Final Fantasy

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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Wed Dec 19, 2012 11:47 pm

http://www.siliconera.com/2012/12/19/li ... d-battles/

As previously reported, Lightning Returns: Final Fantasy XIII takes place several years after Final Fantasy XIII-2, in a completely new setting. In the game, the world is set to end in 13 days. Players need to manage a clock system, where every action they perform uses up time from the clock.


This is the gift that keeps on giving.

BTW theres no party. Because when people say "It sucks you can't control your party" the answer is to say "No party for you" like the soup nazi.

I also saw a funny comment "Lightning is like the Kristin Stewart of videogames"
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Re: Final Fantasy

Postby AnimeGamer183 » Thu Dec 20, 2012 12:14 am

Segata Sanshiro Jr. wrote: http://www.siliconera.com/2012/12/19/li ... d-battles/

As previously reported, Lightning Returns: Final Fantasy XIII takes place several years after Final Fantasy XIII-2, in a completely new setting. In the game, the world is set to end in 13 days. Players need to manage a clock system, where every action they perform uses up time from the clock.


This is the gift that keeps on giving.

BTW theres no party. Because when people say "It sucks you can't control your party" the answer is to say "No party for you" like the soup nazi.

I also saw a funny comment "Lightning is like the Kristin Stewart of videogames"


So is Square Enix basically rehashing the old established characters from 13 in effort to bring in bank roll? And not really because they want to make a quality game? I am just not sure about that trailer. 13-3? Ugh... it just seems kind of excessive. In the old days we would get a complete package in one game the first time, not all this pay more and more for the rest of the story. FF6, nuff said.
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Re: Final Fantasy

Postby south carmain » Thu Dec 20, 2012 12:19 am

I enjoyed FF13-2 so I will be getting this one as it seems interesting, but I will wait until it's dirt cheap like ff13-2 was to protest their milking
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 12:21 am

serious question, why?
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Re: Final Fantasy

Postby south carmain » Thu Dec 20, 2012 12:25 am

why I protest the milking or why I found 13-2 interesting or why I think this one looks interesting?
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 12:30 am

Why you liked 13-2. I'm not trying to be condescending or anything its just that theres a lot of reasons why people play games, and the things that make an RPG fun aren't really in that game at all. To me its almost like flat soda, there are people who love flat soda, but for the most part people drink soda because of the fizz. I'm trying to understand the appeal.
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Re: Final Fantasy

Postby AnimeGamer183 » Thu Dec 20, 2012 12:34 am

I just want to know how Versus 13 intertwines. Also GIVE US MOTHER FUCKING TYPE 0 YOU BALL-LESS FUCK MUFFINS!!! my god that game looks so amazing...

Also just found this, http://www.psu.com/a017471/Final-Fantas ... in-the-air
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 12:38 am

AnimeGamer183 wrote: I just want to know how Versus 13 intertwines. Also GIVE US MOTHER FUCKING TYPE 0 YOU BALL-LESS FUCK MUFFINS!!! my god that game looks so amazing...


From my understanding the only thing thats the same is the general myths like with l'cie and falcie and crystals and shit.
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Re: Final Fantasy

Postby south carmain » Thu Dec 20, 2012 12:40 am

Segata Sanshiro Jr. wrote:Why you liked 13-2. I'm not trying to be condescending or anything its just that theres a lot of reasons why people play games, and the things that make an RPG fun aren't really in that game at all. To me its almost like flat soda, there are people who love flat soda, but for the most part people drink soda because of the fizz. I'm trying to understand the appeal.

it had nothing broken in it, yes it didn't do anything outstanding but I played through it smoothly, it had a decent amount of content and it has a futuristic/fantasy theme to it something that I really like in rpg's but isn't very common

the main thing that attracts me in an RPG is the universe it's set in I guess, also this time it was a little less linear than the previous and I enjoyed the monster system, though sometimes it did feel like a chore
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 1:02 am

south carmain wrote:it had nothing broken in it


Thats not entirely true. Theres a lot a person can point at and say "Broke" like I once told Tuffty, they never actually thought about the actual idea behind catchin monsters. Like a Cait sith, you catch him and start leveling him, but in the next area you see a new monster and catch him too. That new monster is automatically stronger then the one you caught. Even when fusing or feeding monsters you're still better off with the new monster.

Now in comparison to like Persona, if you've got an Izanagi, you aren't going to just chuck him because before long you'll meet an enemy that uses nothing but Zio. If you fuse Izanagi into Jack frost as soon as you can, you'll just be screwed.

Another example would be pokemon. You walk out into the grass and catch a Pidgey, if you treat him right and teach him a good spread of moves he can be a backbone party member against the elite 4, if you see a pigotto or a pigot, they're actually going to end up being weaker so replacing monsters isn't a good idea its balanced in that the more work you put in to a monster the more you get out.

Then theres stuff that will drive even people who liked the game up the wall:

Tuffty wrote: Put XIII-2 back in today, cause I promised I would finish it at some point. Didn't realise my last save game was right before the final boss fight :lol: Sorry, I should say fights. 3 of them back to back before you even fight the true end boss. But that last boss fight.....

