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Re: Translation requests here!

switch, im working on a design. how would you say "14 years waiting" in japanese?
Hope you can share it here once you're done!

You can say:
待ち続けて14年 = 14 years waiting

Some similar alternatives:
前作から14年を経て = 14 years on since the previous game
2作目から14年ぶりの復活 = Making a return 14 years since the second game
by Switch
Wed Jul 08, 2015 10:32 pm
 
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Re: Are you looking forward to checking into Hotel Bird Danc

And the second-floor plans from Yu's latest tweet , to which I've added some translations. It even has a suite room, with its own private bath & toilet facilities - very fancy.

http://i.imgur.com/3sK9PgW.png?1

(I don't know what's going on at the top with the extra stairs, door and sandals...)

Updated 7/25/2015: "sandal" text in the top area updated to "sample". Thanks to Kiyuu for the correction!
by Switch
Fri Jul 10, 2015 12:07 am
 
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Re: New characters in KS-trailer?

shredingskin wrote:There's also some kanji behind him, any translations of that ?


It has the kanji 愛 which means love.
Image
by Switch
Thu Jul 09, 2015 8:58 pm
 
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Re: Are you looking forward to checking into Hotel Bird Danc

to which I've added some translations.)

Hey man, where it says 'twin room' etc...what's the significance, if any, of the "18" characters?
With Japanese floorplans it's common to refer to the floor area of a room by the number of tatami mats that would fit in it, even if the room doesn't actually contain mats. With these twin rooms, each has an area of 18 tatami mats. The standard area of one mat is 1.653 square meters, so this converts to around 29 square meters in size.
by Switch
Fri Jul 10, 2015 4:19 am
 
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Re: Yu Suzuki Twitter Q&A Recap 10/7/15

Capsule Toys Maniac has done translations for the Japanese Q&A here.
by Switch
Sat Jul 11, 2015 1:48 am
 
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Re: Are you looking forward to checking into Hotel Bird Danc

I've been able to make out a few more items from the first floor plan, after some further squinting. ;-)

In the inner courtyard area, what I thought could be a clothes pole turns out to be labelled as a partitioning wall . And near it, I believe the round shape is a well .

The room at the far right off the dining room is probably the Kitchen (a best guess from the shape of the characters, but it would make sense).

http://i.imgur.com/OvWVIxF.png
by Switch
Sat Jul 11, 2015 9:19 am
 
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Re: Yu Suzuki Live on Nico Nico Douga 07/12

Currently playing Shenmue I with absurdly high brightness settings. They're amazed at the loo in the Hazuki residence :lol: :D

I see there are over 16000 viewers already for the playthrough, not bad.

By the way, I'm thinking of doing a (detailed) translation for the Yu Suzuki session later, assuming one won't be provided. If anyone else is already planning to do one, please let me know so we can avoid accidentally doubling up on it - or maybe we could split it. Thanks!
by Switch
Sun Jul 12, 2015 4:25 am
 
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Re: Yu Suzuki Live on Nico Nico Douga 07/12

SquallAdv wrote: I'm planning on doing the translation live, but my english is not perfect, we could do it together if you want!

(My post on Shenmue 500K group: https://www.facebook.com/groups/Shenmue ... tif_t=like )

Oh, that's great! I'll drop you a PM and see if I can help.
by Switch
Sun Jul 12, 2015 6:05 am
 
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Re: Yu Suzuki Live on Nico Nico Douga 07/12

Ok, here's the plan for handling the translation at the moment.

SquallAdv will be doing a live "as-it-happens" summary translation of the stream into English, and I'll be extending this afterwards as a full transcript to capture the detail.
by Switch
Sun Jul 12, 2015 7:08 am
 
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Re: Translation requests here!

Translation of this tweet by Yu Suzuki?
youtu.be/M4nG7m0FZhc
感動しました。
みなさんの想いを痛感します。
KSキャンペーンも残り1週間を切りました。
みなさんの想いに少しでも近づけるため、
引き続き応援お願いいたします。
"I was really moved.
I feel everyone's sentiments and anticipation very strongly.
The Kickstarter campaign now has less than a week remaining.
In order to get even a little closer to bringing about these wishes, please continue to give your support."
by Switch
Sun Jul 12, 2015 8:15 pm
 
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Re: Concept Art Thread (Updated 12/07, Mid-June Famitsu Scan

Attached to a tweet from Yu Suzuki thanking people for watching the NicoNico interview.

Image

So the guy who appeared in the trailer with Yu Suzuki appears again!
by Switch
Mon Jul 13, 2015 5:07 am
 
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Re: [Video] Yu Suzuki Shenmue 3 Interview on Niconico Live

Technophilz wrote: Maybe Ziming or Switch can work on subtitles ?

That's a good suggestion, in progress!
by Switch
Sun Jul 12, 2015 11:50 pm
 
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Re: [Video] Yu Suzuki Shenmue 3 Interview on Niconico Live

Translation & captioning done at last! It took a lot more effort than I had been expecting. :shock:

English captioning starts from the part of the interview where the topic of Shenmue III begins (there's a button in the video or use the link in the description to skip straight there). Enjoy!

Disclaimer: the interview may contain SPOILERS!

https://www.youtube.com/watch?v=IntCDAc6c8Y
by Switch
Wed Jul 15, 2015 10:39 am
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

Try this:

In 'Video Manager', try posting a label that starts at least 30 seconds before and lasts throughout the spoilery bit, warning massively of spoilers! Post this hyperlink on that label in there:

https://www.youtube.com/watch?v=IntCDAc6c8Y#t=40m20s

Links to the same video, but jumps to that specific time
Thanks a lot.

