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Re: Stuff in Shenmue

That is actually a different Baisha village. Shenmue III will feature a Hakka walled village with Tulou buildings named Baisha, which is actually more typical in Fujian than Guanxi (Guilin) but they exist all over Southern China in various forms.

https://www.youtube.com/watch?v=wNl_WbeFyiU

I don't think they've specifically said if Shenmue III is set within Guilin/Guanxi or not.
by shenmue852
Fri Jul 24, 2015 1:22 am
 
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The prototype of Xiuying

Sorry for my poorly english, I'm a shenmue fan from china.
And I just heard something about the prototype of Xiuying, from Gadio, a chinese TV-game podcast.

In Yu-san's tour to china, his tour guide Ms. Zhang told him the past of her family. Because her grandfather had worked for japanese during the WW II, her parents suffered persecution and died in the cultural revolution. And her elder sister joined the Red Guards (红卫兵, the group killed Ms. Zhang's parents) after that.
Yu-san got inspiration from Ms. Zhang, he planned to design a character named Zhang Hongyu (张红玉) for Virtua fighter 3.
Finally Zhang Hongyu became Hong Xiuying, and there is no doubt that Ms. Zhang's family story is the source of the plot of Xiuying and Ziming.

The interviews of Yu suzuki in beep MD magazines:
http://pan.baidu.com/s/1jGMuZSa
by Youzhi
Thu Jul 23, 2015 10:52 am
 
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Re: New Famitsu Interview with Yu (Sept 8th)

Ok, here is a translation for Part 1 of the Famitsu article. I hope this will minimize the pain of having to read the auto-translation from Google.

The second part will follow as soon as it is completed, although I know it's probably where the most interesting snippets of information may lie!

What will Shenmue III be like? A post-Kickstarter interview with Yu Suzuki (Part 1/2)

Shenmue 3 has drawn a lot of attention, after breaking several records on the crowd-funding site Kickstarter. We asked Yu Suzuki for his thoughts following the completion of Kickstarter, including the additional features that were reached through stretch goals.

How does Yu envision Shenmue 3?

The development of Shenmue 3 via crowd funding was announced at the Sony Computer Entertainment press conference, held the day before the opening of E3 2015. Through the crowd-funding campaign that was launched immediately on Kickstarter following the announcement, the funding milestone of $1,000,000 was achieved in record time; also a new record was set for the highest-funding for a Video Game on the platform, and total of approximately 780m yen of funding was gathered, making it the 6th most-funded project in Kickstarter history.

Famitsu.com carried out an interview with Yu Suzuki, director of the game that has been receiving all the attention: Shenmue 3. As this is the first interview after the end of the crowd funding, we also wanted to ask him about additional features achieved by the stretch goals. Check it out!

Looking back on a tumultuous month after the end of the Kickstarter project

Q: The Kickstarter campaign for Shenmue 3 recently finished as the most-funded Video Game on the platform. Please tell us honestly how you are feeling now.

Yu Suzuki (YS): Honestly speaking, it's "Here we go!"

Q: So you're feeling keen to get underway, rather than sitting back after a successful campaign?

YS: Yes, what I'd really like would be to make the development period longer. So it's like, "Hurry up, let's get started!"

Q: Will you move forward with development without any change to the planned release target date of the end of 2017?

YS: Yes. The budget from Kickstarter has now been confirmed, so I'm at the stage of seeing how far I can stretch the width and scale of the project within that budget.

Q: Looking back on the period from the Shenmue 3 announcement at E3 until now, what has been the most memorable thing for you?

YS: Most memorable for me while I was away at the E3 conference has to be the moment of the announcement. Right before it, while I was waiting backstage, the remake of Final Fantasy VII was announced, and I could hear the tremendous commotion. I was worrying and thinking "I hope Shenemue's going to be ok, 14 years on (from the previous game)" but when the video was shown I heard a huge cheer...

http://www.famitsu.com/images/000/087/158/l_55e03d3fd1969.jpg

Q: The cheering was really loud, wasn't it. People were getting to their feet in joy.

YS: Of the whole conference, that was the moment when the audience's reaction most sounded like screaming.

Q: Is it one you will always remember?

YS: A lot has happened since then, but that was the moment that touched me the most. Later on I watched videos of people's reactions to the Shenmue 3 announcement. There were people whose voices cracked with excitement, and others who didn't stop crying. I was really moved when I saw everyone's reactions.

Q: You have mentioned in previously that you had been considering Kickstarter for a long time. What things did you find most difficult or surprising when you actually ran the campaign?

YS: There was a lot to learn. I had heard that with Kickstarter, starting at a fast pace is important, so although I really wanted to announce something beforehand, I wasn't able to because it was to be announced at the Sony conference. So I thought about whether there was anything at all I could do, and on the morning of the conference I put up a photo of a forklift on Twitter… which got me scolded by someone from Sony (laughs).

https://pbs.twimg.com/media/CHeMgPTUMAADEN1.jpg

Q: Fans will guess what's going on simply from seeing a forklift, you know! (laughs)

YS: But... it's just a forklift!

Q: I think it shows the extent to which forklifts have remained in everyone's hearts.

YS: That's true. In a survey of Shenmue fans, the third most popular thing people wanted to know was whether forklifts would make an appearance in Shenmue 3 (laughs).

Q: (laughs) By the way, approximately 780m yen was raised through the Kickstarter campaign; do you have plans for other ways to accept funding?

YS: I'm planning on accepting funding via PayPal. It is still being coordinated so I can't give details at the moment, but progress is being made on getting it ready.

Q: Depending on the amount of further funding, is there a possibility that stretch goals not reached during the Kickstarter campaign will be included?

YS: I would like to add them if possible. Kickstarter is a non-Japanese site and so I think it may have been hard for Japanese people to use. Even for the mailing address entry, people may have worried that making a slight mistake might result in their rewards not being delivered. So when accepting funding through PayPal, I'd like to ensure it supports Japanese language.

Q: That makes sense. With Japanese support, fans in Japan will feel relieved, won't they. Development work on Shenmue 3 will start in earnest from here, so are there any roles you are particularly looking for to help the development move forward?

YS: I would especially welcome any planners or programmers who would like to work together with us. Development will be carried out with Unreal Engine, so I'd be happy if they have experience in Unreal Engine development as well as in development for the home game market.

Appearance of new characters - and the return of some from the past, such as Nozomi

Q: Next I'd like to ask you in more detail about what kind of game Shenmue 3 will be. Firstly, there wasn't a stretch goal for "Japanese language support" in the stretch goals revealed on the Kickstarter site. But since Masaya Matsukaze has been announced as the voice actor for the lead character of Ryo Hazuki, there will be Japanese-language support, won't there?

YS: That's right. I won't be able to express subtle nuances unless I make it in Japanese first. After the Japanese version we'll make the English version, and then support for other languages will follow.

Q: So although the video for the Kickstarter project had the main character speaking in English, development of the game will be carried out with Japanese voices?

YS: Yes.

Q: I'm sure the fans are wondering who will be cast as voice actors for the Japanese version..?

YS: I haven't decided the cast of voice actors yet. Some of those who were cast for the previous games are no longer active in voice acting, so...

Q: But if you tell them "I'm making Shenmue 3!", maybe they'll come out of retirement for you!

YS: If that happened, I would be really happy. I'd love to have them return.

Q: I hope we can get everyone from the cast to read this interview. So, at the moment are you in the middle of writing the scenarios?

YS: Yes, I'm working on them now, and the main scenario is largely done. I'm discussing with Yoshimoto-san the parts I'd like to expand a bit more [Editor's note: scriptwriter Masahiro Yoshimoto, who is in charge of the scripts for the series].

Q: Have you already started making maps and character models?

YS: No, not yet. They will be done after we've finished adjusting things like the scenario structure and the order in which each of the maps will be traveled to.

Q: Shenmue 3 will feature the three villages of Bailu, Choubu and Baisha, with gameplay differing in each of the villages - could you tell us about the characteristics of each of the villages?

YS: The village of Bailu, which you visit first, is where Ryo ended up at the end of Shenmue 2. You will be exploring the mountain village and the inner depths of the mountains of Guilin. Choubu is more developed than Bailu village, more like a town. The size of the town will be set accordingly for the funding that was achieved through Kickstarter. It looks like I will be able to make its scale slightly larger than I had originally planned. In Choubu you can buy things and carry out quests. You will be able to play minigames, and there will be food stalls, souvenir shops, lodges, temples and other buildings there.

