Sonikku wrote: I've was with WoW from the beginning and I think it peaked with Wrath. That seemed to be the games highpoint of overall best gameplay, wonder, balance, exploration, content and excitement held together all at once at any one point. Any other point before or after the games history skewed too far to one extreme or the other to really be considered perfect.
What made Vanilla great was the sense of wonder. It was a large, living breathing world. Not just one continent, but a world. There were few portals to whisk you away from one end to another. There was no garrison for you to stand in all day while you waited for your dungeon finder tool to pair you up with a match maker raid for loot. You actually had to go out in the world and make those things happen all on your own. To get to a raid you had to fly out and travel to the ominous Firelords doorstep. Caves and npcs and all sorts of things were thrown into the world that didn't even have a quest attached or direct "purpose". They were just "there" to be found and be seen and to be added to the ambiance of the background of the greater scope of the world ll around you.
Of course, the balance was awful. Paladins had a tank tree but only Warriors could tank. Paladins had a dps tree too, but couldn't dps. There was wide disparity in potency between specs and classes and Blizzard did nothing to balance them. The questing system was a mess. You would pick up a quest tuned for a level 20 character that would have you fight level 20 mobs. You complete it, turn it in, get the follow up. But the follow up knee jerks to level 30 mobs on the other side of the zone (!). Unless you just jumped ten levels, you might as well abandon the quest and move on or keep it in your log for weeks. You would quest in a zone, move onto another zone, then come back to the first one when the follow ups became manageable. What a disaster.
If nothing else, many of the awkward and bizarre situations you encountered necessitated a strong community that relied on each other that has since grown far apart. Draenor is clearly better balanced than vanilla. The classes are balanced within a couple % points of each other. But everything is so detached and efficient that you barely have any reason to guild or step foot into the open world.
AnimeGamer183 wrote: Im still waiting on blizzard to make warcraft 4. WoW needs to die as far as im concerned, or make WoW 2, SOMETHING. The 2004 tech has gone on quite long enough. Idk about blizzard anymore tbh though, it seems they have sold out to the success of WoW, I kinda fee like we lost blizzard because of WoW. Course thats been the case for years now, anyone know what new games they are actually working on right now?
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