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Shenmue 3 Wallpapers

Hey guys!

FOR FULL SIZE / QUALITY IMAGES FOR DESKTOP WALLPAPER
DOWNLOAD FROM: https://www.flickr.com/photos/134152289@N03/

Wanted to use some of the new art / images from the Kickstarter to use as a desktop background but unfortuantely the images are rather small and low quality when blown up as background. So I've taken the nice image of Ryo and Shenhua walking in Guilin and took out most of the noise and crap that would show up when blown up and added lens flare and a couple of nice soft filters to make it look a bit water coloured. Even though it's a 600x382 image, it looks really nice as my 1920x1080 display.

http://i.imgur.com/4oLSwEq.png

Without Flare:
https://c1.staticflickr.com/1/331/18706829840_19acc25519_z.jpg
With Flare:
https://c1.staticflickr.com/1/426/18708376479_b0a96e8af1_z.jpg
With Flare And Logo:
https://c1.staticflickr.com/1/395/19030619581_61c9d8d9ce_z.jpg

Without Logo:
https://c4.staticflickr.com/4/3775/18895877071_6bae2e4388_z.jpg
With Logo:
https://c4.staticflickr.com/4/3949/19030633551_fe22f9c4e6_z.jpg

Without Flare:
https://c1.staticflickr.com/1/402/18271241664_f6c56fdf51_z.jpg
With Flare:
https://c1.staticflickr.com/1/331/18893805375_a28afc3cb2_z.jpg
With Flare And Logo:
https://c1.staticflickr.com/1/257/18406840673_54de9fd0f5_z.jpg

Without Logo:
https://c1.staticflickr.com/1/540/18898185651_880bdb99c7_z.jpg
With Logo:
https://c1.staticflickr.com/1/446/19001293946_0bf14bff94_z.jpg

Trippy Wallpaper =P~ :
https://c1.staticflickr.com/1/286/18841316829_900f550bba_z.jpg

Here is a link to the full size images:
https://www.flickr.com/photos/134152289@N03/

If anyone has any wallpaper they have made they want to share please do :)
by James Brown
Tue Jun 16, 2015 8:26 pm
 
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Re: Is anyone else concerned that...

i think this game is going to be more comparable in size to shenmue 1 than 2. it will have that intimate feel again but just in a rural location. i love how every iteration has a different feel based on the environment. i'll trust suzuki with this.
by johnvivant
Wed Jun 17, 2015 8:47 am
 
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Re: Shenmue HD

They sure as hell probably noticed whats been going on though. If Sega doesnt re-release them for us they are full on oblivious and retarded.
by Axm
Wed Jun 17, 2015 8:07 am
 
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Re: Who's going to finally play/beat Shenmue II?

MiTT3NZ wrote: lol, no. That's one of the dumbest things I've ever read.


Haha, fair enough. It probably is a little dumb that I've spent 14 years having never played possibly the best part of the series!
by ShinChuck
Tue Jun 16, 2015 10:30 pm
 
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Re: Is anyone else concerned that...

...there won't be a big city in the game?

It's starting to look like Shenmue 3 encompasses a handful of old fashioned villages. Personally, the #1 thing I loved about Shenmue was exploring super detailed urban environments.

Regardless of this I'm still super stoked for Shenmue III, but is anyone else going to be disappointed if it's all nature and old timey huts? I wanna chug some cola and play Hang On :lol:

No, Shenmue II CD4 was basically a Shenmue III demo.
You were still exploring an environment but with Shenhua by your side. I remember losing my shit when I saw her running in the rain and well... Seeing Shenmue.

Also, old villages in Guillin must be filled with mystical tales and masters.
by killthesagabeforeitkillsu
Wed Jun 17, 2015 11:49 am
 
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Re: I'm so glad I get to play this game before I die.

Don't speak too soon. You still have 2 and a half years to survive until it's release.
by south carmain
Tue Jun 16, 2015 10:15 pm
 
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Re: Shenmue 1080p

I have no idea how Blender works :/

But, I somehow did somthing "similar" with 3ds max.

From this.

http://zippy.gfycat.com/CompetentBrightGalago.webm

To this.


http://i.imgur.com/lEXTBqg.gif

With more time I could get something better, it is the first time I try something like this. ^^'


Totally missed that one! From now on i shall call you "Sensei" (Bows down). Uber cool! \:D/
by Master Kyodai
Wed Jun 17, 2015 3:24 pm
 
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Famitsu Translation & Scans

http://www.mediafire.com/view/6siygr66m2te2qr/i-wf0702_004.jpg#
http://www.mediafire.com/view/bp8911gv5b7y5a3/i-wf0702_005.jpg#
http://www.mediafire.com/view/zhehbcn73zhkp9a/i-wf0702_006.jpg#
http://www.mediafire.com/view/bf1trmgz7tejf1m/i-wf0702_007.jpg#
http://www.mediafire.com/view/6md3ql10x1ppiw6/i-wf0702_008.jpg#
http://www.mediafire.com/view/6iot4869ui62rdr/i-wf0702_009.jpg#

thanks to kurushii for the scans.