Q: So Bailu village will feature in the story as somewhere to enjoy the scenery, while Choubu will be where you can enjoy open-world gameplay like in the previous game?

YS: Yes, although the word "open-world" may lead to misunderstanding as there are now many great open world games around…. Choubu is a place with "Shenmue-like" gameplay - what I called FREE for the earlier Shenmue games. I consider Bailu village to be a place where you can enjoy spending time with Shenhua. And for Baisha, I'm planning to make it a place where you can play in completely different way from the earlier Shenmue games. It's the place I want to focus on most.

Q: Could you give a little more detail about Baisha?

http://www.famitsu.com/images/000/087/158/l_55e03d474bf9e.jpg

YS: It has several enemy hideouts, and you can enjoy the situation of infiltrating one; protecting your friends from external attack as you battle with enemies to take it over. You will not simply be fighting, but will make full use of war tactics that resemble famous tactics from China's Three Kingdoms period, such as the Water Attack or the Fire Attack, as you fight. This may sound very difficult, but I plan to make it straight-forward when you try playing, so please don't worry about that.

Q: In a previous interview, you mentioned being able to change your player character during these operations, didn't you?

YS: That would be the stretch goal that was successfully reached during the Kickstarter, called the Character Perspective system. I'd like to allow you to be able to play not just as Ryo, but also as others like Shenhua and Ren, and clearly portray the characteristics of each of the characters. For example… Shenhua, a girl, wouldn't do something like suddenly hit someone else.

Q: She doesn't seem like the type to do that, does she.

YS: And so, if you have selected Shenhua, you won't have the option to hit. However, if it is Ren, he may well suddenly strike out (laughs). In this way, depending on the character the things you can do differ, and depending on your choice the outcome will change. I'd also like to portray the differences between men and women.

Q: Between men and women?

YS: In the places where Character Perspective occurs, there are events where you advance as a pair. At that time, if you are controlling Ren then he'll be like "Hey, I'm so cool" and try to put on an act, whereas if you control Shenhua she'll look at his posing and think "What an idiot…" - that kind of thing (laughs).

It's something that happens in real life too, right? It is said that if you talk to two people that have had an argument, they will give you completely different stories about it, although they have experienced the same thing. I'd like to express the difference in values between men and women, as well as the kind of everyday life situations that everyone can relate to. I don't think many games have delved into this kind of thing deeply, so I think it will be an attractive new aspect of Shenmue which sets it apart from other games, as well as from the previous chapters.

Q: It makes me want to try controlling various different characters. On that point, I'd like to ask about the characters. Could you tell us about Ren, once again?

YS: Ren is a character who appeared in Shenmue 2, and is the leader of a Hong Kong street gang. He's cunning, intelligent, and skillful at fighting. At first he travels with Ryo from impure motives - "I smell money involved!", but gradually starts to look up to Ryo. I haven't yet mentioned about how Ren makes this transition, but I hope you will enjoy it. Shenmue 3 contains some fun scenes with Ren.

Q: It sounds like Ren will be quite heavily involved in Shenmue 3's story...?

YS: Who knows? (laughs)

Q: We're looking forward to hearing more about that (laughs). Next, could you tell us about Niao Sun, a woman who will make her appearance in Shenmue 3?

YS: She is one of the four Chiyoumen leaders and rules over the South. Ruling over the East is the Blue Dragon ("Sōryū"), Lan Di. Niao Sun is the Flame Empress ("Entei") who rules over the South, and is a beautiful but cruel character. I'm really excited as I'm able to at last portray Niao Sun, in Shenmue 3. [Editor's note: Niao Sun was presented to the public prior to the release of the first chapter of Shenmue, and was introduced in the character introduction video but she did not appear in Shenmue or Shenmue II.]

Q: And in Shenmue 3, Shenhua will finally become fully involved in the story, won't she.

http://www.famitsu.com/images/000/087/158/l_55e03d45d7658.jpg

YS: I took a vote on the most popular characters from Shenmue up until now and, most likely because she didn't appear much, Shenhua ranked low. Even after the announcement of the Kickstarter campaign, all I heard was "Please include Nozomi" (laughs). So I've made it possible to make a phone call to Nozomi.

Q: In this next game, it has been announced that there will be parameters that represent your relationship with Shenhua. I believe that in Shenmue 2 Fang Mei also had an affinity parameter - will it be something similar but more in-depth than that? [Editor's note: depending on how favorable her impression of Ryo was, Fang Mei would change how she called him, and special events would take place].

YS: Well, I hadn't really been thinking of Fang Mei.

Q: Are you able to give more details about the parameters for Shenhua at this point?

YS: I haven't finalised them yet, but I'm thinking of setting up around 3 parameters like level of trust, level of intimacy, friendliness toward you… something like these would be the top contenders. With a high level of friendliness, cooperation with Shenhua will go smoothly, that sort of thing. With the Character Perspective which will feature in the latter half of the game, if you choose to play as Shenhua, her true feelings will be revealed, and you may be in for a shock - "So that's what she thinks of me…!" That's something I'd like to try to do. (laughs)

Q: You might find she actually doesn't think much of you! (laughs)

YS: I think male players make up the majority, so I think it will be fun to introduce an element where they will think "Ouch!".

Q: Will the parameters be set up only for Shenhua? Do you plan to set up parameters for any other characters, such as Nozomi?

YS: It would be more enjoyable if there were parameters for other characters too, wouldn't it. For example if you get along too well with Shenhua, Nozomi may get jealous and cut your phone call short with a cool "Oh. Really….". I haven't decided the details yet, but I'll consider it.

End of Part 1
by Switch
Fri Sep 11, 2015 8:58 am
 
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Re: New Famitsu Interview with Yu (Sept 8th)

Here is a translation of the second part of the article, which turned out to be shorter than Part 1 .

(Note: I have used the term "move scroll" in this article. This is the same thing as "technique scroll" from the English Kickstarter page).

What will Shenmue III be like? A post-Kickstarter interview with Yu Suzuki (Part 2/2)


Further evolution: not just for battles and QTEs, but also part-time jobs

Q: I'd like to ask in detail about battles. The "move scrolls" system (items which can be obtained by various means during the game. Once obtained, you are able to use new moves) has already been announced; will there be any other new elements?

YS: Regarding what form battles should take, I'm planning to design their structure while being mindful of the budget, among other things. The graphics engine and power of expression are completely different now compared to those of the past, so I'd like to create battles that are fitting for the current era. For the battles in Shenmue 1 and 2, I used the Virtua Fighter 2 engine. Since I made Virtua Fighter, I was able to make use of that knowledge, you see. Virtua Fighter was a one-on-one fighting game, with timing being important, so it wasn't immediately suitable for use for Shenmue-style battles. I had to make a lot of modifications. However, this time I will be creating battles to suit Shenmue 3 right from the beginning. I'm aiming for straightforward but exhilarating battles in which the action is the main highlight, not battles which are made up of extremely detailed physics.

Q: Depending on the choices you make with Character Perspective, will you be able to control Ren in battle?

YS: That hasn't been decided, since it would take a lot of time to implement battles for multiple characters. But I also think that fighting a battle as Ren sounds interesting, so I can see where you're coming from. Ren's character especially is quite distinctive, so I have a feeling it would make for interesting battles.

Q: In Shenmue 2, Shenhua made dandelion seeds float into the air by holding up her hands. It appears that she has some mysterious powers. Does she ever use them for fighting?

YS: I'm thinking of showing a glimpse of that.

Q: Next, please tell us about QTEs. I think you could say that they are one of the things that define Shenmue, and are something that fans are anticipating. Will QTEs also have evolved in some way?

YS: You could think of it that way. Since Shenmue is where the QTE originated, I'm thinking “I must take them to the next level!". Having said that, the concept of being able to be enjoyed by anyone will remain unchanged. QTEs in Shenmue are designed so that if the player is unsuccessful, they will gradually become easier. I will continue to keep that user-friendly approach.

Q: After hearing your description, I hope some battle scenes can be revealed to the public as soon as possible.

YS: I also want to test the battles as early as possible. One of the things I'm looking forward to is how to best leverage the strengths of Unreal Engine for battles.

