Yakuza series

(Gaming discussion not related to Shenmue)

Re: Yakuza series

Postby Samanosuke Akechi » Thu Oct 10, 2013 8:46 pm

Comic Con held in New York?Specifically mention the ex producer of the Yakuza series?He can't be going all the way to NY and say nothing about Yakuza. [-o<
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Re: Yakuza series

Postby OL » Thu Oct 10, 2013 9:20 pm

Does this mean we're getting the PSP Black Panther games???
(I know, I know, I'm just kidding...)
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Re: Yakuza series

Postby south carmain » Thu Oct 10, 2013 9:23 pm

OL wrote: Does this mean we're getting the PSP Black Panther games???
(I know, I know, I'm just kidding...)

on this topic anyone know what happened to that fan translation project of the first game?

I remember looking it up years ago and found out a team was working on translating the first one but can't find updates anywhere.
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Re: Yakuza series

Postby Crimson Ryan » Fri Oct 11, 2013 7:26 am

Henry Spencer wrote: On Sega America's Official Twitter:

SEGA ‏@SEGA 2h
Join us at @NY_Comic_Con for a Panel w. Kikuchi-san, Exec. Prod. of the Yakuza series! Learn how to win merch at http://bit.ly/seganycc


[-o<
Please let this be the third good thing to come out of this week (the other two for me being fan translation of cult classic Suda games and Drakengard 3 localization).

[-(

I won't let my expectation get the better of me.. But at the same time: =P~
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Re: Yakuza series

Postby Let's Get Sweaty » Sat Oct 12, 2013 7:42 am

Sounds like a sick sense of irony to me.
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Re: Yakuza series

Postby Crimson Ryan » Sat Oct 12, 2013 7:47 am

Mobile Yakuza games aren't anything new. In Japan they've been coming out for years on DeNA and GREE mobile networks. There's even cross-promotion in the console games.
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Re: Yakuza series

Postby Crimson Ryan » Tue Oct 15, 2013 6:10 am

Unreal Tournament announcer voice: Double Post!!!

Masayoshi Kikuchi (Yakuza/Ryu Ga Gotoku Executive Producer) was questioned about the localisation of Yakuza 5 at Sega's NYCC panel. Thankfully, instead of a dull 'no comment' response, he mentioned Sega were aware of demand for the localisation and are looking into the possibility.
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Re: Yakuza series

Postby JustRiffled » Tue Oct 15, 2013 12:03 pm

Samanosuke Akechi wrote: Comic Con held in New York?Specifically mention the ex producer of the Yakuza series?He can't be going all the way to NY and say nothing about Yakuza. [-o<


Well he also made Jet Set Radio, and his responsibilities shifted from Yakuza to iOS stuff.

Actually I'm more interrested in a new JSR game than Yakuza.
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Re: Yakuza series

Postby Crimson Ryan » Fri Oct 18, 2013 7:44 am

Gio Corsi wrote:#BuildingTheList update: multiple talks underway, the pot is starting to bubble. When announcement time comes, you all will be 1st to know!

https://twitter.com/giocorsi/status/390838175087620097

Could Sega and Sony be talking about Yakuza 5?

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Re: Yakuza series

Postby Henry Spencer » Fri Oct 18, 2013 2:31 pm

^Sounds like it? Nagoshi said something to the effect of "we don't have time to do a localization" and now that Sony opened an internal localization team to bring over the games that certain publishers don't want to bring over for whatever reason; it'd only make sense for Yakuza series to be in those talks since 5 was the joint most requested next to Final Fantasy Type-0. Hopefully Shenmue 3 is also in those discussions with SEGA...(yeah, yeah, I know)

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Re: Yakuza series

Postby Crimson Ryan » Sun Oct 20, 2013 4:57 pm

Henry Spencer wrote:^Sounds like it? Nagoshi said something to the effect of "we don't have time to do a localization" and now that Sony opened an internal localization team to bring over the games that certain publishers don't want to bring over for whatever reason; it'd only make sense for Yakuza series to be in those talks since 5 was the joint most requested next to Final Fantasy Type-0. Hopefully Shenmue 3 is also in those discussions with SEGA...(yeah, yeah, I know)

It makes sense when you look at it like that. My god I hope you're right..

The official RGG Ishin website has been updated with a ton of info about weapons, leveling and skill ranking.

