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Shenmue II Cutscene Comparison (DC, Xbox, Demul, Xbox 360)

I decided to make another thread dedicated to one of my videos as it's my 50th and something truly unique.

I recorded footage from Dreamcast, Xbox, Demul and Xbox 360 at native resolution, removed the black bars and put everything at original size in one HD video. A side by side by side by side comparison. Happy eyeball training! :lol:

https://www.youtube.com/watch?v=ujCPPNLc-5o


By the way this was my most time consuming and complicated video yet. I obviously had to play the first disc of the game four times, keeping an eye on the time so everything was under the same light. I had to make a few little adjustments where the Dreamcast version was going far out of sync because of slowdowns or longer load times. Minor differences were left intact. The rest of the editing was also on a larger scale then usual and the limits of the software I use really showed here regarding it's preview image and video performance.
by BlueMue
Mon Nov 17, 2014 1:27 pm
 
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Re: Yuan's Revenge - Decensoring Shenmue II

BlueMue wrote:Also what does the picture you mentioned look like?

Sorry, I think I used a different concept of "image". I meant "statue". I've updated the OP with a graphical comparison.
by IlDucci
Fri Nov 21, 2014 8:26 am
 
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Re: #SaveShenmue

http://i.imgur.com/vHNr5Fn.jpg TOM's WATCH *HOT* DOGS!!!

Made this image for this competition:
The funniest #SaveShenmue tweet tomorrow (3rd) will be given 9 games. Include @Mooncalfian in your tweet. (See pic) pic.twitter.com/m8aFVjayCJ

Source: https://twitter.com/Mooncalfian/status/473516452411375616


You can take part, too!
by Giorgio
Tue Jun 03, 2014 6:43 pm
 
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Re: BlueMue's Shenmue videos

I can finally present the video where the fortune teller falls in love with Ryo. In both English and Japanese right away!

http://youtu.be/W3xg4ylJ8k0

http://youtu.be/yXwckSyJj0Q

This took longer then I thought. These special readings are completely random and I struggled to get the last one. After dozends of tries I loaded up a save file in Kowloon just to see what happens and I immediately got the missing one. Same thing on the Xbox. I just played until I was able to visit her in Kowloon and got it first try.
So I guess she only tells you this one in Kowloon.
by BlueMue
Wed Nov 26, 2014 5:35 pm
 
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Re: Shenmue II Cutscene Comparison (DC, Xbox, Demul, Xbox 36

For those who haven't noticed it yet, Joy's motorcycle has a more detailed front suspension in the Xbox version.
I always found it irritating how it had no front axle in the original. It just looks as if they've forgotten to add it...

What's really strange is that this upgraded model of the motorcycle isn't used in every cutscene. Only in the very first ones, on the way to the COGH. So since I included the scene where Joy drives Ryo to work the difference doesn't show up in the video. That's why I made a quick screenshot.

http://fs1.directupload.net/images/141126/r7zks8fp.jpg
by BlueMue
Wed Nov 26, 2014 5:12 pm
 
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Nightfall in Shenmue & Shenmue II

New montage made by myself on Shenmue (Dreamcast) & Shenmue II (Xbox).

phpBB [video]


DgeDge Nimo
by DgeDge Nimo
Sun Nov 30, 2014 5:02 am
 
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Re: Random Shenmue Thoughts

Into deep thinking: 15 years of Shenmue...

Esppiral wrote: Does anyone knows if Yu Suzuky has a real twitter account?

This @Yu_Suzuki_jp is the official Twitter account of Yu Suzuki. And this @YSNET_Inc is the official account of his studio.
by Giorgio
Mon Dec 29, 2014 2:10 pm
 
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Re: Shenmue 1080p

First time i ever rendered Yuan...

Image
by Master Kyodai
Tue Dec 30, 2014 6:05 am
 
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Kowloon Room Raid Video Project

I decided to make a new topic for this project as it's quite massive and will be running for I while.

I took on the task to create a video tour through all the buildings in Kowloon. All of the rooms that can be entered will be shown and all the locked doors and rooms where someone is inside are going to be included aswell. I'll try to leave as much traveling through the hallways and staircases in there (as long as it doesn't get too time consuming) to give a complete experience of the building.

First in line is the Great View Building. It's the smallest building by far and a good thing to start with.
http://youtu.be/51Mb82-BTfc

The Thousand White Building is quite high with it's 12 floors but they don't have much rooms.
Nevertheless there are quite a bunch of interesting things to find here.
http://youtu.be/XxuDvVIFwAM

Since the following buildings will have much more complex floors I might resort to releasing their videos in sepereate parts, so the videos don't get overly long. Just stay tuned for more. I'm gonna keep em coming steadly.
by BlueMue
Sat Jan 10, 2015 7:08 pm
 
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Re: Shenmue, Passport Models.

Thank you Esppiral!
by shengoro86
Wed Nov 12, 2014 11:49 am
 
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Re: Shenmue, Passport Models.

I'll send you the one from ReeceKun.

I was asking if you have extracted the body because I think passport Ryo uses better shoes.

https://www.sendspace.com/file/g6h2pq
by Fenix
Tue Jan 13, 2015 12:44 pm
 
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Re: Request: ryo's forklift and motorbike models

This is a VERY strange (and late) Xmas present because I ripped this on Xmas Day and didnt even know it !
http://s7.postimg.org/o7v6i0fcr/ryo_Tposed.png

PM me with your email and I will send it to you.