Now planning is in progress, which is of course is enjoyable, but since there are no visible results yet I am eager for hands-on interaction. I want to try actually walking and adjusting how the game feels based on my own sense when playing - for example, “Maybe I should make it a little bigger". Because even if the design specifies “2km x 2km", you don't know if that's truly an appropriate distance until you try playing.

Q: I think players would also like to know more about part-time jobs and minigames. Are the designs for these progressing?

YS: I'm thinking of having fishing as a part-time job. In the game, as mentioned a little earlier, move scrolls are an important item. Once you obtain a move scroll, that move becomes usable in battle. There are various ways to obtain move scrolls, but for those sold in weapons shops, naturally you won't be able to purchase them unless you have money. How you save money is up to each player, but you can earn money steadily through a part-time job or increase it instantly by gambling. However, you also need money in order to gamble, so I'm thinking of including fishing as a system for earning that initial capital. Both Bailu village and Choubu are in the country, so you'll be able to sell the fish you caught. In Shenmue 3, like I just talked about, various elements tie in together. Rather than buying a move scroll with the money you've earned, you may choose to buy a good fishing rod instead. Buying a good fishing rod will increase your chances of catching fish, making your fishing more effective.

Q: So what you do with the money you get is up to the player, isn't it. By the way, has a decision been made on whether forklifts will be included? (laughs)

YS: It's amazing how popular forklifts seem to be, isn't it. (laughs) That's still being considered.

http://www.famitsu.com/images/000/087/158/l_55e03d43ef17d.jpg

Release far off, however monthly updates are planned until then

Q: Previously you mentioned being interested in online or downloadable content. Is there any plan to support these?

YS: I really want to be able to, but I have to be strict about the order of priority as to which elements should be included. I am concentrating firstly on offline, making a game that plays well from start to finish.

Q: As you have an interest in virtual reality (VR), did you try out a VR device at E3 or elsewhere?

YS: Yes, I did. That device is really interesting. In the past I have carried out experiments with VR at SEGA, and also have been involved in a VR project, so I have strong feelings toward VR. It made me think “Today's technology has come this far!", with all sorts of new possibilities being born. I'm deeply impressed. However Shenmue is a game that you play for a relatively long time, so I don't know whether VR is suitable. But it is a fascinating device.

Q: Approximately when will further information about Shenmue 3 be made public?

YS: I plan to put out information each month, a little at a time. Something like a “brief Shenmue update". This project has been possible only through everyone's support, so I want to report its progress. And at large events, I'd like to announce any news that's likely to be talked about.

Q: You've also mentioned that you want to incorporate opinions from the players, haven't you.

YS: I will be putting a system in place that allows backers to voice comments.

Q: This may be too soon to ask about, but when do you think a playable demo will become available?

YS: It's too early to talk about that (laughs). I think it will be much later on before we can deliver a playable demo. Likely after the start of 2017.

Q: I'm looking forward to the updates. And finally, could you give a message to the readers looking forward to Shenmue 3?

YS: My sincere thanks for your ongoing support for Shenmue up until now. It is thanks to all of you that we were able to achieve several records on Kickstarter. Since the site for the Kickstarter campaign was in English, I think it may have been difficult for some of you to participate, and so I am also planning to support PayPal. There are just over 2 years to go until the release of Shenmue 3. Thank you for your continued support.

End of article
by Switch
Sat Sep 12, 2015 6:21 pm
 
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Re: Translation requests here!

Does this has anything to do with Shenmue ?
http://i2.wp.com/www.seganerds.com/wp-content/uploads/2015/09/561110.jpg?resize=614%2C223

That is from the tgs sega merch:
http://www.seganerds.com/2015/09/10/tgs-2015-segas-game-lineup-merch-booth-information/

They'll also have Shenmue T-shirts and pins !
This one isn't related, it's SEGA's founding principle, which is apparently "Creation is our life".

http://www.segasammy.co.jp/english/ir/ar2014/coo_sega/index.html
by Switch
Sun Sep 13, 2015 12:51 am
 
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Re: Interview with the Lead Tester for NTSC Shenmue 1 at Seg

Its up!

phpBB [video]
by shengoro86
Tue Sep 22, 2015 5:03 pm
 
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Re: Thanking Sony

Not a fan of asking for Shenmue HD just after the thanking.
by Yokosuka
Thu Sep 24, 2015 7:49 am
 
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Shenmue Dicussion Podcast with Myself and The Shenmue Guy

Hi all,

I recently did an interview podcast with Old Geek Young Geek podcast.

For those who do not know, "Young Geek", is the Shenmue Guy from the E3 Shenmue 3 Stream:
https://pbs.twimg.com/profile_images/611287726789255168/b8GjeUKD.jpg

We had a 1 hour discussion about Shenmue.
Topics we discussed:
- The meaning of Shenmue
- Why it is more than just a game
- NPC Living dynamics
- FREE
- My history with the series
- Modding
- The Shenmue 3 Kickstarter
- The Shenmue 3 Paypal campaign
- General Gaming

Check it out!

Links:
Podomatic
http://oldgeekyounggeek.podomatic.com/entry/2015-10-05T11_41_18-07_00

Itunes
https://itunes.apple.com/us/podcast/old-geek-young-geek/id978220148?mt=2

Podbay
http://podbay.fm/show/978220148/e/1444070478?autostart=1

MP3 Download
http://oldgeekyounggeek.podomatic.com/enclosure/2015-10-05T11_41_18-07_00.mp3
by shengoro86
Tue Oct 06, 2015 11:15 am
 
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Re: Yu Suzuki New Interview

Interview coming soon (this week). ;-)
by DEVILLE_David
Tue Oct 06, 2015 5:54 pm
 
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Re: Yu Suzuki New Interview

No problem !

Just finished japanese version 1 hour ago. Sent it to Yu Suzuki and waiting for his approval to publish it.

1AM here. Time to get some rest. I'll get back to you as soon as possible.

Have a nice day guys.
by DEVILLE_David
Thu Oct 08, 2015 7:09 pm
 
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Re: I Had Lunch With Cédric Biscay

“FINE! Just tell ‘em I had the f*cking shrimp scampi!”
- Cedric B.
by punkmanced
Wed Oct 14, 2015 2:48 pm
 
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Yu Suzuki's interview : A New Shenmue

Hello guys,

As promised, I've received Yu Suzuki's approval to publish it, so here it is !

Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.

This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.

Enough said, here you go !

English version / 英語版 :

PDF version : coming soon

Yu Suzuki's interview : A New Shenmue (2015)

1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?

Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.

http://s20.postimg.org/3q8adrch9/image.jpg

2) David : 14 years have passed since the release of Shenmue II. If you had to think about it, was there anything that could have been improved in the previous games ?

Yu Suzuki : When I was making Shenmue II, my goal was to make it better than the first one. Of course, there are many things that could have been better. If I had to provide an example, that'd be the use of time. How long you had to wait until the next event.

In Shenmue Yokosuka, the player had no other choice but to wait until the next event occured. The concept was to add many different features for the player to enjoy while waiting for the said rendezvous. After the first Shenmue was done, people provided their feedback and many of them were frustrated having to wait, that's why I've decided to add the « Skip Time » feature in Shenmue II. By using it, you could skip time and jump to the next scene.

3) David : During the trailer of Shenmue Online, we could see Shenhua summoning a Phoenix to fight Lan Di. Is it linked to the original story of Shenmue ?

Yu Suzuki : This is a story I made up specially for Shenmue Online. So no, It has no link to the original story.

http://s20.postimg.org/v4nf1xkvh/image.jpg

I would like to ask you some questions regarding Shenmue III and the Kickstarter campaign if you don't mind.

4) David : You've planned to add scenes from the first 2 games « Story Digest » in Shenmue III to describe the story. Are you going to use the previous games original scenes or do you plan to recreate them under the Unreal Engine 4 ? Is there any chance you're going to add Chapter 2 « the boat » in it ?

Yu Suzuki : The boat chapter won't be added. Regarding the « Story Digest » we're thinking about the best way to add it.

5) David : A fan has made a suggestion and wanted you to hear it. Is it possible for Ryo to hold a camera and take some pictures that the player could save in the inventory ?

