Eurogamer spoke to Sony's Jim Ryan following this report and asked him, flatly, whether The Last Guardian had been cancelled.
"I don't believe it's been cancelled," he answered. "Had it been cancelled, some sort of announcement would have been made. I think the watch-word is patience."
We asked whether "PS4" would be another word and he fell about laughing, unfortunately giving nowt else away.
"That hiatus term—I’m not a native English-speaking person—but that’s misleading," Yoshida told me a few minutes ago during an interview here at E3. He'd watched Tretton's comments on Spike.com while eating lunch. "The game is in active development. [Lead designer Fumito] Ueda-san shared updates a few months ago. Nothing has changed. My answer is, 'Yes, the game is in active development.' It’s not hiatus at all. But we are not ready to reintroduce it. When we are ready, we will do that. Please wait."
Shuhei Yoshida Gives More Info on The Last Guardian, Blames Jack Tretton for Misleading Everyone
A couple weeks ago Shuhei Yoshida told Famitsu that the mysteriously disappeared PS3 title by Team Ico The Last Guardian is still in development, and today he gave more info on what’s up with the game in an interview on GamesIndustry International.
When asked if the game was still being developed in the building where the interview was taking place he confirmed:
Yeah, in this building!
He was also asked what console the game will be released on, but the response was rather obvious:
Ahh… That, I cannot talk about.
The interviewer argued that it wouldn’t make much sense to release the game on PS3 this late in the console’s lifetime, and said that the developers have PS4 DevKits in their offices because he heard them talking about it. Yoshida-san explained:
So, we’re waiting for the right time to re-introduce The Last Guardian in an appropriate way. I can’t… Well, the game is in development, and it’s well staffed, and Ueda-san is here, working – even though he’s not a Sony employee, he’s dedicated to the product. But we’re not ready to update yet.
Finally, Yoshida-san was asked if the “hiatus” the game’s development was allegedly put on is now finally over.
Hiatus, I never… It was Jack Tretton! He used that term, and I said no, hiatus is misleading. It was a hiatus in terms of releasing new information. The game has never stopped – the team has always been here. They’re going through the re-engineering of the game, so the team size is smaller, because it’s more engineering focused right now.
“Re-engineering” to me definitely sounds like moving the game to the PS4, but of course we have no way to know that for sure. We’ll have to wait and see. In the meanwhile we can all be relieved by the fact that game is still worked on by Fumito Ueda himself.
Fumito Ueda, creator of Ico and Shadow of the Colossus, has apologised for the lengthy development process of upcoming project The Last Guardian.
Ueda told Edge he was "terribly sorry for that for various reasons I have kept my audience waiting for such a long time".
The Last Guardian has now been in development for more than six years, although Ueda admitted his personal creative work was completed "a long time ago".
"The details of when, where and how it will be completed are beyond my control," he continued. "The original staff members on Ico and SOTC are just as fussy over details as I am. I always want to create quickly, and I always want to increase the rate of production."
Ueda also briefly discussed his decision to quit Sony Computer Entertainment as a full-time employee in December 2011 (he now works on a freelance contract basis and is "committed to completing" the project).
"It's difficult to explain [the decision to go freelance], but in a nutshell it was because I felt a sense of crisis within myself about a lot of things. It's hard to [say exactly what], but in terms of my own growth and career and so on."
Asked what Sony's reaction was, Ueda explained "it was not easy. I can't go into the details just yet. It will be good to be able to discuss it along with a post-mortem of The Last Guardian someday".
How do you keep your team motivated over a production cycle of five years or more?
Maintaining motivation is all about producing something great. A hobby or alcohol might help to refresh you temporarily, but they won’t motivate creativity. Also, the original staff members on Ico and SOTC are just as fussy over details as I am. I always want to create quickly, and I always want to increase the rate of production. In the case of The Last Guardian, my creative work was mostly finished a long time ago, but the details of when, where and how it will be completed are beyond my control.
Do deadlines make your work easier or more difficult?
They make work much easier.
That being the case, how did Ico miss PlayStation and The Last Guardian seemingly miss PlayStation 3?
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