I seriously don't remember trying to rip ryo on xmas day ( dont think I was THAT drunk) but whats stranger is I really dont remember using 'DX Ripper133' .
Normally I would just use 3D Ripper DX181 (ninja Ripper is the new name of DX ripper133)
I have a vauge recollection that It worked with Milkshape and so tried it because I had it.

What probabally happened is I imported the models into Milkshape and it showed this crap.
http://s11.postimg.org/dwv9q2nr7/crap.jpg
I now know this is what happens when you try to import too many objects into Milkshape at one time.

So I had a look with Noesis this evening (which ive never used before) and saw this.
http://s28.postimg.org/y0cexdlxp/tpose_No_I.jpg

I exported each bodypart into OBJ via Noesis and combined them in 3DS max,
I just dragged and dropped the correct texture file onto RYO there you have it !
Ready for a proper rigging.

ADDITIONAL INFO ABOUT RIPPING

Ninja Ripper is tricky to use (only seems to work with 3ds max and the UVs have strange settings)

I got dxrip133 to work with Sega&Sonic Transformed by using the 'advanced method' by renming and pasting the d3d9.dll and settings.ini into the EXE folder,
THIS WONT WORK ON 'Sega All stars1' because it uses its own settings.ini for graphics setup.
So I assume I must have used the dxrip133 Injector to capture This T-posed Ryo ( I wasnt even trying to get a T-pose lol ) and I cant remember if I used Xp/XpMode or Win 7.
by ReeceKun
Thu Jan 15, 2015 10:16 pm
 
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Re: Request: ryo's forklift and motorbike models

Esppiral wrote:Please share :)

Sent

Im gonna work on making a naked ryo now ;) (with a fundoshi perhaps )
by ReeceKun
Fri Jan 16, 2015 6:17 am
 
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Shenmue Scrolls

Main Shenmue Scrolls Thread
viewtopic.php?f=37&t=48824
by ReeceKun
Sun Jan 18, 2015 11:46 am
 
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Project Shenmue in Minecraft

Just new so not sure if this is the relevant area but since its about Shenmue im guessing that it is. Started about a year and a half ago to build my favourite game ever in Minecraft, I knew it wasnt gona be easy but always looked forward to a challenge. Here are some links to the videos. https://www.youtube.com/watch?v=J2mZq_yjH-8&list=UUeTUiZDyDXbMWwK5No3Q41Q and https://www.youtube.com/watch?v=z3e4RtKjYqs

I have done up to the harbour area and done most of the Old Warehouse District also, but that was on version 1.6.4 of minecraft and I decided to upgrade to version 1.7.10 since it ran better etc. So recently I have been working on re-doing parts of the map and upgrading them to make them look better. So far I have done the Hazuki Dojo and Yamanose, seen in this video. https://www.youtube.com/watch?v=N2cA69ZGNgU&list=UUeTUiZDyDXbMWwK5No3Q41Q

If you compare an old video to the newest one you can see quite a massive overhaul so far done to those areas and wanted to show other people who also love this game progress so far. Currently doing Sakuragaoka atm and will then work towards Dobuita where the You Arcade is and then work all the way round Dobuita main street before doing the actual city where the bike part was in the game, then through the tunnel and onto the harbour. Once this map is complete I plan to start building Shenmue 2 far off in the distance on the same map if possible, but focus is on Shenmue 1 just now. Hope you all enjoy.
by daza19
Tue Jan 20, 2015 9:10 pm
 
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Re: BlueMue's Shenmue videos

It took much longer then I initially thought and maybe also longer then necessary but here's my first mod video.
A silly but funny character swap with a bit of extra post production.

phpBB [video]
by BlueMue
Sat Jan 31, 2015 10:05 am
 
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Re: BlueMue's Shenmue videos

Another mod video. This time Ryo meets his true master in battle, his very own father.

http://youtu.be/AjhgFqJHY2I

Modified the model, fighting style, music, voices, texts and graphics. It's all in the game, nothing has been edited.
If enough of you are interested in playing this I might release the cdi.
by BlueMue
Mon Feb 02, 2015 6:46 pm
 
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Re: Random Shenmue Thoughts

I've been digging through the HUMANS.AFS of Shenmue II's disc 4 and found some models I've never seen.

There is this blonde american woman that was only used in What's Shenmue I think and then there's some strange old man with tiny eyes who seemingly stole Charlie's sunglasses.

http://fs2.directupload.net/images/150204/wkxgdrsi.jpg

http://fs1.directupload.net/images/150204/3ju76axe.jpg

http://fs1.directupload.net/images/150204/khftouwl.jpg


There are also animal models for a cock and a rabbit. These are strange... They clip through the floor a bit and can't be locked on to. What's even stranger is that there are multiple models for each of those animals and they all look the same. Yet none of them are to be seen anywhere in the game.

http://fs2.directupload.net/images/150204/puge9syj.jpg

http://fs2.directupload.net/images/150204/oirlsa6t.jpg


The following two are just for laughs. :lol:

http://fs1.directupload.net/images/150204/qllr7nhu.jpg

http://fs2.directupload.net/images/150204/4yv52jaw.jpg
by BlueMue
Wed Feb 04, 2015 4:16 pm
 
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Re: Random Shenmue Thoughts

Ryo found a photo of Yu Suzuki in his room.

phpBB [video]


BlueMue wrote: What did I just see? How did you do this?