Yu Suzuki : Ryo holding a camera doesn't match with his style and the way he is. However, the fact that the «player» himself is taking the pictures sounds like a nice idea. To be honest, I already thought about it before, so if that's possible, I would like to make this possibility happen.

6) David : In your previous interviews, you've mentioned that Shenmue III's size would be around the size of Shenmue's Dobuita. Each village will be around the same size as Dobuita or where you talking about the full game ?

Yu Suzuki : I want to make Choubu as large as Dobuita. Now, about the remaining villages, we're thinking about it.

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) David : Characters will be linked to Ryo through the « Rapport System ». But is it going to change the main story and why not, make some of the characters disappear at some point ?

Yu Suzuki : This system has been built for Ryo and Shenhua. We are thinking about the possibility to make it work with other characters but that's undecided. Regarding the impact that it's going to have on the story and the game itself, that is currently under experimentation.

8 ) David : The exclusive Kickstarter content « S3World telecom» will provide the possibility to call some characters of the previous games. But are the conversations going to be limited to some lines only or will they offer some variations ?

Yu Suzuki : No, It won't be limited to a single conversation.

9) David  : The Stretch Goals «AI Battling», «Ragdoll Reaction» and «High Ground Battle System» have yet to be reached, but is there anything we could learn about these Stretch Goals ?

Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.

In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.

Regarding the «AI Battling» Stretch Goal, if I had to explain this simply, that'd be, for example, when you're hitting the punch button of your pad to hit your opponent. A jab when he's close, to hit him when he's away from you and to move to hit him when he's even more far away. I would like to create a system that is taking account of the distance, conditions and the position of your rival. During normal fights, if you push a button, your character will use the same move over and over without considering your current situation. I don't really like that and would like to use the «AI Battling» to add some variations to the movements depending on your current state.

And finally, the «High Ground Battle System», is the interactivity with the surrounding environment. I want to create and add strategy and realism to the battles. For example, throwing your opponent on a barrel and making it break or hitting a wall and making it fall like a wave on your enemy. I'd like to create more complex battles using the UE4's physical phenomenon.

David : These features were not available in the first two games right ?

Yu Suzuki : To say the truth, I've already used it. You could see something like that during the «70 Man Battle». But these techniques were used 14 years ago and I am sure that the result will be more interesting if we use the actual technology.

10) David : Is Shenhua going to be with Ryo all the time or is Ryo going to be on his own from time to time as well ?

Yu Suzuki : Both. Moments where Ryo will be on his own and some where Shenhua will stand by his side.

http://s20.postimg.org/6lldkmgh9/image.jpg

11) David : Just like in Shenmue I and II, is it going to be possibile to grab the items around us and examine them ?

Yu Suzuki : I would like to make it.

12) David : Some people would like to know more about the Paypal campaign and its rewards. Is there anything you can tell us ?

Yu Suzuki : The campaign will start on September 17th. With Kickstarter, people were limited to one reward, but this time, they will be able to add other rewards. Also, I'd like Japanese users to browse this page, all details will be in Japanese. The remaining Stretch Goals are also a part of this campaign and if we reach them, as promised, they will be made. I am counting on you !

13) David : Niao Sun has been presented during the first Shenmue events but is only appearing for the first time in Shenmue III. Why did you show her so soon during the promotion of the game ? Is there a special reason behind this ?

Yu Suzuki : There's no real reason. She was attractive and I liked her, that's why I wanted to show this character to all of you as soon as possible !

http://s20.postimg.org/jr0vqqact/image.jpg

14) David : Looking at the development's schedule, 4 big bosses will be added to the game. Have you decided to cut some parts of the story and add the 4 main Chiyoumen bosses ?

Yu Suzuki : All I can tell you is that you're going to face Niao Sun of course, and also Lan Di !

http://s20.postimg.org/40fsx3r3h/image.jpg

15) David : Many players would like to have the possibility to switch between the Japanese and English voices. Do you plan to add such a feature in Shenmue III ?

Yu Suzuki : We are considering the possibility to switch between English and Japanese voices. So, many people would like Japanese voices and English subtitles ? I will probably start a poll about this to see what people are looking forward to.

Here is the last question !

16) David : Any special message that you'd like to say to the fans and why not, people who never played Shenmue until today ?

Yu Suzuki : My message towards the fans :

Thank to all of you who have been waiting for the last 14 years. I will bring with Shenmue III a new way to play and many things that were not in the first two games. I am aware that many of you are expecting Shenmue III to be the same as the first games but as a game creator, I am always challenging myself and I'd be very happy if the fans appreciated Shenmue III. Thank you for welcoming the new Shenmue !

Now the message toward players who never experienced Shenmue before :

I am developing it in the best possible way to make sure that you are going to enjoy the experience even though you have never played the first Shenmue. So even if you have no idea what the Shenmue I and II were, please do not hesitate to try it out please !

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

The interview is now over. I would like to say thank you to Yu Suzuki who allowed me to do this interview. A huge thanks to all the people working at YsNet, for their warm welcome and kindness.

I'd also like to say thank you to Cédric Biscay, french co-producer of Shenmue III. I had the opportunity to meet him and I can tell you that he's really motivated and he loves Shenmue as much as we all do ! Shenmue III is in good hands and I am really looking forward to it !

My next interview should happen during the Magic Monaco in February 2016.

Thank you for reading, hope you enjoyed the answers.

©David DE VILLE

**********

Japanese version / 日本語版 :

鈴木裕さんのインタビュー : 新しいシェンムーへ

1) ダビッド : 鈴木さん、こんにちは。本日、インタビューを行わせていただくことになり、ありがとうございます。宜しくお願い致します。それでは、はじめましょう。シェンムーⅢのKickstarterのキャンペーンが終了してから、二ヶ月ぐらい経過しました。よろしければ、キャンペーンの間の印象を教えて頂けませんか。

鈴木氏 : 皆さんに良く聞かれたのはショーの期間中の印象でしたので、その代わりにE3(ロサンゼルスで行われるゲームショー)が終わったあとや開発について話したいと思います。バジェットが決まったので、そのバジェットに合わせてゲームのフローに従って、現在はUE4のテストに入っています。

http://s20.postimg.org/3q8adrch9/image.jpg

2) ダビッド : シェンムーⅡが発売されてから14年が経過しました。今、思い浮かべると、シェンムーⅠとⅡには改善点があったと思いますか。

鈴木氏 : シェンムーⅡを作るときはシェンムーⅠを改善して作ったので、もちろん改善点が沢山ありました。一つの例を挙げると、待ち合わせの時間です。シェンムーⅠでは待ち合わせの時間までただ待つことしか出来ませんでした。なので、シェンムーⅠでは待ち合わせの時間までに遊ぶ要素を沢山入れてあります。待っている時間に違うことをやって欲しいというのがシェンムーⅠのコンセプトでした。シェンムーⅠが終わったらそこに対してストレスが溜まると言うプレイヤーの声が高かったのでシェンムーⅡでは待つシステムを入れることに決めました。その時間まで待つというシステムを使うと、その時間と場所にジャンプすることが出来るようになりました。 

3) ダビッド : シェンムーオンラインのトレーラーでは藍帝(らんてい)は龍を、シェンファは鳳凰を召喚して戦っているシーンがありました。このシーンはシェンムーのメインストーリーと繋がっているのでしょうか。

鈴木氏 : シェンムーオンラインのために作った外伝なので、オリジナルストーリーと繋がっていません。

http://s20.postimg.org/v4nf1xkvh/image.jpg

4) ダビッド : まだ、シェンムーをやったことがないプレイヤーにストーリーを分かってもらうために、シェンムーⅢにシェンムーI&Ⅱのストーリーダイジェストコンテンツが追加される予定があります。
それは、昔の動画(シェンムーThe Movie)か、あるいはUnreal Engine 4でリニューアルしたもので追加されるのでしょうか。そして、カットされた「二章 船」の動画版を追加されますか。

鈴木氏 : シェンムー「二章 船」 は追加されません。ストーリーダイジェストに関してはどの形がいいかどうか検討中です。

5) ダビッド : シェンムーファンからのアイデアを聞いたので、お伝えさせていただきます。シェンムーⅢの涼がカメラを持って、写真を撮って、アルバムに保存できるシステムというアイデアでしたが、いかがでしょうか。

