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Re: Soundtracks and Scores

I'm not sure anyone on here has the inside track with stuff like that.
I would imagine, though, that an obscure Steve Martin movie from the early 90s probably isn't going to be getting a soundtrack cd released any time soon, if it hasn't already.
by OL
Mon Mar 31, 2014 11:47 am
 
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Re: New Members Introduce Yourself!

Hey man welcome to the dojo!
I gotta admit aswell. Both first times in ending Shenmue 1&2 I shed some tears abit. Well really in Shenmue 2 on the roof top battle watching Lan Di fly away I lost my shit multiple times. Still gives me goose bumps to this day.
by Axm
Thu Oct 09, 2014 2:11 am
 
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Re: Random Shenmue Thoughts

SledgeNE wrote: is there a Video about a Shenmue 3 Beta?



I think no. The closest thing I ever saw i just now. A music of Bailu Village wich I supose it's fake.

phpBB [video]
by Fenix
Fri Oct 17, 2014 5:37 am
 
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Nozomi needs someone from the three blades.

Sorry for the tittle :rotflmao:

I've just extracted Nozomi's passport model from the game, using the mt5 model extractor, the model comes subdivided in a ton of pieces, so far I've managed to assembly the main body, but her hair is driving me crazy.


http://i.imgur.com/zdCv9s7.gif

http://i.imgur.com/CMdAv2m.gif



So the cuestion is, Is anyone willing to help me sorting and assembly her hair? If so I'll upload the model.

Bye.

Edit, sorry I posted this in the wrong forum, if someone can move it to "comunity projects"...
by Esppiral
Mon Oct 20, 2014 6:49 am
 
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Re: Rough transcript of the interview on Twitch

Translation of the Interview on Twitch

Ok, I'm done! Here's a translation of Yu Suzuki's actual answers for comparison. Overall I think the translator on the Twitch session covered the information pretty well, except for maybe some minor detail.

Q: What is Sony’s involvement with Shenmue III?
YS: Sony is providing us with support in various ways including marketing, funding and promotion, and they’re our most important partner; they’re also our largest and most valued backer.

We plan to invest all the money collected from everyone through Kickstarter on development, excepting the Kickstarter fees and costs for the rewards. No portion of the collected money will flow to Shibuya Productions or Sony.

Q: PS4 physical reward?
YS: This is one of the most requested rewards, and it’s the reward I most want to make happen. Um... Please be patient!

Q: How will Kickstarter funds be spent?
YS: Please take a look at this pie chart which I’ve prepared.
[Fees: 8 - 10%, Game development: 65 to 72%, Backer rewards: 20 - 25%]

http://i.imgur.com/JtmE4vg.png

Q: Ryo’s appearance...
YS: We’ve had a lot of comments about how Ryo’s face looks, but we’ve just got started and so it is still under development. Personally, I’m not satisfied at all either, and so even now we’re continuing to improve it. Today I’ve brought a slightly improved version to show you – it’s not the final version, and we’ll be improving it even further, but I wanted to show you it.

For comparison, we’ve included two shots of Ryo from Shenmue II.

http://i.imgur.com/moKhHjb.jpg

The one at the front is the slightly improved version for Shenmue III. Again, I’m not completely happy with this Ryo – the shape of his mouth is not quite right – and I’d like to make further refinements.

As well as the shape of his face, his facial expressions and his actions also add to his personality and his attractiveness. So going forward I’d like to work on facial expressions and movements in making an attractive Ryo.

Q: Will the original voice actors reprise their roles?
YS: I auditioned Masaya Matsukaze and Corey Marshall for Shenmue I & II, and I believe their voices are perfect for Ryo’s voice. So I’d definitely like to have them reprise the role again this time. We’re currently in negotiations and I’m sure they will both be happy to do so, so please look forward to that.

Q: Can PayPal payment be added?
YS: I’m considering funding methods other than Kickstarter, including PayPal.

Q: Will a DRM-free version be made available?
YS: It’s something that is under consideration at the moment. However it’s not something Ys Net can decide by ourselves, and so discussions are taking place with various parties.

Q: Will HD versions of Shenmue I & II be released?
YS: I think that if Shenmue I and II could be released before Shenmue III, people would be able to understand the backstory and enjoy Shenmue III even more. And so I also personally strongly want this to happen, but as the rights are held by Sega I’m not really in a position to be able to comment. However I will also express to Sega that that I really would like for them to be produced.

Q: Details of new rewards?
YS: There has been feedback that there are not enough rewards, and so we have added additional rewards. We have prepared $1000, $2000 and $5000 grab bags. The bags will continue various items of Shenmue merchandise, and I think these will be quite exciting. And also at the $5000 level will the one-only prototype of the watch worn by Ryo in the Shenmue games. I have it here to show you... This is the Timex watch worn by Ryo, and it has the YS and Shenmue logos on it. It’s a very rare item.

Q: Details of the grab bags?
YS: It includes various things such as special figures of Ryo, watches... these watches are not quite as valuable as the one-of-a-kind one mentioned before; they’re more casual and they also have the Shenmue logo. Anyway, there are a variety of different items included.

Also, we have prepared some of the original art drawn by our main character designer, Miyawaki. These are quite valuable, and are a great reward I think.

In addition to the rewards we have added today, we will be continuing to add further ones in the future, so please look forward to them too.

Q: Tell us about the stretch goals up to $3.6m?
YS: Firstly, I’ll talk about the stretch goals up until around the $3.6m mark, which are the most basic goals. The stretch goals up to $3.6m will achieve a story-oriented Shenmue. As further goals are reached, the content for various areas will be correspondingly expanded, but even with the story-oriented version, the plot will develop to reach a confrontation with the 4 leaders {of the Chiyoumen}.

Also, game features like the Rapport system and the Skill Tree system will be included.

Q: Rapport system
YS: With the Rapport system, various data on your interactions with Shenhua will be tracked, such as her level of trust and rapport with you and so on, according to your actions toward her and the way your conversations progress. Later, this will affect how cooperative Shenhua is toward you, for example. I think we’ll be able to express a new and exciting angle to Shenmue that wasn’t present in the previous games.

Q: Skill Tree system
YS: In Shenmue 3, you will be able to obtain move scrolls {“technique scrolls”} in various places – for example, in shops, mini-games, part-time jobs, gambling, quest events. You’ll be able to make immediate use of move scrolls in battle QTEs – for example, once you get a new scroll, you’ll be able to use it straight away as a QTE appearing during a fight. Being able to use it as soon as you have collected it will make it easy and satisfying to use. I think it will be fun to have it appear and be used when fighting. Advanced moves and Arcane scrolls will be managed in a tree structure; these will not become immediately available after obtaining them. Instead, a likeness can be drawn with learning of actual martial arts, where you build up to reach an advanced move through the accumulation of several moves; in a similar way, you will need to build up moves in the tree in order to reach the advanced moves, and I think filling the moves in the tree will be fun.

But you won’t have to build up to the advanced moves by actually participating in fighting (which can become tiresome); instead you just need to accumulate the necessary move scrolls to fill the tree.

Q: Stretch Goals up to $5m
YS: If the $5m mark is reached, we will focus on the area of Baisha There will be new types of play here which were not present in Shenmue I & II. Typical classical war strategies from the historical Three Kingdoms period of China, such as seiges and infiltration, will be incorporated.

Features such as “infiltration” may sound as if they will make the game too complicated, but they will be implemented in a way that is in keeping with the feel of the Shenmue games and will be easy to enjoy and engage with for anyone.

As another feature, I am planning a Character Perspective system. To put it simply, it is being able to change the character you play, but in Shenmue it will be done a little differently from other games that have this: in Baisha there will be an event where you will be able to change character in order to accomplish the mission. The player will be able to control not just the character of Ryo, but also other characters such as Shenhua and Ren; Ren has his own distinct personality, and Shenhua as a female has her own viewpoints and decisions; the choices will be different depending on the character you play. So it won’t simply be changing of character, but rather each character’s personality will be expressed and I think this will make for an enjoyable experience.

Q: Stretch Goals to $11m
YS: Currently further stretch goals have been announced through to $11m (such as the expanded battle system and so on), I’d like to leave it until next week to talk about these.

Q: Shenmue III at the Current Funding Level (around $3.6m at time of Twitch) vs $10 million
YS: At the current level of funding, as I mentioned earlier the game will be focused on the story. However once we reach $5 million we will be able to introduce aspects such as the Three Kingdoms “war strategies” mentioned earlier which will set it apart from the first two Shenmue games. This is actually the part I would most like to accomplish. If we can go above $10 million, the town of Choubu will be significantly enhanced. The town of Choubu has scenery that is somewhat like, for example, the Dobuita and Yokosuka areas of Shenmue I, and this will open up various options for amusement there. So, above $10 million, we will be able to include both game features that I would like to take on the challenge of including, as well as making the game “open-world like” with an even wider range of choices available.

