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Re: Shenmue 1 & 2 HD maps (WIP)

SHENMUE II

http://i.imgur.com/iEnfKLq.jpg

http://i.imgur.com/qBcBdEa.jpg

http://i.imgur.com/51ymPuG.jpg

http://i.imgur.com/2T6mnHM.jpg

http://i.imgur.com/0gcFH3n.jpg

http://i.imgur.com/Ani342Z.jpg

http://i.imgur.com/NvAYbYC.jpg

http://i.imgur.com/POe56C9.jpg

http://i.imgur.com/OtlXIHJ.jpg

http://i.imgur.com/ylcFky8.jpg

http://i.imgur.com/5da73s8.jpg
by Kiske
Tue Mar 21, 2017 5:35 am
 
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Re: December 2017 is fastly approaching!

killthesagabeforeitkillsu wrote:

Off Topic: Andromeda is a gigantic mess of a game.


I honestly don't see how. Maybe I got the only copy of the game that runs fine and is fun to play?
by Telekill
Fri Apr 21, 2017 11:32 am
 
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Shenmue III The Story Goes On (Slacker Backer Support Video)

I've made a small video to help promote the Slacker Backer campaign. Hope everyone enjoys it!

Please watch in HD 60FPS for the best experience.

phpBB [video]


Thanks to Mr.357 for the gameplay footage and thanks to Kiske for the idea :mrgreen:
by Jibby
Sun May 07, 2017 10:36 pm
 
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Shenmue Music Live Stream | Live Chat | YouTube

Image

Starting today the Dojo's YouTube channel will be live streaming music from both games and all soundtracks. We will be live streaming everyday for 6-8 hours until E3. If you are subscribed to the channel you'll get a notification when it starts.
by Ziming
Mon May 15, 2017 1:55 pm
 
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Romanization of Locations and Names

Question:
In Shenmue 2, is the English transcription of the Chinese places and people written in the pronunciation of Cantonese or Mandarin?

My Answer:
Locations in Wan Chai and Kowloon are written in Cantonese pronunciation. (But, why the exception with Example#4?)
Character names are written in Mandarin pronunciation. Why?
The language of Hong Kong (where Wan Chai and Kowloon are) is Cantonese, so it is prudent of Suzuki-san to use the romanization of such when showing which streets and shops Ryo is walking in; to be realistic for English gamers. Of course I can understand that natural logic, however, since I've only just begun studying Mandarin, can someone help me understand why Suzuki-san would use Mandarin pronunciation for character names in Shenmue2?

LOCATIONS :

Example 1:
文武公園
Man Mo Park


In Mandarin: wen
In Cantonese: man
https://en.wiktionary.org/wiki/%E6%96%87


In Mandarin: wu
In Cantonese: mou
https://en.wiktionary.org/wiki/%E6%AD%A6

公園
In English: park


Example 2:
恩田楼
Yan Tin Apartments


In Mandarin: en
In Cantonese: jan
https://en.wiktionary.org/wiki/%E6%81%A9


In Mandarin: tian
In Cantonese: tin
https://en.wiktionary.org/wiki/%E7%94%B0


In English: building (of two or more stories)


Example 3:
点心街
Dimsum Quarter


In Mandarin: dian
In Cantonese: dim
https://en.wikipedia.org/wiki/Dim_sum


In Mandarin: xin
In Cantonese: sam
https://en.wiktionary.org/wiki/%E5%BF%83


In English: street


Example 4:
豆将軒
Dou Jiang Diner


In Mandarin: dou
In Cantonese: dau
http://cantonese.org/search.php?q=%E8%B1%86


In Mandarin: jiang
In Cantonese: zoeng
http://cantonese.org/search.php?q=%E5%B0%86


In English: pavilion with a view

- - - - - - - - - - - - -

NAMES:

Xiuying Hong = 紅秀瑛
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=%E7%B4%85%E7%A7%80%E7%91%9B

Yuanda Zhu = 朱元達
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=%E6%9C%B1%E5%85%83%E9%81%94