鈴木氏 : 涼がカメラを持つというと、ちょっと彼のイメージに合わないと思います。プレイヤーの方が写真を撮ったらいいと思っています。写真の機能が使えるのは以前からやりたいと考えていたので、出来ればやりたいです。

6) ダビッド : 以前、他のインタビューを受けていたときに、鈴木さんはシェンムーⅢの世界のサイズはシェンムーのどぶ板と同じぐらいになると言いましたが、それは全部のエリアですか。それとも一つずつの村がどぶ板と同じぐらいのサイズになるということでしょうか。

鈴木氏 :鳥舞をどぶ板くらいの大きさにしたいと思っています。他の村については検討中です。

http://s20.postimg.org/ua0vfwd0t/image.jpg

7) ダビッド : 今回は好感度システムによって涼が他のキャラクターと繋がっていることは変わりますが、そのシステムでストーリーの変更や仲が悪いと仲間と会えなくなってしまう設定がありますか。

鈴木氏 : 好感度システムは涼とシェンファーに向けて作ったシステムです。他のキャラに使うかどうかは検討中です。ストーリーやゲーム進行にどれくらいの影響を与えるかどうかは現在実験中です。

8) ダビッド : キックスターター限定の国際テレホンカードで前作で出てきたキャラクターに連絡することが可能ですが、出来る会話が一つ限りなのか又はバリエーションがたくさんあるのでしょうか。

鈴木氏 : 会話は一つ限りではないです。

9) ダビッド : 「ラグドールリアクション」や「AIバトル」や「ハイグランドバトルシステム」というストレッチゴールはまだ達成していませんが、それについて詳しく説明してくださいませんか。

鈴木氏 : 皆さんはご存知かもしれませんが、ラグドール物理演算というのがあって、人体の力を抜くと人形みたいなものになって、キャラクターがだらんとしてしまいます。これだけでやると動きが不自然になってしまいます。
そのため、これにモーションブレンディングしたり、例えば筋肉の抵抗(コンストレイン)を加えると、よりリアルな動きが出ます。バーチャファイターで攻撃をされるシーンはモーションキャプチャーで撮ったシーンでパターン化されていますが、ラグドールというのはそのときの地形やぶつかったときの動きを繰り返さないので、実際はラグドール、モーションブレンディング、IKコンストレインを上手く組み合わせてバトルのリアクション・・・例えばNPCのリアクションをもっとリアルにしたいです。

AIバトルというのは、例えば簡単にいうとパンチのボタンだったら、相手が近かったらジャブ、相手が少し離れていたらストレート、もっと離れていたら移動してストレートというふうに相手との位置や距離や状況に応じて,自動的にバトルの技が出来るようにAIでコントロールしたいです。普通のバトルというのはコマンドを押せばそのコマンドの技が出るという風になっているので、その技が状況に合っていなくても出てしまいます。それは良くないなと考えているので、状況に合った技をだすためにAIでコントロールしたいと思っています。

ハイグランドバトルシステム は、キャラクターの周りのものを使って、バトルに臨場感と戦略を加えて作りたいと思っています。例えば、敵を投げたらドラム缶が崩れてきて敵をやっつけるとか、闘おうとしているときに壁を叩いたら波のように崩れてきたり・・・UE4の物理現象を連鎖させて、より複雑で楽しいバトルを作りたいと思っています。演算を使ってやりたいなと思っています。

ダビッド : シェンムーⅠ・Ⅱではやっていなかったシステムですね?

鈴木氏 : ちょっとやっていました。70人バトルのときにドラム缶が崩れてきたりとか… ですが、あれは14年前の技術でやった表現なので、現在の技術でやったらもっと楽しいものになると思います。

10) ダビッド : シェンムーⅢではシェンファがシェンムーIIと同じように常に涼と一緒にいるのか、彼が一人になることが多くなるのでしょうか。

鈴木氏 : 彼女と一緒にいるときもありますし、一人になるときもあります。

http://s20.postimg.org/6lldkmgh9/image.jpg

11) ダビッド : シェンムーとシェンムーⅡでアイテムを細かく観察することが出来ましたが、シェンムーⅢでも同じような動作が出来ますか。

鈴木氏 : 出来るようにしたいです。

12) ダビッド : Kickstarterのキャンペーン終了後、更に支援したい方がPaypalで支援出来るシステムが発表されました。それについての詳細を説明して頂けますか。

鈴木氏 : 9月17日からPaypalを開始対応しています。Kickstarterでは1個しか買えなかったのですが、今回は追加の購入が出来ますし、あとは特に日本のユーザーが日本語で申し込むことが出来ますので是非ページを見に来て下さい。基本的にはストレッチゴールにも対応していますので追加金額でストレッチゴールをクリアすると約束している部分が実現出来ます。皆さん、宜しくお願いします。

13) ダビッド : 鳥隼(ちょうじゅん)は昔からプロモーションキャラクターとして使用されていて、シェンムーⅢから登場することになりましたが、どうして14年前からそのキャラクターを紹介されましたか。特別な理由がありますか。

鈴木氏 : 特別な理由がありません。キャラクターが魅力的だったので、僕がそのキャラクターが好きで、早く皆さんに見せたかったからです。

http://s20.postimg.org/jr0vqqact/image.jpg

14) ダビッド : 開発の構成によって、シェンムーIIIでは4つのボスがいるということが分かってきました。つまりストーリーを短くして、四天王(らんてい、こうてい、えんてい、げんてい)を含めることにしましたか。

鈴木氏 : 一つだけのことを言います。四天王の藍帝(蒼龍) と炎帝(鳥隼)が出てきます。

http://s20.postimg.org/40fsx3r3h/image.jpg

15) ダビッド : 日本語と英語音声を選択するオプションが欲しい方が多いそうです。このような選択肢をシェンムーⅢに追加するつもりでしょうか。

鈴木氏 : 日本語版と英語版の音声切り替えが可能かどうか検討してみます。海外では日本語音声で英語字幕が欲しい人が多いですか。出来たら、一回アンケートを取ってみたいですね。

それでは、最後の質問です。

16) ダビッド : シェンムーファンや又はシェンムーを初めてプレイする方々に伝えたい特別なメッセージがありましたら、どうぞ。

鈴木氏 : シェンムーファンの皆さんについては14年間ぐらい待ってくれて、本当にありがとうございます。シェンムーⅢではシェンムーI&Ⅱにない、新しい遊びをチャレンジしようと思っています。シェンムーI&IIとか全く同じ遊びを期待している人がいるかもしれませんが、鈴木裕は常に新しいことにチャレンジするクリエイターだと思って、シェンムーⅢを応援してくれると嬉しいです。新しいシェンムーを応援して下さい。

はじめて遊ぶ人については、シェンムーIとⅡを遊んでなくても、知らなくても楽しく遊べるように、シェンムーⅢを作る予定です。はじめてのプレイでも、シェンムーの良さが伝わるようなゲームになるので、是非遊んでみてください。

http://s20.postimg.org/ja248r8x9/DSC_0563.jpg

インタビューを読んで下さった皆さん、ありがとうございます。鈴木裕さんとYSNETのスタッフの皆さんにも大変感謝しております。

シェンムーIIIは2017年12月末に発売予定です。興味がある方は是非、シェンムーIIIの公式サイトのページをご覧下さい。

http://shenmue.link/ 

予約購入のページはこちらです。

http://shenmue.link/order_jp/
by DEVILLE_David
Tue Oct 20, 2015 2:29 pm
 
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Jump to topic

Shenmue 1 and 2 widescreen hacks Dreamcast

https://youtu.be/VPkIETZm5go

A guy over at Assembler made some nice codebreaker codes for the games. I asked him for video displaying both aspect ratios.