Spoiler guard now fitted :twisted:
by Switch
Wed Jul 15, 2015 12:02 pm
 
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Project Berkley article translation (Nov 1998)

This is a translation of an article that was published in the November 1998 edition of the Dreamcast Magazine .

http://i.imgur.com/aoM2oCPt.png

This date of this article, November 1998, is the month before the Premiere Event of Shenmue would be held, and the gaming world was buzzing with anticipation. Little had been publicly shared about the game, even its real name - it was known then as "Project Berkley", a name that Yu Suzuki has mentioned elsewhere that he chose because it "had a nice ring to it", as well as matching the name of the famous US University. (Although the spelling used in the magazines differs slightly from the actual university name which is "Berekely" with an extra "e").

It's clear that this article and others like it at that time had little solid information to go on regarding details of the game; but it does include an interview with Yu Suzuki, so here it is for nostalgia's sake.

Related links:
1. Project Berkley - English Subtitled - (video) https://www.youtube.com/watch?v=4vHcmPUhhhs 2. Shenmue Premiere Event video (short version, English subtitles) https://www.youtube.com/watch?v=QM2bkUm1eT8


http://i.imgur.com/BnfcgV1t.png http://i.imgur.com/M26Re9tt.png http://i.imgur.com/LawawTzt.png http://i.imgur.com/nQNI3u9t.png

Yu Suzuki's Latest Game: Code-name Project Berkley

"At the end of December I’m planning to hold a premiere event, which will be the largest ever held. Please look forward to it!" , announced Yu Suzuki on the last day of the Tokyo Game Show, as the general public looked on. The expression on the face of Kenji Eno and the other attendees at the Creators’ Conference in reaction to the words "largest ever" was memorable, but what exactly does Yu mean by "the largest ever"? There’s no doubt it’s something that many, including the many fans who heard it at the event, are extremely keen to find out. In the official notice we received the other day from the AM2 Division, the date of the premiere event is confirmed as 20 December (Sunday), to be held at Pacifico Yokohama. The notice covered these two pieces of information, but didn’t reveal anything more...

Devotion & Passion

http://i.imgur.com/ed3JcL4.png?1

Yu Suzuki is extremely busy at the moment. Busier than ever before, even compared to busy periods in memory from the past. Over these past few years, what with holding position as head of the AM2 Division which has greatly grown in staff numbers, as well as director of the Amusement Machine Research and Development Division (currently an executive officer), there were periods when he was not able to find free time to spend in the role of game creator. However, with this latest project, Project Berkley, almost all of the time he has is devoted to its creation. For this reason, being able to meet Yu Suzuki at this present time, as a magazine media journalist, is something that can only be called extremely fortunate. That’s how busy he is. And, this is how much Yu Suzuki is staking on Project Berkley. In his own words, saying it is "the culmination of 15 years" is no exaggeration. The way he pours his passion into this project is inspiring.

Gradual Revelation

For Yu Suzuki it will already be the third generation of Sega home console he has worked with, since the MegaDrive. In this article of Dreamcast Magazine, which has been reborn to target this new hardware, we will be covering how Yu is finding this, including the recent status of the project. It is a game shrouded in mystery. However the game’s greatness is not something that will be diminished even if we set some of the details aside until closer to December's premiere event, nor is it a game that will find itself out-shone by a rival new game sneaking up quietly. And so, given the mind-boggling scale of the game, it's better we don't rush along, but reveal it one part at a time. And so, we would be happy if our readers would pause a little over the next period, to read information that will be revealed little-by-little as we go forwards, such as the premiere event, the newly-proposed genre name and some key words related to the game. This is a moment when the history of gaming is about to change. Such a moment may only come along once in several years, so it’s surely not a bad idea to follow along.

Premiere Event Venue

First, let’s look at the premiere event venue, Pacifico Yokohama. This venue has a capacity of 5000 attendees. In terms of its size, it is about the size of the Tokyo International Forum venue where announcements for games like D2 and Sonic Adventure were held. We asked Yu why the choice of Yokohama:

"Actually, from a transport access standpoint, Tokyo would definitely have been preferable, but we couldn’t find an available venue in Tokyo, for that time. This was a venue comparable to the Tokyo International Forum. Really I would have liked to have held it at the Tokyo Dome " laughs Yu unconcernedly. It’s hard to tell if he is being serious or joking... However, with his affable smile, it doesn’t really matter.

http://i.imgur.com/FoH3JLVm.png
The Pacifico Convention Center in Yokohama
The event venue will held at be the Pacifico convention center in Yokohama. The pie-slice shape of the Intercontinental Hotel in the Minato-mirai area should serve as a landmark to head for. The closest station is the JR Sakuragi-cho station. It’s about 12 minutes from there by travelator, or 5 minutes by taxi; or you could stroll around the area on the way there. There are plenty of places to fill in time nearby like Landmark Tower and Queen’s Square Yokohama. Look for further details in a future issue of Dreamcast Magazine!


