude
Sat Aug 18, 2012 1:44 am
 
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Shenmue 3d/2d Art Download

http://shenmueangel.free.fr/images/shenmue2/bannieres/gimage_sh2.png

Here are download links to all the original Shenmue art files I've amassed over the years. It ranges from original .bmp wallpaper from Shenmue.com, scans from strategy guides, and high resolution .psd artwork from Shenmue II.

Most of this art was acquired from Microsoft Game Studios website years ago. Since Microsoft was publishing the game in the U.S they were provided these files to promote/advertise it. The .psd artwork I mentioned above is the most interesting out of the bunch. They come in some insane resolutions and are separated by layers, meaning you can easily separate a character and the background behind it. Included below are raw scans from the various Shenmue game soundtracks, and screen captures from the Xbox game.

Custom High Res Shenmue Logos
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=47899

Shenmue Art (Mostly original wallpaper from Shenmue.com and from the gd-roms)
http://www.mediafire.com/?b98jt6dotog6lu2

Shenmue II Art - First Batch (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?g7s7ft5l6hcy4dz
Part 2- http://www.mediafire.com/download.php?6pm3lfjc3x24f4k

Shenmue II Art - Second Batch (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?46kx9j4d63ur3y2
Part 2- http://www.mediafire.com/download.php?hm1x65ap55xorkf

Shenmue II Art - Third Batch (Ren and Lan Di) - http://www.mediafire.com/?alahqu9h7f88zij

Shenmue II Game Poster - http://www.mediafire.com/?cdv4fci3vqkageb

Shenmue 2d Art - (Drawn artwork mostly from magazine scans and the internet)
http://www.mediafire.com/?0ma89dj3us6dvlp

Shenmue Album Raw Scans - (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?0blirht3yx44rso
Part 2- http://www.mediafire.com/download.php?ck9rlueqhpa5t60

Shenmue II High resolution screenshots (Xbox Version - Microsoft Game Studios Site)
http://www.mediafire.com/download.php?pf96id2ya6663a3

Shenmue II Normal resolution screenshots (Xbox Version - Microsoft Game Studios Site)
http://www.mediafire.com/download.php?bxfp3yxmsqj4pk2

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Shenmue Dojo's gallery
http://www.shenmuedojo.net/gallery/
Facebook Gallery
http://www.facebook.com/pages/Shenmue-Dojo/131503470216625?sk=photos_stream
by Ziming
Tue Oct 30, 2012 11:43 am
 
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Re: Shenmue 3d/2d Art Download

Fixed. One zip version of the entire collection. Ziming's links seem like they're still working too.

http://rapidshare.com/files/4147384156/Ziming_s%20Shenmue%20Art%20Collection%20for%20Minors%20(18-).zip
by KiBa
Fri Nov 16, 2012 4:38 am
 
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Re: Shenmue 3d/2d Art Download

Hi guys. Ziming asked me to write this because I found a rare image from Shenmue. It's the one of my avatar. He's been the 2nd to ask me for that so following his advice, I'll upload the picture and a bonus:

I have MASSIVE resolution pics like some of Ziming posted. But mines can easily pass the 2k 3k pixels so I thought it was maybe a good idea to post them:

Some examples first:

I specially love this. It's one of my favorite pics and I've always got a lot of problems finding it in HD res except a scan made:
http://i45.tinypic.com/ny5i84.jpg

The one of my avatar:
http://i47.tinypic.com/2ni2y2x.jpg

Rare picture of Ine San:
http://i47.tinypic.com/rkx74z.jpg

And what about this size? =P~
http://aponya.ru/images/4fad6d1ff90fdbcb1d37a6954652906b.jpeg


The file contains the first 3 pics + others I found on the net. There are also some bonus from Shenmue Online, a Zippo, Ryo for RPG Maker and other things I do not remeber now. Enjoy:

http://www.sendspace.com/file/9cqz5z
by Fenix
Wed Nov 21, 2012 7:01 pm
 
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Re: Shenmue 3d/2d Art Download

Here is another image that is new to me.

Image
by Ziming
Fri Nov 23, 2012 2:00 am
 
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Shenmue 1 Undub CD01 for Dreamcast

Download CD01 here.

http://www.theisozone.com/downloads/dreamcast/dreamcast-isos/shenmue-1-undub-cd01/

Released : March, 2013
Platform : Sega Dreamcast
Region : PAL
Filename : SMITH_SHEN_UNDUB01.rar
CD(s) : 3 (80min)
Format : Padus DiscJuggler v4 (CDI)
__________________________________________________ _________________________

Thanks to:
- ----------------------------- -

Wude - for info about the Coca-Cola Vending Machine Texture

__________________________________________________ _________________________

Rip Notes
- ----------------------------- -

Here is an undub mod of Shenmue CD01 for Dreamcast.
This is as close to an undub for Shenmue as I can get.
Hope you enjoy it!

This release is for standard CD-R's.
99min versions will be released later.

Look for CD02, and CD03 soon...
Check http://www.shenmuedojo.net/forum for updates.

Space Harrier and Hang-On were Removed
Language Files were Removed
Added the Coca-Cola Vending Machine Texture

Cinematics: JP Speech/ENG Subs

Only cinematics that are not undub are:

A0125.afs
BTT00.afs
E1001D.afs
E1036.afs
SA1088.afs

FREE Speech: ENG subs when NPC is silent, JP subs when NPC uses JP Speech

__________________________________________________ _________________________

How to burn
- ----------------------------- -
Use ImgBurn with pftoc.dll plugin or Padus DiscJuggler to burn this disc.
by sm1th
Thu Mar 07, 2013 9:32 am
 
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Re: Shenmue 1 Undub 99min CD01 for Dreamcast

Someone point me to a place where I can purchase 99min CD-R's?
by Ziming
Sun Mar 17, 2013 1:17 pm
 
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NullDCCheater codes for Shenmue 1 & 2 [PAL]

Hello everyone. Using the program nullDCCheater I found codes are responsible for the collection of toys, moves, tokens. That will help you gather all of the game to the maximum. Now you can not use any codebreaker and so on.