Famitsu Translation by Axm and Switch

Feature Story
- Ryo Hazuki is coming back -


Shenmue III has set off
The fundraising campaign has started on Kickstarter


E3 2015 is being held in Los Angeles from June 17th till 19th (Japan time). Sony Computer Entertainment (SCE) press conference was held in June 16th, a day before E3 starts, and a game creator Yu Suzuki announced the new “Shenmue 3.” He also revealed his campaign using the crowd-funding site “Kickstarter” to raise funds for this game.
It’s been 14 years since the release of Shenmue 2. What will this eagerly-awaited Shenmue 3 be like? Why did he chose Kickstarter?--- I have asked the executive produce Mr.Suzuki. (Interviewer: Famitsu chief editor Katsuhiko Hayashi)


Finally setting off the official sequel “Shenmue 3”


---The impact of the name of “Shenmue 3” is so great and it surprised me when I first heard it. Well, it’s been 14 years since Shenmue 2 was released. Why make Shenmue 3 now? Would you give us the accounts on how it started?
Suzuki: I have been always looking for the way to launch Shenmue 3, so it is not like we just started this project. Although it’s been more than a decade since Shenmue 2, there are many enthusiastic fans still existing and when I attend autograph sessions abroad, they always come ask me “When is Shenmue 3 coming?” For example in France, 80% of people who come to my autograph sessions are the Shenmue fans. The rest of 10% are Virtua Fighter fans and the other 10% are Hang-on fans or so. There are fans who still manage fan communities. Every year around March and April, the rumor “They say that they are making Shenmue 3” comes out and it reaches me.. haha.


---The eagerly waiting voices turn to rumors.
Suzuki: Yes that’s right. But slowly the fan’s voices have changed to something wistful. They say “It can be just a novel, so please give us the sequel story at least” or “Just manga is fine. We want to see a new “Shenmue”.” Those voices made me think that I should push the project forward somehow for the fans, no matter if I couldn’t make a full-spec game.


--- And for the means to make it happen, you chose Kickstarter. Why?
Suzuki: About three years ago, one of the fans who has experience using Kickstarter suggested me using it for the Shenmue project. That is when I first learned about Kickstarter, and started researching it. If it comes to really making the game, I have to make sure it satisfies my fans. So I couldn’t go like “OK I’m doing this with Kickstarter!” I seeked other ways,--- for instance finding a partner, but I couldn’t find one that meets my requirements. After careful consideration, we decided that Kickstarter is the best way to set off, and we were able to announce it finally in 2015.


---So you were just saying that you wanted to make the sequel, but really you have been working on it already for a long time.
Suzuki: Yes. Strong feedback after the Shenmue lecture at GDC 2014 also pushed me into coming this far. Sega agreeably licenced it to me and SCE also supported us by saying “We will support you if you are making Shenmue.” I knew that announcing the Kickstarter project at SCE’s conference is a very remarkable thing and am so happy that many people still support Shenmue this much.


---The title “Shenmue 3” is very direct and has no twist.
Suzuki: I couldn’t think of any other name. Shenmue 1, 2 and 3. It is not a spin-off. It comes to PS4 and PC.


---Its an eagerly awaited official sequel and fans will be definitely delighted. What is the goal of the Kickstarter funding?
Suzuki: 2 million yen at the very beginning.


---It must be easy to raise 2 million if it is for Shenmue.
Suzuki: However, 2 million is the very least amount of money you need for a game to come to exist. If it’s just 2 million, it will be more likely a very story-driven based game. If we can raise more, it will be more realistic for me to be able to do what I want to do. I want to try something new.

--- Just like you.. Your stance of “making something new” has never changed.
Suzuki: Yes. I will do my best to make a new Shenmue.

--- We will talk about this “New Shenmue” later. What are the pledge rewards for donating to Kickstarter?
Suzuki: I would like to adopt everyone’s opinion into the game to the extent that I can. For example if there are two designs of one character, then I will ask everyone to vote for each of them. I will provide the participation privilege for that kind of voting. Also while Shenmue 3 is under development, I will prepare a trial-demo so they can take a sneak peak of it.

--- So you are creating Shenmue 3 with your fans?
Suzuki: I think every one of the people who invested in this project has a leading role in it and I hope each one of them enjoy it. Please visit Kickstarter’s Shenmue page to learn more about the pledge rewards.