Dou Niu = 斗牛
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=%E6%96%97%E7%89%9B

Fangmei Xun = 薫芳梅
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=%E8%96%AB%E8%8A%B3%E6%A2%85

Zhangyu Kong = 孔張喩
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=%E5%AD%94%E5%BC%B5%E5%96%A9

Luming Zhen = 珍鹿鳴
https://www.mdbg.net/chinese/dictionary?page=worddict&wdrst=1&wdqb=+%E7%8F%8D%E9%B9%BF%E9%B3%B4
by DAP
Tue May 16, 2017 9:27 pm
 
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Re: Shenmue I, Shenmue II & What's Shenmue Widescreen HEX ha

You forgot to give credit where it's due.
https://twitter.com/Shenmue_Dojo/status/868251930228928512

*Slight correction: S4pph4rad from assembler games originally found the 16:9 exploit. Esppiral developed it further for both Shenmue games providing us instructions how to patch it in this topic.
They're different methods of doing the same thing, Esppiral's work isn't really based on mine.

My initial approach for Widescreen hacks was to crush the horizontal camera field of view without changing vertical so that you see more on each side of the screen. This caused minor pop-in on the sides in Shenmue 1 & 2 because the game knows when an object would normally not be visible anymore and doesn't draw it.

Esppiral's first approach was to zoom the in-game camera further out then stretch the vertical field of view so the top & bottom of the screen still end up in the same place they were originally. The game engine knows about the zooming, his approach eliminated pop-in. Since the zoom is a game engine feature though, it didn't affect cutscenes and since the vertical stretching was still there the black bars had to be disabled so you could see the same amount of detail as before.

I'm not sure what approach he took for the Hex patch, I never got around to figuring out why the codebreaker wasn't able to perform the same patch in memory yet. I suspect it's permanently modifying the game logic that calculates the camera parameters. The patches are in the executable range and I've done other codes that patch the executable like the one to let you start a new Shenmue 2 EU game from a US Shenmue 1 save file, so it's still a mystery why his latest patch isn't working. I'm getting closer to finishing up on other projects that I promised to do, so hopefully I can go back to figuring out how to get these working with an unmodified copy of the game.


Random note: the 4's are A's, the previous Assemblergames forum software was disallowing my username when I signed up even though it wasn't taken. I tried to get the owner to change it when I made a rather reasonable donation over a year ago, but he ignored my request.
by Sappharad
Sat May 27, 2017 5:50 pm
 
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Re: YSNET officially announce the delay of Shenmue 3.

I've put up a blog post about the announcement on Phantom River Stone:
http://www.phantomriverstone.com/2017/06/shenmue-3-rescheduled-for-2018.html

I made a slightly fuller translation of Yu's comment from the video. The official captions are fine so far as meaning but I felt they lost a little bit of the nuance.
http://i.imgur.com/DWFOG0g.png
by Switch
Thu Jun 08, 2017 10:53 am
 
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Re: Shenmue I, Shenmue II & What's Shenmue Widescreen HEX ha

phpBB [video]
by Ziming
Sat Jun 10, 2017 11:00 am
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

Digital Foundry discussed original Xbox titles backward compatibility on Xbox One family. Shenmue IIx and Shenmue HD are specifically mentioned ...

Phil Spencer also wants to bring OG Xbox emulation and Xbox Game Pass to PC .

phpBB [video]
by Technophilz
Wed Jun 14, 2017 8:26 pm
 
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Helping London Fire Victims

Hi guys,

Just wondering if any of you guys live near London UK, and would be happy to help out with the London fire victims (esp. children) somehow as a "Team Shenmue"? Maybe can bring some consoles and games along to make their lives happier?

I'll get in touch with local community centres and see what we can help with, but personally I'll look to go after work once or twice during the week.

Cheers!
by yuc02
Fri Jun 16, 2017 7:08 pm
 
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Kickstarter Update #69: June Report

Greetings Everyone.