Shenmue:
;ShenMue [MK-5105950] [V1.001]
Misc:
Money 02222628 000F423F
Tokens 0222262C 000F423F
Items:
Cassette Player 00223675 00000001
Letter to Father 00223676 00000001
Watch 00223677 00000001
Sword Handguard 00223678 00000001
Phoenix Mirror 00223679 00000001
Chen IntroLetter 0022367A 00000001
Amulet 0022367B 00000001
Photo of Father 0022367C 00000001
Photo of Friends 0022367D 00000001
Photo of Nozomi 1 0022367E 00000001
Photo of Nozomi 2 0022367F 00000001
Photo of Nozomi 3 00223680 00000001
Photo of Nozomi 4 00223681 00000001
Photo of Nozomi 5 00223682 00000001
Photo of Nozomi 6 00223683 00000001
Photo of Hazukis 00223684 00000001
Twin Blades 00223685 00000001
Shadow Reaper 00223687 00000001
Stab Armor 00223689 00000001
TwinSwallowLeap 0022368B 00000001
Mud Spider 0022368D 00000001
Rising Flash 0022368F 00000001
Crawl Cyclone 00223691 00000001
Tiger Storm 00223693 00000001
Arm Break Fire 00223695 00000001
Poetry Scroll 00223697 00000001
MysteriousScroll 00223698 00000001
Hang On 00223699 00000001
Space Harrier 0022369A 00000001
Mysterious Key 0022369B 00000001
White Leaf 0022369C 00000001
Hong Kong Flier 0022369D 00000001
Bargain Flier 0022369E 00000001
Route Map 1 0022369F 00000001
Route Map 2 002236A0 00000001
Route Map 3 002236A1 00000001
Route Map 4 002236A2 00000001
Route Map 5 002236A3 00000001
Racecourse Map 002236A4 00000001
Old Depot Map 002236A5 00000001
Old Depot Map(all) 002236A6 00000001
Flashlight 002236A7 00000001
C Size Batteries 002236A8 00000001
AA Size Batteries 002236A9 00000001
Candles 002236AA 00000001
Box of Matches 002236AB 00000001
Light Bulb 002236AC 00000001
Squid Legs 002236AD 00000001
Sliced Fish 002236AE 00000001
Milk 002236AF 00000001
Dried Fish 002236B0 00000001
Canned Tuna 002236B1 00000001
Salami 002236B2 00000001
Chocolate 002236B3 00000001
Caramel 002236B4 00000001
Potato Chips 002236B5 00000001
Winning Can 002236B6 00000001
Collection:
Akira 1 002238AC 00000001
Akira 2 002238AD 00000001
Jacky 1 002238AE 00000001
Jacky 2 002238AF 00000001
Sarah 1 002238B0 00000001
Sarah 2 002238B1 00000001
Lau 1 002238B2 00000001
Lau 2 002238B3 00000001
Pai 1 002238B4 00000001
Pai 2 002238B5 00000001
Wolf 1 002238B6 00000001
Wolf 2 002238B7 00000001
Jeffry 1 002238B8 00000001
Jeffry 2 002238B9 00000001
Kage 1 002238BA 00000001
Kage 2 002238BB 00000001
Dural Silver 002238BC 00000001
Dural Gold 002238BD 00000001
Wooden man 002238BE 00000001
Rent-a-hero 002238BF 00000001
Try-z 002238C0 00000001
Solo Wing 002238C1 00000001
Mr. Yukawa Happi 002238C2 00000001
Mr. Yukawa Suit 002238C3 00000001
Kids Akira 1 002238C4 00000001
Kids Akira 2 002238C5 00000001
Kids Jacky 1 002238C6 00000001
Kids Jacky 2 002238C7 00000001
Kids Sarah 1 002238C8 00000001
Kids Sarah 2 002238C9 00000001
Kids Lau 1 002238CA 00000001
Kids Lau 2 002238CB 00000001
Kids Pai 1 002238CC 00000001
Kids Pai 2 002238CD 00000001
Kids Wolf 1 002238CE 00000001
Kids Wolf 2 002238CF 00000001
Kids Jeffry 1 002238D0 00000001
Kids Jeffry 2 002238D1 00000001
Kids Kage 1 002238D2 00000001
Kids Kage 2 002238D3 00000001
Kids Shun Di 1 002238D4 00000001
Kids Shun Di 2 002238D5 00000001
Kids Lion 1 002238D6 00000001
Kids Lion 2 002238D7 00000001
Kids Dural S 002238D8 00000001
Kids Dural G 002238D9 00000001
Nigths 1 002238DA 00000001
Nigths 2 002238DB 00000001
Sonic 1 002238DC 00000001
Sonic 2 002238DD 00000001
Super Sonic 002238DE 00000001
Tails 002238DF 00000001
Knuckles 002238E0 00000001
Bark 002238E1 00000001
Bean 002238E2 00000001
Fang 002238E3 00000001
Amy 002238E4 00000001
Espio 002238E5 00000001
Metal Sonic 002238E6 00000001
Eggman 002238E7 00000001
Hang On 1 002238E8 00000001
Hang On 2 002238E9 00000001
Hang On 3 002238EA 00000001
Hang On 4 002238EB 00000001
Hang On 5 002238EC 00000001
Hang On G 002238ED 00000001
Space Harrier 002238EE 00000001
Ruber 002238EF 00000001
Binsbein 1 002238F0 00000001
Binsbein 2 002238F1 00000001
Binsbein 3 002238F2 00000001
B.B.Ulta 002238F3 00000001
Pochi 002238F4 00000001
John 002238F5 00000001
Kelly 002238F6 00000001
Kuro 002238F7 00000001
Tora 002238F8 00000001
Big Robin 002238F9 00000001
Little Robin 002238FA 00000001
Robins 002238FB 00000001
Big Philip 002238FC 00000001
Little Philip 002238FD 00000001
Philips 002238FE 00000001
Chip 002238FF 00000001
Rap 00223900 00000001
Pop 00223901 00000001
Pip 00223902 00000001
Mary 00223903 00000001
Pyonta 00223904 00000001
Myau 00223905 00000001
Chiken Leg 00223906 00000001
Chao&Pian 00223907 00000001
Ristar 00223908 00000001
Alex Kidd 00223909 00000001
Opa-opa 0022390A 00000001
Jet Opa-opa 0022390B 00000001
Poppors 0022390C 00000001
Coba Beach 0022390D 00000001
Aida II 0022390E 00000001
Shop 0022390F 00000001
Heavy Bomb 1 00223910 00000001
Heavy Bomb 2 00223911 00000001
Heavy Bomb 3 00223912 00000001
Mobo 00223913 00000001
Robo 00223914 00000001
Bonanza Brothers 00223915 00000001
Motor Scooter 00223916 00000001
Delivery Moped 00223917 00000001
Coupe 1 00223918 00000001
Coupe 2 00223919 00000001
Coupe 3 0022391A 00000001
Coupe 4 0022391B 00000001
Coupe 5 0022391C 00000001
Hornet 0022391D 00000001
Wagon 1 0022391E 00000001
Wagon 2 0022391F 00000001
Wagon 3 00223920 00000001
Wagon 4 00223921 00000001
Truck 1 00223922 00000001
Truck 2 00223923 00000001
Truck 3 00223924 00000001
Truck 4 00223925 00000001
Hot Dog Truck 00223926 00000001
Bus 00223927 00000001
Forklift 00223928 00000001
Forklift No.1 00223929 00000001
Forklift No.2 0022392A 00000001
Forklift No.3 0022392B 00000001
Forklift No.4 0022392C 00000001
Forklift No.5 0022392D 00000001
Forklift Red 0022392E 00000001
Forklift Blue 0022392F 00000001
Crane 00223930 00000001
Shenmue container 00223931 00000001
Container 00223932 00000001
Wooden Crate 00223933 00000001
Anchor 00223934 00000001
Ferry 00223935 00000001
Steering Wheel 00223936 00000001
Float 00223937 00000001
X Button 00223938 00000001
Y Button 00223939 00000001
A Button 0022393A 00000001
B Button 0022393B 00000001
Cherry 0022393C 00000001
Mini Jukebox 0022393D 00000001
Mini Slot Game 0022393E 00000001
Mini QTE Title 0022393F 00000001
Mini Harrier 00223940 00000001
Mini Hang On 00223941 00000001
R-360 00223942 00000001
Mini Darts 00223943 00000001
Mini QTE 00223944 00000001
Mini Pool 00223945 00000001
Matsuyama Prize 00223946 00000001
Mitsuzuka Prize 00223947 00000001
Megadra Brother 00223948 00000001
Gear-o 00223949 00000001
Sataro 0022394A 00000001
Dreamcasko 0022394B 00000001
Harrier Token 0022394C 00000001
Hang On Token 0022394D 00000001
Super Ball 1 0022394E 00000001
Super Ball 2 0022394F 00000001
Super Ball 3 00223950 00000001
Dice 1 00223951 00000001
Dice 2 00223952 00000001
Dice 3 00223953 00000001
--------------------------------------------------------------------------------------------------
Shenmue 2:
;ShenMue II (Euro) [MK-5118450] [V1.001]
Tokens:
Tokens(1000000) 022562C8 000F4240
All Punchs:
Tiger Knuckle 012EFC3C 000000C7
Elblow Slam 012EFC3E 000000C7
Rain Thrust 012EFC40 000000C7
Twist Knuckle 012EFC42 000000C7
Upper Knuckle 012EFC44 000000C7
Elbow Assault 012EFC46 000000C7
Katana Mist Slash 012EFC48 000000C7
Sleeve Strike 012EFC4A 000000C7
Big Wheel 012EFC4C 000000C7
Twin Hand Waves 012EFC4E 000000C7
Backfist Willow 012EFC50 000000C7
Avalanche Lance 012EFC52 000000C7
Mistral Flash 012EFC54 000000C7
Rising Flash 012EFC56 000000C7
Twin Blades 012EFC58 000000C7
Pit Blow 012EFC5A 000000C7
Stab Armor 012EFC5C 000000C7
Double Blow 012EFC5E 000000C7
Swallow Flip 012EFC60 000000C7
Stepping Strike 012EFC62 000000C7
Brawling Uppercut 012EFC64 000000C7
Iron Palm 012EFC66 000000C7
Lunging Strike 012EFC68 000000C7
Twin Palm Thrust 012EFC6A 000000C7
CounterElblowAssault 012EFC6C 000000C7
Mantis Combo 012EFC6E 000000C7
Oblique Slam 012EFC70 000000C7
Diagonal Wipe 012EFC72 000000C7
All Kicks:
Crescent Kick 012EE9C0 000000C7
Trample Kick 012EE9C2 000000C7
Hold Against Leg 012EE9C4 000000C7
Side Reaper Kick 012EE9C6 000000C7
Double Storm Kick 012EE9C8 000000C7
Thunder Kick 012EE9CA 000000C7
Surplice Slash 012EE9CC 000000C7
Against Cascade 012EE9CE 000000C7
Brutal Tiger 012EE9D0 000000C7
Dark Moon 012EE9D2 000000C7
Cyclone Kick 012EE9D4 000000C7
Windmill 012EE9D6 000000C7
Swallow Dive 012EE9D8 000000C7
Tornado Kick 012EE9DA 000000C7
Mud Spider 012EE9DC 000000C7
Crawl Cyclone 012EE9DE 000000C7
Hook Kick 012EE9E0 000000C7
Twin Swallow Leap 012EE9E2 000000C7
Shadow Reaper 012EE9E4 000000C7
Horseshoe Kick 012EE9E6 000000C7
Heel Sweep 012EE9E8 000000C7
Oblique Air Kick 012EE9EA 000000C7
Dragon Spin 012EE9EC 000000C7
All Throws:
Overthrow 012EFB04 000000C7
Sweep Throw 012EFB06 000000C7
Vortex throw 012EFB08 000000C7
Mist Reaper 012EFB0A 000000C7
Demon Drop 012EFB0C 000000C7
Shoulder Buster 012EFB0E 000000C7
Tengu Drop 012EFB10 000000C7
Darkside Hazuki 012EFB12 000000C7
Back Twist Drop 012EFB14 000000C7
Shadow Step 012EFB16 000000C7
Arm Break Fire 012EFB18 000000C7
Tiger Storm 012EFB1A 000000C7
Shadow Blade 012EFB1C 000000C7
Cross Charge 012EFB1E 000000C7
Hind Blow 012EFB20 000000C7
Wild Throw 012EFB22 000000C7
Rear Foot Sweep 012EFB24 000000C7
Machinegun Fist 012EFB26 000000C7
Serpent Coil 012EFB28 000000C7
Monkey Roll Drop 012EFB2A 000000C7
Demon's Triangle 012EFB2C 000000C7
Predictive Explosion 012EFB2E 000000C7
All collection:
Akira 1 002EE580 00000001
Akira 2 002EE581 00000001
Jacky 1 002EE582 00000001
Jacky 2 002EE583 00000001
Sarah 1 002EE584 00000001
Sarah 2 002EE585 00000001
Lau 1 002EE586 00000001
Lau 2 002EE587 00000001
Pai 1 002EE588 00000001
Pai 2 002EE589 00000001
Wolf 1 002EE58A 00000001
Wolf 2 002EE58B 00000001
Jeffry 1 002EE58C 00000001
Jeffry 2 002EE58D 00000001
Kage 1 002EE58E 00000001
Kage 2 002EE58F 00000001
Dural Silver 002EE590 00000001
Dural Gold 002EE591 00000001
Wooden Man 002EE592 00000001
Rent-A-Hero 002EE593 00000001
Try-Z 002EE594 00000001
Solo Wing 002EE595 00000001
Kids Akira 1 002EE596 00000001
Kids Akira 2 002EE597 00000001
Kids Jacky 1 002EE598 00000001
Kids Jacky 2 002EE599 00000001
Kids Sarah 1 002EE59A 00000001
Kids Sarah 2 002EE59B 00000001
Kids Lau 1 002EE59C 00000001
Kids Lau 2 002EE59D 00000001
Kids Pai 1 002EE59E 00000001
Kids Pai 2 002EE59F 00000001
Kids Wolf 1 002EE5A0 00000001
Kids Wolf 2 002EE5A1 00000001
Kids Jeffry 1 002EE5A2 00000001
Kids Jeffry 2 002EE5A3 00000001
Kids Kage 1 002EE5A4 00000001
Kids Kage 2 002EE5A5 00000001
Kids Shun Di 1 002EE5A6 00000001
Kids Shun Di 2 002EE5A7 00000001
Kids Lion 1 002EE5A8 00000001
Kids Lion 2 002EE5A9 00000001
Kids Dural S 002EE5AA 00000001
Kids Dural G 002EE5AB 00000001
Nights 1 002EE5AC 00000001
Nights 2 002EE5AD 00000001
Sonic 1 002EE5AE 00000001
Sonic 2 002EE5AF 00000001
Super Sonic 002EE5B0 00000001
Tails 002EE5B1 00000001
Knuckles 002EE5B2 00000001
Berk 002EE5B3 00000001
Bean 002EE5B4 00000001
Fang 002EE5B5 00000001
Amy 002EE5B6 00000001
Espio 002EE5B7 00000001
Metal Sonic 002EE5B8 00000001
Eggman 002EE5B9 00000001
Hang On 1 002EE5BA 00000001
Hang On 2 002EE5BB 00000001
Hang On 3 002EE5BC 00000001
Hang On 4 002EE5BD 00000001
Hang On 5 002EE5BE 00000001
Hang On G 002EE5BF 00000001
Space Harrier 002EE5C0 00000001
Ruber 002EE5C1 00000001
Binsbein 1 002EE5C2 00000001
Binsbein 2 002EE5C3 00000001
Binsbein 3 002EE5C4 00000001
B. B. Ultra 002EE5C5 00000001
Pochi 002EE5C6 00000001
John 002EE5C7 00000001
Kelly 002EE5C8 00000001
Kuro 002EE5C9 00000001
Tora 002EE5CA 00000001
Big Robin 002EE5CB 00000001
Little Robin 002EE5CC 00000001
Robins 002EE5CD 00000001
Big Philip 002EE5CE 00000001
Little Philip 002EE5CF 00000001
Philips 002EE5D0 00000001
Chip 002EE5D1 00000001
Rap 002EE5D2 00000001
Pop 002EE5D3 00000001
Pip 002EE5D4 00000001
Mary 002EE5D5 00000001
Pyonta 002EE5D6 00000001
Myau 002EE5D7 00000001
Chicken Leg 002EE5D8 00000001
Chao & Pian 002EE5D9 00000001
Ristar 002EE5DA 00000001
Alex Kidd 002EE5DB 00000001
Opa-opa 002EE5DC 00000001
Jet Opa-opa 002EE5DD 00000001
Poppors 002EE5DE 00000001
Goba Beach 002EE5DF 00000001
Aida II 002EE5E0 00000001
Shop 002EE5E1 00000001
Heavy Bomb 1 002EE5E2 00000001
Heavy Bomb 2 002EE5E3 00000001
Heavy Bomb 3 002EE5E4 00000001
Mobo 002EE5E5 00000001
Robo 002EE5E6 00000001
Bonanza Brothers 002EE5E7 00000001
Motor Scooter 002EE5E8 00000001
Delivery Moped 002EE5E9 00000001
Coupe 1 002EE5EA 00000001
Coupe 2 002EE5EB 00000001
Coupe 3 002EE5EC 00000001
Coupe 4 002EE5ED 00000001
Coupe 5 002EE5EE 00000001
Hornet 002EE5EF 00000001
Wagon 1 002EE5F0 00000001
Wagon 2 002EE5F1 00000001
Wagon 3 002EE5F2 00000001
Wagon 4 002EE5F3 00000001
Truck 1 002EE5F4 00000001
Truck 2 002EE5F5 00000001
Truck 3 002EE5F6 00000001
Truck 4 002EE5F7 00000001
Hot Dog Truck 002EE5F8 00000001
Bus 002EE5F9 00000001
Forklift 002EE5FA 00000001
Forklift No. 1 002EE5FB 00000001
Forklift No. 2 002EE5FC 00000001
Forklift No. 3 002EE5FD 00000001
Forklift No. 4 002EE5FE 00000001
Forklift No. 5 002EE5FF 00000001
Forklift Red 002EE600 00000001
Forklift Blue 002EE601 00000001
Crane 002EE602 00000001
Shenmue Container 002EE603 00000001
Container 002EE604 00000001
Wooden Crate 002EE605 00000001
Anchor 002EE606 00000001
Ferry 002EE607 00000001
Steering Wheel 002EE608 00000001
Float 002EE609 00000001
X Button 002EE60A 00000001
Y Button 002EE60B 00000001
A Button 002EE60C 00000001
B Button 002EE60D 00000001
Cherry 002EE60E 00000001
Mini Jukebox 002EE60F 00000001
Mini Slot Game 002EE610 00000001
Mini QTE Title 002EE611 00000001
Mini Harrier 002EE612 00000001
Mini Hang On 002EE613 00000001
R-360 002EE614 00000001
Mini Darts 002EE615 00000001
Mini QTE 002EE616 00000001
Mini Pool 002EE617 00000001
Matsayama Prize 002EE618 00000001
Mitsuzuka Prize 002EE619 00000001
Harrier Token 002EE61A 00000001
Hang On Token 002EE61B 00000001
Super Ball 1 002EE61C 00000001
Super Ball 2 002EE61D 00000001
Super Ball 3 002EE61E 00000001
Dice 1 002EE61F 00000001
Dice 2 002EE620 00000001
Dice 3 002EE621 00000001
A Size Battery 002EE622 00000001
AAA Size Battery 002EE623 00000001
Box Of Matches 002EE624 00000001
Light Bulb 002EE625 00000001
Hang On 002EE626 00000001
Space Harrier 002EE627 00000001
VF2 Akira 1 002EE628 00000001
VF2 Akira 2 002EE629 00000001
VF2 Pai 1 002EE62A 00000001
VF2 Pai 2 002EE62B 00000001
VF2 Lau 1 002EE62C 00000001
VF2 Lau 2 002EE62D 00000001
VF2 Wolf 1 002EE62E 00000001
VF2 Wolf 2 002EE62F 00000001
VF2 Jeffry 1 002EE630 00000001
VF2 Jeffry 2 002EE631 00000001
VF2 Kage 1 002EE632 00000001
VF2 Kage 2 002EE633 00000001
VF2 Sarah 1 002EE634 00000001
VF2 Sarah 2 002EE635 00000001
VF2 Jacky 1 002EE636 00000001
VF2 Jacky 2 002EE637 00000001
VF2 Shun Di 1 002EE638 00000001
VF2 Shun Di 2 002EE639 00000001
VF2 Lion 1 002EE63A 00000001
VF2 Lion 2 002EE63B 00000001
Kids Dural C 002EE63C 00000001
Outrun 002EE63D 00000001
F14-XX 002EE63E 00000001
Asphalt Cowboy 002EE63F 00000001
Highway Cat 002EE640 00000001
Long Horn 002EE641 00000001
Stream Line 002EE642 00000001
Nipponmaru 002EE643 00000001
Texas Hawk 002EE644 00000001
Wild Rose 002EE645 00000001
Mad Bull 002EE646 00000001
Moon Light 002EE647 00000001
Jay 002EE648 00000001
Alain 002EE649 00000001
Lina 002EE64A 00000001
Talon 002EE64B 00000001
Tereshkova 002EE64C 00000001
Kate 002EE64D 00000001
Mat 002EE64E 00000001
Max 002EE64F 00000001
Ryan 002EE650 00000001
Spike 002EE651 00000001
Yuki 002EE652 00000001
Temjin 002EE653 00000001
Temjin Prototype 002EE654 00000001
10/80 002EE655 00000001
Grys-Vok 002EE656 00000001
Stein-Vok 002EE657 00000001
Bal-Bados 002EE658 00000001
Bal-Keros 002EE659 00000001
Bal-Baros 002EE65A 00000001
Fei-Yen DNA 002EE65B 00000001
Angelan 002EE65C 00000001
Apharmd S 002EE65D 00000001
Apharmd B 002EE65E 00000001
Apharmd C 002EE65F 00000001
Cypher 002EE660 00000001
Dordray 002EE661 00000001
Specianeff 002EE662 00000001
Raiden 002EE63 00000001
Fei-Yen Rna 002EE664 00000001
Rei-Yen Hyper 002EE665 00000001
Ajim 002EE666 00000001
Bradtos 002EE667 00000001
Tangram 002EE668 00000001
Flame Tree 002EE669 00000001
Lighthouse 002EE66A 00000001
Boat 002EE66B 00000001
Chinese Violin 002EE66C 00000001
Koto 002EE66D 00000001
Long Range Jet 002EE66E 00000001
Chainsaw 002EE66F 00000001
Chine Broadsword 002EE670 00000001
Snake Tortoise 002EE671 00000001
White Tiger 002EE672 00000001
Phoenix 002EE673 00000001
Blue Dragon 002EE674 00000001
Afterburner Token 002EE675 00000001
Outrun Token 002EE676 00000001
Harrier Token 2 002EE677 00000001
Hang On Token 2 002EE678 00000001
3000 Prize 002EE679 00000001
10000 Prize 002EE67A 00000001
50000 Prize 002EE67B 00000001
200000 Prize 002EE67C 00000001
500000 Prize 002EE67D 00000001
1000000 Prize 002EE67E 00000001
Mini AB2 002EE67F 00000001
Mini Outrun 002EE680 00000001
Green Stone 002EE681 00000001
Red Stone 002EE682 00000001
Yellow Stone 002EE683 00000001
Purple Stone 002EE684 00000001
Blue Stone 002EE685 00000001
Transparent Stone 002EE686 00000001
Moon Wolf 002EE687 00000001
Vampire 002EE688 00000001
Wing 002EE689 00000001
Jackal 002EE68A 00000001
Muecas 002EE68B 00000001
Scorpion 002EE68C 00000001
King 002EE68D 00000001
Dragon 002EE68E 00000001
Helm 002EE68F 00000001
Rose 002EE690 00000001
Heart 002EE691 00000001
No Smoking 002EE692 00000001