F: Next, I would like to ask about the key content of Shenmue 3. What kind of story developments can be expected in Shenmue 3?
YS: At the end of Shenmue 2 Ryo visits Guilin, said to be the most beautiful region in China. The area is famous for landscape paintings, and it has a river called the Li river. Shen Hua’s house is located on a tributary of the river. The story of Shenmue 2 ends at the point where Ryo reaches Shen Hua’s house, and the story of Shemue 3 continues right from there.
F: So, Ryo and Shen Hua will make an appearance, continuing from the previous part.
YS: For people who have played the Shenmue series, those familiar characters will appear as they were.
F: Will the setting be Guilin?
YS: Yes. For example, visiting a town(s) in the Guilin area, or going back to the mountains. Also infiltrating the Guilin chapter of an underground organization, the Chi You Men.
F: It could be said that Shenmue is the originator of open world gameplay, and has influenced many games since, but for Shenmue 3 what direction do you plan to take the open world model?
YS: When I created Shenmue 1, I was aiming to create exactly what is now called an “open world”. Being able to stop freely at any location you wish, advancing if you wish to move the story forward, or just standing still if you prefer. Back then, we called the system “FREE”, but in time it came to be referred to as open world. In Shenmue 2, with advances and technology and techniques, the open world was expanded even further.
F: In Shenmue 2, it was possible to walk through many towns over a wide area of Hong Kong, wasn’t it.
YS: Actually, at that time, I had decided that for Shenmue 3 I would delve in more deeply.
F: More deeply?
YS: Yes. People might expect that the open world would be made even broader, but in contrast to that, I will focus on depth. For example, for the case of 100 characters, splitting the development budget among them would limit the elements that could be incorporated into each character.
F: That’s true, it would make it harder to create each with detail.
YS: However, if we reduce the number to 10 characters, a lot of possibilities are opened up. The amount of conversation could be increased 10 times, or detailed A.I. provided for each character. As a result, conversations could be much richer. As an example, in Shenmue 3 the person that Ryo will speak with most is Shen Hua, so I want to portray her with depth. I envisage an approach where, by settings parameters for Shen Hua, on-going conversations with her will influence events such as changing her attitude, or changing the way that quests relating to her unfold.
F: I see. I think a lot of support for Shenmue comes not from just the realistic towns, but from the realism of the people inhabiting it. From what you have described, this realism will be further increased, and the world will feel even more “human”.
YS: Yes. In Shenmue this time I will be focusing particularly on digging down further on such internal aspects.
F: This is your vision for the new Shenmue, isn’t it.
YS: Of course, that’s not to say it will not be open world. Stretch goals will allow the town(s) to be expanded. However, what I would like to try first is to develop something that everyone has not anticipated; a deep Shenmue world.

F: I can’t wait to see this new Shenmue. Speaking of Shenmue, apart from its open world, its QTEs and minigames made it special, didn’t they.
YS: QTEs were originally included so that even people who were poor at battles could enjoy them. I’m happy that various games have included QTEs since then.
F: QTEs also had their origin in Shenmue, didn’t they.
YS: This time, I would like to show new QTEs; ones which can played by anyone, and which have carefully-crafted event sequences. In addition, I’d like to change the nature of free battles. (I will think of a different name, as I don’t want to call them free battles). I’d like to make a battle that is won by making the correct decision, rather than by correct timing of pushing buttons.
F: I believe Shenmue was made with the concept of being a game that can be enjoyed by any player, and this new system feels to be in keeping with that.
YS: Also this time I am planning a “technique scrolls” system. Ah.... maybe I have said too much (laughs).
F: Not at all, we’d like to hear more! (laughs)
YS: For example, with the free battle it is tough to practice and input the various commands required, so simply by obtaining a technique scroll you can apply the technique to help you win a battle. In the case of a QTE, the new technique could be unleashed during the QTE. I would like to make it so that a technique can be used to your advantage in battle just by obtaining a technique scroll. Furthermore, I’d like to make that technique scroll connect with various elements within the game.
F: Could you explain a bit more with respect to “connecting with elements”?
YS: Shenmue has had a number of ways you could play around, such as mini-games and gambling spots, but I have always been thinking about how to connect these together in some way. Of course, they are connected in the sense that you can take a part-time job to earn money, then increase that amount by gambling, then buy weapons... but not that kind of connection, something much closer. If the stretch goals can be reached and more detailed elements incorporated into the open world, this will allow technique scrolls to serve as the pivot for connecting together the various side games. That’s the kind of direction I would like to take it.
F: I see. So various elements of the open world will be connected together in a more natural way. Apart from that, are there any other elements that you are keen to include in Shenmue 3?
YS: One particular part of Shenmue that fans seem to have fallen in love with is the forklift part-time job, which is extremely popular. So I really want to include it in Shenmue 3 too, but how can you operate a forklift deep in the mountains of Guilin (laughs). I haven’t stopped thinking about how to find some way to include a forklift (laughs).