Looking scrutinizingly at the files, messing with them, error - feedback - repeat -> success(?), guessing / "what if", going crazy...
by Giorgio
Sun Feb 22, 2015 8:05 pm
 
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Unused Jimmy cutscene at Asia Travel Co.

I was looking for a quick way to get to the Jimmy QTE with the Beta and found a cutscene never seen before.
There are no voices or subtitles for this scene but everything else is intact.

http://youtu.be/PXORsoo65jU

It seems to me as Jimmy is giving Ryo the Hong Kong ticket. The way he apologizes and how calm Ryo stays makes it look that way. I wonder if this was intended to happen before or after the fight with Chai. This scene is on Disc 2.
Would be funny if you got this ticket when you managed to beat Chai and the game would skip straight to Ryo leaving Japan.
by BlueMue
Sun Mar 01, 2015 7:44 pm
 
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Re: Random Shenmue Thoughts

Two short Shenmue mods videos I made:

The Horror of Shenmue... - Silent Yokosuka
https://www.youtube.com/watch?v=l6WxUBpE1F0

"I wanna fly high ...with Shenhua! ... So I can reach the highest of all the Father's Heavens!"
https://www.youtube.com/watch?v=LMwbtZ43aXk
by Giorgio
Sat Feb 21, 2015 12:51 pm
 
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Re: Random Shenmue Thoughts

"The Neverending Story" - By David Brown

Image
by Ziming
Tue Mar 03, 2015 5:50 pm
 
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RELEASE: What's Shenmue Dobuita with No Clip Mode

NOTE: THIS IS NOW INCLUDED IN THE NEW EXPLORE MOD!
http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=47464


Hi Everyone,

I am proud to release this next mod in my continuing adventure on opening Shenmue for anyone to explore.

I have converted the What's Shenmue Dobuita map to have no clipping or boundaries so that it can be explored without NPCs stopping you.

How it was done:
I spliced the What's Shenmue Dobuita map with the Beta Shenmue Dobuita map.
I removed the clipping from the map using Giorgio's technique and spliced some hex code from Beta Dobuita into it.
I then migrated the What's Shenmue textures and files into Shendream's Beta 0.4 Release.
I then encapsulated all of the textures locally into the map folder that should have been global textures. This was to reduce the difficulty of applying the patch.

How it works:
Download the map files provided.
Put them into any Beta disc in the following directory: SCENE/XX/D000 (For best results, use disc 3!)
Compile the disc with whatever you want (I prefer Bootmake and Binhack32)
Load the map from the debug menu without a VMU inserted.
Continue = OFF
SCENE = XX (Whatever Scene folder you had it in)
MAP = D000
ENTRY = 00

Who to thank:
Giorgio: I used his no clip mode technique
Wude: For teaching me a long time ago about how to swap maps
Shendream: For the beta release
Shengoro86: :mrgreen: For converting the texture files and hex reps to make this work in the Beta release.

What to know:
This is a spliced map. Its not 100% perfectly representing the Whats Shenmue map. Thats impossible with the way it is hacked.
I will actually be making a newer version of this mod that is going to run on Whats Shenmue itself so we have a more accurate map to look at.
You may encounter freezing. Trying to train your moves or buy capsule toys freezes the game.
I will be making a walk-through video shortly detailing the changes.


Enjoy!

Download: https://mega.co.nz/#!WVEgnYSL!H23f2JnnYYZgCIHtMpXL5h8_yf6kIrx4UdDtcGmQOiw

Screenshots:
MJQ Jazz Bar before the sign gets knocked over.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_39-nullDC%201.0.4_n%20-%20340.74%20-%20VPS_%20170.37PAL480i50.00%20RPS_%2085.19%20Vert_%20494.49K%20Sh_zpsgyzuno9u.jpg

Another shot of MJQ Jazz Bar
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_20-nullDC%201.0.4_n%20-%20415.94%20-%20VPS_%20207.97PAL480i50.00%20RPS_%20103.36%20Vert_%20365.50K%20S_zps99pcll8q.jpg

Behind the barrier of Dobuita's back road.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_50_54-nullDC%201.0.4_n%20-%20213.14%20-%20VPS_%20106.57PAL480i50.00%20RPS_%2053.28%20Vert_%20596.37K%20Sh_zpsbigfh4bv.jpg

Blocked off apartment complex outside Lapis Fortune Teller.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_58-nullDC%201.0.4_n%20-%20311.11%20-%20VPS_%20155.56PAL480i50.00%20RPS_%2077.78%20Vert_%20552.83K%20Sh_zps7trksvfp.jpg

Nana's Karaoke Bar
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_52_03-nullDC%201.0.4_n%20-%20306.93%20-%20VPS_%20153.47PAL480i50.00%20RPS_%2076.73%20Vert_%20158.62K%20Sh_zpsgl3wpg0b.jpg

Outside Knocking Motorcycle Shop right after Ono-san enters the door that doesnt even open. He just walks through the wall with the door open animation lol.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_51_16-nullDC%201.0.4_n%20-%20354.24%20-%20VPS_%20177.12PAL480i50.00%20RPS_%2088.56%20Vert_%20683.69K%20Sh_zpsqsbmmpqc.jpg