Just copy everything in the file code.ini. Then tick off what you need and activate the trainer.
PS: Kids Akira 2, Hang On G, AAA Size Battery, Raiden - does not work. I do not know why the program lowers the first 0
by Andreas
Sat May 18, 2013 10:30 am
 
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Re: NullDCCheater codes for Shenmue 1 & 2 [PAL]

Update for Shenmue 1.
It's fun to get on the first cd key and Sword Handguard, and then go to the basement. The game freezes on load screen :D
by Andreas
Fri May 24, 2013 1:13 pm
 
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Shenmue Undub [Japanese Speech Mod] [CD-R 80/99/GDI]

http://kogami.free.fr/Photo/Shenmue/logo.jpg

Shenmue is a 1999 adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title for its nonlinear gameplay, "FREE" (Full Reactive Eyes Entertainment), for the game, based on the interactivity and freedom he wanted to give to the player. Suzuki intended to achieve this by simulating aspects of real life through the game, such as the day and night system, real-time variable weather effects (unheard of in a game of this kind at the time), fully voiced non-player characters with their own daily schedules, quick time events, and various other interactive elements such as vending machines, arcades, and convenience stores.

This version made by me offers users the ability to play Shenmue with Japanese voices and English subtitles. I used the official English translation for this undub version, but the Japanese version of Shenmue contains more dialogue, there is approximately 3% of Japanese text retained in my version (I have not yet managed to find a translator that is able to translate the remaining Japanese sentences into English for me).

I used the translation from "US Shenmue" to make this Undub version.

For this release, I copied all the necessary directories (Sound + Japanese Subtitle) into a PAL ISO for Shenmue and I changed most of the Japanese text into English one line at a time. Thanks to the translation tools that Sizious released.

The advantage of this method:
-Less errors/Synchronization bugs (lip sync)
-The subtitles for the dialogue are in good working order in the game
-I replaced the designs of the vending machines with the original Japanese versions
-For the CD-R 80 version, I downsampled some of the voices to avoid deleting any audio from the game (as a result all of the characters have speech)

Unfortunately, there is still some Japanese text in the script (3%) Because the Japanese script contains more text than the English script, and I am not able to translate them (This only concerns the NPCs).

Thus this version of Shenmue Undub corrects some of the errors that plagued Smiths version.

Two version are available (CD-R 80 and CD-R 99) with some difference to make it fit in the appropriate sizes,

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub "Disc 1" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE01.AFS from 14000hz to 11025hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 2" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE02.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.

Shenmue Undub "Disc 3" [PAL-E] (CD-R 80):
-I downsampled the NPC audio only (not cutscene) in FREE03.AFS from 14000hz to 8000hz.
-The language menu and text is in English only.
-Arcade game remove (Hang On/Space Harrier)
-Track CDDA remove ("Wish..." song motorcycle cutscene)

Download:
[Link removed]
[Link removed]
[Link removed]
----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub "Disc 1" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 2" [PAL-E] (CD-R 99):
Shenmue Undub "Disc 3" [PAL-E] (CD-R 99):
-Everything is untouched on the disk, no changes have been made.