Q: When is Shenmue III going to be reLEEEAASED?
YS: By the end of 2017.

Q: Will Shenmue III end the story?
YS: In terms of the 11 chapters that form the basis of the Shenmue story, we have only traversed a little way through these in Shenmue I and II. I did consider completing all the remaining chapters within the third game, but it would mean skipping a lot of the good parts and would not result in a satisfactory game. There were a lot of people who want to know the ending of the story, but in order to make the game as high quality as possible, the end of the story will not be reached in Shenmue III.

Q: Release Date of Demo Version
YS: Providing this at an early stage will be difficult because we need to develop various systems and the game to a certain extent first. It is likely not to be until the latter half of the development period.

I think it won’t be until 2017.

Q: Final Comment
YS: I always love doing new things and taking on new challenges, and so I would like to aim for the goal of $10 million in order to produce a Shenmue that is both the one I want to create, and one which everyone wants. I really hope to somehow bring it to reality, and so I would like to ask for everyone’s continued efforts and cooperation. Thank you.
by Switch
Sat Jun 27, 2015 4:32 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3 NOW LIVE!

We need new Rewards.

New Ideas:

- For another 120 Dollars, you will get an exclusive Trailer on Shenmue IV.

- For another 50 Dollars. you will get an online-comic on the Shenmue-Chapters, there wasn`t in the second game.

- For another 100 Dollars, you will get a three hour interview with Yu Suzuki with english subtitles about all three Shenmue Games.

- For 10 Dollars you can send in two question for the interview, that Yu Suzuki will anweser to you.

- For 50 Dollars an exklusive Shenmue III Poster with all Main-Charakters of the Game.

- For 200 Dollars the exklusive Shenmue III Poster singed by Yu Suzuki.

- An exclusive Artbook with all autographs with the big names of the Shenmue-Team (the names, that are listed on the kickstarter-site) and all Voice Actors.

To be honest: It is very easy to bring us true Shenmue-Fans to give another few dollars to the Shenmue-III-project. But we want new rewards and the new Information about our most loved games series of all time.

We want more than a T-Shirt or another digital soundtrack!!!
by Hanzumon
Mon Oct 12, 2015 9:41 am
 
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Re: "I Could Do With A Bit More Money" Yu Interview @Eurogam

He is a programmer, but he is also very artistic, but probably would not model anything.
by fittersau
Fri Oct 16, 2015 10:47 am
 
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What's Shenmue: Article about the saga's history

Hey guys, I wrote a few words on Shenmue :)

UPDATED LINKS:

Part I: Of Dreams and Dreamcasts:
https://medium.com/@MoosaviAmir/what-s-shenmue-6145a484bbf1

Part II: The Death of the Dreamcast and Shenmue’s Uncertain Fate:
https://medium.com/@MoosaviAmir/what-s-shenmue-7415134fd9c0

Part III: The Brief Lives of Shenmue Online & Shenmue City, the Birth of Ys Net, and the Seeds of an Idea"
https://medium.com/@MoosaviAmir/what-s-shenmue-91b3add6dbbd

Part IV: Fear, Uncertainty, Doubt and Hope:
https://medium.com/@MoosaviAmir/what-s-shenmue-feb33078ef60
by Amir
Sun Oct 11, 2015 4:14 am
 
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Dual Shockers Yu Suzuki Interview

Giuseppe Nelva just tweeted his interview he did with Yu Suzuki in Tokyo. (https://twitter.com/Abriael/status/656535210645958660)

Here is the interview:
http://www.dualshockers.com/2015/10/20/shenmue-iii-interview-yu-suzuki-talks-gameplay-tech-romance-ps4-pc-frame-rate-and-much-more/

Short video explaining AI Battle System -
https://www.youtube.com/watch?v=wDwmhk7PcTA
by James Brown
Tue Oct 20, 2015 2:30 pm
 
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Shenmue at the retrogaming section of Paris Games Week

Shenmue is playable in the official retrogaming section of the Paris Games Week. The initiative is from Mo5.com , an association defending the heritage of video games and computer science and taking charge of the section.

(photo from mo5.com)
https://pbs.twimg.com/media/CSamxfKWwAETLgC.jpg:large

(photo taken by Sergey Galyonkin )
https://pbs.twimg.com/media/CSZQf3GXAAAyVlH.jpg:large

(photo taken by Romain Mahut )
https://pbs.twimg.com/media/CSaZIvbWUAAJd_O.jpg:large

(photo from Sega Europe)
https://scontent-fra3-1.cdninstagram.com/hphotos-xaf1/t51.2885-15/e35/12142138_1489268094701938_2041257462_n.jpg

You can see that the presentation board is illustrated by Orioto (Mikaël Aguirre), the illustrator who made these artworks :
http://pre13.deviantart.net/d675/th/pre/f/2015/188/b/9/chinesedream_by_orioto-d90cbhs.jpg
http://pre03.deviantart.net/f8de/th/pre/f/2014/308/c/6/shenmue1080p_by_orioto-d85a3gw.jpg

Visitors can also buy the biography of Yu Suzuki.
by Yokosuka
Wed Oct 28, 2015 9:35 am
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

Yu Suzuki Reveals Shenmue 3 Prototype(Completed version ) created by Chinese shenmue fans club
https://twitter.com/mantisjojo/status/666925117096660992
by gakucho
Wed Nov 18, 2015 6:47 am
 
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Re: Yu Suzuki in China promoting Shenmue 3 (Video Included)

Peter 蔡 has responded to my request to join the dojo forums. He says he'll be here tomorrow.
Hello everyone, I am so happy to be here :D :D :D . Shenmue dojo is very famous in Chinese shenmue fans club. Today another member or myself will share some pictures about the conference, such as the gifts and paints.
by Peter 蔡
Wed Nov 18, 2015 8:48 pm
 
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MORE SHENMUE NEW (shenmue chapter break down) Eng version

After the press conference in shanghai. I was able to get a little more information about the game from Yu during our meal time.

After I got home. I re-watch the conference and I was able to come up with some my own speculation. Let’s get sweaty.

I made 2 pictures. The first picture is each location of the entire 11 chapter. The second picture is the flow of the entire story line.

http://imgsrc.baidu.com/forum/w%3D580/sign=8cfe190c8c13632715edc23ba18ea056/4ab2a7efce1b9d1660db1fb1f5deb48f8d5464b2.jpg

http://imgsrc.baidu.com/forum/w%3D580/sign=c3375b24b14543a9f51bfac42e168a7b/d524352ac65c1038236d4b12b4119313b17e8947.jpg

From the 2 pictures here is the information I get.
Shenmue chapter break down.
1. Japan Yokosuka
2. Hong Kong
3. Chapter 3 and 4 is (Su Zhou and shanghai) not sure which one come first.
4. Chapter 5 and 6 is ( Guilin)
5. Chapter 7 ( Luoyang ) http://nsa37.casimages.com/img/2015/07/07/150707114637212257.jpg
6. Chapter 8 Cang Zhou Miao village
7. Chapter 9 Xi An
8. Chapter 10 Bei Jin
9. Chapter 11 is Lan Lou ( XinJiang )


3 and 4 was cut which include shu Zhou and shanghai

The last chapter the final battle takes place in ancient city (Lou Lan)

Here is the detail

First. I got all the location and the name of the city from the map of the second picture. Which chapter 3 and 4 is Suzhou and shanghai. And during the meal with Yu. I heard with my own ear that Shenmue 3 will be the story of Shenmue 5 and 6. Therefore 3 and 4 is being cut at this point.

There is a couple of detail worth mentioning here. The Niao Sun character in chapter 6 also appears in chapter 7 which is Luo yan. So Niao Sun follow Ryo to Luo yong ? Is to kill Ryo or help him? Also in chapter 10 the person ryo holds (is it landi or ziming? or someone else) if its LanDi does it mean Ryo defected him and forgive him in the end? Did Ryo reach a new ground of moral conscience? And what happen before that?

Finally I am most curious part of the story is the last chapter. The story takes place in Lou Lan. Note (the Chinese words on the map is Lou Lan not xinjiang) so the story must have a connection with the ancient city of ( LouLan). The ancient city of Lou Lan use to be the ruler for the land of Xing Jiang (it uses to be a country with rich culture and power) but suddenly disappears overnight. Similar like Maya Civilization. It becomes a historical myth.