Weapon Training and Strengthening

- The weapon and armor training system has the biggest volume of the series.
- Not only is there the katana and pistol, there are also special weapons including the spear, long sword, and cannon. Furthermore you can equip armor on your head, arms, and chest, resulting in endless combinations.
- Test your weapons at the blacksmith.
- You can create and strengthen your armor at the blacksmith. By working, your blacksmithing skills will improve.
- Creating and strengthening weapons requires raw materials, of which there are over 100 kinds.
- These materials can be found in various ways, including when you defeat enemies and pick up the items they drop, when you break jars during battle, when you help people, and when you cultivate vegetables. You can collect them in various ways. The rewards you get from clearing the battle dungeon also make for an effective way to collect materials.
- At the blacksmith, by adding materials to your base weapon you can make new weapons.
- Of the weapons you can make, aside from the attack and defense parameters there are also special abilities like cladding yourself in flame or making enemy defense easy to pull down.
- It is also possible to make special flame and lightning bullets.

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There are three ways to strengthen your weapons and armor: tempering, status elevation, and synthesis.
- Tempering: By forging and fixing weapons and armor, your basic attack, defense power, and abilities will level up. There is an upper limit to the numerical values, but raising the status of a weapon or armor will yield even more possibilities with tempering.
- Status Elevation: All weapons and armor without exception will be dull immediately after being made. With status elevation you can strengthen each high weapon or armor, such as by making a sharp sword into a first-rate sword. By promoting your weapons and armor, the upper limits of tempering will not only be thrown open, competition with enemies will become advantageous components that control the state of the war.
- Synthesis: Cross breed weapons or armor. The abilities of the arms that you make into raw materials are marked into base arms. Weapons that feature the abilities of both can be made. The number of marks differs depending on the weapon or armor.

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Levels and Grades


- Of the components of growth for the main character Sakamoto Ryoma there are levels (max 99) and four types of grades (max 25).
- With each gradation you will obtain a “spirit globe,” and by injecting these you will acquire more abilities.
- The main character’s level will go up with the experience points accumulated by defeating enemies and clearing goals, and can be raised up to 99. When you level up, your physical strength and hand-to-hand attack power will rise.
- By using and fighting with the four types of unique grades, sword, pistol, boisterous dance, and hand-to-hand combat, you can rise to 25.
- Leveling up and raising grades will allow you to obtain a “spirit globe.” Inject these into techniques in the ability enhance screen and you will be able to make use of them in battle.
- Ability enhance items are divided into types, and the training spirit globe you acquire by leveling up can be put inserted in each slide. But the spirit globes acquired by grading up are colored and can only be injected into with abilities of the same type.
- How far the grade of each type can be raised, and where you inject spirit globes, will greatly influence your fighting style.

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Records & War Record

- The battle evaluation system “war record” has been added. Answering to the main character’s fighting style in each battle, “records” will be decided, and experience points and rewards will increase and decrease.
- In battle, how well you perform combo attacks and if you decided on counter techniques or hit action—answering to these actions, valuation will be added and you can raise your “records” grade by grade.
- When the grade of each “record” is raised, experience points you gain from that battle onward will increase, and will be added to the “collective war record” that is calculated when you finish a battle.
- When battles finish, the entire valuation will be displayed as the “collective war record.” Sum up the valuations at the end of battle, and depending on the variation of the techniques you used and their difficulty, the valuation will be determined. As valuations rise, you will receive wrapped offerings of money and added experience points.

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Re: Yakuza series

Postby Neo Matrix » Mon Oct 21, 2013 4:16 pm

I still have to get through Kenzan (will take a while due to the Japanese), 3 and 4 at the moment. I need to look up Ishin sometime too.
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Re: Yakuza series

Postby mue 26 » Mon Oct 21, 2013 6:06 pm

Neo Matrix, where you been man!? How's life been treating you?
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Re: Yakuza series

Postby Neo Matrix » Wed Oct 23, 2013 3:48 pm

I didn't realise it had been just over a year to the day since I posted here, a year and a week to be exact. I've had the odd lurk I'm sure, but a mix of site freezage (for some reason it just hangs when I open a second tag) and being out of the loop prevented me from saying anything.

As for life, I still haven't made it back to Japan, unfortunately. I was made redundant back in March/April when Blockbuster went into administration... But I've just started a new job at a QA localisation company just outside London, so I'm finally someone who works in the game industry (rather than just selling games) to complete one half of the childhood dream! I'm sure there's a better thread to go into more details if you really want to know though. :P

To sneak back on topic, has anyone tried to "perform" the Kenzan theme tune at karaoke? I have, that voice is so difficult to pull off with the microphone...
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Re: Yakuza series

Postby Crimson Ryan » Wed Oct 23, 2013 3:53 pm

Neo Matrix wrote: I didn't realise it had been just over a year to the day since I posted here, a year and a week to be exact.


Welcome back! And you still haven't played through Kenzan, 3 or 4 like you were planning to do a year ago..
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