Download: .mdf / .mds format "Alcohol 120%"
Shenmue Undub Disc 1 (CD-R 99)
Shenmue Undub Disc 2 (CD-R 99) [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99)

Download: .cdi format "DiscJuggler"
Shenmue Undub Disc 1 (CD-R 99) CDI
Shenmue Undub Disc 2 (CD-R 99) CDI [reupload bug fix 07/2015]
Shenmue Undub Disc 3 (CD-R 99) CDI

----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------

Shenmue Undub [PAL-E] .GDI for GDEMU/USB-GDROM/Emulator: [News 07/11/15]
-Everything is untouched on the disk, no changes have been made.

Download:

Mediafire ( Disc 1,2,3) - Re-uploaded by shengoro86.

Shenmue Undub Disc 1 (GDI)
Shenmue Undub Disc 2 (GDI)
Shenmue Undub Disc 3 (GDI)

The savegame for this version is compatible with the PAL version of Shenmue II.

You will need Alcohol 120% to burn the file (.mdf / .mds).
Alcohol 120% trial v2.0.2.5830

Follow these instructions for burning to CD-R 80 and CD-R 99 discs:
Tuto Burning part 1
Tuto Burning part 2

Special thanks: Manic, Sizious, Shendream, Hiei-, MagicSeb, FamilyGuy.

Preview video:
http://www.youtube.com/watch?v=jHMLu5FZ7Jk

http://img11.hostingpics.net/pics/564304Sanstitre2.jpg
by kogami
Wed Feb 19, 2014 12:53 pm
 
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Re: Sonic easter egg on Disc 1?

I doubt this is a reference to Sonic or any kind of pun. She simply talks about emeralds and since she sells jewels that's not really something special. It's not like she talks about chaos emeralds. :D
by BlueMue
Sun Feb 23, 2014 5:02 am
 
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Shenmue 2 I want to share this map I made

Hi i`m new here. I want to share this map I made.

Image
Image
Image
Image
by psychokamui
Tue Feb 04, 2014 10:22 pm
 
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Re: Shenmue Undub [Japanese Speech Mod] [CD-R 80/99]

Finally I found the problem, It is a good news but also one bad news.

This is the function -duplicates-once which makes this game launch of more random.

It will be difficult to pass this command to bring Shenmue on a CD-R 80. He'll have to further reduce the audio file to reduce in size.

The CD 3 is likely to not enter a CD-R 80 with fonction -duplicates-once.

The version CD-R 99 does not contain the function -duplicates-once, and I do not think distributing a version CD-R 80 with file audio delete.

For me this story is over, I do not come back on this issue. Now you are free to make your own CD-R 80 version if the one I propose you do not satisfy you.

I can devote myself now to the finalized of Shenmue Undub CD 3.
by kogami
Sun Feb 23, 2014 5:36 pm
 
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Re: Shenmue Undub [Japanese Speech Mod] [CD-R 80/99]

Shenmue Undub CD 3 is completed for release CD-R 99, available for download in the next day.
by kogami
Sun Mar 09, 2014 8:20 am
 
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Re: What's Shenmue translation project

After I am finally back to the Dojo, I found this amazing thread. Great thing to do! Thought about it many times, happy to see it happening.

Note: Should you guys still be short on translators, I'd be more than happy to help.
by CodingGenesis
Fri May 30, 2014 7:19 am
 
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Re: What's Shenmue translation project (Got translators!)

^ that's also the cover for the What's Shenmue VHS tape

Image
by Thief
Thu May 22, 2014 3:17 pm
 
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Re: Shenmue Forklift Mod - Solution Inside

I DID IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I literally just got it to work.

Here is a snapshot. Video to follow.

Image
by shengoro86
Tue Jul 29, 2014 10:43 am
 
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Re: Shenmue special scenes and other videos

Here's my Saturn vs. Dreamcast comparison. I took a lot of care to make everything sync. Enjoy!

phpBB [video]
by BlueMue
Fri Oct 17, 2014 10:33 am
 
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Re: Shenmue special scenes and other videos

After nearly 2400 raffle tickets I was finally able to finish this one up!

http://youtu.be/RWlUn7oT508

1) I love 60 fps. The video makes the DC version even better.
I'm glad you enjoyed the video. It's actually 30 fps and Youtube downgrades it to 25fps or something.
But yeah it looks super smooth in comparison to the Saturn footage. I guess that one runs at 15fps.
Shenmue is generally a pretty smooth looking 30fps game.
by BlueMue
Mon Oct 20, 2014 3:44 pm
 
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Re: A new converter for Shenmue geometry including textures

Hi,

thanks for the nice welcome !

In principle the converter is able to translate all MT5 files into Collada files (characters and maps). I just selected a random file of medium complexity to work on. Just tell me which files you are interested in and I'll concentrate on gettings these files to work. My first contact to Shenmue files on the file system level was less than two weeks ago so I'm still clueless how they are organized and I'm a noob in playing (I love it so far).

I'll upload a new version soon that also handles a larger number of files without crashing. Most of the files I checked look good. Transparency is now supported but the Blender import filter is not feature complete and the alpha settings inside blender are not set in the right way. I have to check whether the 3D Studio Max Importer works better.

Linux is my native operating system so offering a Linux version is a pleasure for me (dependencies on libpng and zlib).

The MT7 format is very similar to MT5. They just improved the format a bit. As soon as I'm happy with the results for the MT5 files, I'll add support for MT7 files.

I guess I can upload the source code in about a month. My goal is to parse at least the material properties and to figure out how the maps fit together (basic city topology of Dobuita is stored in 5 different files, the details of the individual stores and the moveable doors are saved in other mt5 containers). Reading the animation files and rigging the character models automatically would be my dream ;-)

But today I'll concentrate on supporting self contained MT5s (texture and geometry in one file).

Cheers
Marc
by hellwig74
Mon Nov 17, 2014 8:33 am
 
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Re: BlueMue's Shenmue videos

I'm on a roll here...... Today I've got three new videos, all about nightfalls.

http://youtu.be/3IOiyNYWqis

http://youtu.be/v1laFdRH7TA

http://youtu.be/e5__PiaV8Ww

The one from Shenmue was a really easy job thanks to the Debug Beta and the ability to speed up the time.
One of my saves is on December 24th and so I was able to easily get snow. So I made a snowy edition aswell.

The one from Shenmue II took a lot more time. There are a lot more areas then I thought, there are 27 different nightfall scene! I recorded these from the Xbox version because I felt that the bloom enhances the mood.
by BlueMue
Thu Dec 04, 2014 12:10 pm
 
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Re: BlueMue's Shenmue videos

Here's a really short and simple video for a change. I found this kinda interersting so I made a video with this guy.

phpBB [video]


More interesting stuff coming soon.
by BlueMue
Wed Dec 03, 2014 3:56 pm
 
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Re: BlueMue's Shenmue videos

I'm finally done with this. I hope you enjoy it, it surely took a lot of time to make this.

http://youtu.be/V0Ry-SkLEQk

The English edition here is even more packed then the original Japanese one.
It has 16 additional answers that you get from pressing the B button when the action selector is open. The three generic conversations are in here aswell. But overall it's only 3 minutes longer because I streamlined the scene changes and removed the constant "Hazuki-san! - Hm?" at the beginning of the questions. Also makes it more pleasant to watch.
by BlueMue
Tue Dec 02, 2014 5:54 pm
 
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Shenmue Modding Knowledge

SHENMUE MODDING/HACKING KNOWLEDGE

"Creating, collecting & preserving knowledge of hacking & modding Shenmue games."

Resources:

⋅  Dreamcast Information
⋅  Miscellaneous
⋅  Shenmue_I
⋅  Shenmue_II
⋅  Shenmue_IIx
⋅  What's_Shenmue
⋅  Links

Credits:

⋅  Giorgio
⋅  shengoro86
⋅  Switch
⋅  IlDucci
by Giorgio
Mon Feb 23, 2015 7:22 pm
 
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Shenmue II 100% Complete Notebook Guide NOW AVAILABLE!

http://i83.photobucket.com/albums/j290/PeterC2005/fpBZJq9_zpshovs0qau.jpg




GameFAQ Online Guide - HERE






Microsoft Word Download - Shenmue II 100% COMPLETE NOTEBOOK GUIDE.doc






~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



STORY COMPLETION
|----------|----------|----------|----------|


MONEY INFORMATION COMPLETION
|----------|----------|----------|



TOTAL COMPLETION - 100%

---------------------------------------------------------------------------------------------------------------------------------------------






~~~~~~~~~~~~~
INTRODUCTION
~~~~~~~~~~~~~
Many have tried, all have failed. Since its release, the Shenmue community has STILL to get a full 100% complete notebook guide for Shenmue II. All we have had so far are failed attempts, disappearing acts and a very incomplete notebook with no guide how to complete the entries by Julian McKenzie, which was attempted over 10 years ago. I cannot believe that no one has followed through with completing this project and over the past months I've been itching for a new Shenmue Project to work on. I chatted with Yama briefly, trying to come up with ideas, and whilst some are really good and may be seen in the future, with my technical limitations as well as my time limitations, this seemed fitting for this point in time. I've been researching all attempts gone before for the past month now, and also chatting to some people to gather resources to make sure the necessary ground work has been done before even firing up the game. To ensure the finished document will be absolutely verified, i attained the binary files of the notebook entries, both to aid me fill the notebook, and also to make sure nothing is missing or out of place. So, with that out of the way, lets start the path to completing this!




~~~~~~~~~~~~~~~~~
100% COMPLETION?
~~~~~~~~~~~~~~~~~


OK, lets get something out of the way to begin with. Firstly i have never been 100% sure on this but since starting this project i have gotten my answer. The question i have always wondered is:

"Can the Shenmue II notebook be 100% filled?".

Well, it depends what way you look at it. If you mean a notebook with every page filled and no missing entries in your story, then YES it can be 100% filled. You can get entries which skip and block other entries if you are just casually playing through the story-mode, but if you follow my guide you will not miss an entry. However, in terms of EVERY notebook entry being activated then the answer is NO, it cannot be 100% completed. The simple reason for that is because there are instances where there is more than one way to get to a story point. I have called these instances, "VARIABLES", and they occur around 4 or 5 times throughout the game. So, if this is the case, then how can i call this a 100% COMPLETE WALKTHROUGH? Well, that's because i have spent hours and hours of taking notes, and testing out every variable to get their total entries. It may not seem like a big consumption of time that's needed for them, but it is. From failing each button in a QTE sequence to see where it leads, passing a QTE sequence, visiting locations in order to get a complete set of entries, meeting requirements before an event, and not having met those requirments...Its a hugely painstaking process.