So if the final battle is taken place there. Is there any connection between the two?

http://f.hiphotos.baidu.com/baike/c0%3Dbaike80%2C5%2C5%2C80%2C26/sign=54f7c6476a061d95694b3f6a1a9d61b4/e4dde71190ef76c65a1944549916fdfaae516782.jpg
Picture of Lou Lan

Finally there is one last detail I would like to share with everyone. During meal time Yu mention he will visitor shanghai and Suzhou, Wuxi, and Xiamen. Notice he mention shanghai and Suzhou the location of the two chapter that is cut from the game. Does that mean he is location scouting these two place? Will he add these 2 missing chapter in Shenmue 4? Will Shenmue 4 be chapter 3 and 4 (sshen1127 I personally don’t think so) we don’t know. But the most important part I think is still the budget. We need to keep support the game that is only way we can get more content from it. One last thing. During the meal time Yu mention in the future he may creator a brand new fighting game. What is that fighting game? I think it might be Shenmue character base fighting game. I believe after all of this set and done. Shenmue will no doubt become a legend of a game!
by sshen1127
Sun Nov 22, 2015 3:05 pm
 
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Yu Suzuki interview by Shenmue Dojo & Team Yu (MAGIC 2016)

Image

Shenmue Dojo & Team Yu went to MAGIC Monaco 2016 to interview Yu Suzuki about Shenmue III.

Click here to read all about it and watch the full video to hear what the head of Ys Net had to say.
by Team Yu
Mon Apr 04, 2016 8:44 am
 
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Re: Yu Suzuki interview by Shenmue Dojo & Team Yu (MAGIC 201

https://www.youtube.com/watch?v=a-_kR2fnYKc


Yu Suzuki speaks on Shenmue III, the role of developers, and the future of gaming

Traduction en français: cliquer ici

Traducción al español por Jose Guerrero:
_________________________________________________________________________
Yu Suzuki habla sobre Shenmue III, el papel de los desarrolladores, y el futuro de los videojuegos

La última vez que jugamos en Shenmue como Ryo Hazuki, se encontraba inmerso en un viaje de descubrimiento en tierras extranjeras, siguiendo el rastro del hombre que alteró inesperadamente el curso de su historia; guiada por los hilos del destino.

Igual de inesperado ha sido para dos representantes de Shenmue Dojo y de Team Yu , tras numerosas coincidencias, verse envueltos en un viaje con el objetivo de dar con el creador de la saga, Yu Suzuki; y lograr así que fuera entrevistado por primera vez por la comunidad angloparlante.

http://s16.postimg.cc/lg1jcaco5/1_beach.png

Al igual que nuestro camino a Mónaco, el camino a Shenmue III ha sido montañoso. Pero gracias a una cascada de eventos: una comunidad fan organizada , el alzamiento de Kickstarter , los equipos de producción 3rd party de Sony, e inversores privados (con Shibuya Productions en cabeza), se pudo construir un túnel que facilitara el acceso a este impenetrable paisaje.

Con la soñada secuela ya en desarrollo. En el MAGIC Monaco organizado por Shibuya Productions (conferencia anual de videojuegos, anime y fandom), pudo verse un nuevo e inédito avance del juego. Al nuevo material le cayó literalmente una tormenta encima, ya que una de las cosas que pudieron verse fue el renovado sistema meteorológico dinámico; una vieja y célebre característica de la saga.

Cuando preparábamos nuestra entrevista (la que existe gracias a los veteranos de ShenmueMaster.fr , ¡os debemos una!), hicimos una larga lista de preguntas entre las que elegir llegado el día. De tener más tiempo, una de ellas hubiera tenido que ver con una pregunta que Suzuki contestó de forma divertida en su primera aparición en el Shenmue Tweetathon mensual.

Cuando se le preguntó sobre las semejanzas argumentales entre Shenmue y el clásico de Shakespeare Hamlet, Suzuki twiteó : "Lo siento, no he leído Hamlet. Aunque sí que conozco a Hamtaro." Hamtaro es un hámster de animación japonés, y la fuente de muchas de las bromas que hacían más amenas nuestras sesiones de planificación en línea.

Así que llegar a la ciudad y encontrarnos con un póster publicitario del mismísimo Hamlet en mitad de Montecarlo... tuvimos que mirarlo por lo menos dos veces ante nuestro desconcierto.

Y una vez empezamos a ver cosas, no pudimos parar.

Un coche negro esperando fuera del hotel. Trabajadores ajustando un cartel en mitad de la calle. Máquinas expendedoras de Cocacola y de cápsulas con juguetes cerca del lugar de la conferencia. Pasos de piedra encima del agua en un jardín japonés cercano. Máquinas recreativas con volantes y réplicas de motos, sin olvidarnos del juego de Kung-Fu Panda titulado Mojo Dojo.

Pero, por supuesto, solo nos podemos percatar de este tipo de referencias con la predisposición adecuada. En junio, haciendo escala por Seattle en su camino al gran anuncio de Shenmue III en el E3, el equipo de crowdfunding del juego estuvo imbuido por la ironía cuando se dieron cuenta de que la puerta de embarque de su vuelo era la S3.

Pero por fortuna para nuestra salud mental, las tempranas previsiones meteorológicas que indicaban que nuestro encuentro en Mónaco caería en un día el que la nieve dejaría paso a la lluvia no eran del todo acertadas, ya que finalmente no cayó nada de nieve. Las correctamente predichas gotas de agua impidieron que pudiéramos grabar escenas en el exterior para nuestro vídeo ; pero podréis leer lo que hicimos en forma de relato en multitud de idiomas para saber más detalles y sorpresas que no hemos cubierto aquí.

http://s27.postimg.cc/bwhf9s977/4_banner.png

Al llegar al MAGIC, nosotros; Peter, contribuyente de cinco dígitos del Kickstarter y James, fundador de la campaña #SaveShenmue ; nos sentimos sobrepasados positivamente por nuestros huéspedes; llevaban unos cosplays increíblemente elaborados, basados en todo tipo de animación, ilustraciones y artes interactivas. Se anunciaron nuevos proyectos en vivo para los emocionados fans, y había colas de gente esperando pacientemente para recibir autógrafos de sus creadores favoritos. Este evento ha sido un refugio y una mina de oro para los apasionados seguidores de un entretenimiento nicho, quienes, por un día multicultural, han venido al Foro Grimaldi como una fusión colorida de descarado entusiasmo.

Y ese es el tipo de dedicación y apego emocional a trabajos de arte moderno que brotó de la mente de Yu Suzuki cuando le preguntamos cómo se sintió, tras quince años de incertidumbre, por estar por fin creando su juego más esperado.

"Creo que a muy pocos desarrolladores del mundo se les brinda este tipo de oportunidad," nos dijo. "Y luego están los fans, que han esperado quince... dieciséis años sin perder la esperanza." En algunos de los vídeos del día del anuncio hay hasta fans llorando de felicidad.

Cuando se le preguntó si ha tenido alguna vez alguna experiencia semejante con alguna historia en una película o libro, nos dijo que no se le ocurría nada que se acercara al sentimiento al que los fans de Shenmue se han acostumbraron tras años de dura espera.

http://s24.postimg.cc/ef2imhaph/3_interview.png

Cuando hablábamos sobre otros medios de contar historias, le preguntamos cuán de importante era para él completar Shenmue como videojuego; ya que algunos jugones, cansados de esperar ; veían con buenos ojos la posibilidad de conocer el final de la saga en un formato más pasivo.

"Ser un juego es lo más importante," dijo de la saga aún sin conclusión. "Creo que el propósito de Shenmue radica en ser un videojuego." Añadió que, a pesar de ser únicamente uno de los aspectos que conforman Shenmue, recibió muchas preguntas sobre el argumento, así que siempre sintió la responsabilidad de contar cómo concluiría; por ello había considerado otras opciones, como la novela gráfica o el anime.

Ahora que ya ha tomado la decisión de que Shenmue III sea un juego, le preguntamos si el proyecto se ha encontrado con algún reto inesperado. Suzuki nos contestó que, ya que Unreal 4; su motor gráfico preferido; era relativamente nuevo, y disponía de poco soporte en japonés, fue difícil encontrar expertos en su país. "Por suerte, ahora en nuestros despachos tenemos expertos cualificados," dijo sonriendo.

Algo que se sabe de Shenmue III, antes siquiera de saber que motor usaba, era que Ryo por fin podría cambiar su característica chaqueta de cuero por nueva muda de ropa limpia. Pero, ¿hasta donde llegará el nivel de personalización?

"Todavía no hemos llegado al punto en el que nos encargamos de eso, así que es difícil contestar," admitió Suzuki-san, "Pero al menos me gustaría que se pudiera cambiar de ropa. Y sobre Shenhua, como su casa está cerca, si su ropa siempre fuera la misma, implicaría que solo tiene un traje, ¡y eso no sería bueno!"

Suzuki añadió que quiere "crear buenos diseños" para la indumentaria de Shenhua, y cooperar con algún diseñador de ropa real para lograrlo.

http://s23.postimg.cc/vpp7fig7v/2_gate.png

Pero, ¿y qué ocurre con el diseño del juego? A Shenmue se le conoce, para bien o para mal, por popularizar los QTE ; una mecánica jugable que otros desarrolladores suelen usar de forma abusiva; pero que en las aventuras de Ryo estaban implementados de forma intuitiva y natural.

