by OL » Fri Sep 09, 2016 12:48 pm
Batman: Arkham Knight (plus all DLC).
Not sure why it took me so long to get around to it, but I had a blast all the same. First time I've 100%-ed -- or rather, 120%-ed, when you factor in the DLC -- any game in the series (which you kind of have to do anyway if you want to see the ending). I remember so much complaining about the Batmobile being too big a part of the game, but I can't say I really agree with that. Sure, certain things about it might feel kind of "un-Batman-ish" or whatever -- blowing things up in arcade-style tank missions and all that -- but I still found all that stuff fun as hell regardless. And even if you think it's not very Batman-like, if you take into account the fact that the story explains it just fine, it's really not as offensive as people pretend. And even besides all of that, it doesn't in any way overshadow the classic on-foot Batman gameplay in the slightest, which is about as front-and-center as can be.
On that note, the on-foot stuff is all the most polished and fun of any game in the series; the multi-takedowns in stealth sections are exciting, flashy, and even more Batman-esque than anything before, and the little additions in combat (like hitting charging enemies with batarangs) really add another layer to the illusion of "being Batman" that this series is so good at. Without a doubt, the best gameplay in the entire series is right here in Knight. If they could take all of this stuff and transplant it into the others in the series... good god, that really would warrant another series-wide, back-to-back playthrough.
I'd have to say that the only areas I was disappointed with the game in were during character-specific encounters. For example, I was really excited that they included a Man-Bat side-story this time around... until I finished it, and realized that there isn't even a fight with Man-Bat; all you do is find him at certain points, glide up to him, and the game does the rest. I was hoping for some kind of button-press extensive flythrough of the city or something, but no, nothing like that. Likewise, while the chases with Firefly are fun to a point, they're all exactly the same thing: chase, get close, tackle him and you're done. Three different encounters, all the same exact thing. And worst of all was the fight with Deathstroke. I've made it clear I'm a big Deathstroke fan before, so when he popped up late in the game over radio chatter and whatnot, I was excited as hell, and really looking forward to a confrontation with him. Unfortunately, that confrontation is entirely tank-based. People complain that the tank stuff is too un-Batman-like; I'd argue it's even more un-Deathstroke-like. And then once you destroy his tank, the game adds insult to injury by having a small cutscene where he leaps out of the tank with his sword drawn... only to be immediately tackled and taken down by Batman, with no player-input whatsoever.
So honestly, Arkham Origins remains my favorite in the series. It absolutely has the best boss battles of any of them (including ones with Firefly and Deathstroke) and easily has the best story.
But Knight definitely has the best gameplay, the greatest sense of variety, and is probably the most epic Batman experience I think I've ever seen outside of the comics, so it's no slouch at all. And like someone mentioned not long ago, it's a fucking technical marvel as well. Probably the most technically-impressive game I've seen on PS4, even edging out Uncharted 4.
OL has received a thanks from: Monkei