It's ridiculous in many ways. For one, there's 3 enemies to fight, two sub ones and one main one. The idea is you have to kill the two subs before you have any chance of touching the main guy. But here's the thing, they will get revived, meaning you have to kill them again so you can attack the health of the main guy. Anytime you come to fight the main guy he does a cheap and I mean cheap attack at the very start, which is unavoidable, and puts you under so many status effects that there is no choice but to heal yourself immediately, already wasting the limited time you have to attack him. His attacks get stronger the more you bring his health down. It means I pretty much constantly have to have a medic at all times, but they're not strong enough to withstand the attacks. It takes forever to chip away at his health, and every round gets faster until you eventually come to attack him but you spend all your time healing and buffing that suddenly the time is over and you're back fighting one of the sub bosses again. Not only that, and this really annoys me, the main guy has a countdown attack, when it reaches 0, and if you are unprepared (which is hard to do) instant death. Instant. Death. It is absolutely unnecessary in a fight that's so long winded as this. It took me half an hour to get about 75% of his health down and then he goes and does that.

If you die, you either do it again, or revert back to your last savepoint, meaning you have to go through 3 boss battles again before even reaching this point.

Worst of all? I'm not even sure it's worth the hassle. I'm getting nothing out of the story and I'd stop caring about the world and the characters long before this happened.

I'm going to beat it. I will beat the game at some point, I've come too far. But right now? Fuck FFXIII-2.


south carmain wrote:futuristic/fantasy theme to it something that I really like in rpg's but isn't very common


Weeeeeellll yea. but there weren't many RPGs released in general, there was like 10 total all year(Actually looked it up there was about 50 but thats counting everything like P4Arena and Final Fantasy on Ios and android), but Resonance of Fate and Nier both had futuristic settings. Nier itself is almost like a next gen Crystalis.

south carmain wrote:the main thing that attracts me in an RPG is the universe it's set in I guess, also this time it was a little less linear than the previous and I enjoyed the monster system, though sometimes it did feel like a chore


thats kind of a shame. the last year or two I've had this in my mind "jest because its the best doesn't mean its good" I think this is another of those things. Its less linear then 13, because it offers you a branching path and it doesn't just jump from one story point to the next but I found that alot of the time I was wandering a straight line.

I can see that you liked it, and in terms of setting there isn't much like it (mostly because there isn't much out) but I still don't quite see the appeal.
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Re: Final Fantasy

Postby south carmain » Thu Dec 20, 2012 1:13 am

we have different definitions of broken, for me something broken is something that just doesn't work and poses a major problem, as I said it didn't do anything outstanding so I'm well aware that other games do the system better and it has nothing special to it, just that it works enough to make the experience feel smooth enough to play on

and yeah it's not incredibly open worlded I know that as well but it has a few small open areas with side quests a casino and city to explore

I'm well aware of what you're saying and that it's not the best thing out there, but it had nothing that made me want to pull my hair out and had an interesting universe to explore, nice music, an ok battle system and a decent amount of content once finished which I still need to do
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 1:20 am

Well yea, that I agree with, its not one of those games where you boot up and it crashes (we have Mass Effect for that) but I think something being broken in the sense of stats is bad too.

Kinda like the last tower of Infinite Undiscovery. The game doesn't crash or anything but you walk into a room with a bunch of ice pixie things and these two big blue trolls and they just slaughter you as soon as you walk in regardless of who you have, what you have quipped or what level you are. You need to glitch out the game and try and stand in the doorway so that the door doesn't actually close, then lure a few enemies at a time into the hallway.

its not because the game crashes or freezes, but its still broken because its not fun to walk into a room and die for no reason.
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Re: Final Fantasy

Postby Bluecast » Thu Dec 20, 2012 1:35 am

Last good Square RPG was on DS.

Dear lord ID is awful.
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Re: Final Fantasy

Postby Segata Sanshiro Jr. » Thu Dec 20, 2012 1:36 am

Type-0 is really good........;_;
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Re: Final Fantasy

Postby south carmain » Thu Dec 20, 2012 1:36 am

Segata Sanshiro Jr. wrote: Well yea, that I agree with, its not one of those games where you boot up and it crashes (we have Mass Effect for that) but I think something being broken in the sense of stats is bad too.

Kinda like the last tower of Infinite Undiscovery. The game doesn't crash or anything but you walk into a room with a bunch of ice pixie things and these two big blue trolls and they just slaughter you as soon as you walk in regardless of who you have, what you have quipped or what level you are. You need to glitch out the game and try and stand in the doorway so that the door doesn't actually close, then lure a few enemies at a time into the hallway.

its not because the game crashes or freezes, but its still broken because its not fun to walk into a room and die for no reason.

I wasn't just talking about crashes and freezes but also when something just doesn't work well enough to the point where it becomes an inconvenience to the player, like what you were citing, the monster thing may be poorly structured but it isn't an inconvenience, you can still easily work with it to get the results you want with a little effort, I didn't even pay attention to the whole monster part until towards the end of the game where I caught a green chocobo and levelled it up

what you were talking about the monster system I consider poorly constructed and what you said just now about the blue trolls is something I call broken since it's a real inconvenience
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