"The time of the event, and how many times it will be held, haven’t been decided yet, but the length of the event will be longer than the one for Sonic". The premiere event for Sonic Adventure in August was around 70 minutes long, suggesting the length may be around 2 hours. "Even people who are not interested in games are sure to enjoy what we have in store, so people should not hesitate to come along and bring their friends or girlfriend. And after Yokohama, I’m planning to hold the same event in several cities around the country after the New Year, somewhat like a road show." The candidate locations are still under consideration, and it is also yet to be decided whether Yu himself will be attending the additional events. However, it would be well worth going to see even if Yu is not present. Every attendee is sure to feel satisfied at seeing the kind of images they had not imagined possible. The images are evolving and improving daily with an amazing momentum. This will be something not to be missed.

A New Genre

"I wanted to avoid calling it an RPG... Because what I think of as an RPG, and what other people think of as an RPG, may be two different things. So instead of the genre of RPG, I thought up a new genre name for it".

After considering long and hard, Yu Suzuki came up with the name "FREE". So going forward, the name of the genre for Project Berkley has been revised from "RPG?" to "FREE".

"Starting with Hang-On, I’ve been making games for ten-something years, and this project is the culmination of those years, where I have brought together all those elements. I wanted to try creating something that gives you a lot more freedom than games that have come before; fewer restrictions. In that sense, you can say it is "FREE". It’s also the first letters of Full Reactive Eyes Entertainment. "Full" has connotations of completeness; it’s part of the word "full-scale". And so "Full Reactive" means reacting completely. Eyes – we have one pair, left and right. This suggests such concepts as "having two aspects", "the front vs the reverse side", "positive and negative", or taking it further, "the creator and the user", "reality and surrealism (or virtual reality)", "the past and the future". One of these words by itself doesn’t tell the whole story - they always form a pair to make a complete set. Mixing the two opposing concepts makes them well-balanced. Also, another reason I chose to use Eyes is that the human eyes represent one of the most sensitive and delicate parts of the human body and functions. So the meaning of FREE can be "having extremely sensitive eyes that react to everything around", or "a full-action game having a sensitive point of view".

http://i.imgur.com/eDEgfIFm.png http://i.imgur.com/LmVuanOm.png
Above: The pamphlet that was handed out at the Sega New Challenge Conference II event (front, back). The genre of "RPG" has now been revised as shown below...
http://i.imgur.com/mcVnQacm.png http://i.imgur.com/KVZ6wbAm.png
A large cross covers the "RPG" symbol, being replaced by the letters "FREE". "FREE" stands for Full Reactive Eyes Entertainment, a completely new genre.

The meaning may still not be entirely clear even after this explanation, but Yu doesn’t forget an important point: "What’s really important is communicating a message to the people that play, and the thing I’m most afraid of is that the message I want to tell gets disrupted for some reason like the game being too difficult. For this day and age, I want to properly convey to children those precious things that should be held dear. That’s the strong wish I have, and I hope to be able to make that kind of story."

To achieve this, a vast world has been prepared, together with an astonishing number of characters that make an appearance. Once people have seen this, they are sure to grasp the essence of the FREE genre. The pleasant experience of travelling "freely" through a carefully-crafted world: the day when a part of this can be experienced is almost here.

http://i.imgur.com/DSspWWj.png
Scoop! The Contents of the Special Disk Supplied with the Dreamcast version of VF 3tb!
Every purchase of the Dreamcast version of Virtua Fighter 3tb will come with a Special Disk. As we have previously reported, this freebie disk contains secret footage about Project Berkley, but now we have been able to gradually confirm certain aspects of the contents: Yu Suzuki will be featuring in it, and will be speaking about the past through to the future. It will be able to be viewed on an actual Dreamcast. Also, you will be able to hear some of the music, which is an important part of the game. Furthermore, the official name of the game will also be announced within. Everything will be revealed on this single disk, on November 27.

Yu Suzuki Speaks About Project Berkley

Even after gathering together the fragments of information available, at the current point it’s likely no one is able to imagine how Project Berkley really is. Conversely, even after viewing the special disk that to be supplied with Virtua Fighter 3tb on November 27, that won’t be enough to understand the true nature of Project Berkley. That’s because, while it does contain some clips, it can be said that they show parts that are not the essence of the game.

When I first heard about the game from Yu Suzuki, I recall an interesting allegory he told me. "Let’s say you are pouring coffee for someone, and you ask them how many lumps of sugar they want. And they answer with one lump, or two lumps. Then you confirm their choice with them, and pass them the appropriate amount, right? Well, present-day RPG games are just like that. There are one or two paths prepared for the player. However, what I want to do is different from that: You want sugar? Sure, here you go – and I want to be able to hand you a whole jar containing many lumps of sugar. Or if it’s milk, rather than measuring it out, I want to grab the whole bottle and pass it across." When I heard this story, I hadn’t yet seen any actual images and couldn’t really imagine what Yu meant, but once you see some of the images from Project Berkley, you’ll understand in a flash. It’s not just a story about a minor counting difference; it’s something applied in a single leap right to the architecture of that world.