First things first,

We would like to express our gratitude for the many comments we received on our previous report. From constructive criticism to kind words of encouragement, we were touched by every single one of your comments. Yu Suzuki and the entire Shenmue III Team are more determined than ever to bring to the Shenmue III that will live up to your expectations.

gamescom 2017 plans!

We will be attending Germany's mid-August gaming event gamescom 2017! While we are still working out the details with our partners, we plan to show our newest movie clips, share the latest updates and even make some new announcements.

Title logo change

Yes, Shenmue III has updated its title logo. Taking your comments into consideration, Yu Suzuki and the team gave the title logo another hard look and decided to update the logo with this design.

http://i.imgur.com/fdu3a4f.png  

Characters in development

We have been hard at work developing the inhabitants who will set the stage of adventure in Shenmue III. Here's a sneak peek of what to expect!
 
http://i.imgur.com/zTUR20E.png
A strong-willed girl, she seems...
 
http://i.imgur.com/SR3y6ID.png
Be on the lookout for shirt button projectiles!
 
http://i.imgur.com/MRuzLd9.png
My, what lovely facial hair you have...


Thank you as always for your continued support. We look forward to showing you more soon!

Link: https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1907628
by Switch
Fri Jun 30, 2017 4:27 am
 
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Re: Kickstarter Update #69: June Report

Seeing the new official logo is a relief, even though I knew they had said they wouldn't be sticking with the temporary one. I was just like, what is taking them so long? Why do they keep using this one? Just for the record I think the whole alleged issue with young people not knowing how to read cursive writing is absurd. It's not like a completely different alphabet, just slight variations of the letter shapes. You can learn it in an hour. Then again I am into wildstyle graffiti so cursive is a pretty simple style compared to that.

The new models show a lot of great personality even in a t-pose. They're going to be bursting off the screen with charisma when they're textured and animated!
by Centrale
Fri Jun 30, 2017 1:32 pm
 
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Re: Kickstarter Update #69: June Report

Esppiral wrote: Gamescom is located in Germany isn't it? an hour by plane from Barcelona... and I won't work this August.... decisions...

Anyway glad they changed the logo, and I LOVE those characters, everything is shaping nicely!



Dooo iiit and get a chance to introduce yourself to the team. :) :mrgreen:
by fittersau
Fri Jun 30, 2017 7:57 pm
 
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Gamescom Roll Call - attendees and meet up arrangements.

So who's in? Who's going to be there? We have the potential for the biggest meet up, so it would be awesome to see a lot of you there!
by Peter
Fri Jun 30, 2017 5:44 am
 
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Re: The quest for offline Passport access

I'd be interested in looking into it too. Does anyone know of a good free SH4 disassembler? The Demul one is too painful...
dcdis v0.4a by Lars Olsson

It's a free command line disassembler that dumps the entire 1ST_READ.BIN into a text file. I used it to come up with the hack to import US save files into Shenmue 2 EU. I also used the source code to write the SH-4 plug-in for Hopper Disassembler. (But that's not free)

Edit: It seems to be hard to find 0.4, lots of sites have 0.3.3a. Here is a direct link to 0.4 on his website:
https://www.ludd.ltu.se/~jlo/dc/
by Sappharad
Fri Jul 07, 2017 9:27 pm
 
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Re: Shenmue III @Gamescom '17 Discussion - [WAIT] - [QUIT]

Kiske wrote:I should probably just stop drinking in the middle of the afternoon.

Maybe, but it definitely helps pass the time until Shenmue III comes out.
by Spaghetti
Tue Jul 11, 2017 11:37 am
 
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Re: Shenmue III @Gamescom '17 Discussion - [WAIT] - [QUIT]

Kiske wrote:I should probably just stop drinking in the middle of the afternoon.


If anyone asks if you're okay... Just say:

Image
by Sonoshee
Wed Jul 12, 2017 8:46 am
 
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Re: Kickstarter Update #71: Gamescom 2017 Update #2

In their defense, those head injuries were probably caused by consecutive hype trains that derailed ;)
by punkmanced
Thu Jul 27, 2017 1:31 pm
 
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Re: The quest for offline Passport access

Update! I've managed to make a small hack of the 1ST_READ.BIN file to skip the dial-up check on the Passport disc.

