OL wrote: It's just a matter of personal taste, really. The thing that makes it so appealing is the fact that it's not trying to be "cutting edge" or "innovative". As much as stereotypes continue to be re-tread in other JRPGs, they still keep trying to raise their level of appeal by streamlining things, making the visuals and design work ultra-modern, trying to be more like western-made games, etc.
The appeal of Ni No Kuni is that it isn't doing any of that. Rather, it feels exactly like the kind of RPG that would have been released during the SNES or Playstation era, just with the advantages of today's technology. Nothing more, nothing less.
Sometimes it just works out that being a bit more "retro" will give you a fresh kind of appeal.
You could almost compare it to something like God Hand, which took a withering genre and, in a way, shot it back to its roots, cliches be damned. Same for a game like Gungrave, which removed the excesses of modern shooters at the time and ended up feeling like a simple, old-school "kill everything" shoot-em-up. Or, more recently, something like Demon's Souls or Dark Souls, which are basically King's Field or Shadow Tower in third-person.
There are of course people who just won't quite "get" it. But for the people that do, it ends up feeling like something special.
The gameplay is actually pretty good in Ni No Kuni. A bit like FFXII in the way you're free to move about while choosing actions, except taking place in the more standard JRPG "arenas."
The fact that the main character isn't an angsty teenager is a biggie too. Being an actual child almost gives the game a cool sense of "new nostalgia" in a way.
It's not just that the game is pretty... trust me, I felt the same way when the game was first announced. Everyone went wild because "OMG it looks so good!" And I felt my skepticism rise because of this shallow-as-hell reception everyone was giving it.
But having played the demo and payed a bit more attention to it now, I find that it's not so much about how the game looks (for me at least) but rather how the game feels. Whether it presents a lot of cliche ideas, whether the gameplay is kind of "standard" and lacks much challenge, none of that is really mattering to me because the overall package just feels good. Like something I would have loved to play when I was a kid.
Just one of those cases where it's not about what it does different, but what it does right.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-