Let’s take one more concrete example. Yu Suzuki has said that "With this game, 1 million players will have a million different experiences". Yu goes further on this topic: "For example, let’s say you were on your way to school as normal. On the way, if you happened to see someone at the intersection wearing no clothes, that would definitely make an impression, right? When you get to school, the first thing you would say is ‘On the way to school I saw a weird guy!’ (laughs) And to change to a different topic, movies - it’s often the case that with a movie of say 2 hours, the first 2 hours are entirely preparation for the ending of the movie, right? In a lot of movies, everything that happens until the last scene is preparation for showing the ending. However, I’m not trying to do it that way. It’s true that there exists one main story, but it’s a world where the process taken along the way during the 50 hours or 100 hours of play isn’t there merely as preparation for the final scene. Of course, everything connects together, but excluding a certain world, it’s like being able to experience virtual reality. So, it’s ok not to progress towards the final scene. How can I put it... it’s like Doraemon ’s "Anywhere Door" (laughs), so you can visit places whenever you like. And you can do that over and over. It’s like experiencing actual daily life. Like a kind of virtual reality tool (laughs)". You could say that these words sum up one of the characteristics of Project Berkley. However, that’s not all that Project Berkley is. This game introduces a large number of world-first technical initiatives. Each one of these helps to propel this game to be something novel and unlike any of the games that have come before. All the latest technology accumulated by Yu Suzuki over the last 3 years has been ambitiously incorporated into this game, and it is sure to impress anyone who sees it.

http://i.imgur.com/ylW2605.png

As we wrote at the start of this article, Yu Suzuki’s devotion to this project is anything but ordinary, but these technical innovations are now proving their worth, as endorsed by the amazing graphical improvements in Project Berkley that have rapidly occurred recently. If characters such as those seen in the Final Fantasy movie were to be animated in real time... That is something we’d like you to check with your own eyes at the premiere event.

Few Hints

At present, the information made available to us about Project Berkley has been scarce at best. What has been made available is a preview pamphlet announcing the return of Yu Suzuki after 3 years, and an edition of the pamphlet that revises its genre name. There are some minor changes in the background design of the revised version, but "that doesn’t really have any particular meaning" confides Yu Suzuki...

More On the Premiere Event

Regarding the length of the premiere event being longer than that of Sonic, Yu Suzuki says: "The graphical footage for Project Berkley is kept in my room right now on 60-minute digital video tapes, and there about 25 of them on that shelf. Of course, that’s not everything though, but just what’s there is about 25 hours of video (laughs). I don’t know for sure yet, but I’m thinking of showing about 40 minutes to an hour of video at the premiere event". I feel a bit concerned that so much footage will be revealed all at once, but it seems that Yu Suzuki has already made a calm analysis: "If I recall correctly, there was about 7 minutes of Dreamcast footage shown at the D2 event. And I think the game footage shown at the Sonic Adventure event was about 12 minutes. And so, for the premiere event this time I want everyone to be able to see plenty of video compared to those events. I want the content of the event to satisfy everyone who has come along. There may be those who worry that we’ll be giving too much away, but even so it will amount to no more than the equivalent of a preview trailer for a movie (laughs). For example, 1% of 100 hours of footage is 1 hour - so it won’t be a problem. Naturally, if I show around an hour of footage, it will be longer than other premiere events held until now. Also, though it will depend of the number of attendees, for argument’s sake if the event is 2 hours’ long, then no matter how much we try we’ll be limited to holding the event at most 3 times in one day." Ok, then. By the way, for Sonic Adventure the sale of souvenir items seemed to go really well – what sort of things do you have planned for sale this time?

"Details of items are still to be confirmed, but in general there will be things like calendars and post-cards. Also we’ll prepare things like T-shirts." replies Yu. "We have put in a great amount of effort into the music and the text of messages in the game. In particular, I think the music aspect alone will provide everyone with plenty of enjoyment." I have a feeling that Yu’s mention of the planned additional events to be held outside the metropolis being like a "road show" may have some significance. "From the point of view of game fans and their image of me, probably the strongest image they have of me is to do with the game I have put out most recently. So now, my current image is "Yu Suzuki, of Virtua Fighter" or "Yu Suzuki, designer of fighting games". But for me, it’s really not the case at all. (laughs) In fact I’ve also created driving games, and flight games. So from that point of view, for the upcoming premiere event, I’d like lots of people to come – you don’t have to be a fan of Virtua Fighter! I’m sure that even ordinary females who may have no interest in games will really enjoy it. The Special Disk attached to the Dreamcast version of Virtua Fighter tb3 includes a preview of Project Berkley, but by all means people who have not seen seen the preview should also come along. I’ll be happy if lots of people attend, as if they were going to a concert". In any case, with being a game whose wonder can be appreciated from viewing just a small amount of footage, it's well worth marking December 20 on your calendar. And the Yokohama area is an enjoyable place to take a wander over to.

Current Development Status

To finish up, we asked about the current status of development. "Recently things are coming together well. It took quite a while for things to come together, but we’re going at a good speed now. I’d say we’re achieving about twice the speed of a normal project. Our production efficiency is high! (laughs) But the overall amount that needs to be finished off has ballooned. Even though we’re working faster than a normal project, there’s a lot to be done, and that takes time". And at that point, he showed us some previously unseen screens from the actual game. Watch this space...!
by Switch
Sun Aug 30, 2015 3:45 am
 
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Re: Concept Art Thread (Update 15th July: Jail!)

Latest art tweet from Yu Suzuki.

Baisha geyser
Image
by Switch
Thu Jul 16, 2015 3:11 am
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

The full transcript, taken from the subtitles of the video, is now available as a document for reading.

