by shredingskin » Tue May 08, 2018 5:50 am
Finished playing god of war... Kinda good, kinda overrated.
About the fighting, it's fairly good, the axe feel very nice, robust, you feel the weight. There's some strategy in distracting/lowering the guard of enemies with the arrows of the kid, there's some elemental play here that's more of a chore than anything (well, it also serves the purpouse of reeskining the same enemies), and that's another part, you basically have around 9 or 10 types of enemies that a lot feel the same, and it's a LONG game, so it becomes a little repetitive.
There's an upgrading system I also didn't really care much for.
About the world: it's gorgeous, there's a lake that acts as a hub area, there's some variety (though not that much), and there's a lot of that "lineal but deviate from the path 5 meters to the dead end for an item", you do it because it's not that far (seems like the designer trend to make world seem larger), but at the end you just internalize it and it becomes somewhat of a chore.
There's some metroidvania to it, in the sense that you'll get new items that will open paths in places that you have already been, but there's not really wonder behind it, it's just "shoot this blue arrow in the blue stone" in different flavors, there are a couple of interesting puzzles, but most of them are about looking around the thing to shoot (and with).
The story was ok, to quite good, but I'm kinda getting tired of everything trying to be the last of us in some way or another, there were a few side characters that I didn't really care much for but some of the banter/character development was good.
I'd give it a 8.5
Also finished until dawn, even better graphics than GOW IMO (though my shitty tv is suffering from ghosting, and dary dark places made the image all fucked up). Was kinda funny playing it from beginning to end with someone else, the story was serviceable in the cheesy B movie plot, the characters ranged from ok to I don't really care, and seem to be forgotten to reapear again (mostly to give the "branching" storyline more branches), the illusion of choice is quite well done here (though none felt so relevant as something like the first season of TWD).
It also suffers from the deviate from the path a little to get an item (in these cases clues, that they say affect how the story evolves, I didn't see it in action much).
It was a quite enjoyable experience overall, mostly because playing with another person and the cheesy nature of it, it kinda brings the instinct to yell at the character on screen while watching horror movies. If played alone it's probably a chore.
I'd give it an 8.2