Now the various Passport disc screens can be accessed from the main menu, without needing to simulate dial-up.

Most of the screens display at least some images and other data, although there's obviously no online data displayed.

I'll put a post soon on the Phantom River Stone blog with the details.

Before hack:
http://i.imgur.com/FkN6sMsm.png

After hack:
http://i.imgur.com/XfcmYBjm.png http://i.imgur.com/YPVknIum.png
by Switch
Thu Aug 10, 2017 5:50 am
 
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The quest for offline Passport access

Great efforts have been made to exchange the dub and increase the visual fidelity of Shenmue, things that can greatly enhance the experience. One thing that is part of the experience but often easily overlooked is the Passport Disc and there is something that should be tackled to increase the enjoyment of Shenmue even more.

The reason why it's often ignored is as everyone knows it's too damn hard to access all it's neat still functional on disc contents and features. Things like long term weather forecast, status on the kitten or trading slot house prizes with Oishi for animal capsule toys, stuff that is actually aiding playing the game. Other stuff like the online manual, character database and an incredibly in depth statistic on what you've done in the game.

What we need is some kind of hack that either tells the game that it's on an active dial up connection or just remove the check alltogether. I've been thinking about this countless times but have no idea where to start to look for a solution. This is where brainstorming and some serious work should start to be put into. There must be a way...
by BlueMue
Wed Jul 05, 2017 11:47 am
 
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Re: New Ryo & Shenhua models from press release

This does not look like Ryo or Shenhua.

This looks more like Ryo's plastic filipino cousin and Shenhua's plastic french auntie.

They need to just use the CG original models.

And why did they replace the original logo AGAIN ?

Stick to the originals.

Environments look good thus far, though.
by ShenmueLegacy
Thu Aug 17, 2017 5:10 am
 
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Re: New Ryo & Shenhua models from press release

I find the models very ugly from an aesthetic standpoint. Compared to the original series and compared to modern games. Im not sure why matching the passport models should be such a fantasy.
by mjq jazz bar
Thu Aug 17, 2017 9:07 am
 
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Re: New Ryo & Shenhua models from press release

An old classic about how much lighting angle can vastly change face's shape perception

Image
by Verderame
Thu Aug 17, 2017 2:34 pm
 
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Ryo Fan Art 3d

Hi Guys!

Two years ago I have made a fan Art of Ryo (just after the annoucement of Shenmue 3 ).

Recently I have made a massive update on the character, I am happy to share with you the result :D
https://www.artstation.com/artwork/l4Xoa

I can't wait to learn more about Shenmue 3, and to see the official face of Ryo and Shenfa :)
by Tortu_genial
Wed Aug 09, 2017 3:21 pm
 
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Re: The quest for offline Passport access

I've made an easy patch for the PAL GDI version that contains the widescreen fix by Esspiral in addition to this fix, so you can apply both fixes without manually editing any files.
http://i.imgur.com/PcTlCjE.png

http://i.imgur.com/GTGEbsa.png

http://i.imgur.com/gE2xoqI.png

http://i.imgur.com/1vhKCdr.png
To apply the patch:

1- Download this zip file and extract it.
2- Copy track07.bin from your PAL Shenmue Passport GDI disc into the "Passport" folder you'll find when you extracted the zip file.
3- Run patch.bat.
4- Copy track07.bin file from "Passport\Fixed" folder back into the GDI folder of the Passport disc.
5- Enjoy the extra content in widescreen.

I don't have the widescreen fix code for the US version, so if Esspiral can dig it up, I'll provide an easy patch for the US GDI version as well if needed.

Thanks Switch for this great finding.
by masterchan777
Mon Aug 14, 2017 7:14 am
 
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Re: New Ryo & Shenhua models from press release

Feedback isn't necessarily bad.

But the way things have been phrased in this thread have been, well, unconstructive - to put it lightly. During the first ten or so pages at least; although cooler heads and largely more nuanced opinions have surfaced since.