Sample snippet:
J: I'd like to move on to your latest game that has been announced: Shenmue III.
YS: Sure.
J: Could you tell us about what led to it being revived - What was behind this decision, in terms of reasons and timing?
YS: Well... it has been about 14 years since Shenmue II and during this period I have had the chance to speak overseas fairly regularly. And pretty much every time I went, I would get asked questions such as when Shenmue III would be released. In fact about 80% of the questions I get asked relate to Shenmue; about 10% on the Virtua series; and the rest are about my other games. So the majority is overwhelmingly about Shenmue.
J: Oh, even more than the Virtua series.
YS: That's right. So, a lot of questions have focused on Shenmue and for the past 10 years, each year around March/April, rumors reach me that Shenmue III is going to be released. Whenever I used to hear that, I would say to myself "I wonder who's going to be releasing it" [laughing]

...(cont)

Spoiler protection: the main spoilers in the document have been made invisible with white-colored text, but can be revealed using copy/paste.

View full transcript: Niconico Interview Full transcript (pdf)
by Switch
Fri Jul 17, 2015 2:17 am
 
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Nocon Kid & Shenmue III

One thing that caught my attention during the Shenmue III Kickstarter twitch, was when Yu Suzuki was talking about Nocon Kid's HD Remaster videos of Shenmue I.

I got the impression from the live English translation that perhaps Nocon Kid would be joining the team or something, saying that Yu Suzuki and he "talked about some exciting things".

But looking at a more direct translation of what Yu Suzuki said, it doesn't sound like he was trying to reveal anything in particular:
I met Nocon Kid, who is Korean, when I was over in South Korea. He spoke very enthusiastically to me on various topics. Both he and I feel very strongly about Shenmue. Since he was speaking Korean, we had an interpreter translating after each sentence and so the conversation flow was a bit delayed - but it was an enjoyable meeting.
Still, if Yu Suzuki has actually met with Nocon Kid, then maybe there's a chance that he can be part of the official project.
by Switch
Sat Jul 18, 2015 1:23 am
 
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Re: Street Fighter - The Legend of Shenmue

I enjoyed your video, thanks! A lot of similarities when put side by side. Yu Suzuki mentioned recently that Jackie Chan and Bruce Lee movies were a source of inspiration for him with the creation of Shenmue.
by Switch
Fri Jul 17, 2015 10:38 pm
 
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Re: Too Much Baisha?

I thought the 5 game structures were planned before the E3 and he choose one for the kickstarter with slight variations according the final budget, am I wrong ?
This is also my understanding from Yu's Niconico interview i.e. Yu chose one of the 5 game structures for the Kickstarter. It's a bit confusing because he also talks about budget as being one of the factors he considered in deciding which structure to choose, but I take it to mean that the structure he has chosen is suitable for a budget of around $2 to $10 million achieved through Kickstarter.

From the transcript :
Well, those scenarios will stay based on the underlying story, as I spoke about a few minutes ago, but there are several factors to consider when it comes to putting them into the game. For Shenmue III these are things such as: selection of the game engine, the size of the budget,the length of time for development and so on. And depending on these factors, certain changes may be needed to the content of the game. What platforms the game will be on is another consideration. Just for Shenmue III, I ended up with around 5 potential game structures. Stretch goals must also be fitted for the various budget levels, matching with the Kickstarter project. So actually there are several structure variations. And now, for this new project, I have chosen the structure that I believe fits best.
by Switch
Sun Jul 19, 2015 9:47 am
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

Update: captions now added for the first 13 minutes to the video and transcript . This new part covers a brief history of Yu Suzuki's early games before Shenmue. Please check it out if you are interested.

Disclaimer: the section of the interview from 39:00~40:20 contains plot spoilers.

https://www.youtube.com/watch?v=IntCDAc6c8Y
by Switch
Mon Jul 20, 2015 10:37 am
 
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Re: Translation requests here!

Low priority request, but i grabbed these screens from the Video Director interview:

I think its only storyboards for the KS Promo vid. Sorry about quality, depth of field was all over the place. Would be a nice bit of trivia for the Concept Art thread though! Thanks
Here's what I've been able to read from the images of the script.

http://i.imgur.com/jtL5Bwx.png
2) The pair of figures become more distinct.
The sound of their voices gradually gets louder.
(Autumn leaves are dancing in the air)

The camera passes Ryo and zooms in on Shenhua.

http://i.imgur.com/nq7FZiL.png
4) Shenhua: "Ryo, can you jump across?"
by Switch
Thu Jul 16, 2015 5:23 am
 
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Re: Translation requests here!

Alright, something that might be more interesting?

From the interview with the scriptwriter .

The red bit is another piece of handwriting that was added after, in roughly the same place. The bottom half is blurred, but might be more readable if you watch the video in HD?

The labels on the diagram are readable but it's pretty tough to make out anything in the blurry text underneath. Anyway, here's the diagram:
http://i.imgur.com/1mfkefx.png

Interesting that the word "promise" links Ryo and Shenhua together.

Updated:
- added "maternal instinct". Thanks to Rakim
- added "life's"
- added numbers in the text below (thx NeoShredder!) and "Currently" --> changed to "be accomplished" after reviewing
by Switch
Tue Jul 21, 2015 9:22 pm
 
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Re: New characters in KS-trailer?

There's also some kanji behind him, any translations of that ?

It has the kanji 愛 which means love.
http://i.imgur.com/HM4JnRs.png

I've just realized what this kanji is part of! It's the advice Ryo received from his father:"Keep those you love close to you".

http://i.imgur.com/MsmB1M0.png
by Switch
Tue Jul 21, 2015 8:09 pm
 
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Re: Translation requests here!