Advertisements for the Tattoo Parlor right outside Heartbeats Bar. I do not think this is in the retail version.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_51_32-nullDC%201.0.4_n%20-%20297.77%20-%20VPS_%20148.88PAL480i50.00%20RPS_%2074.44%20Vert_%20139.52K%20Sh_zpsgda0qfug.jpg

Behind the stairs next to the park.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_50_29-nullDC%201.0.4_n%20-%20252.18%20-%20VPS_%20126.09PAL480i50.00%20RPS_%2063.67%20Vert_%20491.51K%20Sh_zpsy1cwfi0n.jpg

Roadway to Sakuragaoka outside Liu Barber and Hair Salon. It lacks the elevated road and is just flat and straight.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_36-nullDC%201.0.4_n%20-%20362.28%20-%20VPS_%20181.14PAL480i50.00%20RPS_%2090.57%20Vert_%20106.80K%20Sh_zpsgodzbq4x.jpg


These fucking bitches :) The Hair Salon is invisible :mrgreen:
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_48-nullDC%201.0.4_n%20-%20277.23%20-%20VPS_%20138.61PAL480i50.00%20RPS_%2069.31%20Vert_%20541.81K%20Sh_zpsgi5ukqpe.jpg

The invisible Liu Barber and Hair Salon.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_25-nullDC%201.0.4_n%20-%20287.14%20-%20VPS_%20143.57PAL480i50.00%20RPS_%2072.41%20Vert_%20176.33K%20Sh_zpsq5usukhg.jpg

Russiya China Shop. It has a cart next to it with dishes that is not in the retail version.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_54_05-nullDC%201.0.4_n%20-%20386.62%20-%20VPS_%20193.31PAL480i50.00%20RPS_%2096.65%20Vert_%20347.81K%20Sh_zpskad6lrzt.jpg

Russiya China Shop again. It also has advertisements next to its door that is not seen in the final game.
http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_54_28-nullDC%201.0.4_n%20-%20411.99%20-%20VPS_%20205.99PAL480i50.00%20RPS_%20102.37%20Vert_%20472.04K%20S_zpsfq1g9g5m.jpg

Behind the barrier going towards Sakuragaoka and Lapus Fortune Teller.

http://i1159.photobucket.com/albums/p622/shengoro86/2015-03-18%2011_53_10-nullDC%201.0.4_n%20-%20285.71%20-%20VPS_%20142.86PAL480i50.00%20RPS_%2070.81%20Vert_%200.85M%20Sh4__zpstw4fhplc.jpg
by shengoro86
Wed Mar 18, 2015 12:13 pm
 
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Re: Shenmue Modding Knowledge

In order to rip NPCs properly I'd like to find a way to spawn them and then freeze their movement completely , so I can rip them from multiple angles and recombine them in 3d.
I just accomplished the first step of what you want/described. Then, it is easy to remove the textures working as a ground/floor underneath the character's model. Optionally, it is also possible to remove the skybox (and make it appear like on the area when you are fighting the 70 Mad Angels, that is a black/void skybox).

In the future, I will provide publicly the modified MAPINFO.BIN of the Area 0000, and also (I'll try to provide) a program (with a GUI) to make the changes, of what model you want to load, automatic.

http://i.imgur.com/VybqaMB.png
by Giorgio
Sat Mar 21, 2015 7:47 pm
 
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Shenmue Modding Knowledge

SHENMUE MODDING/HACKING KNOWLEDGE

"Creating, collecting & preserving knowledge of hacking & modding Shenmue games."

Resources:

⋅  Dreamcast Information
⋅  Miscellaneous
⋅  Shenmue_I
⋅  Shenmue_II
⋅  Shenmue_IIx
⋅  What's_Shenmue
⋅  Links

Credits:

⋅  Giorgio
⋅  shengoro86
⋅  Switch
⋅  IlDucci
by Giorgio
Mon Feb 23, 2015 7:22 pm
 
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Re: New Shenmue forum moderator! (BlueMue)

We have mods? Since when?
by AnimeGamer183
Tue Mar 10, 2015 3:41 pm
 
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Shenmue 3d/2d Art Download

http://shenmueangel.free.fr/images/shenmue2/bannieres/gimage_sh2.png

Here are download links to all the original Shenmue art files I've amassed over the years. It ranges from original .bmp wallpaper from Shenmue.com, scans from strategy guides, and high resolution .psd artwork from Shenmue II.

Most of this art was acquired from Microsoft Game Studios website years ago. Since Microsoft was publishing the game in the U.S they were provided these files to promote/advertise it. The .psd artwork I mentioned above is the most interesting out of the bunch. They come in some insane resolutions and are separated by layers, meaning you can easily separate a character and the background behind it. Included below are raw scans from the various Shenmue game soundtracks, and screen captures from the Xbox game.