Here, take a look:

http://i83.photobucket.com/albums/j290/PeterC2005/Mobile%20Uploads/20150522_011528_zpshiuvkxiy.jpg

http://i83.photobucket.com/albums/j290/PeterC2005/Mobile%20Uploads/20150522_011603_zpsp5prj050.jpg

http://i83.photobucket.com/albums/j290/PeterC2005/Mobile%20Uploads/20150522_011659_zpscmggyo5o_edit_1432175892191_zpsvpvvk4pz_edit_1432175932260_zpsnzri1uzz.jpg

Not only do i have scrap pages of notes, i have an enlarged replica diary to capture every detail i can. Any time there has been a variable in the storyline, ive had to get the scrap paper out and begin the flow charts. What leads to where, what happens if you do this, what happens in this order or that order, what happens if you have spoken to this person or not.... you get the picture. From the scrap notes, then i have fully written out notes on each variable and what to do if you want to take one path or the other. The notebook entries that appear are usually the same size in terms of their entries to their counterpart variable. What i mean by that, if you take one route that covers 4 lines on one page, then the other will also take up the same page with 4 lines filled. It doesnt affect the overall storyline, but you do get to see some different cutscenes, which may be of interest to some of you who havent experienced all that Shenmue II has to offer.
Another reason that its a painstaking task is because there is one event ive encountered so far where there is a variable within a variable!! So the possibilities that i had to figure out were multiplied. I completed all of those tonight so thankfully thats out of the way. Thats the main piece of information i wanted to address from the beginning, and as the project goes on, i will be adding more notes to this section.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WHAT TYPE OF GUIDE WILL THIS BE?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is NOT a complete Shenmue II guide. There are plenty of those out there. There will be no walkthroughs to unlock Fagmeis birthday, or how to get up to the 3rd floor of the Pine Arcade etc. This is a no BS, straight to the point completion of the notebook. Where to go, who to speak to, what to do, and here is the entry. This will be very much like Force Vectors original Shenmue notebook walkthrough which you can check out HERE , but i should point out that i will not name EVERY person who will reveal a notebook entry like he did. There are just far too many NCPs in Shenmue II, and to be honest, you are just grateful to find the right person to speak to in the first place. As i mentioned above, when it comes to a variable, i will outline each option, and what to do when you have chosen the path you want to take.
Some entries may appear in the notebook ahead of where you are, but thats not something to worry about. You just move onto the next entry and follow its instruction unless i will have told you otherwise.




~~~~~~~~~~~~~~~~~~~~~
COMPLETION TIMEFRAME
~~~~~~~~~~~~~~~~~~~~~


With the foundations laid with the prep work, things have been going smoothly as they can for 2 weeks. I work 2 jobs so its been mostly a few hours late at night and documenting everything in my physical notebook. The pace was picked up on Monday just gone, when i had a minor operation and now have a full 2 weeks off both jobs to recover. That means bored days sitting on the sofa day and night, not even allowed to leave the house since it rains constantly in Ireland and i cant get my dressings wet. That was another reason the timing of the project was perfect. This will stop me going crazy! I am cleared next Wednesday and head to a weekend festival next weekend (29th-31st May) so my aim is to have the project completed, tested and typed up before then. I am putting in 16 hour shifts in on this, and i hope it will come through in time. I cam currently playing 3 save files on the Dreamcast version of Shenmue II, and once i have reached 100%, i will be doing a full speed test run on the Xbox version to make sure everything checks out. I also want to check and make sure the entries are unlocked on a person/location based action, and not amounts of negative comments received beforehand etc. Just basic QA to make sure everything checks out ok on a separate walkthrough, but also as well as on the Xbox.

-------------------------------------------------------------


And thats it folks! I appreciate any comments, and feel free to discuss anything you have wondered about Shenmue II because i feel like i have seen everything so far, that the game has to offer. Its awesomeness was already at high levels, but with doing this project and seeing how much effort that the development team have put into this game has made it reach favourite game ever levels. I am off to get a few hours sleep before diving back into Kowloon in the morning :P
by Peter
Wed May 20, 2015 10:37 pm
 
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Re: [97%] - Shenmue II COMPLETE NOTEBOOK GUIDE

It's just gonna be .txt file, in the same form as any other walkthrough that they have over at gameFAQs. Like Force Vectors original one. It should be uploaded by Thursday at the very latest.

The guide is at 100% completion in terms of that I have now achieved all of the notebook entries through game play, and how to unlock them. I am just in the process of typing it up now, and it will be available for download both from here at the Dojo, and also gameFAQs as well. Stay tuned!
by Peter
Mon May 25, 2015 10:39 am
 
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Re: Shenmue II 100% Complete Notebook Guide NOW AVAILABLE!

This guide is now LIVE!!!

See links in the OP! :D
by Peter
Wed Jul 15, 2015 10:50 pm
 
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The Shenmue Cast

https://www.youtube.com/playlist?list=PLOMn2ijJRJPGCk-Yk1nIqKhH6YKy025_-

This a rolling thread for updates on the podcast.

Be it suggestions for improving the show and suggestions for topics you think should be discussed.
Please feel free to post what Shenmue related topics you would like to hear on the show and ill try and work it in when appropriate.

I will try to do atleast one episode per month. More when time permitting or appropriate.
I have alot of big names lined up for the Shenmue Cast so keep a look out for new episodes and subscribe.

Episode 0: Alexander Munoz - Live
Episode 1: Marcin Gulik - Live
Episode 2: Adam Koralik - Live
Episode 3: TBA


| iTunes Store | RSS Feed | Soundcloud Channel | Stream/mp3 Download
by Axm
Mon Jul 20, 2015 10:08 am
 
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Shenmue Gaiden on Hiatus

Shenmue Gaiden has been placed on hold for the time being due to Esspiral no longer working on the project. While, I currently have a some assets for the game, more are needed in order to achieve the desired result.

I'll have to wait for more assets to become available from the modding community

The project will be released at a later date. Stay tuned for further updates.

Apologies, if this disappoints some of you, but it is what it is.

In the mean time, look forward to other community projects coming out on a regular basis on the shenmuedojo forums.

Thanks again.


http://i.imgur.com/YDMwskX.png
November 2015 update
Greetings everyone. Today, I thought id update you all on the Shenmue Gaiden project. Everything is going according to plan and we're making great progress. It's certainly a very ambitious project, but i'm confident we can all make it a reality.
http://i.imgur.com/vJbGkUY.png

http://i.imgur.com/NsmXXW3.png

Shenmue Gaiden currently has two types of models, original and new. The upcoming demo will contain the original models, whilst the full game will contain the new detailed versions. These new renders take time unfortunately. Here's a sample of both types.

http://i.imgur.com/EtlN19o.png

The image on the right is the newer model. It has improved lighting, textures, details and special effects. Esspiral continues to improve and his work is simply amazing. I wish I could show you more :)

http://i.imgur.com/BA0DjKD.png

Fully animated weather has now been implemented into Shenmue Gaiden. Currently, only rain is functional. Expect more in the full game.

http://i.imgur.com/d6JmoEJ.png

Although this is a still image, the rain particles are fully animated when playing. This effect gives the game a more professional a authentic feel.

http://i.imgur.com/9uUtQUX.png

We now have the original Shenmue Modder, LanDC working with us. LanDC will be composing music for the title. I've heard a few sample tracks from him already and they sound GREAT!!!. Check out his latest public Shenmue remix below.

http://i.imgur.com/N0DBZvI.png

https://www.youtube.com/watch?v=sH7gkAC0dQU

In addition to, we've also been given some other great amazing music for the project. Samples to come in following updates.

http://i.imgur.com/g9XBb1X.png

I'm happy to say that after some testing, Characters will now be able to blink and have their mouths move when speaking in a conversation. Here is a prototype shot of one of the characters.

http://i.imgur.com/BZ4uKDm.png

http://i.imgur.com/PUKK8w2.png

During certain periods of the game, you'll be able to freely explore various areas. To do so, we've implemented a world map containing the playable areas of Guilin. Simply choose an area which you wish Ryo to visit and you'll be taken there instantly. Pick carefully, as each area will have different sub stories.

http://i.imgur.com/7V0h5PV.png

http://i.imgur.com/D15nNTQ.png

Throughout the game, you'll be given the option to spend more time with certain characters. You'll be given a ton of choices to choose from when engaging in conversation. Choose wisely. Each choice will alter the character's response and perception of you.

http://i.imgur.com/GcAENhi.png


http://i.imgur.com/K1N3dpo.png

We now have a sample script for those who wish to do voice acting. Please record as many characters as you'd like and upload your demo reel to youtube or email them directly to [email protected]

DOWNLOAD THE SAMPLE SCRIPT HERE
http://www.filedropper.com/shenmuegaidensamplelines



http://i.imgur.com/432rOpt.png

Finally, we'll be posting a new help thread in the community section. This thread will be use to request specific help from everyone. We can't make this project fully without your input. Please help as much as you can. Link to follow.


That's Novembers update for you. Please give us your feedback, suggestions and questions. If you'd like to help out on the project, please send us an email. [email protected]

Thanks everyone.
http://i.imgur.com/woLj5CP.png
Weekly update
- New Shenmue Gaiden Facebook Page
- https://www.facebook.com/ShenmueGaiden
- New staff
- Amazing new voice actress
- More Faqs
- Exclusive release items
- General updates to the page
- Click the following link for the full breakdown
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=48739&start=26

Send all your questions and requests to [email protected]
Facebook Page https://www.facebook.com/ShenmueGaiden

Hey Shenmue fans. So over the last few months, me and the amazing Esppiral have been working together on a special project. We originally planned to reveal it back in June but chose to delay it as Shenmue 3 was announced. Never saw that coming lol.

Without further delay, the Shenmue Community would like to present to you all.....

http://www.mediafire.com/convkey/2f1b/1n2d8flu354074fzg.jpg

http://www.mediafire.com/convkey/119f/h6m5os6gaxz7jstzg.jpg

INFO
Title : Shenmue Gaiden
Platform : PC/????
OS: Windows XP/7/8 / ????
Release date : 2016 / (Demo 2015)
Game Type: Visual Novel
Story: Non-Cannon. (This is a fan made game. Do not take the story seriously. It's something we threw together and does not represent the actual Shenmue story at all.)

All images are a work in progress. Expect massive improvements as the year goes on.

http://www.mediafire.com/convkey/3010/44j2m79m4vqbnsozg.jpg

http://www.mediafire.com/convkey/ed88/e5uj3pwqrzi5952zg.jpg

Shenmue Gaiden will be a spin off non-canon story and take place just before Ryo reaches Shenhua's house in Guilin. A second story based in Hong Kong will also be included. Shenmue Gaiden will focus on the Shenmue Online characters. The lady in red and Lan di will be involved, however, they will take more of a background role. This will be done as we dont wont to interfere with the original story too much. We would like it to feel as authentic as humanly possible.

PLOT 1
After walking through the beautiful forest of Guilin for hours, Ryo and Shenhua finally reach their destination. This brief moment of peace is quickly interrupted as the pair are approached by a young girl begging for help. The Xiangjin village has been attacked by a woman dressed in red and group of men wearing black suits. Ryo and Shenhua make their way to the village to investigate. What sort of danger awaits them?