Can anyone provide accurate translation to the parts in the last stream where they talk about:

- The talk about Suzuki's vision and approach to Shenmue 3 ( 2:05:58 )
- The talk about Chobou and other stretch goals ( 1:48:20 )

https://www.youtube.com/watch?v=WK7lg_Ip6Og

I've added English translation captions for Yu Suzuki's speech at these parts of the video:

7:17 Nocon Kid
1:49:16 Shenmue III new features (Chobou and other stretch goals )
2:05:38 Making a game with the fans (Suzuki's vision and approach to Shenmue 3 etc)

I think it helps make a few small details clearer compared to the original interpretation.
by Switch
Wed Jul 22, 2015 11:44 am
 
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Technique Scroll system

It seems that move scrolls - or "technique scrolls" as they have been called in Kickstarter - will be handled a bit differently in Shenmue III compared to the previous games, so I thought I'd pull together what we have heard from Yu Suzuki about them. (These are my translations of what Yu Suzuki said, not the AJ translations).

From the first Twitch stream:
YS: In Shenmue 3, you will be able to obtain move scrolls {“technique scrolls”} in various places – for example, in shops, mini-games, part-time jobs, gambling, quest events. You’ll be able to make immediate use of move scrolls in battle QTEs – for example, once you get a new scroll, you’ll be able to use it straight away as a QTE appearing during a fight. Being able to use it as soon as you have collected it will make it easy and satisfying to use. I think it will be fun to have it appear and be used when fighting.

Advanced moves and Arcane scrolls will be managed in a tree structure; these will not become immediately available after obtaining them. Instead, a likeness can be drawn with learning of actual martial arts, where you build up to reach an advanced move through the accumulation of several moves; in a similar way, you will need to build up moves in the tree in order to reach the advanced moves, and I think filling the moves in the tree will be fun. But you won’t have to build up to the advanced moves by actually participating in fighting (which can become tiresome); instead you just need to accumulate the necessary move scrolls to fill the tree.

And from the Kickstarter countdown stream :
YS: There is also a Move Scroll {or Technique Scroll} system, which I've spoken before a bit in the past. You will be able to obtain new move scrolls fairly easily. They will be treated just as standard items in Shenmue. Once you have obtained a new move scroll, you will be able to make use of it immediately without needing to practice it, in situations such as QTEs, Battle QTEs or other scenes.

In the world of Shenmue there are several game elements such as mini-games, gambling, part-time jobs, quests and so on. You will be able to pick up move scrolls in various places, and depending on which move scrolls you collect, this will result in several of the game elements linking together. And so eventually this will enable you to defeat the "bosses". Well, my use of the term "boss" here may be misleading. As an example, a mentor kind of person instructs you to beat them in order for you to be promoted to an advanced level. So for this part you must advance by linking together all these game elements in order to defeat them.

I think that, compared to Shenmue II, it will make for an even more balanced game.
So in summary:

⋅  A move scroll is a normal Shenmue item that can be obtained at various points e.g. through mini-games, gambling, part-time jobs, quests.
⋅  Most move scrolls can be used immediately, no practice is required to learn the move.
⋅  Arcane scrolls are a special type which are managed in a Skill Tree. You must accumulate several other move scrolls in order to use them.
⋅  Moves you have obtained are automatically available during QTEs, Battle QTEs and other situations.
by Switch
Wed Jul 22, 2015 10:05 pm
 
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Re: Shenmue 1 would be the PERFECT size for Shenmue 3

Yeah, I'm somewhat suspicious of those "official" translations from things like the Twitter Q&A :)

There was some clarification directly from Yu on the recent Kickstarter countdown twitch stream though:
In the town of Choubu, I will be making an effort to implement a detailed open world that will be comparable to Dobuita.
So it sounds like Choubu at least will be on a scale comparable to Dobuita and packed with a lot of locations to visit and things to do as budget allows e.g. the stretch goals on Kickstarter such as additional mini games, betting games, kung fu mastery, part time jobs, game stalls.
by Switch
Thu Jul 23, 2015 5:11 am
 
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Re: NEW SHENMUE III KICKSTARTER UPDATE - INTERVIEW WITH YU

I agree it seems inline with the expectations Yu has been setting in other interviews until now. It wouldn't be realistic to keep to the same chapter-based plan as originally.

I take his comment on story planning as they no longer have the luxury, time or budget to do 1 chapter = 1 location and so S3 will cover multiple chapters (but not all).
Yes, in fact Yu's answer in the original Japanese pretty much says exactly that. My translation:
However with Shenmue III it won't do to complete just one chapter's worth in one region, so I have restructured the underlying story to fit the budget.
by Switch
Mon Aug 31, 2015 4:57 am
 
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Re: Shenmue Sign Translation - Help?

Here you go, hope this helps.

余ったコインは
カウンターで
お預かりします
Surplus coins will be held at the counter.

スロットハウス

・18歳未満のお客様は18:00以降の入店をお断り致します。
・メダルは6ヶ月以内の期限でお預かり致します。
・泥酔状態の方の入店はお断り致します。
・他のお客様のご迷惑となる行為に及ばれた場合には退店していただく場合もございます。あらかじめご了承ください。
・貴重品は手から離さないでください。紛失に際しては当店は責任を負いかねます。
・スロットマシンを叩いたり蹴ったりしないでください。
Slot House

・No admittance after 6pm to persons under the age of 18.
・Medals will be held for you for up to 6 months.
・No admittance to intoxicated persons.
・Please be aware that patrons causing a nuisance to others may be asked to leave the premises.
・Do not leave your valuables alone. We are unable to take responsibility in the event of loss.
・Do not hit or kick the slot machines.
by Switch
Wed Jul 22, 2015 3:36 am
 
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Re: Are you looking forward to checking into Hotel Bird Danc

One of the mysteries on the second floor plan has been cleared up!

