by OL » Fri Aug 31, 2012 1:05 am
...Aaaaand here we go with bashing games we haven't actually played through.
I'm talking about mechanics and gameplay. The story is convoluted as hell, obviously, but the games always present new things to do and new ways to play. MGS3 probably most of all, with its use of the camofluage index (completely changed the dynamics of the stealth gameplay), CQC, and hunting system. MGS2 to a slightly lesser extent, with its inclusion of the first-person viewpoint and advances in the cover system. MGS4 with all of its new bells and whistles to play around with, and a completely new control scheme to adapt to all the advances in shooters and stealth that had occurred in videogames since MGS3.
And as much as I'm looking forward to it, Revengeance is no more "fresh" than anything else I've mentioned with the rest of the MGS series. It's set to be a third-person slasher. A "stylish action game", for all intents and purposes. That's nothing new at all.
The focused slashing mechanic is certainly fresh and cool, but only to the extent that the camofluage system was when it came along, or the cover system in MGS2.