PLOT 2
After being defeated by Ryo and his friends, Dou Niu and Yuan are determined to get revenge. They team up with an old foe and seek out the Heavens and Xiuying within Hong Kong.

http://www.mediafire.com/convkey/58b4/au3guk13n9lg55gzg.jpg

http://www.mediafire.com/convkey/5614/en2ppm9qtrv6pgpzg.jpg

Ryo - Hero of the series. He promises Lui Hui that he'll find the people responsible for the attack on Xiangjin village.
Shenhua - Heroine of the series. She is good friends with the children of Xiangjing village and accompanies Ryo throughout his travels in Guilin.

http://www.mediafire.com/convkey/5a44/qb1g1a3ux6kwbgdzg.jpg

Lan Di - The main villain of Shenmue. His reasons for being in Guilin continue to be a mystery.
????? - Mysterious woman dressed in red.

http://www.mediafire.com/convkey/bd28/5hr6akhagja4245zg.jpg

Xiuying - One of the masters of Hong Kong. A very strong and independent woman. She is determined to stop Dou Niu and Yuan once and for all.
Ren - Leader of the Heavens. Nemesis to Dou Niu.

http://www.mediafire.com/convkey/0af0/uihdvgsfv72g0mbzg.jpg

Luihui - An orphan child from Xiangjin village. She looks up to and respects Shenhua.
Shui - Another child from Xiangjin village. He is good friends with Lui Hiu
Maggie - A fearsome and mysterious woman

http://www.mediafire.com/convkey/8f91/ffouvzeq56b8z2mzg.jpg

Chi You Men - The Henchmen of a mysterious organisation.

More to be added.......

http://www.mediafire.com/convkey/7933/8izbrdnoseo3vczzg.jpg

All characters sprites will be in full HD and receive noticeable upgrades to their models. Different expressions will also be added to their faces depending on the situation. This will allow us to deliver an extra layer of realism.

Lighting
Sprites will also receive various lighting effects depending on the background and time of day.

Animation
Finally, each sprite will have their eyes and mouths move when speaking or on screen.
Hopefully, all of these improvements will add an extra layer of realism and provide a better overall experience.

Character Model Improvements list
- HD Models
- Dynamic lighting
- Animated faces

http://www.mediafire.com/convkey/0bc6/3a1a00x3mn24jxwzg.jpg

All backgrounds in Shenmue Gaiden will be in FULL HD and optimized to support widescreen. Those who played the previous visual novel may have noticed the game running at a 800x600 resolution. This new entry will run at a minimum 1080x720 and support other resolutions.

The backgrounds will also received noticeable upgrades such as lighting and special effects.

Guilin Langhuishan Area

http://www.mediafire.com/convkey/c140/cwuijho436l9mlrzg.jpg

http://www.mediafire.com/convkey/119e/dz8zianlzz05jzzzg.jpg

Textboxes has been customized to reflect the feel of Shenmue. The text itself is a work in progress. Here are some sample images from the game.

Ren And Joy

http://www.mediafire.com/convkey/fcb7/hngvfg7ttol5x52zg.jpg

Yuan and ???

http://www.mediafire.com/convkey/157f/mk7ivn7e075ma7vzg.jpg

Chi You And Village Boy

http://www.mediafire.com/convkey/5239/zvqtou6cug4us3lzg.jpg

Ryo and M
http://www.mediafire.com/convkey/959b/e1pq19oc6sgpjv9zg.jpg

http://www.mediafire.com/convkey/af06/3ugl8uwj069n1i2zg.jpg

Cutscene images will also make a return. However, this time they will be custom made and not directly ripped from Shenmue 1 or 2.

Ryo Training

http://www.mediafire.com/convkey/a1b7/n3nqmhutnq0949azg.jpg

Ryo and Shenhua by a campfire

http://www.mediafire.com/convkey/d786/8994y1vrkjtp8rxzg.jpg

Shenhua

http://www.mediafire.com/convkey/7215/kxmmo3ubjbg11ygzg.jpg

Ryo and Shenhua walking through the forest

http://www.mediafire.com/convkey/8f69/9oxy0lcayfubbrzzg.jpg

http://www.mediafire.com/convkey/c006/20j9ndolvmdp7n9zg.jpg

Mechanics / Others

Shenhua's House
Each night, you'll return to Shenhua's house. Before you go to sleep, you'll be able to discuss the current events of the story, along with having a general discussion about every day life.

Shenhua will also teach you the game's system mechanics and give you advice about future events.

http://www.mediafire.com/convkey/1655/8qrncb8n5ew7swvzg.jpg

Choices, Choices, Choices

Image maps
Certain sections of the game will give you options to explore various areas at your leisure. Each path leading to a different area of the game.

Conversation choices
Those who played the first game knows that it was full of conversation choices which led to different responses. This game will have the same features but expand on them further.

Voiced characters
One feature we would really love to include is voiced characters. We would love the community to contribute to this. Adam Koralik, his girlfriend and others have already expressed their interest in doing voice over work.

Jobs
More unique jobs than the first visual novel.

??????

http://www.mediafire.com/convkey/d98c/ezx02fkxubbbqigzg.jpg

Music will consist of tracks from Shenmue online, Shenmue Orchestra, Fan made music and Shenmue 2 Guilin music.

https://www.youtube.com/watch?v=bWm8Gml8w4w

https://www.youtube.com/watch?v=Nm9rIfVbMqg

https://www.youtube.com/watch?v=sH7gkAC0dQU

More info to be revealed soon!!!

http://i.imgur.com/uBEeiOP.png

Q - What type of game is this?
A - This is a visual novel title. A visual novel is an interactive narrative driven game using static images, text and sometimes video clips. Think Pheonix Wright.

Q - Why did you make this?
A - This is a passion project and was made for the Shenmue Community. We haven't had a Shenmue game in 15 years, so we thought it would be nice to create one.

Q - How many people do you think will play this title
A - Not many. Maybe around 50 - 100.

Q - The character portraits look strange?
A - Esspiral is practically remaking the character models. Its hard work. Expect them to improve in the final game.

Q - Copyright /Sega/Ys net/Cedric Biscay
A - This is a non profit simple fan game. There are hundreds of Sega fangames all over the internet. That said, if Sega, Yu Suzuki, Cedric Biscay or anyone else involved with Shenmue want us to stop the project, then we will cancel it immediately. No questions asked.

Q - How did you make Niao S......i mean the lady in red
A - Me and Esspiral broke into SEGA HQ and stole the plans for Shenmue 5. In all seriousness, Esspiral has put a ton of work into creating this model. The result is magnificent as you can see.

Q - Can I help on the project?
A - Absolutely. Scroll down to the bottom of the thread and see the list of available jobs. Whichever one suits you, send us an email and we will go from there.

Q - You shouldn't interfere with the Shenmue story
A - This game is non canon and will focus on the characters that have been written off from the series (Shenmue online characters). Lady in red and Lan di will take a more background role.

Q - Can you make chapter 2? (Ryo traveling to Hong Kong via boat)
A - Its possible. One day, we may try it.

More FAQs coming soon....

http://i.imgur.com/mLqvVcR.png

The following individuals have shown interest in taking part in the Shenmue Gaiden project. More staff will be added in the coming weeks. Some individuals may want to withdraw from their current positions in the future. Staffing not final. Wishlist staff are the ones we would like to recruit. Current staff, please email us regarding any additional info. [email protected]

http://i.imgur.com/eKs3MjB.png http://i.imgur.com/YfW6JmU.png http://i.imgur.com/ZcW9B5Z.png
- ShenSun (Producer/Director)
- Esspiral (Producer/Director)
- David Diville (Shenmue Master/French coordinator)

Wishlist
http://i.imgur.com/kItuLD1.png http://i.imgur.com/oGzY3AL.png http://i.imgur.com/HUlPP3h.png
- Shengoro James (Shenmue 500k coordinator)
- Ziming
- Yama

http://i.imgur.com/DijpcKE.png

A sample of various phrases/lines/part of the script will be sent out to the voice over team in the coming weeks. Casting of characters will then take place.

http://i.imgur.com/S1VWA39.png http://i.imgur.com/RfZJjlR.png http://i.imgur.com/kItuLD1.png http://i.imgur.com/n9JOBuL.png http://i.imgur.com/ebFmJYB.png http://i.imgur.com/VlABMCN.png http://i.imgur.com/ZcW9B5Z.png http://i.imgur.com/xfp5QCp.png http://i.imgur.com/K9D21dN.png http://i.imgur.com/vUWrTH7.png http://i.imgur.com/ZXT5gdL.png http://i.imgur.com/xbtqFGV.png
- Adam Koralik & Mrs Claus
- Adoxographist
- Shengoro James
- Laura Eliza
- Axm
- David Diville
- Ceej & Brother
- T'Pei
- Heather Chu Bishop
- Giorgio
- Ryo911
- Bryan Figueroa
- More to be added.....

Shown interest. Awaiting Confirmation.
http://i.imgur.com/HSoSKzO.png http://i.imgur.com/LRClNnN.png
- Eternal Dragon
- Happy Console Gamer

Wishlist

http://i.imgur.com/X5oqc4S.png

http://i.imgur.com/YfW6JmU.png http://i.imgur.com/p4EeY2R.png
- Esspiral
- Riken productions

http://i.imgur.com/t42a5I4.png

http://i.imgur.com/Ad0Ppqx.png http://i.imgur.com/gJunkH0.png
- Matthew Velazquez
- François Bilodeau
- More to be added

Needs to confirm
http://i.imgur.com/5U88sTt.png
- David Formston

Wishlist
http://i.imgur.com/N0DBZvI.png
- LanDC

http://i.imgur.com/uowhKt3.png

http://i.imgur.com/YmujWHr.png http://i.imgur.com/gJunkH0.png http://i.imgur.com/gJunkH0.png
- Miles Prower
- Adrian Farrugia (Editor)
- Redandwhite

http://i.imgur.com/YyU9uJT.png

http://i.imgur.com/jmUcEnu.png
- ShenmueP1

http://www.mediafire.com/convkey/9eb9/2wb07e1djc7hothzg.jpg

If you would like to help on the project, let us know. This is a community project, so all help is welcome.

Current jobs
-- Voice Overs (To voice certain characters in the game)
- Fan Artist (To draw Shenmue fanart)
-- Voice Ripper (To rip voice files of specific characters from Shenmue 1/2)
-- Editor (Read the script for spelling and grammar mistakes)
-- Video Editor (Create trailers for game and to demonstrate updates on youtube)
-- Photoshop Designer (Create wallpapers and promotional images for the game)
-- Music Creator (To remaster or create original Shenmue inspired soundtracks)
--Any other unique skill that you may have, let us know. Contact us at [email protected] or message us through Shenmuedojo

http://i.imgur.com/uPvOqpJ.png

The following is the development plan for the rest of the year. If we stick to this vague schedule, we should be able to release a demo on Christmas day. Some crucial info may be missing. Updates to the page as we notice them.