Custom High Res Shenmue Logos
http://www.shenmuedojo.net/forum/viewtopic.php?f=5&t=47899

Shenmue Art (Mostly original wallpaper from Shenmue.com and from the gd-roms)
http://www.mediafire.com/?b98jt6dotog6lu2

Shenmue II Art - First Batch (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?g7s7ft5l6hcy4dz
Part 2- http://www.mediafire.com/download.php?6pm3lfjc3x24f4k

Shenmue II Art - Second Batch (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?46kx9j4d63ur3y2
Part 2- http://www.mediafire.com/download.php?hm1x65ap55xorkf

Shenmue II Art - Third Batch (Ren and Lan Di) - http://www.mediafire.com/?alahqu9h7f88zij

Shenmue II Game Poster - http://www.mediafire.com/?cdv4fci3vqkageb

Shenmue 2d Art - (Drawn artwork mostly from magazine scans and the internet)
http://www.mediafire.com/?0ma89dj3us6dvlp

Shenmue Album Raw Scans - (Download both parts and then extract)
Part 1- http://www.mediafire.com/download.php?0blirht3yx44rso
Part 2- http://www.mediafire.com/download.php?ck9rlueqhpa5t60

Shenmue II High resolution screenshots (Xbox Version - Microsoft Game Studios Site)
http://www.mediafire.com/download.php?pf96id2ya6663a3

Shenmue II Normal resolution screenshots (Xbox Version - Microsoft Game Studios Site)
http://www.mediafire.com/download.php?bxfp3yxmsqj4pk2

-------------------------------------------------------------------------

Shenmue Dojo's gallery
http://www.shenmuedojo.net/gallery/
Facebook Gallery
http://www.facebook.com/pages/Shenmue-Dojo/131503470216625?sk=photos_stream
by Ziming
Tue Oct 30, 2012 11:43 am
 
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Re: Eurogamer: Meeting Yu Suzuki

I would kindly punch every guy in the game industry that thinks Shenmue III is not a good choice.
by shredingskin
Fri Mar 27, 2015 7:37 pm
 
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Cheat Codes for NDC, CodeBreaker or Action Replay

These codes will work for nullDC Cheater or Action Replay, on the NTSC version of Shenmue I (all discs) . They won't work on PAL discs, but I'm working on getting some more PAL users. Some codes work only in certain areas, and others seem to work randomly some times and not at others.

If you have any codes you've found yourself, please post them here and I'll add them to the list. You might be able to find codes that do other things by editing some of the existing codes, so good luck on your search! Most codes can be changed by editing the last string of numbers. For example, from 00000001 to 00000002 might cause the code to do something else.


Inventory and Menu Cheats

Money: 01220A38 0000FFFF - (Tens of thousands of Yen)
More money: 01220A39 0000FFFF - (Millions of Yen)
[PAL] Save Anywhere and Continue After: 01221A48 00000001 OR 012223CF 0000000C - (AFTER saving)
Tokens: 01220A3B 0000FF9B - (Thousands of tokens)
Tokens +: 01220A3C 0000FFAA - (Even more tokens)
Turn off Music : 002303CA 00000000 - (To get this to work, turn on inside haz res, then go into the yard, then go back inside, and then JUMP to Dobuita. After that, all music will stop, including during cutscenes.)
Walkman Continuous Play: 002171FD 00000000 - (Lets you play your walkman while walking around. Great cheat!)


Combat

70 Men Defeated Count: 01225820 00000050 - (Adjust the number of enemies defeated. Can bring out the bosses early. Use 0171BC01 00000050 if this doesn't work.)
70 Men Ryo Texture: 0171C19B 00004A18 - (Swaps Ryo's texture during the 70 man fight. Count use some work to find other useable textures) *
Enemy Health - 009A8FBC 000000FF - (Gives certain enemies unlimited health. Tested most on the Charlie fight next to the bulldozer.)
Fight Blur Distance - 0078937A 0000FFFF (Increases or decreases the distance of the blur when attacking.)
Infinite Health: 011F44E8 0000FD7F - (Infinite health. Might need to adjust "4E" depending on the scene. Could use a better code.) *
Infinite Health (70 Man Battle): 0171C19B 00007900 - (Unlimited health against the 70 men, bonus fight only.)
Long Fuku Fight 1: 0022575C 0000000A
Long Fuku Fight 2: 0022575D 000000D7
Long Fuku Fight 3: 0022575E 00000063
Long Fuku Fight 4: 00A365E2 00000000
Long Fuku Fight 5: 00A36F7C 00000059
Long Fuku Fight 6: 00A376A3 00000000 - (Good for practice. Change both sparring partner's health, and perhaps extend the time limit of the fight with Fuku.)
Move Animation Change: 00A1129C 0000000A - (This one makes Pit Blow look as if it's been blocked. Change some numbers to make other animations when performing a move.)
Move Improvement: 01226129 00000015 - (Improves move one of your moves. Change to improve others.)
Move Mastery: 01225A95 00000003 - (Masters one of your moves so that it changes the animation. Chance to master others.)


Time and Weather

Calendar Month: 01225229 0000000B - (Set the current calendar month. 1 = Jan, C = Dec, etc. Some months missing.)
Calendar Day: 0122522A 0000001D - (Set the current calendar day.)
Calendar Year: 01225228 00000056 - (Set the current calendar year. Needs to be turned off before setting the month and day, but will save.)
Clear Skies: 01589C1F 00000000 - (Only seems to work in Yaminose) *
Hour Change: 0022522C 0000000A - (Jump to any hour. 09 = 9am, 0A = 10am, 0B = 11am, 11 = 4pm, and so on.)
Overcast Skies: 01589C1F 00000001 - (Only seems to work in Yaminose) *Skip Days: 0022522C 00000017 - (Go straight to bed and skip a day)
Skip Hours: 0022522D 0000003D - (Skips 1 hour every few seconds)
Snowfall (Hazuki Res): 024D0781 533EAC23 - (Needs some work. Makes it snow at Hazuki residence, during certain times only) *
Time Standstill 1: 0022522C 00000009 - (Code 1 and 2 must be on to stop time)
Time Standstill 2: 0022522D 0000003D - (Code 1 and 2 must be on to stop time)