F: Please tell us about the development set-up for Shenmue 3.
YS: This time, the main development company is Neilo. The representative for Neilo, Takeshi Hirai, worked as the chief programmer for Shenmue and has a good understanding of Shenmue.
F: Since Shenmue is an open world game, I had thought that working with an overseas development company that is experienced in open world games would have been an option.
YS: Yes, that may have been an option. However, the main distinguishing characteristic of Shenmue is its culture. I believe that users overseas also have taken interest in the culture and customs of Asia. People have said they appreciate it when Ryo says “Thank you” for the smallest thing, for example. Someone who has worked all along on creating Shenmue understands that kind of culture and values.
F: So this time, development will be using Unreal Engine 4, won’t it.
YS: I have been looking at various engines for Shenmue 3 for the past 3 years, but the colors of Unreal Engine 4 are closest to those I envisage for the world of Shenmue. Although that’s a pretty broad statement, given that it’s a technical topic. The feeling of slight dampness in the air, the skin colors, the feel of materials etc were closest to my ideal.
F: Apart from the Neilo staff, are there others participating who have worked with Shenmue before?
YS: Yes, of course. I wanted to build up the team with past members as I believe that gives the fans some reassurance. Among others are scenario writer Masahiro Yoshimoto, and Kenji Miyawaki who is in charge of the character designs.
F: Given that this project is coming to life 14 years after the previous release of Shenmue, everyone must be very surprised.
YS: Mr Yoshimoto has been active in the world of television, and reacted with surprise saying “With television, producing something new with a theme that is 14 years old is unheard of”. But Mr Yoshimoto told me that he made many discoveries through his experience with Shenmue. Later on, I plan to release a video with comments from Mr Yoshimoto and the rest of the staff, so please watch out for it.
F: We are looking forward to seeing it. The fans are sure to be happy.
YS: I have gathered together quite a few of the original key members who gave Shenmue that special feel. I’m sure this will bring a feeling of both reassurance and nostalgia.
F: By the way, it may be a bit impatient to ask, but do you already have in mind how things will progress after Shenmue 3?
YS: Of course, I have that in mind. But first and foremost, I’d like to put primary focus on Shenmue 3.
F: When is the planned release date for Shenmue 3?
YS: I’d like to release it by the end of 2017.
F: That’s quite some way off, but we can’t wait. From speaking with you today, I can really appreciate the challenges that you are taking on of producing a new Shenmue. Finally, do you have a message for all the fans who have waited all this time for Shenmue 3?
YS: The fans have told me over the course of 14 years how they wanted part 3 to be made, and I have always told myself that I had to find some way to make it. And now, through the crowd-funding of Kickstarter, at last I have been able to make a start on the Shenmue 3 project. In order to bring about a Shenmue 3 that incorporates a perfect blend of both a Shenmue that everyone desires, as well as a Shenmue with the new challenges I want to take on, everyone’s effort is needed. Thank you so much for your support.

Picture captions:
1) This image shows the figures of Ryo and Shen Hua walking on a mountain path. Note that Ryo has changed clothes from the leather jacket he wears in the first and second parts of the series.
2) Using a telescope, Ryo observes buildings below a cliff. According to Yu Suzuki, before Ryo lies the enemy’s camp, which Ryo is searching for a way to infiltrate.
3) Shen Hua and Ryo, drawn by Kenji Miyawaki who is in charge of character design for the series. Shen Hua, the main heroine, did not appear much in the first and second parts of the series. In Shenmue 3, she will surely take a principle role.
4) Niao Sun, one of the leaders of the underground organisation opposing Ryo, the Chi You Men. Although her existence has previously been revealed, she has not made an in-game appearance until now.
by shenhua legend
Thu Jun 18, 2015 1:30 am
 
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Re: Famitsu scans

I might work on the translation once its in my hands!
by Axm
Thu Jun 18, 2015 2:47 am
 
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Re: In Hindsight, Were We Too Harsh On Sega?

I have no regrets for being so vocal about wanting part 3. If we would have remained silent we would never see what has happened this week. It is a nice token that they allowed Yu to take his baby and expend the story further, but like I said, if we didn't fight as hard as we have over the years right up to the end I don;t think we would have the success with the kickstarter that we see. Shenmue is always in the news every few months it seemed, like rumors or speculation, so people continuously got to hear about it and that elevated it to a mythical status. Even people that never played the games got to know about it because how vocal and passionate we were.
by Anthony817
Wed Jun 17, 2015 7:13 pm
 
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Re: In Hindsight, Were We Too Harsh On Sega?

