ChaiOgawa wrote:The enviornments look amazing. Other than that looks like any other racing game.
Jacob Marley wrote:ChaiOgawa wrote:The enviornments look amazing. Other than that looks like any other racing game.
Yes, they look amazing, but look carefully...notice how the distant backgrounds (like the canyon) are simply high-res photos/textures placed on a flat polygon? Notice how any of the backgrounds that you interact with are the typical low res/low polygon modelling that Sony games are known for?
The point is, much of GT4's realism factor is stemming from the high res pictures in the distant backgrounds. Sega's been doing that all along with any Model 2 or 3 game (all Model 2/3 games have some sort of high res skyline to boost the realism factor over the actual in game polygons). When you get down to it, this game will look similar to GT3, so the performance leap everyone is claiming is simply just hype.
Shotaro Kaneda wrote:The graphics are not that important, its the game physics, so the backgrounds are flat, so? You're meant to be racing, not looking at the scenery!
Jacob Marley wrote:Shotaro Kaneda wrote:The graphics are not that important, its the game physics, so the backgrounds are flat, so? You're meant to be racing, not looking at the scenery!
Just playing devil's advocate a bit, that's all. When the first pics of GT4 were first shown, fanboys were like "whoa, those are the most incredible graphics EVAR...they really are pushing the PS2 to the limit...etc" When you get right down to it, the graphical leap isn't as great as everyone was making it out to be, and in most cases, the graphics are really just high-res photos used in a way to "simulate" a more advanced graphics engine like everyone first believed.
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