Movement, Models and Animation

Allow Inventory and Stairs: 014AE680 00000001 - (Switch last digit to 0 instead of 1 to enable / disable. Sometimes useful.)
Animation change (Ryo's torso 1): 00C06510 00000049 - (makes Ryo thrust)
Animation change (Ryo's torso 2): 00C06511 00000020 - (makes Ryo thrust even more)
Animation change (Ryo's torso 3): 00C06514 00000023 - (makes Ryo's torso move around like nuts, teleport sometimes)
Animation change (Ryo's arm drop): 00C069E5 00000023
Animation change (Ryo's arm behind): 00C06A01 00000023
Animation change (Ryo's arm twist): 00C06A8D 00000023
Animation change (Ryo's hips): 00C06521 00000023
Bypass Stairs (Haz Rez): 0051A8A0 00000001 - (Lets you walk down the stairs without taking your shoes off. Might be useful for some things) *
Change Model to Bike Man (haz yard only) : 0147BB18 000009C0
Change Model No Jacket (haz yard only): 0147BB19 00004B06
Change Model Sword in Hand (haz yard only, when sword available): 01542730 00000000
Clipping Off (haz res yard only) : 014B66BF 00001901
Clipping Off (dobuita) : (0151577F 000040A7 - (Use 0151577F 00000000 to switch off)
Clipping Off (Sakuragoaka) : 015A0B7F 00003F8F
Crazy Head: 01C068B6 00000CD7 - (Makes Ryo's head fly about like a crazy person's)
Shoes Off (haz yard) - (0147BB18 00000640)
Stop/Allow Movement: 0121FE88 00000001 - (Sometimes allows you to move during loading sequences & very rarely cutscenes) *
Training Scroll Animation: 019340A3 00000100 - (Swap out one of the training scroll animations with another animation from the game) *
Walk Through Hazrez Wall: 0049647C 00000000 - (Use the front door to leave, and you'll find yourself exploring the surroundings)
X - Position (haz res yard only): 024B66AB 40ED5540
Z- Position (fly - haz res yard only): 024B66AC 40ED5648 - (Use 024B66AC 00ED5648 to "land")
Z - Position (fly - dobuita only): 0151576E 000040A7 - (Use 0151576E 00000000 to "land")
Z - Position (fly - sakuragoaka only): 015A0B6E 00003F00


Camera and Visibility

Allow First Person View: 014B75A0 00000001 - (Sometimes allows you to use first person view trigger during cutscenes and loading) *
Always 3rd Person: 012019F4 00000000 - (Keep 3rd person view during cut scenes and fights)
Camera Depth of Feild Zoom Back Thing: 0223027C 3F340000
Camera Fixed 0022537B 000000FF - (Keeps the camera exactly where it is. Use look trigger / stick to bring cam back to Ryo)
Camera Release: 00225377 0000003F - (Used with "Camera Loose" to end fixed camera code)
Camera Loose: 0022537B 00000000 - (Used with "Camera Release" to end fixed camera code)
Camera Offset X: 0223027F FF000000
Camera Offset Up / Down: 02230284 437F0001
Camera X?: 01201A49 00001301 - (Pretty unpredictable camera X or Y position code) *
Camera Z Pos: 01201A46 00004133 - (Move the camera higher or lower. Best used with fixed camera cheat)
Camera Z Facing: 01201A52 000002F9 - (Face the camera higher or lower. Best used with fixed camera cheat)
Cut Scene Camera Z Face: 022187EF 4869CC0D - (Face the camera higher or lower during cutscenes) *
Cut Scene Camera X or Y Face?: 0221880B 4869E80C - (Slightly glitchy X or Y camera facing hack during cutscenes) *
Cut Scene Cam X / Y?: 0221880C 0C4869E8 - (Slightly glitchy X or Y camera position hack during cutscenes) *
Cutscene Zooom or Z Tracking?: 022187EF 4869CC0D - (Does some weird stuff with Z tracking or zooming during cutscenes) *
Cutscene Depth of Feild: 02218845 300C486A - (Adjust camera depth of field during cutscenes. Non static, though) *
Cycle Local Cams: 012019F4 00000006 - (Go to the last used cut scene or non-1st person camera)
Fight Cam Hold: 012019F4 00000001 - (Holds the camera still during fights, from the point where it was switched on) *
Focus on Ryo During Convo: 012240C9 0000A03E (Camera focusses on Ryo during convos in Dobuita. Might work in other areas) *
Invisible Ryo: 014AE0AA 0000FFFF- (Yaminose only. Adjust "E0" for other areas. 0B = Sakuragoaka for example) *
Invisible NPCs: 01A0854C 00000000 - (Might only work in Dobuita. Use 01A0859C 00000000 if this doesn't work.) *
Invisible NPCs (true vanish): 0121BCE8 00000001 - (switches them off, not just invisible.)
Lighting on Characters : 0022DF02 00000002 - (seems to change the direction and intensity of lighting for models)
Pause Game: 0005D75E 00000001 - (Pauses the game no matter what.)
See Through Walls: 0021C7C8 00000000 - (Works on certain walls. Switch the final digit to 1 to turn off.)
Tilt Camera: 01201AA8 00000905
Widescreen Stretch: 02230250 43600000 (not found by me. Adjust 4XX00000 to change width)
Zoom Camera: 01201AA3 00000100