Not even worrying about Shenmue 3.....Sega FUCKED Suzuki.
by Locke_cole
Wed Jun 17, 2015 7:27 pm
 
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Re: Why I Think Shenmue 2x is better

Okay, realism is a nonissue to pick apart here. If you are so much of a stickler that one of your complaints is that the people would be more likely to speak English than Japanese, then you probably should just not play Shenmue II past the Dou Niu fight, because realism lies out the window once you get to know Shenhua and step inside that cave.

I don't have a problem with it. Realism in game to me in fact means only that its world must have internal consistency, and Shenmue got that. As example, if I was playing Shemue 1 & 2 in English all this time and the game takes place now in Thailand, I would expect the people there to speak in English and not in Thai; Unless in Shenmue's world the US colonized most of the Asian countries but not all of them. Anyway, my comment on my previous post only meant to compliment the English cast of Shenmue 2.

I never have an issue with people liking one over the other, it is simply the fact that a lot of people cannot seem to intelligently defend their opinion outside of just being a Japanophile, does that make sense? They jump on the bandwagon and all they can say is "ITS TURRBLE LOL". I articulated this point a few posts back, but feel compelled to bring it back up again.

I openly admit there are some not so good voices in the NPCs, but as you said, the main characters are fine.

The feeling you get with the atmosphere I got when playing the English one. I have never played the Japanese version admittedly, but since hardly anybody here is fluent in the language, how do we know we are not romanticizing the voices in the original? There may be just the same amount of goofiness, if not more. I seem to remember Kiyuu saying that one of the main characters' voices left something to be desired, if I recall correctly.

Nozomi's Amulet Scene in Japanese:
https://www.youtube.com/watch?v=uhlLXzOiqLY&index=80&list=PL5D819C6F41C2B4A4

Nozomi's Amulet Scene in English:
https://www.youtube.com/watch?v=OemGh5ja3aU

On the intonation and overall level of energy, Nozomi in the Japanese version appears to be more talkative and assertive in general, while in the English one she seems bashful and not very confident. You could even say they are different people. It may seem all subtle but it's there. You can tell specially by the number of "sounds" Nozomi makes on each scene (fewer in the English one) and the enthusiasm in her voice.

Look, I'm not saying one is better than the other, and I applaud the English VO actress effort as she must have had a hard time matching her speech with the "weird" body language of the character (which was intended to behave very Japanese like). So it's just preference.

Overall I got a slightly different experience playing each version. PS. Chai in the English version is perfect IMO. He's the exact counterpart to the Japanese one, same as Ryo.


Good points. I think Nozomi's English voice is perfect, she seems to me like a shy girl, and her voice matches that. Ya know, she likes a guy who won't respond to her? I think it matches perfectly.
by Supa
Thu Jun 18, 2015 3:19 pm
 
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Re: Update; Interview with Tak Hirai, lead Shenmue programme

This is not Ryo's movement, this is the stock example character in UE4. If you download UE4, you can play around with it.

https://www.youtube.com/watch?v=pFFgV6C3v-0

Great interview, I wonder what will they do with the battle system. I'm hoping something similar to the original VF-esque combat.
by Rikitatsu
Fri Jun 19, 2015 6:21 am
 
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Re: We should clear up the misunderstanding about Sony's fun


- Yu Suzuki says the majority of investment will be from Kickstarter.

It takes a bit of imagination to infer this sentence from your source.





Adam Boyes has conveyed in two or three occasions that Sony is backing the project substantially.

We're getting behind it in a major way

^ I imagine through promotion and other types of support, not necessarily funding.
by Sonoshee
Fri Jun 19, 2015 5:59 am
 
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Yu Suzuki Famitsu Article - Shenmue 3 Kickstarter

Image

Dojo members Axm and Switch have recently translated the Shenmue 3 Famitsu article featuring Yu Suzuki.

Links: Famitsu Article | Shenmue 3 Kickstarter | Kickstarter Videos | News Archive
by Ziming
Sat Jun 20, 2015 12:32 pm
 
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Shenmue Poll (sponsor or not sponsor)

Hi

i made a poll so people can give their opinion, but well just open the link and you will understand i think
(please share the link on whatever Shenmue or video games related site/forum you go, i cant subscribe to all of them)

http://strawpoll.me/4684057
(the main idea being raising more funds)

http://poucopixel.com/wp-content/uploads/2015/01/RyoCoke.jpg

i was just thinking about a few sponsor (with high level selection)
so we could see Hyundai, Pepsi, Nutella, etc...

if i get enough vote i will transmit them to Shibuya Productions (company supporting Yu Suzuki and in direct contact with him)

i just want to get the 10 millions $ so dont hate me for that...
by Psychoroid
Sat Jun 20, 2015 10:45 am
 
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Re: Lets remake the Kickstarter video

Alright, so here's what I've come up with so far. It's really just the intro, but I'll get round to including all of the information in the OP soon.
phpBB [video]
by Jibby
Sat Jun 20, 2015 10:59 am
 
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Re: No Japan in Shenmue 3, Confirmed.

