Grand Theft Auto V

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Re: Grand Theft Auto Series

Postby OL » Wed Nov 14, 2012 3:46 pm

Who Really Cares? wrote: [youtube]http://www.youtube.com/watch?v=Vzue74y7A84[/youtube]

:D :D

Tuffty wrote: Definately getting a Breaking Bad influence with it. Can only be a good thing.


Didn't strike me at first, but yeah, that seems like a pretty good comparison for some parts.
Looks pretty alright. Can't say a whole lot about how good the story looks based on the trailer, because it's hard to tell with quick dialogue clips and constant backing music. Most GTA trailers are like this, so it'll take seeing some actual in-game exposure to know what it's like.
But still, I'm already liking the middle-aged dad character (forgot his name).
"'Bounce'. We're 'bouncing' now."
:) That part made me crack a smile. Just a good bit of natural-sounding dialogue (unusual for GTA).
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Re: Grand Theft Auto Series

Postby Absentia » Wed Nov 14, 2012 3:47 pm

I just hope the game actually has dogs during gameplay...
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Re: Grand Theft Auto Series

Postby Who Really Cares? » Thu Nov 15, 2012 6:57 am

[youtube]http://www.youtube.com/watch?v=7UUeiQFLqnU[/youtube]
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Re: Grand Theft Auto Series

Postby MiTT3NZ » Thu Nov 15, 2012 7:03 am

Just watched the trailer. Fucking sick. And buzzin they used that song from Die Hard where Argyle's chillin with the bear in the back seat.
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Re: Grand Theft Auto Series

Postby Who Really Cares? » Thu Nov 15, 2012 7:06 am

From outside XBox

Image

:lol:



[youtube]http://www.youtube.com/watch?v=H_NHlpF4xzQ[/youtube]

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Re: Grand Theft Auto Series

Postby OL » Thu Nov 15, 2012 1:58 pm

^^Watching that analysis actually made it look more interesting. :lol:
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Re: Grand Theft Auto Series

Postby Who Really Cares? » Thu Nov 15, 2012 4:08 pm

Known info on the game spoiler tags are mainly to avoid the wall of text.

The Characters

Building off the idea of multiple playable characters introduced in Episodes of Liberty City, Grand Theft Auto V stars three main protagonists.
Michael is a retired bank robber who is living a life of luxury thanks to a sweetheart deal with the FIB. But when his wife burns through all his money he is forced to get back in the game.
Trevor is a frequent drug user who is prone to violent outbursts. A former military pilot, he used to rob banks but now he scrapes to get by living on the fringes of Los Santos society.
Franklin is a hustler who works for an Armenian scam artist who sells young kids cars they can’t afford. When they default on the loans, Franklin repossesses the cars. He crosses paths with Michael when looking for a bigger score.
Players can switch between these characters at any time when they are off mission.
One of the characters is the games antagonist.
Rockstar says due to the heavy volume of voiceover recording sessions, celebrities don’t make sense as options for lead characters. Like Niko Bellic before them, Michael, Franklin, and Trevor will all have unknown voice actors.
Each main character has a few unique hobbies that only they can participate in.
Though Rockstar wouldn’t name specific characters, it confirmed that some familiar faces from Grand Theft Auto IV and Episodes From Liberty City may resurface in Los Santos.
Niko Bellic will not be one of the recurring characters.
Characters from the PS2 era of Grand Theft Auto games will not appear, either.


The Missions

The story missions feature a healthy variety of styles. Some feature one protagonist, while others have two or three participants.
When a mission features multiple protagonists, players are often given the option of switching between them at will in the middle of the job. Rockstar chose this approach to always keep the player in the action and eliminate the flat spots.
Each of the three main characters has a fully fleshed-out story arc, but instead of waiting for the finale to introduce complex missions, Grand Theft Auto V peppers several complicated, multi-tiered heists in the vein of Grand Theft Auto IV’s popular “Three Leaf Clover” mission across the narrative. These missions will including prepping for the heists and the break-ins themselves.
The mission we watched during the live gameplay demo started with Trevor and Michael taking a helicopter to the IAA headquarters, which is the GTA equivalent to the CIA.
When they arrive at the skyscraper, Michael repels down the side of the building until he locates their target – a person being interrogated that the FIB wants removed from the hands of the IAA.
When Michael breaks through the glass and grabs the target, a switch option appears for the player. From here you could stay as Michael or switch to Franklin, who is positioned with a sniper rifle in an adjacent building, to take out the startled IAA agents. These changes happen instantaneously and smoothly, with cinematic angles that help you re-orient yourself in the new perspective.
Once the player clears the room of IAA agents and Michael safely makes it into the chopper with the extraction target, a helicopter chase ensures. During this sequence, the player can switch freely between piloting the chopper as Trevor and shooting out the back toward the tailing helicopters with either Franklin or Michael.
For the first time in a GTA game, Rockstar is using a score to bring some tension to the missions.