October 21st - 31st 2015
• Base game / engine built. (COMPLETE)
• import all current backgrounds / characters (COMPLETE)
• complete basic structure for Guilin demo chapter (COMPLETE)

November 1st - 30th
• Incorporate events, ?, story branches, social events, image maps, music etc.
• Shenmue Gaiden update on the 3rd

December 1st - 10th
• proofread script
• Shenmue Gaiden update on the 3rd
• hand script over to David Deville for French translation
• Receive final demo script
• Have script voiced by voice actors

December 19th - 24th
• Have script voiced by voice actors
• TEST TEST TEST
• MORE TESTING
• Send copy to david and esspiral for approval.

December 25th
• Eat Christmas dinner and open presents
• Release Shenmue Gaiden Demo
• Presents for all.

December 31st - 1st January
• New announcements
• Feedback
• Party

Updates will continue, with major updates being released on the 3rd of each month.

Many Thanks.

http://i.imgur.com/S7KOcAc.png

If you would like to speak to me or Esspiral about the project, jobs, or anything else then please send us a private message through the Shenmuedojo forums. Alternatively Email us at [email protected]

Like our Facebook Page to get updated on new developments

Shenmue Gaiden Facebook Page
https://www.facebook.com/ShenmueGaiden

http://www.mediafire.com/convkey/9847/554w3szx840pyq0zg.jpg

Thanks a million guys. We hope you all enjoy the game.

#SaveShenmue

http://www.mediafire.com/convkey/1e01/v7fdugltvd95yyazg.jpg
by ShenSun
Tue Jul 21, 2015 10:28 pm
 
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Jump to topic

Re: Making of Shenmue

A quick update on the English subtitles: progressing well, and currently at 40%.

Although sometimes catching what Yu is saying to his staff is quite challenging. :)
by Switch
Tue Sep 22, 2015 3:01 am
 
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Jump to topic

What's Shenmue: Article about the saga's history

Hey guys, I wrote a few words on Shenmue :)

UPDATED LINKS:

Part I: Of Dreams and Dreamcasts:
https://medium.com/@MoosaviAmir/what-s-shenmue-6145a484bbf1

Part II: The Death of the Dreamcast and Shenmue’s Uncertain Fate:
https://medium.com/@MoosaviAmir/what-s-shenmue-7415134fd9c0

Part III: The Brief Lives of Shenmue Online & Shenmue City, the Birth of Ys Net, and the Seeds of an Idea"
https://medium.com/@MoosaviAmir/what-s-shenmue-91b3add6dbbd

Part IV: Fear, Uncertainty, Doubt and Hope:
https://medium.com/@MoosaviAmir/what-s-shenmue-feb33078ef60
by Amir
Sun Oct 11, 2015 4:14 am
 
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Jump to topic

Yu Suzuki's interview : A New Shenmue

Hello guys,

As promised, I've received Yu Suzuki's approval to publish it, so here it is !

Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.

This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.

Enough said, here you go !

English version / 英語版 :

PDF version : coming soon

Yu Suzuki's interview : A New Shenmue (2015)

1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?

Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.

http://s20.postimg.org/3q8adrch9/image.jpg

2) David : 14 years have passed since the release of Shenmue II. If you had to think about it, was there anything that could have been improved in the previous games ?

Yu Suzuki : When I was making Shenmue II, my goal was to make it better than the first one. Of course, there are many things that could have been better. If I had to provide an example, that'd be the use of time. How long you had to wait until the next event.

In Shenmue Yokosuka, the player had no other choice but to wait until the next event occured. The concept was to add many different features for the player to enjoy while waiting for the said rendezvous. After the first Shenmue was done, people provided their feedback and many of them were frustrated having to wait, that's why I've decided to add the « Skip Time » feature in Shenmue II. By using it, you could skip time and jump to the next scene.

3) David : During the trailer of Shenmue Online, we could see Shenhua summoning a Phoenix to fight Lan Di. Is it linked to the original story of Shenmue ?

Yu Suzuki : This is a story I made up specially for Shenmue Online. So no, It has no link to the original story.

http://s20.postimg.org/v4nf1xkvh/image.jpg

I would like to ask you some questions regarding Shenmue III and the Kickstarter campaign if you don't mind.

4) David : You've planned to add scenes from the first 2 games « Story Digest » in Shenmue III to describe the story. Are you going to use the previous games original scenes or do you plan to recreate them under the Unreal Engine 4 ? Is there any chance you're going to add Chapter 2 « the boat » in it ?

Yu Suzuki : The boat chapter won't be added. Regarding the « Story Digest » we're thinking about the best way to add it.

5) David : A fan has made a suggestion and wanted you to hear it. Is it possible for Ryo to hold a camera and take some pictures that the player could save in the inventory ?

Yu Suzuki : Ryo holding a camera doesn't match with his style and the way he is. However, the fact that the «player» himself is taking the pictures sounds like a nice idea. To be honest, I already thought about it before, so if that's possible, I would like to make this possibility happen.

6) David : In your previous interviews, you've mentioned that Shenmue III's size would be around the size of Shenmue's Dobuita. Each village will be around the same size as Dobuita or where you talking about the full game ?

Yu Suzuki : I want to make Choubu as large as Dobuita. Now, about the remaining villages, we're thinking about it.

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) David : Characters will be linked to Ryo through the « Rapport System ». But is it going to change the main story and why not, make some of the characters disappear at some point ?

Yu Suzuki : This system has been built for Ryo and Shenhua. We are thinking about the possibility to make it work with other characters but that's undecided. Regarding the impact that it's going to have on the story and the game itself, that is currently under experimentation.

8 ) David : The exclusive Kickstarter content « S3World telecom» will provide the possibility to call some characters of the previous games. But are the conversations going to be limited to some lines only or will they offer some variations ?

Yu Suzuki : No, It won't be limited to a single conversation.

9) David  : The Stretch Goals «AI Battling», «Ragdoll Reaction» and «High Ground Battle System» have yet to be reached, but is there anything we could learn about these Stretch Goals ?

Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.

In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.

Regarding the «AI Battling» Stretch Goal, if I had to explain this simply, that'd be, for example, when you're hitting the punch button of your pad to hit your opponent. A jab when he's close, to hit him when he's away from you and to move to hit him when he's even more far away. I would like to create a system that is taking account of the distance, conditions and the position of your rival. During normal fights, if you push a button, your character will use the same move over and over without considering your current situation. I don't really like that and would like to use the «AI Battling» to add some variations to the movements depending on your current state.

And finally, the «High Ground Battle System», is the interactivity with the surrounding environment. I want to create and add strategy and realism to the battles. For example, throwing your opponent on a barrel and making it break or hitting a wall and making it fall like a wave on your enemy. I'd like to create more complex battles using the UE4's physical phenomenon.

David : These features were not available in the first two games right ?

Yu Suzuki : To say the truth, I've already used it. You could see something like that during the «70 Man Battle». But these techniques were used 14 years ago and I am sure that the result will be more interesting if we use the actual technology.

10) David : Is Shenhua going to be with Ryo all the time or is Ryo going to be on his own from time to time as well ?

Yu Suzuki : Both. Moments where Ryo will be on his own and some where Shenhua will stand by his side.

http://s20.postimg.org/6lldkmgh9/image.jpg

11) David : Just like in Shenmue I and II, is it going to be possibile to grab the items around us and examine them ?

Yu Suzuki : I would like to make it.

12) David : Some people would like to know more about the Paypal campaign and its rewards. Is there anything you can tell us ?

Yu Suzuki : The campaign will start on September 17th. With Kickstarter, people were limited to one reward, but this time, they will be able to add other rewards. Also, I'd like Japanese users to browse this page, all details will be in Japanese. The remaining Stretch Goals are also a part of this campaign and if we reach them, as promised, they will be made. I am counting on you !

13) David : Niao Sun has been presented during the first Shenmue events but is only appearing for the first time in Shenmue III. Why did you show her so soon during the promotion of the game ? Is there a special reason behind this ?

Yu Suzuki : There's no real reason. She was attractive and I liked her, that's why I wanted to show this character to all of you as soon as possible !

http://s20.postimg.org/jr0vqqact/image.jpg

14) David : Looking at the development's schedule, 4 big bosses will be added to the game. Have you decided to cut some parts of the story and add the 4 main Chiyoumen bosses ?

Yu Suzuki : All I can tell you is that you're going to face Niao Sun of course, and also Lan Di !

http://s20.postimg.org/40fsx3r3h/image.jpg

15) David : Many players would like to have the possibility to switch between the Japanese and English voices. Do you plan to add such a feature in Shenmue III ?

Yu Suzuki : We are considering the possibility to switch between English and Japanese voices. So, many people would like Japanese voices and English subtitles ? I will probably start a poll about this to see what people are looking forward to.

Here is the last question !

16) David : Any special message that you'd like to say to the fans and why not, people who never played Shenmue until today ?

Yu Suzuki : My message towards the fans :

Thank to all of you who have been waiting for the last 14 years. I will bring with Shenmue III a new way to play and many things that were not in the first two games. I am aware that many of you are expecting Shenmue III to be the same as the first games but as a game creator, I am always challenging myself and I'd be very happy if the fans appreciated Shenmue III. Thank you for welcoming the new Shenmue !

Now the message toward players who never experienced Shenmue before :

I am developing it in the best possible way to make sure that you are going to enjoy the experience even though you have never played the first Shenmue. So even if you have no idea what the Shenmue I and II were, please do not hesitate to try it out please !

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

The interview is now over. I would like to say thank you to Yu Suzuki who allowed me to do this interview. A huge thanks to all the people working at YsNet, for their warm welcome and kindness.

I'd also like to say thank you to Cédric Biscay, french co-producer of Shenmue III. I had the opportunity to meet him and I can tell you that he's really motivated and he loves Shenmue as much as we all do ! Shenmue III is in good hands and I am really looking forward to it !

My next interview should happen during the Magic Monaco in February 2016.

Thank you for reading, hope you enjoyed the answers.