Storywise it makes sense- Ryo is on a mission to avenge his father so he's not heading back to Japan until he's caught up to LAN Di..... And he's obviously getting caught up in a bigger purpose with Shenhua so Japan would only be a valid destination in the last 1/2 chapters which S3 isn't covering as is pretty clear after this Q & A
by joka
Sat Jun 20, 2015 4:59 am
 
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Re: Wasting money on smaller languages

I seriously think they should drop those German, French, Spanish and Italian subtitles from the game.

And while we're at it, drop the English subtitles too.

Too much of a waste. It should all go to game development. We'll all have to buy our own Japanese translation books or software to trek through it.
by Kenny
Sat Jun 20, 2015 2:09 pm
 
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Re: Wasting money on smaller languages

I seriously think they should drop those German, French, Spanish and Italian subtitles from the game. Why would we waste our money on those small language translations

Do you realize, that Spanish for example, is spoken by more people than english? Why alienate a huge portion of potential targets?

Also your post is so selfish...

As for native speakers, yes, Spanish has more. As for people having a good command of the language and therefor being able to play a video game in it, no. English is much bigger.

Then again, how is my post selfish? I don't get it. I want them to kick out my own language as well. :)
Because you don't bother to consider those who don't speak English. Driving out your own language doesn't mean much when you speak the language it will be released in anyway.
by south carmain
Sat Jun 20, 2015 2:11 pm
 
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Re: Wasting money on smaller languages

If you remove European subtitles, I see a lot of donors leaving the kickstarter. Bad idea considering the fanbase in Europe is huge.
by Yokosuka
Sat Jun 20, 2015 2:22 pm
 
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Re: Wasting money on smaller languages

So basically whatever suits your needs, keep.
by Kenny
Sat Jun 20, 2015 2:35 pm
 
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Re: Shenmue Poll (sponsor or not sponsor)

They can slap product placement in my face from the get go if it means it helps get Shenmue 3 funded.
by Henry Spencer
Sat Jun 20, 2015 1:38 pm
 
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Shenmue II vs Shenmue III

I made a comparison video with the Shenmue III Kickstarter trailer and the original river crossing scene from Shenmue II side by side. The idea to this sprung up as soon as I saw the trailer the first time. Thought it would be interesting to look at the differences. They are of course pretty dramatic.

I had to adjust the scene from Shenmue II quite a bit to get the two to run together as well as possible. Two short scenes had to be slowed down to a crawl, please excuse the framerate there.

https://youtu.be/tAfBH-F1oxs

Wohoo, 1000 posts!
by BlueMue
Sat Jun 20, 2015 8:20 pm
 
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Shenmue II Upscaling Enhanced Grafik

Shenmue II (Dreamcast Original Version)

I test Upscaling Shenmue II with NullDC.
Than i Used After Effects for Enhanced Grafik.


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Same Video Clip with other Shaders:

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by PittStone
Sun Jun 21, 2015 7:40 am
 
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Re: Lets remake the Kickstarter video

Omg. I had to sign up for this alone. I've been a long time lurker (and I mean very long time). Jibby's Preview 2 is exceptional.

I feel if it could be edited up with at least the video footage of Suzuki giving the main sentences describing his return to the game and how many have asked for it for so long. After that (if Jibby is alright with it) it should be mass sent to Suzuki san's Twitter feed so that he can be allowed to use it on the mainpage of the Kickstarter. It's much much better than the one they have. Huge thanks to Jibby for this awesome trailer.
by Doom_Infinite
Sat Jun 20, 2015 7:12 pm
 
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Just bought DC/Shenmue 1&2

I don't know the story or the gameplay. All I know is that these games are supposed to be fantastic and I decided to jump in now that S3 was announced. Can't wait to experience this for the first time!
by drumr470
Mon Jun 22, 2015 9:33 pm
 
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Re: Shenmue I translated into Spanish

And now for something not strictly related to the Spanish patch, but it used some of it's texts: The Digest Movie fandub.
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by IlDucci
Sat Jun 30, 2012 7:21 pm
 
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Re: Shenmue I and II translated into Spanish

We've done it.

The Shenmue II fantranslation patches are now available for download, both on Dreamcast and XBOX, with a ton of decensoring and dubbing extras. I've also did a massive update to the Shenmue I translation, removing most of the limits that the lack of knowledge imposed on the Notebook and other areas.

Link to the site and to the main post.

https://www.youtube.com/watch?v=3CKiS8fvgzw
by IlDucci
Wed Jun 24, 2015 7:04 am
 
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Re: 31.000 in 3 days....