Kiyuu has identified the text in the call-out boxes at the top of the plan as reading "sample" (not "sandal" as I had guessed :) ), and points out that the symbols in the area at the top, such as stairs etc, are just samples for reference and are not part of the actual hotel floor plan.

http://i.imgur.com/fBftcyu.png

I've updated the labels in the main image in my previous post accordingly. Thanks Kiyuu!
by Switch
Fri Jul 24, 2015 8:15 pm
 
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Re: Translation requests here!

NeoShredder wrote: New request:

Image

"At the Ming Dynasty tombs. Left: Ms Zhang, my travel guide. Right: my guide for the Beijing area, Mr Bravo Zhang."

What book/ pamphlet is it from?
by Switch
Fri Jul 24, 2015 10:00 pm
 
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Re: Translation requests here!

I know this is not directly related to Shenmue III, but something to be considered in the long term, and indeed an all time favourite request for an English translation; Shenmue Premiere video: https://www.youtube.com/watch?v=a9sd3NtjPfY. Therefore, if you are interested, that would be a legendary contribution to Shenmue's legacy. :)
Looks like a great candidate for translation. I guess its length (almost 2 hours) is why no one ever took up the challenge...

If there's still interest in the community for it, then I can certainly take a look.
by Switch
Sun Aug 02, 2015 6:24 am
 
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Re: Concept Art Thread (15th July: Baisha Geyser and LED Sta


More translating pl0x. O:)

Here are translations for the few words on the whiteboard doodles, which must have been brainstorming for the Kickstarter rewards.

1. This image shows the front & reverse sides of a "wishing plaque". This is a small wooden plaque, often having an illustration of the current year's animal from the Chinese Zodiac. A visitor to a shrine or temple writes a prayer or wish they want to come true (passing an exam, good health etc) onto the plaque.

http://i.imgur.com/7q2vhaE.png

2. A book that contains people's palm-reading fortunes.

http://i.imgur.com/nYZHDC7.png
by Switch
Tue Jul 21, 2015 9:01 pm
 
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Rapport system

Now that we've seen several comments from Yu Suzuki about the Rapport system he plans for Shenmue III, I've collected together the main ones so far here.

An early potential explanation was identified by Himuro in this post , picking up on a comment by Yu in a 2010 interview with 1up.com. Yu talked about his plans to emphasize on Ryo a "deeper dialog" with Shenhua in particular.
YS: This is not actually in the game, but as an example to give you an idea of what I mean by deeper dialogue, when Shenhua and Ryo are at home, Shenhua will ask Ryo if he would like to drink tea or coffee and the player will select one or the other. Or, Shenhua will ask Ryo a hypothetical question like: "There are four animals; a monkey, cat, dog and bird. You are crossing the river but you need to leave one behind. Which one will you leave behind?" And the player has to choose one. Shenhua will ask lots and lots of questions like these and the answers will get stored in the game and affect the outcome of the player's relationship with other characters. It's like a personality test.
After the Kickstarter was announced, more details were given on the first Twitch stream in June:
YS: With the Rapport System, various data on your interactions with Shenhua will be tracked, such as her level of trust and rapport with you and so on, according to your actions toward her and the way your conversations progress. Later, this will affect how cooperative Shenhua is toward you, for example. I think we’ll be able to express a new and exciting angle to Shenmue that wasn’t present in the previous games.
Twitter Q&A:
Q44: Since relationships between characters will be more prominent, will we see something like a multiple choice conversation system? A: I am thinking about dialogue selection system
Kickstarter countdown Twitch stream ( link to video ):
YS: This is also something I may not have described much in the Kickstarter project, but I'm thinking about a new form of cooperative exploration. It's a system that allows you to explore together with Shenhua. Well, you could say that Shenhua helps you. The way in which she helps you is determined by the Rapport System, which I think everyone has heard about before. As you carry out conversations with Shenhua, several parameters such as favorability, reliability and so on are tracked as you play. And as a result of building up conversations with Shenhua, whether she ends up becoming cooperative towards you, or gets upset with you, is something I'm planning to weave into the game.
Niconico interview:
Another factor this time is that more time will be spent together with Shenhua --although there will also be many new characters making an appearance --and so we will be introducing several new features to help portray the relationship between the two. The features include things like a new conversational choice system that occurs from time to time as well as a parameter that tracks the closeness of their friendship and there is also Character Perspective.
Summary:

⋅ There will be an emphasis on deeper dialog, especially with Shenhua
⋅ A new branching selection system for conversations will appear from time to time
⋅ Several parameters will be tracked to measure Shenhua's attitude to you based on your replies, including aspects such as reliability, favorability, trust etc
⋅ The level of rapport you have built up with Shenhua will effect how cooperative she is during your exploration together and so on.

I personally like the idea of a branching dialog system affecting the character interactions and potentially leading to multiple story variations. It should help add to replayability.
by Switch
Sun Jul 26, 2015 9:48 pm
 
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Re: [Video] Yu Suzuki SM3 Interview on Niconico Live [Englis

One small part of the video had been bothering me, specifically at the point when Yu reveals a small plot spoiler.