I don't think it's fair to say just one side is acting out of passion either. Extreme reactions, positive and negative, have come from the same place.
by Spaghetti
Fri Aug 18, 2017 9:25 pm
 
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Re: New Ryo & Shenhua models from press release

I think I've also found Ryo in the "Great Wall" image.

Image
by Spaghetti
Sat Aug 19, 2017 6:24 am
 
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Re: Fan-Edits & Tweaks of New Images Thread


http://i.imgur.com/iAxMgxd.jpg

Nothing too special. Used the existing parts on the model and made a few minor adjustments. I think it looks respectable enough for a quick dick around in Photoshop, and that the new model itself is largely on-track for getting where it needs to be.
http://i.imgur.com/UdhFrcT.png
by Rikitatsu
Sun Aug 20, 2017 1:47 am
 
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Re: Shenmue III @Gamescom '17 Discussion - Yu's at a party

I personally don't see how the cursive Shenmue logo is hard to read, I barely understood English when I first played Shenmue, but even I could still clearly spell out the logo. As far as Cursive fonts go, the Shenmue logo is fairly clear.
by Rikitatsu
Mon Aug 21, 2017 3:40 pm
 
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New Screens + Note From Yu via Playstation Blog

Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.

It’s hard to believe so much time has passed since we debuted the game at Sony’s E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now it’s time to come up for air.

To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.

To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game . As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China. You’ll also see that we’re aiming to significantly upgrade the game’s visuals , and you may also notice a new character during that quick glimpse of our new battle gameplay…

I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.

Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.

Yu Suzuki


https://blog.us.playstation.com/2017/08/21/shenmue-iii-the-first-teaser/

http://i.imgur.com/g5yUqjb.jpg

http://i.imgur.com/ufpkE9s.jpg

http://i.imgur.com/AbrZoIT.jpg

http://i.imgur.com/6aBGfXn.jpg

http://i.imgur.com/QcbflbL.jpg

http://i.imgur.com/WalDXEv.jpg

http://i.imgur.com/YLvset1.jpg

http://i.imgur.com/2HG6rvv.jpg

http://i.imgur.com/LMB9IsH.jpg

http://i.imgur.com/OJWDQyo.jpg

http://i.imgur.com/aB0cIOJ.jpg

Ryo & Shenhua Character Models (High Resolutions)

http://i.imgur.com/TAjc0zl.jpg

http://i.imgur.com/XxbTunF.jpg
by Spaghetti
Tue Aug 22, 2017 2:55 am
 
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Poem In Thousand White Church

I've been playing Shenmue II for about fourteen years, and I just noticed the poem in the Thousand White Church. I took a photo with my phone, here's the poem:

A happy new year
Today is fine
Gone with window
A happy new year
Today is fine
Gone with window
Refining the vegetables
Refining the vegetables


http://i.imgur.com/TBtRElI.jpg
by moon_child
Wed Aug 23, 2017 12:37 am
 
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Re: Ryo animations tests in Unreal Engine 4.

It's just too funny looking how that giant "god" Ryo watches over all the other little, or rather normal Ryos.
by BlueMue
Thu Aug 24, 2017 4:12 pm
 
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Re: VG 24/7 interview with Yu

"I think that probably after we finish this, the next one, Shenmue 4 – it will be coming. I have to do something – I have to start something – so the next one will come."

https://68.media.tumblr.com/f87fc61d9d77c58fed997f6f6bede76a/tumblr_inline_o8dt71LMuG1t7bxs0_500.gif
by Enigma
Fri Aug 25, 2017 2:16 pm
 
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Re: Kickstarter Update #74 - Gamescom Travelogue

UE4 is constantly updated by Epic, it means nothing that it has been released before Dragon Engine.
Yakuza team always had some very skilled modelers and animator. They put a lot of effort modeling believable characters, but that has little to do with the quality of the engine itself... their models were marvellous also during PS3 era.
On the other hand, I think this led to something I always hated about Yakuza series: the extreme discrepancy between main characters and generic NPCs. I missed recent releases and I don’t know if they improved this, but low poly, statics, redundant and undubbed NPCs always bothered me a lot, expecially when they stand next to the super-detailed Kazuma.
I understand it’s impossible to achieve the same main character models quality for all NPCs, but I hope for Shenmue III that Yu will take in account this aspect as he did for the previous episodes... I would prefer lesser detailed main characters and equally detailed NPCs!
by Fabiusco
Fri Sep 01, 2017 2:24 pm
 