Make no mistake guys, i'm extremely happy all this happened, and all things considered i would rate it a big success if we finish at 5millions.

I just want the best for the only shot we have, and seeing it in the hands of complete amateurs makes me furious.

Luckily we are the best community a game could ever have, or we wouldnt have gotten this far. :)
by Shenhua-Nani?
Wed Jun 24, 2015 12:06 pm
 
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Created some hi-res Shenmue logo PNGs for general use.

Hey, I was going to do some fan-graphic design but couldn't find any high res PNGs on a quick Google search. I probably didn't look very hard though tbh. So if there are already tons of similar logos out there, then fair enough, never mind. :)

Either way, I ended up making my own. They're not perfect but if you scale them down to normal web-sizes they should look ok.

I'm posting them here so people can be free to use a high-res logo however they wish. In youtube banners, twitch overlays, facebook, twitter etc.

LOGO (black)
http://i.imgur.com/ImGDXLA.png

LOGO (white)
http://i.imgur.com/g5cPg6s.png

LOGO (phoenix)
NEW*
https://dl.dropboxusercontent.com/u/5333907/shenmuephoenix.png

LOGO (dragon)
NEW*
https://dl.dropboxusercontent.com/u/5333907/shenmuedragon.png

LOGO (Japanese)
http://i.imgur.com/EoxP0Cu.png

ART (Tiger on Ryo's Jacket)
https://dl.dropboxusercontent.com/u/5333907/ryojacket2.png

And here's a fanart boxart I did for good measure showing all graphics together. Shows how they look scaled down.
https://dl.dropboxusercontent.com/u/5333907/shenmueboxart3.png

Edit: If anyone is looking for something specific let me know in the replies. Like if you want a twitch banner at A x B dimensions with image C and the logo in the middle etc.

EG: http://i.imgur.com/K4XdXV1.jpg
BLANK: http://i.imgur.com/pUeeodF.jpg

Edit2: As a bonus, here's a high res box art of Sonic 3 (Japanese version)
https://dl.dropboxusercontent.com/u/5333907/sonicposter.jpg

I made this as a christmas present for a friend, and there's lots of sega fans here so I suppose I'll include it here. Feel free to use it, or get a print of it etc. if you so wish.
by ash55
Sun Jun 21, 2015 1:53 pm
 
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Re: About the character design

I really hope so, as well, and I'm surprised they didn't just use those models for the trailer. Why make a whole new one from scratch if it looks vastly inferior? Even in the Sega Racing game, I was surprised that they had a Ryo that looks exactly like the orginal Ryo, only more detailed.

I'm not talking about the graphics, either- people always say, "don't worry, the graphics will get better because everything is really early"...Really, nobody is talking about the graphic quality. The graphics are fine! The problem is that the character's faces look like completely different people.

I don't care if it has Dreamcast graphics, PS3 graphics, PS4 graphics! But I DO care that the characters look the way they're supposed to! I don't want to continue the story if, the whole time, I'm feeling like I'm playing as different characters that happen to be cosplaying as Ryo and ShenHua.

People need to realize that character designs are important here, because it's one of the things that'll make you feel like you're really continuing the same story that you've been playing. What if, in the Star Wars movies, they had re-cast everybody in Episode 6 as different actors? In effect, it would still continue the story, and maybe still be good, but it wouldn't feel like you're watching a continuation of the same story.
All I'm saying is, characters need to look like they're supposed to.
by Three Blades
Fri Jun 19, 2015 3:05 am
 
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Re: About the character design

Both your signature and your avatar look great.
by shredingskin
Fri Jun 19, 2015 7:35 am
 
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Re: About the character design

its probably quicker to start again from scratch than trying to re-use old assests.
Sure. But that's no excuse for the characters to look like different people. If they can't use the models as they are, they should still use them as reference to build the new model's faces and make them look exactly like the way they did before, only nicer looking (ie, better skin textures, more polygons and whatnot, but still the same facial features as before).
by Three Blades
Thu Jun 25, 2015 6:05 am
 
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We know what rapport system is (old YS interview)

I was thinking of an old YS interview and yeah, we know what rapport is.

He talks about it here:

JM: I play games to do things I can't do in real life. Do you think games have become too real? If you were to do Shenmue 3, for example, would you take the same approach and make it super realistic, or would you take a different approach?

YS: The concept for Shenmue 3 already exists, so... [Laughs] The world of Shenmue 1 and 2 expanded outward. So, for example, in the original games, of all the data used for dialogue in the game, the main characters' dialogue was about 20%. The remaining 80% was dialogue by characters other than the two main characters. But Shenmue 3 doesn't expand outward, but inward. A lot of the dialogue is used for the main character and especially dialogue with Shenhua. They talk about a lot of different, deeper things. For example, and I can't say too much, but here's an example.