Cuando comparaba el uso de los QTE de la nueva secuela con la de los juegos originales, Yu explicó, "Los conceptos básicos serán los mismos: Es un 'Quick Timer' (temporizador rápido), así que las pulsaciones de botones son fáciles; hasta las personas que no son buenas en juegos de reflejos podrán hacerlo bien. El nivel de dificultad se ajusta automáticamente dependiendo del número de veces que falles, es un sistema que casa muy bien con los juegos narrativos. Aún si eres un jugador malísimo, serás capaz de progresar."

Ampliando sobre el tema, añade: "Lo que describí eran las cosas buenas que tienen los QTEs, pero hay otras con las que no estoy muy contento, estas pulsaciones de botones son demasiado fáciles para los jugones muy muy buenos en juegos donde los reflejos tienen importancia, como en Virtua Fighter. Espero poder solucionar este problema."

Sabemos que los veteranos del Ghost Hall Building de la ciudad Kowloon en Shenmue II disfrutarán de los retos. Pero aquellos sin la habilidad de poder pulsar botones que aparecen solo un instante en pantalla no tienen por qué preocuparse, Suzuki os tiene a cubierto: "Ser fácil está bien, mientras sea divertido".

Cuando le preguntamos sobre el uso de la música en Shenmue III, el maestro explicó: "concibiendo la saga pensé en composiciones musicales que encajaran en las escenas que formarían cada capítulo, es por ello que tenemos bastantes composiciones disponibles, todas magníficas. Me aventuro a decir que ni siquiera el 20% de ellas han sido usadas en Shenmue I y II."

"Con Shenmue III estaremos creando muchas piezas musicales nuevas, pero también le daremos uso a las viejas en las composiciones, por ejemplo. Hay muchas piezas que pegan bien con el concepto original, este es el planteamiento que querría seguir."

Fue música para nuestros oídos saber que, gracias a un pozo inexplorado de pistas musicales producidas al principio de la saga, y a nuevas melodías aún por añadir, la banda sonora digna de salón de fama de Shenmue será aún más épica con el lanzamiento del tercer juego.

http://s28.postimg.cc/hk5962aal/6_garden.png

Un sorprendente tema de interés entre los fans desde el comienzo de la campaña de crowdfunding el año pasado ha sido los dos logos que se han usado en avances, páginas web e imágenes promocionales. Uno usaba el estilo a mano tradicional visto en los dos primeros juegos, mientras que el otro es nuevo en la saga, y usaba un estilo con letras más separadas. Con tanta curiosidad al respecto sentimos la necesidad de preguntar a Yu sobre ello.

"El que más me gusta es ese logo," dijo, mientras apuntaba al nuevo logo, en la camiseta de Peter. "El motivo es que, desde hace poco... ¿sabes lo que es la letra cursiva? Ese tipo de letra que se pegan tanto unas a otras entre sí, con el estilo de tu camiseta las letras están separadas entre sí. Dicen que ahora hay muchos jóvenes que no pueden leer la cursiva, es por eso que he decidido separar los caracteres del logo de Shenmue, y así hacerlo más fácil de leer."

Si Shenmue quiere alcanzar nuevas audiencias en estos tiempos, uno de los obstáculos que tendrá que superar es que su nombre no significa nada para los no japoneses que no sepan con antelación de su relevancia. Como su nombre es tan poco conocido en el resto de idiomas, quizás hacerlo más fácil de leer es un paso importante para evitar que los jugadores casuales lo ignoren cuando lo vean en tiendas de videojuegos.

¿Pero es un hecho que Shenmue III se podrá comprar en tiendas físicas y digitales por aquellos que no hayan contribuido en su campaña de crowdfunding? Suzuki se dio bastante prisa en negar cualquier cosa que pudiera sugerir lo contrario: "Sí, por supuesto que podrán."

Aprovechando que salió el tema, le preguntamos si los fans recibirán nuevas recompensas en la campaña Slacker Backer que sigue abierta; como la versión de PC del juego, que está ausente en esta campaña; o la posibilidad de que los contribuyentes de la campaña Kickstarter puedan mejorar el nivel de su recompensa incrementando su donación original a través de PayPal.

Por desgracia, como suele ocurrir en cualquier interacción bilingüe, cuando interpretaron nuestra pregunta para Suzuki-san, esta se transformó en un "¿Se añadirá algo nuevo a la campaña? Como la versión de PC o algún objeto de la campaña de Kickstarter, por ejemplo."

"No puedo decir lo que ocurrirá en el futuro", contestó Suzuki a la interpretación de nuestra pregunta. "Pero no hay nada nuevo planeado por ahora, esta campaña está únicamente dirigida a la gente que no pudo adquirir recompensas, por el motivo que fuera, en la campaña de Kickstarter. Lo que queremos es darles la oportunidad de comprar los mismos objetos, bueno, menos los que son exclusivos de la campaña Kickstarter. Pero quise hacer que los no exclusivos pudieran estar disponibles para aquellos que perdieron la oportunidad con el Kickstarter."

Otro tema candente de discusión entre la comunidad es si Shenmue III tendrá las icónicas escenas de carga de la saga, en las que podían verse la hora y el lugar donde Ryo se encontraba cada vez que entraba en una zona.

Suzuki no tenía planes de incluirlas en el nuevo juego debido a los nuevos avances tecnológicos que han hecho a las escenas de carga obsoletas. Pero tras barajar el tema en nuestra entrevista, añadió: "Entonces creo que son algo muy característico de Shenmue, ¿verdad? lo pensaré mejor."

http://s17.postimg.cc/f15wtczn3/5_peter.png

Algo que sabemos que sí que hará acto de presencia en Shenmue III es el sistema de Perspectiva de Personaje (Character Perspective), una nueva funcionalidad que se desbloqueó para ser desarrollada tras alcanzar uno de los objetivos extra de la campaña de crowdfunding. Ahora que podríamos tomar el control de los aliados de Ryo por primera vez, nos interesamos en saber cómo de diferente sería la experiencia de jugar como Ren o Shenhua. Por ejemplo ¿el líder de la banda callejera de Hong Kong emplearía un estilo de lucha diferente al del protagonista?

Suzuki confirmó que el estilo de combate de Ren sería diferente al de Ryo, y que Shenhua no pelea, "es inteligente y usa otras tácticas," añadió, antes de explicar que el sistema de Perspectiva de Personaje no es simplemente un sistema que cambia a tu personaje; simula la personalidad de la persona, la forma que tienen de pensar y de comportarse.

Eso es ya de por sí un nuevo reto para un desarrollador que nunca se ha cortado creando diferentes estilos de juego. Con un catálogo de juegos tan diverso a sus espaldas, ¿existe algún género nuevo con el que le gustaría probar?

"Sí, sí que lo hay," contestó Suzuki-san, diciendo que había varios "estilos" con los que le gustaría probar, "¡puede que uno que ni siquiera exista aún!" Ya más suelto, nos contó su frustración a la hora de usar mandos, y confesó ser muy malo con ellos; se imaginaba el día en el que los personajes en pantalla serían manejados por las ondas cerebrales del propio jugador, moviéndose en la dirección deseada únicamente con el poder del pensamiento.

Esta es más que una queja pasajera, es la segunda vez que escuchamos describir su visión del futuro; y ya que la industria está invirtiendo tanto en la realidad virtual y en el control de movimiento, no es complicado pensar que el pionero de los días de gloria de los arcades de Sega está adelantándose a su tiempo nuevamente.

¿Pero es cierto que Yu Suzuki es uno de los pocos desarrolladores al que se les reconoce por su propio nombre? El jugón medio suele como mucho reconocer al estudio o al editor (que es precisamente lo que los editores quieren, que los fans permanezcan fieles a su marca en vez de a aquellos que diseñaron los juegos). Le preguntamos a una de las figuras más célebres del mundo de los videojuegos si esto es algo que tiene que cambiar. ¿Deberían los diseñadores ser más reconocidos individualmente?

"Pienso que es algo que tiene que ocurrir", contestó Suzuki con convicción. "Los creadores de videojuegos deberían ser propiamente... por ejemplo, a los compositores, artistas y directores de películas, a día de hoy se les acredita correctamente. Así que sí, pienso que sus nombres deberían ser mostrados apropiadamente. Creo que los niños (la próxima generación) necesitan referentes a los que aspirar. Es por ello que la industria tiene que darles un reconocimiento adecuado."

http://s22.postimg.cc/5p46xt2xd/7_james.png

Así que como Suzuki tenía ganas de compartir el protagonismo con sus olvidados compañeros, ¿cómo definiría su propio legado en este negocio?

Esta se convirtió en la pregunta más difícil de contestar para él.

