GYO6161 wrote:this really isn't scratching my Shenmue itch...
You bought in the "Yakuza is Shenmue but COOlleR". Yakuza Charm is that is full of charm and part of that was the contemporary japanese location, Shenmue was more.
It's not the same deal by far and don't think any game has that vibe (right now), it was also a product of it's time, you can see people headbutting walls with the waiting, writing and pacing.
There are things here and there, routines of NPCs in WRPGs, sparkling some action stuff inbetween adventure games, QTEs, Closed "open world" stuff like mass effect tried to do...
But the only thing that had that Shenmue feel was deadly premonition and maybe shadow of memories. Yakuza does takes the approach of "stuff that happens upon", but in Shenmue was a sidenote (or a main plot you were looking around and felt exited to actually trigger).
Actually I'm playing Torment tides of numenera, and was a little bit of that approach of "the world is what kinda matters" (while doing what Shenmue doesn't do, of "doing your character" to have different outcomes).
Yes, Shenmue is FUCKING UNIQUE, and that's pretty much why we all are on this fucking forum.
I'm quite exited to see how Shenmue III will turn out, and has been quite a joy seen newcomers (even if they don't like it) interact with it.
Since I'm on the Zelda mood, I'll say that they contrast amazingly well, Shenmue is about knowing your sorroundings, while Zelda is overcoming them, Shenmue is the story first, Zelda is the "challenge" first, Zelda is a means to exploration, and Shenmue is the meaning behind exploration.
It will also be fun, looking how a guy like Yu will take a problem that FF took, and that nintendo is taking (like old times let's say lol).
GIVE THAT GUY MORE WHISKEY !