by shredingskin » Tue Jul 21, 2015 2:03 am
I'm tired of gaming genres.
Why can't they mix it up a little ? Why not stopping the shooting for a while to have a chat, fix a car ¿?, try to get a job, etc etc. ?
I know it's really important to developers to have a blueprint of mechanics/systems to rely on, and it's easier to market it, and it's more difficult to implement more mechanics. But I'm growing really tired of it, specially since most games are +10 hours.
For example I can watch a rambo movie and understand that explotions = good, but that lasts 90 minutes! and not 25% of movies are rambo, you can even do a lot in the action genre. In videogames everything starts to feel so repetitive to me. Like I can read a borges short story in 10 minutes and feel like my world expanded a little, I can play +50 hours of gta and feel "that was kinda fun I guess". I know that games by default have slowerpaced narrative mechanics, but even gameplay mechanics (while they still try to add things along the way) get repetitive over time, and it's not like they can't add other stuff.