Tras meditar empezó a considerar sus contribuciones y lo que significaron para los videojuegos. "Empecé con juegos arcade. En ese momento creaba juegos 'de montarse', aquellos en los que la cabina se movía," apuntaba a la camiseta de Space Harrier, que James llevaba puesta como ejemplo. "Y eso creó un nuevo género, un nuevo 'movimiento' en la industria del videojuego. Después trabajé en juegos como Virtua Fighter y Virtua Racing. Estos abrieron el mercado 3D. Lo siguiente que hice fue Shenmue, con el que nació el género del mundo abierto. Cada juego creó un movimiento, una corriente en la industria del juego. Es por ello que me gustaría pensar que he logrado que tanto creadores de videojuegos como aquellos que juegan se unan en un gran movimiento."

Y esperemos que ese movimiento perdure, no solo con Yu Suzuki y su Shenmue IV (que de momento solo existe en su mente); también con aquellos que al igual que él, rompen moldes constantemente.

Sea experimentando la historia de Shenmue desde la perspectiva de diferentes personajes, o redescubriendo lo sorprendentemente divertidos que son unos QTE bien hechos, los fans pueden esperar una secuela digna, con las cosas buenas de la franquicia, pero que no rinde cuentas a nadie. Cuando llegue a las tiendas, y, con una nueva generación de jugones; Shenmue III quiere ser un reto tan divertido como accesible; mientras cumple también con la gran responsabilidad contraída con los fans que han esperado quince años a esta continuación.

Para estos fieles seguidores, jugar a Shenmue III por primera vez será como un rito de iniciación. Un momento imaginado en infinidad de formas diferentes desde la infancia. Y ahora, después de un esfuerzo hercúleo para revivir la saga, Yu Suzuki tiene todos y cada uno de esos sueños en la palma de su mano.

Por fortuna, no podemos pensar en otro dúo que brinde tal seguridad.

Seguridad que te protegerá mientras no seas un molesto mando.
_________________________________________________________________________

When we last played as Ryo Hazuki in the Shenmue saga, he was on a mission of discovery in a foreign land, in pursuit of the man who had altered the course of his life in ways that were both surprising yet guided by fate.

And so it was that two representatives of Shenmue Dojo and Team Yu found ourselves crossing borders and tripping over coincidence after coincidence on our way to meet series creator Yu Suzuki, for his first ever interview with the English-speaking fan community.

http://s16.postimg.cc/lg1jcaco5/1_beach.png

Like our destination of Monaco, the road to Shenmue III has been mountainous. But through a uniquely synchronized sequence of events, involving an organized fan base , the rise of Kickstarter , Sony's third party productions team, and private investors led by Shibuya Productions , a tunnel was finally carved through the impenetrable landscape.

With the impossible sequel now in development, Shibuya Productions would play host to exclusive preview footage at MAGIC Monaco , its annual conference event celebrating video games, anime, manga, and all around fandom. The unseen material went down a storm - appropriately, as one of the features demonstrated was the series' famed dynamic weather system.

In preparation for our interview - for which we owe the veterans at ShenmueMaster.fr a debt of gratitude - we had readied a long list of questions to choose from on the day. If time were no object, one of them would have made reference to a question Suzuki answered in fun last July, during his debut in the monthly Shenmue Tweetathon .

Asked about similarities in plot between Shenmue and the classic Shakespeare play Hamlet, Suzuki tweeted , "Sorry, but I have not read Hamlet. I know Hamtaro though." Hamtaro being a Japanese cartoon hamster, and the source of many jokes lightening our online planning sessions.

So to arrive in town for MAGIC and find a poster advertising Hamlet itself in the middle of Monte Carlo was cause for a double-take at the very least.

And once we started, we couldn't stop.

A black car outside the hotel. Workmen adjusting a sign above the street. Machines selling Coke and capsule toys near the conference venue. Stepping stones over water in a neighboring Japanese garden. Arcade cabinets controlled by steering wheels and replica motorcycles, not to mention a Kung-Fu Panda game titled Mojo Dojo.

Of course, these inferred references are everywhere when you're in the right frame of mind to look for them. When passing through Seattle on their way to the big reveal of Shenmue III last June, the game's crowdfunding team couldn't help but note the irony of boarding their flight at gate S3.

Fortunately for our sanity, early weather reports forecasting that our meeting in Monaco would fall on the day the snow turned to rain proved inaccurate, with not a flake in sight. The correctly predicted downpours however did prevent us from filming outdoor scenes for our video , which you can watch with captions in a variety of languages for details and surprises not covered here.

http://s27.postimg.cc/bwhf9s977/4_banner.png

On arriving at MAGIC, both of us - Peter, a five figure Kickstarter backer , and James, founder of the #SaveShenmue campaign - felt positively outdone by our fellow guests in wonderfully elaborate cosplay , taking inspiration from all corners of animation, illustration, and interactive arts. New projects were announced on stage to excited fans, and lines waited patiently for autographs from their favorite creators. This event was both a haven and a goldmine for the passionate supporters of arguably niche entertainment who, for one multicultural day, had descended upon the Grimaldi Forum in a colorful fusion of unabashed enthusiasm.

And it's that kind of dedication and emotional attachment to works of modern art that sprung to Yu Suzuki's mind when we asked him how it felt, after a decade and a half of uncertainty, to be finally making his most requested game.

"I think very few developers in the world get this kind of chance," he told us, "And then there are the fans, who have waited for as long as fifteen years, sixteen years without giving up... In some videos there are even fans shedding tears. I think there's no other developer in the world as happy as I am."

Asked whether he could relate to feeling so strongly about any tale in a book or film that he would endure such a long wait for the next chapter, he could think of nothing that came close in his own experience to the undying anticipation that Shenmue fans have become accustomed to.

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Speaking of other storytelling media, we asked Suzuki-san how important it was for him to complete Shenmue as a video game, when some gamers had resigned themselves to the possibility of concluding the saga in a more passive format.

"Being in game form is the most important thing," he said of the ongoing series, "I believe that Shenmue's meaning comes from being a game." He added however that although it forms just one part of Shenmue, he had received so many questions about the story that he has "always felt a responsibility" to tell how it plays out, and had therefore considered options like a graphic novel or anime.

Having made the decision to proceed with Shenmue III as a game, we asked if the project had encountered any unusual challenges. Suzuki explained that with his preferred engine Unreal 4 being relatively new, and with little information available in Japanese, it had been difficult to find experts in Japan. "Fortunately, now at our offices we do have skilled experts," he smiled.

Something known about Shenmue III before even the game engine was revealed is that Ryo will finally have the chance to swap his trademark leather jacket for a fresh change of clothes. But how far will this customization extend?

"We haven't reached the point of testing that part yet, so it's hard to say," admitted Suzuki-san, "However, I guess I'd like at least to change his clothing. And with Shenhua in particular, her home is located nearby; so if her clothes always stay the same, it would imply she only owns one costume - that wouldn't do!"

Suzuki added that he wants to "create some good designs" for Shenhua's clothing, and team up with an actual clothes designer for the task.

http://s23.postimg.cc/vpp7fig7v/2_gate.png

But what of game design? Shenmue is often credited (or blamed) for popularizing QTEs , a gameplay mechanic commonly abused by other developers but applied with intuitive logic in the early adventures of Ryo.

When comparing the new sequel's use of QTEs with those in the original games, Yu explained, "The basic concepts will remain the same: It's 'Quick Timer', so the button presses are simple; even people who aren't good at reflex-based games can participate. The difficulty level adjusts automatically according to the number of times you fail, and fundamentally, it is a system that integrates well into a story-oriented game. Even if you're hopeless at playing games, you'll still be able to advance along."

Elaborating, he added, "What I just described were the good things about QTEs, but there are some things that I'm not satisfied with. For example, for players who are really good at playing reflex-based games like Virtua Fighter [another Suzuki creation] - for them, the button presses are too easy. That's one problem that I hope to improve."

We're sure veterans of the Ghost Hall Building in Shenmue II's Kowloon will relish the challenge. But for those without the knack to follow on-screen button prompts in an instant, Suzuki's got you covered: "Being easy is OK, as long as it's fun."

When asked about the use of music in Shenmue III, the maestro explained that when originally planning out the series he "thought of musical pieces to fit the various scenes" that would form each chapter. "And so we have lots of music available to us now: a great many pieces, that were composed and created back then. And I would say not even 20% of them have been used in Shenmue I and II."

"With Shenmue III," he continued, "There are a number of musical pieces we will be creating, but we'll also be making use of past ones, for example in arrangements. There are many pieces that fit the original concept well, so this is the approach I'd like to take."