4x3 standard aspect
http://www.sappharad.com/junk/sm2park_4x3s.png

16x9 Widescreen aspect
http://www.sappharad.com/junk/sm2park_16x9s.png

Shenmue 1 US: (Updated 2015-10-25)
02230250 43800000 (Original Code, best for VGA)
or
02230250 438E38E4 for equivalent to 720x480 (DVD resolution)
or
02230250 43700000 for equivalent to 854x480 (Actual 16x9)

Shenmue 2 EU: (Updated 2015-10-25)
0231186C 43800000 (Original Code, best for VGA)
or
0231186C 438E38E4 for equivalent to 720x480 (DVD resolution)
or
0231186C 43700000 for equivalent to 854x480 (Actual 16x9)

Shenmue (PAL)
02231EF8 43800000

Shenmue (US version)
02230250 43800000

Shenmue Undub
02231EF8 43800000

Shenmue 2 (EU version)
0231186C 43800000

Shenmue 2 (JPN)
0230D67C 43800000

What's Shenmue (JPN)
0220BB68 43800000

DEmul and NullDC Widescreen Hack Instructions (Cheat Engine)
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=49228&start=45#p1121389

This is pretty awesome, hopefully this can be patched into iso's of the games with ease for those of us using 16x9 displays.

http://assemblergames.com/l/threads/widescreen-hacks.58620/
by Anthony817
Wed Oct 21, 2015 7:02 am
 
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Re: The prototype of Xiuying

Update:
The interviews of Yu suzuki in beep MD magazines:
http://pan.baidu.com/s/1jGMuZSa
by Youzhi
Thu Oct 22, 2015 4:21 am
 
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Re: Shenmue 3 can't promise 60fps but can promise sexy girls

Monkei wrote:That's made up by dualshockers


Please don't mistake DualShockers for them.
by Yokosuka
Fri Oct 23, 2015 3:52 am
 
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Re: Star Wars Force Awakens Trailer #2

phpBB [video]
by Mr357
Fri Oct 23, 2015 12:27 pm
 
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Sega Europe comments on Shenmue

http://www.marketingweek.com/2015/10/12/sega-europes-marketing-director-on-the-transition-from-sonic-to-smartphones

"Now my biggest challenge as marketing director is to make sure people are aware that Sega isn’t just this heritage brand that made all the Sonic games but we’re making cutting edge adult narratives such as Alien Isolation too. Not a lot of people realise we make Football Manager either – that has to change.”
“We’ve had some great successes on mobile – our Sonic Dash game has over 100 million downloads – but mobile is an overcrowded market and being truly innovative in that space isn’t easy,” he adds. “The strategy at Sega is to focus on producing great content first and then decide which platform it works best on afterwards.”

Admitting that Sega has not done a “great job over the last four years” in communicating its brand values and “Yes, we want to innovate and back smarthphones and virtual reality but our key purpose is to go back to what the brand used to stand for and I think the buzz around Shenmue 3 shows that people love our legacy,” adds Rooke, who says Sega is exploring ways to re-release the original two Shenmue titles.

“Sega was an innovator, the Dreamcast was offering online gaming as early as 1998. But perhaps back then we were pushing boundaries a little too soon. Nowadays we know what we’re good at and the strategy is to be more gradual. Over the next few years, we want to use engaging content and marketing to remind the public why they fell in love with Sega in the first place.”
by mjq jazz bar
Mon Oct 26, 2015 1:45 pm
 
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Yu Suzuki: Le Maitre de Sega - Book Review

Hi everyone! I just finished reading Benjamin Berget's extensive Yu Suzuki Biography and since an English version of the book is coming too, I wanted to share some thoughts about the book with the Shenmue community. Here we go!

First off, the presentation of the book is outstanding and far more than one can expect from a small publisher such as Geeks Line. The book comes in a beautiful book jacket with the words "Yu Suzuki" printed in a slightly convex way which gives the reader an interesting feeling while touching the book's cover. The paper is pearly white and the font size makes it a very agreeable reading experience. The book spans 500 pages plus a roundabout 30 color print pages which show pictures of advertisement flyers for Yu's Arcade machines. The quality of those pictures is very good and the colors come out vividly. Unfortunately there are no pictures of Yu Suzuki himself in the book.

The book's content covers Yu's entire life starting with his childhood in a small coastal town, his beginnings at Sega, Yu at the peak of his power at Sega in the late 90's/early 2000's all the way till the emotional E3 followed by the succesfull KS campaign for Shenmue 3 earlier this year.

As a long time Yu Suzuki fanboy, I wasn't expecting a lot of new information from the book, but there was actually a lot of small details in the book which I had either previously overlooked or forgotten about as time went by. Anyway, Benjamin Berget did one hell of a job accumulating heaps of old interviews from magazines dating back as far as the 80's and also loads of online interviews and other source material.

Also, I think most western readers didn't know a lot about Yu Suzuki's early years, unless they were able to read Japanese and thus understand Yu Suzuki Game Works. I found it really interesting to learn that Yu was a die hard fan of Ritchie Blackmore's in the 70's and in his teenage years spent most of his time practing guitar, trying to become a guitar hero just like Blackmore. But fortunately for all of us, just before the final exams in high school were about to happen and with his parents worried about his long hair and indifferent attitude towards studying, young Yu came to the conclusion that despite all his dilligent practice, he lacked the musical talent to become a rockstar. So our Yu got a haircut and enrolled for programming in University. The rest is history.

Benjamin Berget covers all the games of Yu's career, regardless if he was involved as a director, producer, supervisor or something completely different. He gives detailed information about the development, the technical specifications of each arcade machine, the console conversions and the commercial performance (sales) of each game. That alone is an achievement in itself but it is the small anecdotes and details where Berget's book shines. Hitting the letter G in the fourth stage of Hang-On gives you a million extra points, not just Nintendo but also Sega was super close to striking a deal with Sony in the early 90s but the narrow-minded executives of Sega of Japan fucked it up which led to Sony taking bitter revenge on both Sega and Nintedo by releasing the Playstation. Yu worked for Lockheed as an advisor and helped them create a tank simulator of which Sega released a civilian version as "Desert Tank". Shenmue 3 was almost announced for Xbox at E3 2004 and for some reason we still don't really know the announcement got cancelled at the very last minute. Yu initially wanted to do a Shenmue 3 Kickstarter in 2012, but Sega asked too much for the license.

Granted, all those things may not be new to some of us but as I said before I had either forgotten or never learned about them. And God, how much this book made me hate Peter "I put the nail in the Dreamcast's coffin in order to take its IPs to Xbox" Moore and Hajime "I want Sonic on my Pachinko machines to seduce a younger audience to gambling" Satomi and Sammy again. :lol: Yeah, I know, I need to calm down and there's nothing I can do about Peter Moore being an asshole and Sammy being a money-grubbing piece of shit company which unfortunately has taken over Sega. :D Still, the truth needs to be said from time to time. :)

Shenmue gets most attention of all games in this book with S1 & 2 being covered in a massive 100 pages chapter, Shenmue Online and it's cancellation being examined in great detail and Shenmue 3 being the finishing sub-chapter of the book with about a dozen pages. I also found particularly interesting the way Yu underwent the development of Shenmue. He first took a ton of location pictures which he showed them to the composers (Mitsuyoshi, Iuchi, Koshiro and so on) who he would then ask to compose some music for those locations. After they were done, Yu listened to what the composers had created and when he found a track he liked, he would play it to everybody involved (graphic artists, programmers,etc.). He asked them to listen closely and to go to work with the music in mind. In that sense, Shenmue's development started with its music and the incredible athmosphere could be created because everybody had the music in mind while working on Shenmue.

With its sheer amount of information and all his little dietails, this book is a great read for every Yu Suzuki fan and all those interested in Sega or Shenmue. However there is one thing about the book I didn't like one bit. While the price (25 Euros) is reasonable, the binding is very cheaply executed and very poor quality. Geeks-Line really need to find a new partner for their bindings. I read about 20 to 30 books a year, some digital but most of the still physical. I have never before experienced this with a new book. I have only read it once and I've treated my copy in an absolutely normal way but still the binding is so bad, some of the pages just came loose and fell out of the book! :no: :2gunfire: :letitallout:

However, I'd like to stress, that this is in no way related to Benjamin Berget's work or the contents and reading value of the book. It's an issue the publisher needs to deal with.

I advise every Shenmue fan to read the book, but if you buy the original version, treat your copy with extra care. Hopefully the English language publisher will do a better job with the binding.
by Hyo Razuki
Sun Nov 01, 2015 1:24 pm
 
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Re: Kickstarter Update #47

It really is surprising to me how much negativity there is here.

Like seriously... I am so damn happy that Shenmue 3 is even coming. There are some people in here who really need to take a step back and just remember that! 4 months ago we would have killed to get the smallest bit of new info about our favourite game franchise. The game is now being made, and people are crying about how some super super early development shots, (which are even using included assets from the engine) don't meet their expectations...