Miscellaneous

City Lights on / off: 0121CFA8 000000FF - (Change the last two digits to switch on / off. Works in Dobuita and perhaps other areas.)
Choose DIalog Line for NPC: 01222C24 00003B0C - (This one works on first line for Nozomi. Change "24" for the line / NPC and the final 4 digits for the line of voice acting to replace it with. For example, this one works on Ine-San and makes her say something in Ryo's voice: 01222C04 00000194)
Darts Score: 0241D028 008FFFFF - (Works on the left dart board in You Arcade)
Enable Context Sensitive Button: 01281B01 00000000 - (Fairly useless code which lets you turn off and on the "A" popup for doors, etc) *
Loading & Memories BG Off: 01173B3C 00000000 - (Set the sepia background effect during memories to 0 width, essentially turning off)
Menu selection: 0129CAC8 00000001 - (Used on the start menu. Can be used to select a hidden option if set to 4)
Notebook Background Off: 01180BA6 00000000 - (Turn off the transparent notepad background overlay)
Object Selection (haz res): 0129B133 00006B00 - (cycle through various objects in the house, without standing next to them.)
Ryo's Expression: 01795EF4 0000002E - (Change Ryo's expression by altering the last 4 numbers. Use 01795EF3 00001800 if this doesn't work.)
Select TCS item: 0129B134 0000001A - (Jumps to a specific item in the Tomato Convenience Store. Can be used to buy all tapes) *
Socks. no Shoes: 014D76D9 000050C1 - (Changes the Ryo model to have no shoes on. Might only work in some areas, but can be adjusted for other areas) *
Skip all Dialog: 01223E83 000010BC - Makes all dialog pass by in a flash without needing to press any buttons.


* Codes marked with an asterix are still unpredictable, and could use some more research to find better codes, and to nail down exactly what the listed codes do, more predictably.


Most Wanted Codes!

Camera boundary vanishing (stop objects vanishing when they go slightly off camera. True widescreen!)
Ryo model swap
Fuku model swap (swap fuku's model OR fighting style to let us fight with anyone)
Train anywhere (A switch to set the "train here yes/no" dialogue as active)
Hidden raffle prizes (?)
Fast movement (move faster. Or perhaps fight faster?)
Hack NPC spawns (make any NPC spawn in Dobuita, for example)
Jump to location (jump to any specified area when you exit one)
Retro Hazuki residence outside (like it is in the memories custcene, with the falling cherry blossoms)
Passport online menus (fool passport into thinking you're connected to the internet)
Hidden phone numbers (make any call connect to hidden numbers or conversations?)
Endless 70 man battle (enemies re-spawn? Might be impossible)
Switch battle ID numbers (to start any battle you want, possibly?)
Spar with Fuku again and again (should be pretty easy to find)
Stop mandatory bedtime (a code which prevents the auto bed-time and lets you stay up all night)



You can get null DC cheater by searching for it online. This program is in German, however, so you might need to tinker around with it until you get what all the buttons do. You'll also need to rename the cheater .exe file to match the name of you nullDC version .exe. So for example, my nullDC executable is named "nulldc," so I had to rename the cheater to "nulldcCheater." Remember to also click "trainer is aus" to turn it on once you've added the codes. Any further questions, just post here.

Alternatively, all of these will work on CodeBreaker or Action Replay.


https://www.youtube.com/watch?v=sHHmUBoeC9Q
by Upper Dave
Sun Mar 08, 2015 8:00 pm
 
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Re: nullDC Cheater Codes

Here's an example video of some of the animation cheats in action:

phpBB [video]


I can make more videos if anyone is curious about some of the codes they can't get to work.
by Upper Dave
Sun Mar 08, 2015 8:02 pm
 
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Re: Dead or Alive 5 Shenmue Edition.

I just shared it to Shenmue500K
by shengoro86
Tue Apr 07, 2015 12:24 pm
 
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Re: Dead or Alive 5 Shenmue Edition.

Ive requested the other Shenmue outlets to only credit Esppiral with his Esppiral handle and not Esppiral's true identity.

Gotta keep our modders safe from scissor happy Tecmo Koei.
by shengoro86
Thu Apr 09, 2015 10:12 am
 
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Re: Dead or Alive 5 Shenmue Edition.

playing this is as close to Shenmue 3 we're gonna get lol. Hopefully I'm wrong and a company is thinking about picking up the series.


good job Esppiral, you livened up the Shenmue Community!

#satisfiedforlife

edit to avoid double posting: if your using autohotkey to remap the keyboard controls, here's a control configuration for the numpad so you can fight as if your in Shenmue. You must have numlock on.


Numpad4::u ; #punch + kick
numpad9::o ;#special kick
numpad8::i ;#tag switch
numpad0::n ;#taunt
numpad1::k ;#punch x button for punch
numpad2::l ;#kick a button for kick
numpad6::j ;#guard ;#accidentally had it as h X|
numpad3::m ;#throw b button for throw
numpadenter::enter ;#enter
numpad5::w ;#double tap and it'll be like pushing y to evade attacks! not as effective but it works!

ok that's it I think.
by Sonne2
Thu Apr 09, 2015 11:05 pm
 
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Re: BlueMue's Shenmue videos

More glitches! Anyone ever noticed that NPC on the roof of the Centre Pawnshop?
If anyone has any thoughts on this I'd appreciate any kind of post. It's getting rather lonely and one sided here... :oops:

phpBB [video]


phpBB [video]
by BlueMue
Wed Apr 08, 2015 12:42 pm
 
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Re: A new converter for Shenmue geometry including textures

Bit useless, but I obviously found some use in it.. It's a simple batch script to automate the decompressing, unpacking and converting of various file types. I found it helpful when I wanted to extract multiple models using this method but not have to process each file manually.