It was certainly music to our ears to learn that, with a mostly untapped well of tracks produced at the beginning of the saga, and new tunes still to be added, Shenmue's Hall of Fame soundtrack is set to become even more epic with the release of the third game.

http://s28.postimg.cc/hk5962aal/6_garden.png

A surprisingly hot topic amongst fans since the launch of the game's crowdfunding appeal last year has been the different logos used on various trailers, websites, and promotional images. One follows the traditional handwritten style seen in the first two games, while the other is new to the series with distinct lettering . With so much curiosity surrounding the matter of which logo will make it into the actual game, we had to put the question to Yu.

"The one I like at the moment is that logo there," he said while pointing to the newer block-lettered version on Peter's T-shirt, "The reason I say that is that recently - you're familiar with cursive writing? Where each letter is joined to the next. With this one the letters are separated from each other, right? With cursive, the letters run together. They say there are many young people nowadays who can't read cursive writing. So that's why I decided to separate out the Shenmue logo, to make it easier to read."

If Shenmue is to reach a new audience in the modern era, one obstacle it may have to overcome is that its name is essentially meaningless to any non-Japanese speaker unaware of its relevance. With the word being unfamiliar to all other languages, perhaps at least making it more easily readable is an important step to avoid premature dismissal by casual browsers of game store shelves.

But is it even a given that Shenmue III can be bought in stores and online by those who haven't backed the crowdfunding campaign? Suzuki was quick to dismiss any suggestion to the contrary: "Yes, I think they will of course be able to."

On the same theme, we took the chance to try and clarify whether fans should expect new additions to the ongoing Slacker Backer campaign, such as the PC version of the game which has always been absent from the PayPal rewards list, or the ability for Kickstarter backers to upgrade to the next reward tier by increasing their original donation via PayPal.

Unfortunately, as can happen in any bilingual exchange, when translated on the fly for Suzuki-san the question morphed into "Will there be anything new added to it, such as the PC version or another new item from the Kickstarter campaign, for example?"

"I can't speak to the future," replied Suzuki to this interpretation of our question, "But there's nothing new at the current time. It's really for people who weren't able to purchase rewards during the Kickstarter campaign, for whatever reason. It's to give those people the chance to buy the same items. Well, apart from the items that were exclusive to the Kickstarter, of course. But I wanted to make the non-exclusive items available to people who had missed them during the time of the Kickstarter."

Another point of discussion within the online community bubble of late has been whether Shenmue III will feature the loading screens that became an iconic staple of the original games, denoting the in-game time and Ryo's location while entering a new area.

With technological advances making loading screens functionally obsolete, Suzuki had no plans to include them in the new game. But after musing on the topic in our interview, he noted, "I guess they're very characteristic of Shenmue, aren't they? I will give it some proper thought."

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Something we know will be in Shenmue III is the Character Perspective system, a new feature unlocked for development as a crowdfunding stretch goal. With the player able to take control of Ryo's allies for the first time, we were interested to learn how different an experience it would be to play as Ren or Shenhua. For example, would the leader of a Hong Kong street gang employ a different fighting style to the lead protagonist so far?

Suzuki confirmed that Ren's style of combat will differ from Ryo's, and that Shenhua doesn't fight. "She's smart and uses other tactics," he noted, before explaining that "the Character Perspective system is not a system that simply changes your character. It simulates each person's personality, and the way they think and behave."

That in itself is a fresh challenge for a developer who's never shied away from different styles of game. With such a diverse back catalog already decorating his résumé, is there any new genre he'd still like to take on?

"Yes, yes, there is," replied Suzuki-san, saying there were "various" styles he would like to try, "Possibly one that doesn't even exist yet!" Becoming animated, he demonstrated his frustration when using controllers, confessing to being hopeless at it, and imagines a day when characters on the screen will be controlled by the player's own brain waves, moving in the direction desired by the power of thought.

More than a passing whim, this is the second time we've heard him describe this vision of the future, and with the industry investing heavily in virtual reality and motion control, it's not hard to believe that the pioneer of Sega's arcade glory days is once again thinking a step ahead of the game.

But is it fair that Yu Suzuki is one of so few developers to be known by name? The average gamer tends to recognize only the studio, and often just the publisher - which is exactly how the publisher likes it, to keep fans loyal to their brand instead of those who design the games. We asked one of the most distinctly celebrated figures in gaming whether this is something that ought to change. Should individual designers receive more recognition?

"I think that is something that needs to happen," replied Suzuki with conviction, "Game creators should be properly... For example, with song composers, artists, and movie directors, nowadays they have their names credited. So yes, I think their names should be properly shown and made clear. I think that children - the next generation - need people to aspire to. So I think the game industry needs to provide the proper recognition."

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So with Suzuki-san eager to share more of the spotlight with his unsung peers, how would he define his own legacy in this business?

This proved the toughest question of all for him to answer.

Eventually he began to consider his contributions and what they had meant to gaming. "At the beginning, I started off with arcade games. At that time, I was making ride-on type games - ones which move the cabinet," pointing to Space Harrier on the T-shirt worn by James as an example, "And that created a new genre, a new 'flow', in the game industry. Next, I worked on games like Virtua Fighter and Virtua Racing. These opened up the 3D market. After that I did Shenmue which formed the open world genre. Each created a flow, or stream, within the game industry. So I would like to think that I have been able to bring together both the creators of games and those who play them into one large flow."

And long may that flow continue, not only with Yu Suzuki and his mind controlled Shenmue IV, but also those who consistently break the mould as he has. If they are granted the status in the industry that they deserve, then Suzuki will have been amongst the first of many young programmers to enter the business and turn it on its head, time after time after time, expanding the art form in new and interesting ways.

Whether it's experiencing the Shenmue story from the contrasting perspectives of different characters, or rediscovering the surprising joy of QTEs done right, fans can expect a sequel that both honors the strengths of the franchise while standing still for no man. When it hits store shelves in front of a new generation of gamers, Shenmue III aims to provide a challenge that's both fun and accessible, while delivering on a heavily felt responsibility to the fans who have waited fifteen years for this continuation.

For these loyal supporters, playing Shenmue III for the first time will be like a rite of passage. A moment imagined in countless different ways since childhood. And now, after a Herculean effort to revive the saga, Yu Suzuki holds every one of those dreams in the palm of his hand.

Fortunately, we can think of no safer pair.

Unless you're a bothersome joypad.
by Team Yu
Mon Apr 04, 2016 8:45 am
 
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Re: Shenmue III Logo Poll

https://twitter.com/CedricBiscay/status/717824202934460416

Pretty open and shut. I don't think the Papyrus logo will make it into Shenmue III at all. A new and better designed alternative logo that splits up the lettering will possibly appear on promotional material between now and release, but on the box and on the title screen? Original logo. I can't fathom any situation where this wouldn't happen.
by Spaghetti
Thu Apr 07, 2016 4:39 pm
 
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Re: Tokyo Game Show 2016

The photo of the badge you linked at the top Switch is last years version dude - maybe you realized though since you detailed the differences in your blogs :)?

Here's a photo I saw on twitter showing each of the badges you'll have a chance of receiving in a capsule toy -

http://i.imgur.com/dbOYWlO.jpg

The Shenmue one is actually a larger badge...and for that reason alone (call me crazy) I have a tad more optimism for something Shenmue related [-o<

Would personally love any of those badges above the Yellow text <3 - but ofc the only one I really need is the Shenmue one :king:
by James Brown
Fri Sep 09, 2016 7:46 pm
 
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Re: Tokyo Game Show 2016

Cédric on Twitter when asked about Shenmue 3:

Things can change but we do not plan big update regarding pics or video before december.
by Let's Get Sweaty
Mon Sep 12, 2016 4:48 pm
 
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Re: Games you just can't bring yourselves to play?

SledgeNE wrote: Well, i want to play SEGA Sonic CD on PC. But with Windows 7 64 bit it seems it doesn't run. :-s


Just run the original, Sega CD version on an emulator (I recommend KEGA Fusion).

http://www.theisozone.com/downloads/other-consoles/sega-cd/kega-fusion-complete-pack/
by Mr357
Tue Sep 13, 2016 4:52 pm
 
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Re: Random Shenmue III Thoughts

Some of the CD sample tracks on Ryuji Iuchi's SoundCloud are great and feel like an extension of his Shenmue work.

I'm not sure if anybody posted it, but I'm pretty sure he uploaded another Shenmue III demo/test track there too.

https://soundcloud.com/ryujiiuchi/talking-in-moonlight
by Spaghetti
Fri Sep 30, 2016 10:15 pm
 
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Shenmue Dev Team Expanding - Leaflet Translation

Today (1st October) I want along to a single-day event in Yokohama for Unreal Engine put on by Epic Games, with the venue being Pacifico Yokohama, the same conference center where Yu Suzuki held the Shenmue Premiere so many years ago.

A number of talks on developing with Unreal were held through-out the day by companies such as Capcom and Square Enix, as well as exhibition booths and even a stall selling Unreal stickers and other merchandise.