This is not actually in the game, but as an example to give you an idea of what I mean by deeper dialogue, when Shenhua and Ryo are at home, Shenhua will ask Ryo if he would like to drink tea or coffee and the player will select one or the other. Or, Shenhua will ask Ryo a hypothetical question like: "There are four animals; a monkey, cat, dog and bird. You are crossing the river but you need to leave one behind. Which one will you leave behind?" And the player has to choose one. Shenhua will ask lots and lots of questions like these and the answers will get stored in the game and affect the outcome of the player's relationship with other characters. It's like a personality test. For example, the person who leaves behind the monkey is the type of person who leaves their wife.

TH: That's scary. [Laughs]

JM: So it's more organic, and very contextual. Personally, I would leave the bird behind. The bird can fly across the river.

YS: It's very deep. I think it will be very interesting if it happens.
http://www.1up.com/features/disappearance-suzuki-part-2
by Himuro
Thu Jun 25, 2015 10:05 am
 
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Re: How much will you sacrifice to get Shenmue 3 to $10,000

Don't worry about the Kickstarter man. You need to take care if yourself first. There's no shame at all with dropping some of your pledge. Donate what your wallet says first, then your heart will be good with that too. I fully expect them to open PayPal after the Kickstarter. So you'll always be able to contribute.

Also...you just said these words: "Shenmue 3 could not have been announced at a worse time." Stop and think about that. Man, we're freaking getting Shenmue 3!!! Don't get stressed, everything's going to be fine.
by elfshadowreaper
Thu Jun 25, 2015 8:43 pm
 
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Re: Shenmue Properly Upscaled to 4K

Peter wrote: Those are just insane! What????

Do we really need a full blown HD revamp of the series which could take up to a year? Just stick these on the PS3 store!

Agreed, pretty much everything AM2 creates ages like fine wine.
by Yama
Fri Jun 26, 2015 1:52 pm
 
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Re: Updated Ryo Model

Still terrible, I don't think this deserved a thread.
by Yokosuka
Fri Jun 26, 2015 11:10 pm
 
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Re: Shenmue I and II translated into Spanish

This is awesome. The work must have been huge and the love for Shenmue is wondeful.

The language used is spanish from Spain. But maybe i haven't read enough, then i would like to ask something:

Does the translation for the entire game contains words only used in Spain? Or, it's adapted to a "neutral" spanish? I'm from Mexico, so, the language as you already know, is a little... different.

Thanks in advance. And again, it's a great piece of work you've made!! Congratulations!
The translation is for Castilian Spanish (For Spain). We've used expressions from Spain, yes. Though you might wanna see Jiménez García. That fellow was mexicanized.

And just to make it clear, we've only dubbed three scenes in Shenmue II and two in Shenmue I.
- Shenmue I has the prologue scene and the ending (Departure) dubbed into Castilian and Latin American Spanish.
- Shenmue II has the prologue scene dubbed in Castilian and Latin American Spanish, the Digest Movie and Huang's tape dubbed to Castilian Spanish. Subtitles are provided for those who want to disable the dubs.
by IlDucci
Fri Jun 26, 2015 5:16 am
 
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Walk above Sakuragaoka glitch

This easy to perform glitch allows you to walk high above the streets in Sakuragaoka.
You'll simply need to position Ryo near the shown wall with his feet at two different heights and wait for the nightfall.

This was originally discovered by someone else but I made a video myself anyway just to show more of the area with better quality then the original did.

https://youtu.be/rcSEpg1Z5t8
by BlueMue
Fri Jun 26, 2015 10:41 am
 
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Re: Updated Ryo Model

Why are people refering to this as a new model? It's obviously a photoshopped version of the same model from the kickstarter video. They probaby felt they had to show something because of impatient fans pestering them with questions about how terrible Ryo (and Shenhua IMO) looks in the kickstarter video. Now I agree with this, but I don't think it should be a concern since there is no way that this is how the actual models will look. And no they don't need a clay model to get the right look, they just have to look at some pictures / old 3d-models and put some work into it, which they didn´t do with the kickstarter models.
by Gen
Sat Jun 27, 2015 2:42 pm
 
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Shenmue 3 Wins GT's E3 2015 Best Debut Award

Image

Game Trailers has given Shenmue 3 the best debut award at E3. Winning out against the heavy hitter FF7 Remake.

Videos: E3 2015 Awards: Best Debut | Michael Huber Reaction | Shenmue 3 Reaction Playlist
by Ziming
Sat Jun 27, 2015 8:33 pm
 
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Re: Shenmue 3 Wins GT's E3 2015 Best Debut Award

Because ff7 is a remake. Not a new game. So they aren't cutting new ground. Shenmue ftw.
by elfshadowreaper
Sat Jun 27, 2015 8:37 pm
 
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