1. Extract the archive somewhere.
2. Copy all of your files you wish to decompress, unpack & convert to the root folder of the newly-created "Shenmue_Model_Extractor" folder.
3. Run the 'RUNME.bat' batch script and follow the prompt(s) as necessary.

Download link

NOTE: If any updates for the above tools are published then you can simply replace the executables and the script should still work, as long as the parameters do not change.

EDIT: Here's a MAXScript script that will loop through all of the objects you currently have selected and if they have a material with a diffuse map assigned it will copy that diffuse map over to the opacity map and set the Mono Channel Output to Alpha and the Alpha Source to the Image Alpha accordingly. This was useful when previewing the extracted foliage meshes along with their extracted materials, now simply selecting them directly after extraction and importing into 3ds Max, you can get a relatively good representation in a couple of seconds. The script also supports Multi Materials, just in case the unpacker/extractor end up utilising them. Otherwise, I'm sure the functionality will be useful to someone, somewhere! :rotflmao:

MaterialArray = #()
MaterialCount = 0

for obj in selection where (mtl = obj.material) != undefined do (
if (classOf mtl == multiMaterial) then (
for m in mtl.materialList do (
append MaterialArray m
)
) else (
append MaterialArray mtl
)
)

for mtl in MaterialArray do (
if(hasProperty mtl "diffuse") then (
print(mtl.name)
mtl.opacityMap = COPY mtl.diffuseMap
mtl.opacityMap.monoOutput = 1
mtl.opacityMap.alphaSource = 0
MaterialCount = MaterialCount + 1
)
)

print("Processed " + MaterialArray.count As String + " materials.")
by -ThreeBlades-
Sat Apr 18, 2015 5:35 am
 
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Re: future - S3 graphics & psp vita (?)

Id support anything but a smartphone game.
by Axm
Wed Mar 25, 2015 8:36 pm
 
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Excite QTA (Quick Time App) - Android Devices

http://mooncalfstudios.com/hazukilegacy/screen3.jpg

Hey everyone. To celebrate the 3rd of the month (which as you know is our ‪#‎SaveShenmue‬ tweetathon day) I'm releasing this free app for Android. It works just like Excite QTE 2 from the original Shenmue, but it runs on all Android devices (I hope! lol) and has a built in online scoreboard. Follow the link to check it out, or you can search the Google Play store for "Excite QTA":

https://play.google.com/store/apps/details?id=air.qtt

https://www.youtube.com/watch?v=YZsRjg-Cwl4
by Upper Dave
Sat May 02, 2015 8:41 pm
 
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Re: Shenmue Cinematic Packs, T-shirts and More

Added the final wallpaper for the cinematic pack II (The Story Goes On - http://fav.me/d8rmw40)
You can now download the entire pack :D as well the first pack.
by RIKENZ
Thu Apr 30, 2015 3:57 pm
 
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Re: BlueMue's Shenmue videos

More Shenhua Action!

phpBB [video]
by BlueMue
Mon May 04, 2015 6:08 pm
 
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Re: Modeling Shenmue on twitch

First video is up, there's an echo throughout most of it sorry about that, I should have prepared better.

Anyway here's the first try http://www.twitch.tv/batou_/v/4884653

More details including render and file download at https://www.facebook.com/BatouStream
by Hazuki_san
Sun May 10, 2015 8:04 am
 
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Mod Idea: Shenmue Character Selector

Hi everyone,

I kind of ran out of mod ideas.

But I had this one in mind.

I started writing a program that will allow you to choose which character model you would like to switch Ryo with, and at which level.

Lately, I have been getting sick of hex editing over and over again just to tackle simple hacks like character swaps.

So here is what it does:
1. You point it to a cdi file that is vanilla.
I will be basing it on the Xiaopang release.
2. You select which map you want to edit Ryo in.
The hex edit is done per map.
3. You select which character you want to use instead
At first, this will be limited to a couple of known working characters.
4. Press Go!

This will then jump into the cdi at hex level and make some edits to the ykb_X variables and there you have it!

If I finish this, would you guys use it?
by shengoro86
Tue May 12, 2015 5:54 pm
 
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Re: BlueMue's Shenmue videos

Here's another silly mod. I had the basic idea to this floating around for a couple of weeks now and since James mentioned in his interview that I do mods I thought it was good timing to get this done. Enjoy! :mrgreen:

https://youtu.be/FTuHM284DLE

Getting Shenhua in Ryo's place is something new that I've been trying earlier. It's some sort of duplicate model that comes with a couple of bugs. It's the only compatible model to use as the players character so far. I tried other things with partial success but it's really nothing I'd call "showable".


Totally missed that one. "Father! Mother! Random old guy!" I laughed my ass off.
by Master Kyodai
Fri May 08, 2015 11:02 am
 
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Re: BlueMue's Shenmue videos

Title says it all. Find out what lies beyond the mirror.

phpBB [video]
by BlueMue
Fri May 08, 2015 3:54 pm
 
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