But the main reason I was there was for to get my hands on this Shenmue leaflet:

http://i.imgur.com/PxVuekYm.jpg

Positions being advertised:
http://i.imgur.com/YVGIAhal.png

And I'm thinking this looks like a new image...? (Or is it recycled?)

http://i.imgur.com/P8BB4Jz.jpg

I've put up a translation of the leaflet on my blog:
http://www.phantomriverstone.com/2016/10/shenmue-dev-team-expanding-leaflet.html
by Switch
Sat Oct 01, 2016 11:39 am
 
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Re: Shenmue III and Red Dead Redemption 2 launch window

SledgeNE wrote: It is better to delay Shenmue III, i think that too. Rockstar Games are more hyped.It's strange that Rockstar announce RDR 2 for Fall 2017 so surprisingly and they don't use the E3 this year.


Actually it's their typcal way of handling these things, they usually skip E3.
by Monkei
Fri Oct 21, 2016 4:46 pm
 
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Yu Suzuki on Shenmue III (Famitsu.com interview, Nov 2)

Japanese site Famitsu.com today published a new interview with Yu Suzuki, in commemoration of the release of the recent Powerdrift 3D on the Nintendo 3DS, centered mainly around various arcade games he worked on at his time with Sega.

http://i.imgur.com/a2DJnVQ.jpg

The good news for Shenmue fans is that the interview contains mention of Shenmue 3 in a few places, including some direct comments by Yu Suzuki.

I've extracted and translated the relevant parts here:
http://www.phantomriverstone.com/2016/11/yu-suzuki-comments-on-shenmue-3-nov-2.html

My favorite part is where he states that his ideal graphical vision, going back to the early arcade days, has never changed - and he gives a Shenmue 3 image as an example of that ideal.
by Switch
Wed Nov 02, 2016 9:56 am
 
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Re: No Shenmue 3 Until E3 2017!!!

I understand the situation for Shenmue III. It's wise to bring nothing than to bring something that looks really bad and immature. This Project should have the time it needs. It makes me sad when Shenmue III is categorized as a Indie-Title. But time changes.

Interestingly, Indie may have the connotation of being amateurish and low budget but the term can also be applied to auteurs (in gaming) whose creations are impervious of influences of company executives over their own. I'm talking about how the creator's personal influence and artistic control are so great that even their names are carried along with the title screen. Examples would be Sid Meier, Cliff Bleszinski, Hideo Kojima and the folks at Platinum Games. These are surely independent game designers. Look at Kojima's case alone. The man will spend millions in a single 5 minutes gameplay along with a 45 minute cutscene with flamboyant characters speaking in gibberish. Gamers might complain and Konami hate him, but will the man give a damn? NO. Even after being fired, did the man get tamed by another game company? Surely not. That's a true indie auteur right there.

Now about Shenmue 3. Actually that's the same story. The only difference is that Yu is working with limited resources and budget. But he still has full control of everything regarding Shenmue as an IP (including the staff that worked on the originals), and this alone is unheard of for a Kickstarter project, specially when the IP is this popular, though not highly successful. Basically the man has been battling against the odds, and so far he beat everything down his path to a pulp. So I'm not sure where the discontentment is coming from with what he's doing.

Personally, I rather see his team focus on whatever they are doing than spend time prepping a documentary of rudimentary gameplay or another trailer advertising how beautiful Chinese landscapes can be on Unreal 4 for a gaming event that are already packed with pretty much trailers of games ready to be shipped in a few months time. It might impress fans, but utterly meaningless to newcomers. Who's paying for that anyway? Opportunity cost. When you want someone to stop working at the Ysnet office to show off a trailer at a PSX, some group of people must be there at the event to talk about it and answer questions right? Are they gonna use part of the $6 million for travel expenses alone? Is this really going to sit well with the backers or even the media? Because I certainly will feel "happy" knowing that I pledged money to see Joel Tess enjoy a Big Mac at lunch and a bath at Hilton's.

Now seriously, reality check here. Be prepared to see Shenmue 3 being ready to be released only in 2018 at its earliest. Not a gut feeling, because when you take a company like Inxile Entertainment (who has Kickstarter projects under their belts like Bard's tale, Wasteland 2 and Torment: Tides of Numenera) an average of three years to complete their games you just can't expect a tiny company like Ysnet to do it in two. Painful as it may be, expect delays (whether on updates or game completion) and they do not mean any doom sign to the project. Game companies (big or small) are just bad at projections and meeting deadlines. All I wish is for people to give them some space, because it must be hard to focus at work when in their heads they are like: "Man, I've been sitting on this desk for like 14 hours a day staring at this screen and this f***ers still complain? What else am I supposed to do? Pack my bags, sit on a plane for 16 hours, and prepare a presentation when all I've got is some really rough pre-alpha work? Man I would get an F in college for handing in this s**t, but hey if that it's what the fans want. F**k this!"

Well, this is basically a rambling topic. Guess I've outdone myself.
by sand4fish
Tue Dec 06, 2016 2:05 pm
 
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Re: No Shenmue 3 Until E3 2017!!!

I'm honestly surprised to see so many Shenmue fans so disappointed. I thought Shenmue fans were used to disappointment by now. ;-)
At least we're getting the game...that's all I care about. The less the game gets spoiled the better.
by Henry Spencer
Tue Dec 06, 2016 3:26 pm
 
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Re: No Shenmue 3 Until E3 2017!!!

I'm honestly surprised to see so many Shenmue fans so disappointed. I thought Shenmue fans were used to disappointment by now. ;-)
At least we're getting the game...that's all I care about. The less the game gets spoiled the better.

I'm more surprised at the fact that some are even willing to threaten to bring the development team under a negative spotlight for the rest of the gaming media because they are being, at the moment, denied of seeing a footage that some backers paid like, I don't know, $10,000 to have that privilege.
by sand4fish
Tue Dec 06, 2016 3:44 pm
 
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Re: No Shenmue 3 Until E3 2017!!!

Sending a polite message via KS yields great results, it seems:

Thank you very much for your candor. We will certainly be doing our best to keep everyone interested and in faith.

There should be something in terms of screen shots coming up this month.

Please keep your hopes up! This is a long process, but please trust Yu-san and everyone else involved has Shenmue's best interests at heart!

All our best,
Joel & the Shenmue III Team


Keep expectations in check, don't expect anything huge, yadda yadda, etc etc
by Spaghetti
Tue Dec 06, 2016 6:58 pm
 
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Re: Are you still hyped?

SledgeNE wrote: Of course, i am hyped! I baked today a second time a physical copy. Now i baked two versions. One for PS4 and one for PC. :D


NO!!

Don't put Shenmue 3 in the oven!!

You'll ruin the game and won't be able to play!!!!!!!!!
by SMDzero
Sun Feb 05, 2017 6:41 am
 
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Re: PAYPAL SUPPORT FOR SHENMUE 3! PRE-ORDER FOR PS4/PC!

SledgeNE wrote: March 14 is showing. :shock:

What the fuuuuuuuu-

Image

Awesome Japan must have goofed on something.
by Spaghetti
Mon Feb 13, 2017 3:14 am
 
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ricedigital.co.uk: Shenmue I&II HD in 2017, SIII maybe 2018

Sounds pretty baseless and is written in a somewhat semi-professional way, but hey, you never know.


http://www.ricedigital.co.uk/shenmue-hd-remaster-coming-2017/

Shenmue HD Remaster coming in 2017
on February 25, 2017 by I love Japanese games

A trusted source close to Atlus USA, today revealed to me that Shenmue HD Remaster will be released this year. Both games, Episodes 1 & 2, may be released together rather than separately. They are presumably being geared up for launch to precede Shenmue 3, which could possibly slip into 2018.

This will come as no surprise. Last year Sega hinted strongly that a Shenmue HD remaster was on the cards and then towards the end of last year, Sega registered the domain ShenmueHD.com. Furthermore, many have known of the existence of a Shenmue HD Remaster for some time. Way back in 2010, a Shenmue II remaster appeared on Microsoft’s Partnernet – the online ecosystem for Xbox 360 dev kits.

So it was a always case of ‘when’ rather than ‘if’ a Shenmue HD Remaster would appear.

The appearance of an HD remaster will be vital for the success of the forthcoming Shenmue 3. While it raised a colossal amount of money via kickstarter through long-time series fans, the vast majority of gamers won’t know the events of the first two games.

Such a story rich experience would be impossible to appreciate without knowledge of the events so far – and so it’s an important step for the series to find a new, broader fanbase.

No further details have been revealed to us regarding the release. We were told it is ‘safe to assume a PC/Steam release’, there has been no indication that the Shenmue HD Remasters will appear on any other platform.
EDIT: Today (March 9) the article was updated with the following:
SHENMUE HD UPDATE! – 9/3/2017
Over the last few weeks I’ve had a huge amount of messages (thanks all!) regarding the Shenmue leak, so I thought I should clarify a few points in the body of this article rather than in the comments below. So many people have reported on this story it’s amazing how many have distorted some of the detail.