There's actually more than one way that a certain word could be translated. And after thinking about it, there's an alternative translation that seems appropriate. Details as follows.

*** Only show this if you want to reveal a plot spoiler!
Old: Shenhua's parents have been abducted by the Chiyoumen
New: Shenhua's father has been abducted by the Chiyoumen

The Japanese word Yu says ( 親) can mean any one of parent/parents/father/mother, but I think "father" is probably the right choice here, given that her step-father went missing from the quarry at the end of Shenmue II. It seems more likely to be referring to him than to her birth parents.
by Switch
Wed Jul 29, 2015 9:45 am
 
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Re: Devil's Third - Niconico Broadcast with Yu Suzuki

Maybe Switch can take a look at it and translate any Shenmue-related info, if there's any..
Unfortunately Yu only spoke a few times during the whole broadcast, and there was nothing mentioned about Shenmue.

At the start, Itagaki revealed that he had got Yu to cancel his plans for the evening in order to join the session. That may have been the reason for Yu's death stare... :|
by Switch
Tue Aug 04, 2015 7:07 pm
 
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Re: Devil's Third - Niconico Broadcast with Yu Suzuki

Hyo Razuki wrote: Yu didn't wear his striped shirt. Must have been his wife who forced him to take it off and wash it. :D

You mean this one? ;-)
Image
https://twitter.com/CHIBAREI_DURGA/stat ... 1336480768
by Switch
Wed Aug 05, 2015 9:13 am
 
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Re: Shenmue Premiere (Dreamcast Express Vol. 1) Subbed by Sw

This made my day! (It had make my year if it was the full premiere video (in good quality) and subbed!)
I believe some members of the Dojo are renewing efforts to see if a high-quality version of the full video can be obtained for subbing. Fingers crossed!

By the way - and I only made the connection after working on the subs - the female presenter at the 1998 Shenmue premiere, Reiko Chiba, is the person Yu and Hiroaki went to dinner with last week.

http://i.imgur.com/atbSXew.png
by Switch
Wed Aug 12, 2015 9:56 am
 
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Re: Shenmue articles from Japanese magazines

Notice the 'Magic Maze' system is mentioned in this one :D
http://i.imgur.com/PzfD3aN.jpg

I noticed that too. I wonder if the article says anything about what was planned for those scenes and if it turned out differently?
Nothing like that unfortunately, just a general description. Here's what the Magic Maze part says:

MAGIC MAZE – Walk through an expansive map with no disk access required!

As the story moves forward, the setting moves to Guilin, a place surrounded by nature. This is where there is a scene where you walk around in the forest, and although it’s not something that is easily noticed, in fact this is where AM2’s technology is subtly on display. It’s a vast area, as you will realize as you walk through it. Despite this, the game doesn’t go to read from the GD-ROM. Almost everything is being processed in-memory! AM2 is truly amazing!
[Caption 1] Ryo walks and walks through the forest in Guilin. I wonder if this is the right way?
[Caption 2] The forest gets complicated. Um... whereabouts is this? If you place a marker on your map, you may not get lost?
[Caption 3a] After passing through the forest, there’s a naturally-formed stone bridge.
[Caption 3b] If you move the wrong way and are about to fall, there is a QTE. This makes it possible to recover.
[Caption 4] At the bottom-left of the screen, a map displays your current location.
[Caption 5] Apart from the forest, there’s also a rocky area.
[Caption 6] Ryo keeps to the path with the Run action, even if the path twists somewhat.
by Switch
Sat Aug 29, 2015 8:22 pm
 
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Re: Shenmue – 2000 Developer Interview (Shmuplations)

Amir wrote: Man, that GSLA archive sounds amazing, who knows what other Shenmue treasures are buried there?!

Good news, there's also a 2001 interview about Shenmue II on the site. I've put it on my translation hit list. ;-)
http://chibarei.blog.jp/gsl/words/shenmu2/shenmu2.html
by Switch
Thu Aug 13, 2015 7:13 pm
 
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Re: What will the "goal" of the game be?

shenmue852 wrote: one of the goals will be to REAL SPOILER
rescue Shenhua's parents from the Chi You Men


Just to note that Yu Suzuki's comment from the Niconico broadcast can be interpreted as referring more specifically to (SPOILER)
Shenhua's step-father (details in my earlier post here)
by Switch
Sat Aug 15, 2015 7:47 pm
 
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Re: Translation requests here!

Next I'll be translating this Shenmue II interview with Yu and some of the Japanese voice actors that was published in the September 2001 issue of Dorimaga magazine. Some of its content has been partially translated before but I think it will be of interest to translate the full interview.
http://retrocdn.net/index.php?title=File%3ADorimaga_JP_20010921_2001-08ex.pdf&page=84

About the Shenmue Premiere video, the short edition is now subbed , but I'll hold off on the full version in the hope that a high quality version can be obtained.

Update: the Dorimaga interview translation is posted here .
by Switch
Mon Aug 17, 2015 12:43 am
 
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Re: Do you believe in English dub massive improvement ?

The brother of Wang from Shenmue I must not be forgotten. True cringe-worthy goodness.
phpBB [video]


Edit: the video also features Ryo sounding as excited as I've ever heard when he finds out it's Wang's brother.
by Switch
Mon Aug 17, 2015 9:27 am
 
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