I guess they don't see it selling as well outside Japan? If that's the case why not just translate the text to English and release it on Games on demand and PSN to save money?
Its what i wish they had done with the Wrestle Kingdom game on XBox 360.
Who Really Cares? wrote: I guess they don't see it selling as well outside Japan? If that's the case why not just translate the text to English and release it on Games on demand and PSN to save money?
Its what i wish they had done with the Wrestle Kingdom game on XBox 360.
Who Really Cares? wrote: BioWare's Greg Zeschuk and Ray Muzyka retire because they ''no longer have the passion''
Although Suzuki admits to not exactly being a hardcore fighter fan any longer, he does feel the need to expand the genre a little. "This is something I really felt after picking up a fighter for the first time in a while," he said, "but with games like these that require precise button timing, it feels really great when you get it just right. Of course, on the other hand, if you don't have that skill, that's a pretty quick impetus to giving up on the game. I'd like to have it so more people can feel this sort of excitement, but if you don't have the skill set for it, it just winds up becoming a stressful experience. I think it'd be nice if we could make a game that tries to reduce the frequency of people losing because they couldn't execute the skill they wanted to; something that focuses more on strategy than technique."
Segata Sanshiro Jr. wrote: Make a deep fighting game with a lot of depth, then add a casual mode thats completely different and make sure online they don't mix. Problem solved.
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