The only things I know for certain are;
1/ Shenmue HD is complete. It’s basically done.
2/ Shenmue HD will be released this year.

The elements which I have not received 100% confirmation of.
1/ I don’t know specifics about publisher or platforms.
2/ PS4 wasn’t mentioned – but that’s not to say it won’t happen. (It will be of course) but I don’t KNOW this for a fact. (But of course it will be)
3/ Episode 1&2 together ‘may be’ released together.
4/ Shenmue 3 delay is pretty likely.

ILJG guesswork – because why not.
1/ Probably confirmed before E3 – because GET ON WITH IT ALREADY.
2/ Fuku-san Bikini DLC packs – every week from launch.
3/ Someone somewhere at Sega must see the wisdom of releasing Phantasy Star Online on Switch, right?
4/ Phantasy Star Online.
5/ Please GOD Phantasy Star Online.
by Monkei
Sat Feb 25, 2017 5:18 am
 
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Re: Pre-ordered. Shouldn't I get an email or something?

Yes, that's the same as everyone else who's pre-ordered with PayPal.
by Let's Get Sweaty
Mon Feb 27, 2017 10:38 am
 
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(APRIL FOOLS)Kickstarter Update #66: Reimagining Shenmue III


Greetings backers!
The time is upon us again to bring you a new update and this time we thought we’d announce the new format that Shenmue III will take and show you a few sneak peeks.

We want Shenmue III to reach as many people as possible and after minutes of market research, we realised that people no longer enjoy full-on console experiences. It is obvious that gamers today prefer casual experiences and it is for this reason we have decided to reimagine Shenmue III for phones and tablets.

So ladies and gentlemen, we present to you, the new Shenmue III:
https://i.gyazo.com/9e7bdd912305ca2a7d975acd2f7b724a.png

Here is the main screen. It shows the character you currently have selected and their current action. At the end of the timer, the character will be able to perform another action. Over the course of an action, the character will send you push notifications about their journey, continuing the story of Shenmue. If you are the impatient type, you can buy a booster using the ingame currency ‘Shenmoola’ in order to complete the journey faster.

Speaking of Shenmoola, we’re happy to confirm the return of Tomato Mart as the ingame store! Here you can spend your Shenmoola on boosters, arcade credits, extra playable characters and other perks:
https://i.gyazo.com/96a5aed87baa65cabb354eaa337aaf90.png

Let’s take a closer look!
https://i.gyazo.com/a30e5cc35b4e01c78b0dfe2bf8266532.png
As you can see, you can spend 100 Shenmoola on a can of Jet Cola in order to complete a journey twice as fast.

Shenmoola can be earned as a reward for completing quests, or it can be bought with real money. The choice is up to you!

That’s about all we have for now, but we hope you’re as excited as we are for this new stage in Shenmue history. Shenmue III will be launching on the App Store and Google Play Store this December.

Thank you for reading
- The Awesome Japan Team


Once again, happy April, Dojo!
by Jibby
Fri Mar 31, 2017 7:36 pm
 
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Shenmue III The Story Goes On (Slacker Backer Support Video)

I've made a small video to help promote the Slacker Backer campaign. Hope everyone enjoys it!

Please watch in HD 60FPS for the best experience.

phpBB [video]


Thanks to Mr.357 for the gameplay footage and thanks to Kiske for the idea :mrgreen:
by Jibby
Sun May 07, 2017 10:36 pm
 
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Shenmue III Update #67: Developer Room Update 3

https://www.youtube.com/watch?v=N8hp91ItrnU

Dev Room Progress Report Vol. 3
Posted by Ys Net (Creator)
Greetings Everyone,

In this month’s update we present to you our third development report!
Who’s this new face…? Please check it out!


Thank you for watching and we hope you enjoyed it!
We have also been receiving questions from our backers regarding our plans to participate in upcoming game shows. While our schedule has yet to be finalized, we will be devoting June to game development and as a result, will unfortunately not be participating in any game shows. On the other hand, we look forward to bringing you our monthly updates and hope you do too!
Thank you!
From the Shenmue III Team


https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1895449
by Himuro
Sun May 28, 2017 11:14 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

Welp. No E3, unless they're fucking with us.

On the upswing, I really like that they're taking the character models closer to Kenji Miyawaki's art. I wasn't expecting it at all, so I'm actually quite pleased.
by Spaghetti
Sun May 28, 2017 11:20 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

So, random NPC that you interact with or do we think this character is someone that has relevance to the plot? It's weird to see it rendered without in game lighting and textures, almost looks like a cartoon. That makes it hard for me to see him as something other than someone you move crates with or a street fight.

I'm glad they finally showed character model work, even if it wasn't one we wanted to see. :-)
It's something I was hoping they would have as a filler update for a long time now.

Welp. No E3, unless they're fucking with us.
I don't think they are. If Sega chooses to announce ports of 1 & 2 at E3, they might announce that 3 is being delayed, but at least this pretty much confirms that we are not getting a trailer in June.
by Sappharad
Sun May 28, 2017 11:23 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

For those complaining about it not looking realistic enough for Shenmue...
Image
by Bluecast
Mon May 29, 2017 12:33 am
 
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YSNET officially announce the delay of Shenmue 3.

Some disappointing news, but for the greater good! Yu Suzuki has announced that Shenmue 3 will be delayed until at least the second half of 2018.

phpBB [video]


Media Articles

IGN
Eurogamer
Metro
Kotaku
MCV
VG247
Dualshockers
PSU
Destructoid
by Peter
Thu Jun 08, 2017 5:11 am
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

I'm so sorry for my question: For which backers is the demo?

Looks like the trial or demo of the game is for those that donated $100 or more on either Kickstarter or Paypal.

I can't remember anymore... but I assume that if you pledged at a certain level that you get everything else at lower pledge levels. Example being that if you pledged at $100 on Kickstarter, that you get the $80, $60, $40, etc prizes on top of the $100 pledge prizes as well.

So you would get the following on the $100 Kickstarter pledge:

- Name in credits
- Trial or Demo on PC
- The $80 S3 World Telecom to speak to previous characters
- The $60 choice of version of the game
- The $40 Wallpapers and name on website
- And of course the thanks and praise from Yu Suzuki and ability to vote in polls and get info first.
by Telekill
Fri Jun 09, 2017 12:15 pm
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

That's more or less right. There are a few exceptions I think, but you can always check in the description of your reward tier, as it will say which previous tier it also includes - which in turn will state which tier below that it includes, and so on.
by Let's Get Sweaty
Fri Jun 09, 2017 3:16 pm
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

I've been saying for 10 years and i'll say it again; there won't be a shenmue hd rerelease. not ever. can't believe so many people here get their hopes up based on nothing. why would sega re-release these games? answer that question. there is no reason. hell even square had to bend backwards to do hd rereleases of final fantasy 10 (and now 12) which actually was a commercial monster success unlike shenmue. and shenmue is more expensive to rerelease as well.

Im really not a told you so person, and i have a dislike for people who are. But for this one time, i will happily say a big fuck you when the HD remake is indeed announced, after all the years of having to read your negativity both concerning Shenmue 3, as well as HD remakes.

Of course, when the HD remakes are announced, you will probably bitch and moan about them too since, ya know, thats what you do. Why change now, eh?
by Peter
Wed Jun 14, 2017 12:11 pm
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

If there is one person within the community whos work gets overlooked, and doesnt get nowhere near enough praise as he should, its Kiske.

There are a lot of people who do great work for Shenmue, but he really is one of the silent heroes since Shenmue 3 became a reality. His passion is unmatched, and his ideas and support across all of the Shenmue community sites is something that is to be absolutely commended.

Just wanted to give him is due live and respect.

Bravo sir, and thank you for so much hard work! =D> =D> =D> =D>
by Peter
Wed Jun 14, 2017 2:03 pm
 
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Re: Shenmue 3 & E3 2017 - UPDATE - Confirmed will NOT be at

If there is one person within the community whos work gets overlooked, and doesnt get nowhere near enough praise as he should, its Kiske.

There are a lot of people who do great work for Shenmue, but he really is one of the silent heroes since Shenmue 3 became a reality. His passion is unmatched, and his ideas and support across all of the Shenmue community sites is something that is to be absolutely commended.

Just wanted to give him is due live and respect.

Bravo sir, and thank you for so much hard work! =D> =D> =D> =D>

I don't know what to say Peter.
Thank you. :heart:
by Kiske
Wed Jun 14, 2017 4:30 pm
 
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Re: Random Shenmue III Thoughts

I'm taking this product sighting as a good omen for things soon to come!

Image
by Centrale
Mon Jul 24, 2017 4:47 pm
 
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