©David DE VILLE

**********

Japanese version / 日本語版 :

鈴木裕さんのインタビュー : 新しいシェンムーへ

1) ダビッド : 鈴木さん、こんにちは。本日、インタビューを行わせていただくことになり、ありがとうございます。宜しくお願い致します。それでは、はじめましょう。シェンムーⅢのKickstarterのキャンペーンが終了してから、二ヶ月ぐらい経過しました。よろしければ、キャンペーンの間の印象を教えて頂けませんか。

鈴木氏 : 皆さんに良く聞かれたのはショーの期間中の印象でしたので、その代わりにE3(ロサンゼルスで行われるゲームショー)が終わったあとや開発について話したいと思います。バジェットが決まったので、そのバジェットに合わせてゲームのフローに従って、現在はUE4のテストに入っています。

http://s20.postimg.org/3q8adrch9/image.jpg

2) ダビッド : シェンムーⅡが発売されてから14年が経過しました。今、思い浮かべると、シェンムーⅠとⅡには改善点があったと思いますか。

鈴木氏 : シェンムーⅡを作るときはシェンムーⅠを改善して作ったので、もちろん改善点が沢山ありました。一つの例を挙げると、待ち合わせの時間です。シェンムーⅠでは待ち合わせの時間までただ待つことしか出来ませんでした。なので、シェンムーⅠでは待ち合わせの時間までに遊ぶ要素を沢山入れてあります。待っている時間に違うことをやって欲しいというのがシェンムーⅠのコンセプトでした。シェンムーⅠが終わったらそこに対してストレスが溜まると言うプレイヤーの声が高かったのでシェンムーⅡでは待つシステムを入れることに決めました。その時間まで待つというシステムを使うと、その時間と場所にジャンプすることが出来るようになりました。 

3) ダビッド : シェンムーオンラインのトレーラーでは藍帝(らんてい)は龍を、シェンファは鳳凰を召喚して戦っているシーンがありました。このシーンはシェンムーのメインストーリーと繋がっているのでしょうか。

鈴木氏 : シェンムーオンラインのために作った外伝なので、オリジナルストーリーと繋がっていません。

http://s20.postimg.org/v4nf1xkvh/image.jpg

4) ダビッド : まだ、シェンムーをやったことがないプレイヤーにストーリーを分かってもらうために、シェンムーⅢにシェンムーI&Ⅱのストーリーダイジェストコンテンツが追加される予定があります。
それは、昔の動画(シェンムーThe Movie)か、あるいはUnreal Engine 4でリニューアルしたもので追加されるのでしょうか。そして、カットされた「二章 船」の動画版を追加されますか。

鈴木氏 : シェンムー「二章 船」 は追加されません。ストーリーダイジェストに関してはどの形がいいかどうか検討中です。

5) ダビッド : シェンムーファンからのアイデアを聞いたので、お伝えさせていただきます。シェンムーⅢの涼がカメラを持って、写真を撮って、アルバムに保存できるシステムというアイデアでしたが、いかがでしょうか。

鈴木氏 : 涼がカメラを持つというと、ちょっと彼のイメージに合わないと思います。プレイヤーの方が写真を撮ったらいいと思っています。写真の機能が使えるのは以前からやりたいと考えていたので、出来ればやりたいです。

6) ダビッド : 以前、他のインタビューを受けていたときに、鈴木さんはシェンムーⅢの世界のサイズはシェンムーのどぶ板と同じぐらいになると言いましたが、それは全部のエリアですか。それとも一つずつの村がどぶ板と同じぐらいのサイズになるということでしょうか。

鈴木氏 :鳥舞をどぶ板くらいの大きさにしたいと思っています。他の村については検討中です。

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) ダビッド : 今回は好感度システムによって涼が他のキャラクターと繋がっていることは変わりますが、そのシステムでストーリーの変更や仲が悪いと仲間と会えなくなってしまう設定がありますか。

鈴木氏 : 好感度システムは涼とシェンファーに向けて作ったシステムです。他のキャラに使うかどうかは検討中です。ストーリーやゲーム進行にどれくらいの影響を与えるかどうかは現在実験中です。

8) ダビッド : キックスターター限定の国際テレホンカードで前作で出てきたキャラクターに連絡することが可能ですが、出来る会話が一つ限りなのか又はバリエーションがたくさんあるのでしょうか。

鈴木氏 : 会話は一つ限りではないです。

9) ダビッド : 「ラグドールリアクション」や「AIバトル」や「ハイグランドバトルシステム」というストレッチゴールはまだ達成していませんが、それについて詳しく説明してくださいませんか。

鈴木氏 : 皆さんはご存知かもしれませんが、ラグドール物理演算というのがあって、人体の力を抜くと人形みたいなものになって、キャラクターがだらんとしてしまいます。これだけでやると動きが不自然になってしまいます。
そのため、これにモーションブレンディングしたり、例えば筋肉の抵抗(コンストレイン)を加えると、よりリアルな動きが出ます。バーチャファイターで攻撃をされるシーンはモーションキャプチャーで撮ったシーンでパターン化されていますが、ラグドールというのはそのときの地形やぶつかったときの動きを繰り返さないので、実際はラグドール、モーションブレンディング、IKコンストレインを上手く組み合わせてバトルのリアクション・・・例えばNPCのリアクションをもっとリアルにしたいです。

AIバトルというのは、例えば簡単にいうとパンチのボタンだったら、相手が近かったらジャブ、相手が少し離れていたらストレート、もっと離れていたら移動してストレートというふうに相手との位置や距離や状況に応じて,自動的にバトルの技が出来るようにAIでコントロールしたいです。普通のバトルというのはコマンドを押せばそのコマンドの技が出るという風になっているので、その技が状況に合っていなくても出てしまいます。それは良くないなと考えているので、状況に合った技をだすためにAIでコントロールしたいと思っています。

ハイグランドバトルシステム は、キャラクターの周りのものを使って、バトルに臨場感と戦略を加えて作りたいと思っています。例えば、敵を投げたらドラム缶が崩れてきて敵をやっつけるとか、闘おうとしているときに壁を叩いたら波のように崩れてきたり・・・UE4の物理現象を連鎖させて、より複雑で楽しいバトルを作りたいと思っています。演算を使ってやりたいなと思っています。

ダビッド : シェンムーⅠ・Ⅱではやっていなかったシステムですね?

鈴木氏 : ちょっとやっていました。70人バトルのときにドラム缶が崩れてきたりとか… ですが、あれは14年前の技術でやった表現なので、現在の技術でやったらもっと楽しいものになると思います。

10) ダビッド : シェンムーⅢではシェンファがシェンムーIIと同じように常に涼と一緒にいるのか、彼が一人になることが多くなるのでしょうか。

鈴木氏 : 彼女と一緒にいるときもありますし、一人になるときもあります。

http://s20.postimg.org/6lldkmgh9/image.jpg

11) ダビッド : シェンムーとシェンムーⅡでアイテムを細かく観察することが出来ましたが、シェンムーⅢでも同じような動作が出来ますか。

鈴木氏 : 出来るようにしたいです。

12) ダビッド : Kickstarterのキャンペーン終了後、更に支援したい方がPaypalで支援出来るシステムが発表されました。それについての詳細を説明して頂けますか。

鈴木氏 : 9月17日からPaypalを開始対応しています。Kickstarterでは1個しか買えなかったのですが、今回は追加の購入が出来ますし、あとは特に日本のユーザーが日本語で申し込むことが出来ますので是非ページを見に来て下さい。基本的にはストレッチゴールにも対応していますので追加金額でストレッチゴールをクリアすると約束している部分が実現出来ます。皆さん、宜しくお願いします。

13) ダビッド : 鳥隼(ちょうじゅん)は昔からプロモーションキャラクターとして使用されていて、シェンムーⅢから登場することになりましたが、どうして14年前からそのキャラクターを紹介されましたか。特別な理由がありますか。

鈴木氏 : 特別な理由がありません。キャラクターが魅力的だったので、僕がそのキャラクターが好きで、早く皆さんに見せたかったからです。

http://s20.postimg.org/jr0vqqact/image.jpg

14) ダビッド : 開発の構成によって、シェンムーIIIでは4つのボスがいるということが分かってきました。つまりストーリーを短くして、四天王(らんてい、こうてい、えんてい、げんてい)を含めることにしましたか。

鈴木氏 : 一つだけのことを言います。四天王の藍帝(蒼龍) と炎帝(鳥隼)が出てきます。

http://s20.postimg.org/40fsx3r3h/image.jpg

15) ダビッド : 日本語と英語音声を選択するオプションが欲しい方が多いそうです。このような選択肢をシェンムーⅢに追加するつもりでしょうか。

鈴木氏 : 日本語版と英語版の音声切り替えが可能かどうか検討してみます。海外では日本語音声で英語字幕が欲しい人が多いですか。出来たら、一回アンケートを取ってみたいですね。

それでは、最後の質問です。

16) ダビッド : シェンムーファンや又はシェンムーを初めてプレイする方々に伝えたい特別なメッセージがありましたら、どうぞ。

鈴木氏 : シェンムーファンの皆さんについては14年間ぐらい待ってくれて、本当にありがとうございます。シェンムーⅢではシェンムーI&Ⅱにない、新しい遊びをチャレンジしようと思っています。シェンムーI&IIとか全く同じ遊びを期待している人がいるかもしれませんが、鈴木裕は常に新しいことにチャレンジするクリエイターだと思って、シェンムーⅢを応援してくれると嬉しいです。新しいシェンムーを応援して下さい。

はじめて遊ぶ人については、シェンムーIとⅡを遊んでなくても、知らなくても楽しく遊べるように、シェンムーⅢを作る予定です。はじめてのプレイでも、シェンムーの良さが伝わるようなゲームになるので、是非遊んでみてください。

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

インタビューを読んで下さった皆さん、ありがとうございます。鈴木裕さんとYSNETのスタッフの皆さんにも大変感謝しております。

シェンムーIIIは2017年12月末に発売予定です。興味がある方は是非、シェンムーIIIの公式サイトのページをご覧下さい。

http://shenmue.link/ 

予約購入のページはこちらです。

http://shenmue.link/order_jp/
by DEVILLE_David
Tue Oct 20, 2015 2:29 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Anthony817 wrote: Esppiral, if and when you do get it working, could you please show some video of it?


Done, this is the prologue

phpBB [video]


I'll post a short gameplay soon, still uploading to youtube.
by Esppiral
Fri Oct 23, 2015 7:53 am
 
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Shenmue 15th Anniversary (North America) & Making of Shenmue

http://i.imgur.com/C2FZ9m4.png

Today is the 15th anniversary since Shenmue was released in North America on the Sega Dreamcast. (December in Europe) To commemorate this day we are sharing a special video that goes behind the scenes in the making of Shenmue. Back in the late 90's NHK aired a TV program on the development of Shenmue at SEGA. They spent 6 months with Yu Suzuki as he was developing Shenmue on what would be Sega's last home game console. English translation provided by Switch .

Making of Shenmue: Youtube | DailyMotion | Vimeo

Available Captions/Subtitles: English, French, Spanish, German, and Portuguese.
by Ziming
Sun Nov 08, 2015 4:17 am
 
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Re: REQUEST: US Shenmue + Famitsu What's Shenmue GDIs

UPDATE:
I now have a US Shenmue dump.

Just need a FWS.
by shengoro86
Tue Nov 24, 2015 1:52 pm
 
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Re: BlueMue's Shenmue videos

https://youtu.be/0KvaL80tyyM

This kind of comparison is something that I had on my mind ever since I got into capturing footage from real hardware. I always wanted to make side by side videos of actual gameplay and not just cutscenes as the real differences between the DC and Xbox version are found there. I hestitated doing this for so long because I wasn't quite sure how to play the game similar enough two times that the footage syncs. Well I tried something out and it worked better then I thought and it was good enough for a first release. When I eventually get to do this for other quarters I'll want to show more of the details and zoom in on them.
by BlueMue
Sun Dec 20, 2015 7:24 pm
 
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Re: What's Shenmue translation project V1.0.4 UPDATED!

I did a playthrough video on this, if anyone is interested. :D

https://www.youtube.com/watch?v=Yr7i2bGcgUY
by HyperHedgehog
Wed May 04, 2016 12:43 pm
 
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