WHO CARES!!! It's going to change, and even once it has, it probably won't look like how you want it to or how you imagined it to... but you know what!?! Yu Suzuki, the Legend, who created the best 2 games of all time, has created a game for you. A game that you have wanted for 15 years. We will finally leave the Cave in Guilin, we will continue the story of Ryo's revenge, and not only will we have a Shenmue 3, but there is now now a pretty good chance we will have a Shenmue 4.

Think about where we have come from, and where we are heading. We are getting the game we always dreamed of, from the original creator. We are in good hands people... That's what the kickstarter updates remind me of!

(That screeny of the house with the thatched roof tho... *Jizzed everywhere*).
by SheepheadCG
Sun Nov 01, 2015 5:07 pm
 
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Re: Bug Reports

Seems back to normal now! :)
by Mr. Rod
Mon Oct 26, 2015 11:22 am
 
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Re: Yu Suzuki: Le Maitre de Sega - Book Review

Here's the Sumo Digital guy rhetorically asking about a Shenmue III Kickstarter: http://videogamewriters.com/sega-all-stars-dev-wants-to-see-shenmue-3-on-kickstarter-45797

Here's Biscay with the "contrepartie" quote: http://shenmueangel.free.fr/news2.php?id=315

And here's another post from Biscay on the Shenmue Master Facebook from April 2013: https://www.facebook.com/Shenmue.Master/posts/576838789002463

He says that the photo with Mark Cerny was just a publicity shot for GDC 2013 (i.e. no confirmation of deal with Sony), and that Suzuki is thinking about Kickstarter as well as trying to find funding partners and convincing Sega.

Here's more context to Moore telling Naka to fuck off: http://www.gamesradar.com/when-peter-moore-said-f-you-to-yuji-naka/
by Amir
Sun Nov 01, 2015 8:43 pm
 
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Re: Kickstarter Update #47

Hey Guys, new to the forums (Kind of. Registered years ago but forgot the username and password but never posted!)

Anyways, I write tutorials (C++) over at Epic Games for Unreal Engine 4 and help people out on the AnswerHub and work on projects all the time with this Engine. I've done so for quite some time now. Why am I telling you this? Because hopefully I can provide a little insight on what you're seeing and why.

The reflective properties on Ryo's Jacket is just the material. The material hasn't been properly adjusted yet and even so let's not forget about the lighting that goes into a scene. Typically it's something you'll want to play with over and over again until you can get it just right. I'm assuming they're going to have a day to night cycle and that means a scene will have dynamic lighting. This can effect a material whether it's on a character, a static mesh actor( Think of an object) or general decals (assuming they want them lit or not.). This means it will constantly be tweaked from now until release.

The jacket will probably be toned down abit but it is obvious that they're still experimenting with the lighting. They're also not utilizing any Post Processing at the moment and if they are it's only for a slight color node but I don't think they're using any in the second and fourth screenshot. I think it goes without saying that this will change and right now they're experimenting with an engine that they probably never used before so it takes abit of time and energy to figure these large frameworks out.

It's an exciting time for all of us as Shenmue fans and of course we want this to be the best it can be but try to remember that this project is going to see alot of changes from now until release.
by Mark James G
Mon Nov 02, 2015 1:38 am
 
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Re: Kickstarter Update #47

This is ridiculous. I can't believe that there are people here who actually think that it would be viable to make Shenmue III using the original Shenmue engine.
One minute, you complain that these pre-pre-alpha screenshots don't look good enough and point to a shit Shenmue and then next you suggest that using the DC engine would somehow make it all better? As if that engine is completely flawless? Do you not understand just how limited that would make the game. Remember all of those stretch goals that we so hope to achieve? They wouldn't be possible using the old engine. Maybe Shenmue III could have been done back in the day on that engine, but we need to stop living in the past. Shenmue III isn't a game from multiple generations ago, it's a game for the current gen and that needs to be expected and accepted otherwise it isn't going to be an enjoyable experience for anyone.

And for those who think that these incredibly early screenshots suggest that YS.NET don't know what they are doing, can we please use this as a reminder of just how much things can change:
Lan Di (Project Berkley)
https://i.gyazo.com/fa42c18bb253a2dc20e3bc889efe78b5.png

Lan Di (Final)
http://www.vgnetwork.it/images/Shenmue/Shenmue-landi.jpg
by Jibby
Sun Nov 01, 2015 9:39 pm
 
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Team Yu: Winning Can Raffle

This is awesome.

http://teamyu.net/Shenmue.III?action=raffle

The final portion of Shenmue III's crowdfunding campaign expires at the end of December, at which point the game's development budget will be set in stone. Though we are all delighted with the progress being made by Ys Net in these early stages, opportunities to expand the scope of such an important title don't come along often.

Therefore, to help make the most of these final few weeks of the year, dedicated fans have pooled their most treasured resources together with First 4 Figures to donate some extraordinary prizes for an unmissable contest we're calling the Winning Can Raffle!

In short, here's what's on offer:

- Exclusive edition Lan Di statue directly from the workshop of First 4 Figures

- Standard edition Ryo Hazuki statue signed and personalized by voice actor Corey Marshall

- Limited edition Japanese copy of the original Shenmue for Dreamcast, complete with Jukebox CD, signed by Yu Suzuki

- Limited edition Japanese copy of Shenmue II for Dreamcast, sealed and VGA Gold graded

- Translucent blue Shenmue soundtrack LP, signed and personalized by Corey Marshall

- Rare promo stickers from the Shenmue Premiere in Japan

- Official Shenmue T-shirt from the Tokyo Game Show 2015 (size M)

Plus: ALL entrants will receive a bonus Shenmue themed decal just for taking part!Remember, all you need to do is participate in the Shenmue III Slacker Backer campaign at any of the tiers listed above and forward your PayPal receipt to [email protected] before the relevant deadline to receive your decal and be entered into these draws. For any Shenmue fan this prize pool is an absolute goldmine, so whatever you do, don't miss out. For a little extra support towards Shenmue III's development, you could be walking away with an item you'll cherish for many years after the game's release - on top of the great backer rewards you're guaranteed from Ys Net!
by mjq jazz bar
Tue Nov 03, 2015 11:27 am
 
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Re: Well isn't that nice

Collection of famous movie posters, textless.
http://imgur.com/gallery/ibs1o

One of my favorite movie
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by Kiske
Fri Oct 16, 2015 5:36 am
 
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China interview with Yu Suzuki (Nov 19)

Dojo member sshen1127 has kindly translated this recent brief but exclusive interview from Yu Suzuki's China visit.

Nov 19 interview with Yu Suzuki (Chinese)
http://tieba.baidu.com/p/4168537061

English translation

Q: Master Yu, when did you first meet up with master Lui Lian Zhi - was it 1991 or 1994? On what did you two first collaborate, was it working on Virtua Fighter 1 or 2?
Yu: The first time we met was 1993. Our first time working together was for VF2.

Q. Will Shenmue 3 have Chinese subs?
Yu: We are looking into it at the moment.

Q. In the near future, do you have any plan to release a fighting game similar to VF? Or to work with Sega for the next installment of the game?
Yu: Right now Daichi Katagari is the one who is overseeing the VF games. I handed over the games to him 100%. I will not be working with Sega for another VF game. But I might develop a brand new fighting game of my own.

Q: How many more Shenmue games are there until the end of the story?
Yu: There is a total of 11 chapters. Shenmue 3 will be chapters 5 and 6.

Q: Will everyone who donated for the game have to wait until near the release date to have their address and version of the game confirmed?
Yu: When the time comes we will send out an email to everyone. Please keep an eye on your mailbox.

Q: Can you use Chinese characters for all the Chinese people who donated for the game, in the "Thank you" credits at the end of the game?
Yu: All the credits will be in Roman characters.

Q: Will Shenmue 3 follow the same formula as Shenmue 1 and 2? In your opinion, what is the biggest difference with Shenmue 3? And what is the key selling point to attract new players to the game?
Yu:
1. Shenmue 3 will follow in the footsteps of Shenmue 1 and 2. It will keep what makes Shenmue Shenmue. For example, real-time full voice acting.
2. Shenmue 3 will be a more of an "open world" game so player can explore more places.
3. Towards the later half of the game, there will be a brand new way to play the game to attract new players. But the details are a secret.