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Re: New Super Blurry Development Screenshot

The game sucks so bad it's even putting its developers to sleep!
by TwiceFriedRice
Tue Sep 19, 2017 11:39 pm
 
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Re: Lets Talk Shenmue HD

Never understood the deal with sega releasing games in English all across the EU. Especially in France where there are so little people fluent enough to be able to play through the games comfortably.
by south carmain
Sun Sep 24, 2017 12:09 pm
 
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Re: Lets Talk Shenmue HD

Never understood the deal with sega releasing games in English all across the EU. Especially in France where there are so little people fluent enough to be able to play through the games comfortably.

It saves them money.
Not sure about that. It saves them in production costs but reduces potential sales.
by south carmain
Mon Sep 25, 2017 11:02 am
 
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Re: Lan-Di and red dressed woman in background of teaser!

Yes.. lets all shit on a clearly excited fan who made the mistake of thinking he was showing us something new.
by jasonorme666
Tue Sep 26, 2017 11:13 am
 
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Re: S3 Progress Report Vol 4 Facial Animations

Technophilz wrote:it's really painful to say I didn't like it at all

Oh there's a fucking surprise. Also a WIP of one of 400 NPCs isn't as good as the main characters of a Naughty Dog game? No shit.
by KidMarine
Thu Sep 28, 2017 8:09 am
 
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Wishing Shenmue 3 the best

Image

BEST WISHES FOR SHENMUE 3!
by sutoji
Sun Oct 08, 2017 1:44 pm
 
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Re: Update #77: New Character & Lakshya Digital

For anyone having trouble locating Ryo...
Image

Kickstarter #77 Commentary
by Switch
Fri Dec 15, 2017 8:32 pm
 
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Shenmue II in the newest version of DEmul 0.7 121017

Hey guys, how are you all doing today?

It's been a long time since I have posted here. I honestly tried to register an account, only to realize my account from 2004 was still open, lol. I think it has been about 11 years since my last post.

Any way, so in the several years since I had left, I have all but given up or lost my retro gaming collection (yeah, I know that is kind of sad :( ), but with Shenmue III on the horizon (finally!), I've really wanted to go back and experience Shenmue and Shenmue II again, in the way they were meant to be played.

So, I played the games on DEmul, which used to run kind of like a stuttery mess (version 221215)

Recently, DEmul has released new versions, with the newest version (at the time of this posting) being 0.7 121017
http://demul.emulation64.com/ is their website, and it has fixed almost ALL of the stuttering problems in the game, leading to a very nice gaming experience!

To celebrate the new version, and to do some testing, I have been doing a full playthrough and streaming it to my Youtube page to try to show how good emulation has gotten on DEmul, and I have been showing it off to the Facebook group Shenmue 500k that I sometimes post to, but I figured this would be a great audience to show the quality of emulation too, as well as I can assist people with getting the emulator to run if they are having issues.

Here's a link to my almost full playthrough of Shenmue II on the newest version of DEmul: https://www.youtube.com/playlist?list=PLjOsC6a40bWi-ujse2Xf7lDOqG5KWy5sB , and I'm going to be livestreaming the final disc probably this weekend at some point if people are interested.

Any way, it's great to be back, and I hope that you guys appreciate my video, and I'd be happy to assist anybody with the emulator, discuss the game, or anything else!
by cornchipz
Sat Oct 28, 2017 5:10 pm
 
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Re: Not going to play Shenmue III beta

Bulshit all, you will never resist to try juste for move Ryo Hazuki. Everyone on the forum will play demo i'm sure. :roll:
by Gastarot
Mon Feb 05, 2018 10:28 am
 
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