Q: Will there ever be a spin-off of Shenmue, such as Shenmue 0?
Yu: No, not at the moment... [laughs]

Q: Is there any plan to release an Outrun-like racing game in the future?
Yu: We do have plans to release such a game.

Q: Will Shenmue 3 have an online feature?
Yu: There is no plan for any online feature for Shenmue 3.
by Switch
Sat Nov 21, 2015 8:29 pm
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

SMDzero wrote:
Also SPOILERS:

Ryo fights a bear?? WTF is he supposed to be Davey Crocket now??!?!?

Born on a mountaintop in Guilin.. killed a bear when he was just 18!?!?!?!?


Well

Image
by Yokosuka
Sat Nov 21, 2015 7:50 pm
 
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Nocon Kid visits Dobuits St. in Yokosuka (Facebook Photos)

Shenmue 3 CG artist Nocon Kid shares photos of his visit to Dobuita!
Photo Gallery: http://imgur.com/a/0jFiU

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by Ziming
Sun Nov 22, 2015 9:02 pm
 
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Re: China interview with Yu Suzuki (Nov 19)

Yu has always been an innovator, he's not going to ride franchises for an easy retirement unless he's doing something new with them. Remember the first Virtua Fighter was one of the pioneers in 3D polygon graphics, and by the time of 3 well...its, how do I put it....trite? For an innovator?

Yup:

The difference between Miyamoto-san and I is that he takes the same game and takes it deeper and deeper, like with the Mario series, while I like to work on different games and concepts. I don't like doing the same thing.
by Amir
Sun Nov 22, 2015 2:39 pm
 
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The real history about chiyoumen

phpBB [video]
by sshen1127
Tue Nov 24, 2015 5:13 pm
 
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China family game Takshi Hirai interview

http://weibo.com/1820625302/D5unzkimI?type=comment

http://www.vgtime.com/article/6321000.jhtml

I Am going to post translator after i am sure everything is done.

So its confirmed we are going to get over 1 hour of shenmue information from Takshi Hirai

one of the question in the interview

- will shenmue 3 have any effect on people who never played the first 2 game before?
shenmue 3 follow the story of shenmue 2 , so there will be some challenge for new comer. but with great story flow and game design . new comer will also able to enjoy the game.



at this point i am still not 100% sure. sometime china game site is weird like that. maybe in another 2 - 3 day the full conference will be post it.. by then i will post the full conference ...
by sshen1127
Wed Nov 25, 2015 9:48 am
 
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Re: MORE SHENMUE INTERVIEW ON THE 25 IN CHINA (SECOND UPDATE

- will shenmue 3 have any effect on people who never played the first 2 game before?
shenmue 3 follow the story of shenmue 2 , so there are will be some challenge for new comer. but with great story flow and game design . new comer will also able to enjoy the game.



at this point i am still not 100% sure. sometime china game site is weird like that. maybe in another 2 - 3 day the full conference will be post it.. by then i will post the full conference ...
by sshen1127
Fri Nov 27, 2015 12:38 am
 
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Re: MORE SHENMUE INTERVIEW ON THE 25 IN CHINA (SECOND UPDATE

http://www.tudou.com/programs/view/SeJr7FAGI-Y/

Is this it ???

Seems like an old documentary on Shenmue (I don't think I've ever seen it).

This is the Making of Shenmue video that was subtitled recently for the Dojo. If you haven't seen it yet, I recommend checking it out.
http://www.shenmuedojo.net/forum/viewtopic.php?f=48&t=49298
by Switch
Fri Nov 27, 2015 3:01 am
 
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Shenmue 15th Anniversary (North America) & Making of Shenmue

http://i.imgur.com/C2FZ9m4.png

Today is the 15th anniversary since Shenmue was released in North America on the Sega Dreamcast. (December in Europe) To commemorate this day we are sharing a special video that goes behind the scenes in the making of Shenmue. Back in the late 90's NHK aired a TV program on the development of Shenmue at SEGA. They spent 6 months with Yu Suzuki as he was developing Shenmue on what would be Sega's last home game console. English translation provided by Switch .

Making of Shenmue: Youtube | DailyMotion | Vimeo

Available Captions/Subtitles: English, French, Spanish, German, and Portuguese.
by Ziming
Sun Nov 08, 2015 4:17 am
 
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Re: Shenmue 3 Kickstarter Update 48

shredingskin wrote: For them I guess it's about trying no to piss someone off.

For the people that don't want it... I guess it's just a little bit of egoism.

I don't have twitter, just can read comments, how is the poll going ?


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by Kiske
Thu Dec 03, 2015 11:49 am
 
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Psychonauts 2

phpBB [video]


Crowdfunding Link: https://www.fig.co/campaigns/psychonauts-2
by Riku Rose
Thu Dec 03, 2015 10:47 pm
 
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Re: Psychonauts 2

shredingskin wrote: Where is that info ?


https://www.fig.co/campaigns/psychonauts-2/invest
by Amir
Fri Dec 04, 2015 12:15 am
 
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Re: How long do you think Shenmue III will be ??

Exactly!!! This game will be an experience where YOU determine how long it becomes. I'm getting angry, so if I drop some language here, apologies in advance...


Yeah but that's quite an idealist speech. Of course, the Shenmue's philosophy will be enough to enhance the experience. But you can have the most open mind, the game design limits will still be there. If a developer can't determine a precise length of play for most of us, they can with ranges so the question is worth asking. And we don't have much information about the density of Shenmue III's world. Some words from Yu about objects interactivity or scale can be worrying.

The apprehension is completely relevant, specially when you consider our upcoming waiting/playing ratio which is outstanding. Thankfully, we're waiting a video game not a 2-hour movie.

The battle to gather more money for Paypal is still on as bigger the open world is, the more quests we'll get. We should all think to find a way to promote efficiently Shenmue III in the last campaign days. Not only to gamers or unaware Shenmue fans who would live outside internet but also those who are passionate of China, those who practise martial arts and goes on. That's the deal we should treat.

Returning to our initial topic, it would be also interesting to know which pace would fit better the story flow. On the one hand, if you follow the strict straight storyline, you're sure to miss the YSnet core work and the original purpose of the game. On the other hand, if you take too much your time, you may lose the story intensity and that's a waste. It's the eternal debate about how to make the better use of your freedom when you own it.

Personally, I have no problem to complete Shenmue III in a straight fast line (if I have to). With the dreamcast versions aging year after year, I got into the habit to pay less attention to the environment and follow the strict storyline. And you know what, the game felt as good as a "normal" playthrough if not better. After all, that doesn't disallow you to discover Shenmue III afterwards. There are so many different ways to appreciate this game.
by Yokosuka
Tue Dec 08, 2015 9:44 pm
 
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Re: PlayStation Experience & Shenmue

People should fucking stop bothering Biscay for everything and fucking use their brain. Shenmue 3 started production barely 3 months ago, of course nothing will be ready to be shown by fucking december 2015.

Let them work :/
by Shenhua-Nani?
Tue Dec 08, 2015 12:27 pm
 
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Re: What are you currently playing?

Just played Emily is Away, it's a free 30 minute game of Steam.

If you grew up using AOL or MSN messenger or any of those chatrooms I'd seriously suggest giving this a go. It would ruin it if I told you what it was about. I always say that everyone can relate to the film 500 Days of Summer in some way due to past experiences and I feel this is like that.

Everyone should give it a go since it's free and as long as a sitcom episode.
by Riku Rose
Sun Dec 13, 2015 11:11 am
 
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Gametrailers include Shenmue 3 in its 2015 greatest moments.

Both Michael Huber and Kyle Bosman from Gametrailers have spoken on different aspects of why Shenmue 3 was a top highlight of the year (and who can blame them!) Here are the respective videos:

Huber Hype - The year of dreams (part 1)
https://www.youtube.com/watch?v=dnGARsW-Joo

Wraps up the video with June, the E3 of dreams, and his infamous reaction to the Shenmue 3 announcement. (10:14)



The Final Bosman - The top 10 best things in 2015

https://youtu.be/n_BCVGGDpnU

Lists the amount Shenmue 3 got funded by, ironically as the 3rd best thing of this gaming year.(7:28)
by Peter
Wed Dec 16, 2015 4:30 pm
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

if any of those 341 people managed to pledge and cover the $50 cost in advertising I am happy.

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by wataro
Sun Dec 27, 2015 4:37 am
 
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