The World

Taking the interiors and exteriors into account, the world of Los Santos is bigger than the worlds of GTA IV, San Andreas, and Red Dead Redemption combined, with room to spare.
Grand Theft Auto V combines the best of both GTA IV and Red Dead Redemption, giving players the largest open-world playground in Rockstar history with a huge and diverse city serving as the epicenter.
Locations include beachfronts, wine country, a large wilderness area surrounding a fully explorable Mt. Chiliad, a region modeled after the Salton Sea called the Alamos Sea, a military base, and of course the sprawling suburban hills leading up to the bustling urban center of Los Santos. Bring your scuba equipment, too, because you can even explore the fully detailed ocean floor along the Los Santos coastline.



The Gameplay
Rockstar says it has rebuilt the shooting mechanics, driving, and melee combat from the ground up.
To encourage players to explore this vast expanse, Rockstar is giving them more vehicles than any other Grand Theft Auto to date.
Confirmed vehicles include a BMX bike, mountain bikes, road bikes, dirt bikes, a huge variety of cars and trucks, helicopters, planes, ATVs, and Jet Skis. You won’t have to wait until the endgame to take to the skies, either. Since Trevor is a former war veteran with flight experience, you just need to find a plane to fly it.
Rockstar plans to blow out off-mission activities to an even greater degree with a variety of different side missions and more sophisticated minigames in the vein of Red Dead Redemption’s poker.
Confirmed activities include yoga, triathlons, Jet Skiing, base jumping, tennis, and even a full-fledged golf game.
Because Michael, Trevor, and Franklin are fully fleshed-out characters with specific skill traits, Grand Theft Auto V does not have the RPG-style player customization so many people loved in San Andreas.
However, you can still customize the look of the characters with different clothing.
The dating system is not returning to GTA V, which Rockstar says is due to the nature of the characters.
GTA V does not allow players to buy real estate, but Rockstar knows players didn’t have much to spend their money on toward the end of GTA IV so it plans to remedy this with the sequel.



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Re: Grand Theft Auto Series

Postby Golf Wang » Sat Nov 17, 2012 5:10 am

More info from GameInformer Q&A
You can't play the entire game as one character; sometimes you have to a solo mission as each character to advance the story.
No co-op in the story.
Some missions with all three characters you have to switch between them and then are given the opportunity to choose afterwards.
Can't kill another character when playing as one of the three.
Michael can walk around his house and interact with his family.
Can buy new clothes.
In free roam you choose to play whichever character you want.
Each character is from a different part of Los Santos, but you can go anywhere you want.
Natural Motion Euphoria used just like in IV, RDR and MP3.
Entire map is open from the beginning.
LV and SF definitely not in game.
Downtown area of LS is smaller than Liberty City
During demo, game and switching characters ran perfectly without lag.
Swimming underwater confirmed, plenty of areas to explore.
Plenty of boats and hoes.
Internet on smartphone.
Lots of TV shows.
Trevor able to set things on fire when he wants, not just in missions.
Each character has his own inventory and money. Subject to change before release, though.
No CJ.
No characters from III, VC or SA.
Couple of familiar faces from IV will visit.
Variety of races included; cars, bikes, triathlons.
Still working on Wanted system.
Rockstar didn't answer when asked if Xbox will have multiple discs.


Info from IGN interview with Les Benzies

We do have a bunch of missions in GTA V that are far more freeform than anything we have done before. We tell you to go get something and the player decides how to do it - what characters they need on the job and what tools they need for those characters.

Animals aren't just a backdrop - you can expect to see dogs guarding areas and causing the player trouble when they try to sneak past them.

If the player wants to get their hands on one of the more 'high end' vehicles early in the game they'll have to work for it. For instance, airport security won't let you just wander in and steal a jet, they'll give you some serious opposition.

Weapons are slightly different since we have to find a balance between giving the player freedom and giving them a challenge. Letting players have any weapon they want, whenever they want it, would make earlier missions less of a challenge and less satisfying. That being said, as the player makes progress through the game they will build up a satisfying arsenal.

Refining open world multiplayer into something really special has been a huge focus of development and we are very excited to share more information with people soon.


Info from Multiplayer.it

- There is no a lead platform, they are developing the game at the same time in both PS3 and XBOX360
- Who saw the demo thinks that there won't be a Wii U version because rockstar is not experienced with this new console, but he is also confident that there will be a PC version after a few months.
- Who saw the demo said the graphics is amazing, and you can see the maniacal attention to all the details. Amazing graphics and attention to details combine together and give a credibility to the game world.
- Speaking of graphics, the demo had a lot of alias (Which is going to be fixed before release, of course) but the frame rate wasn't bad (but not perfect). Curiosity: They did the same presentation for GTA IV 5 years ago, and in this case the graphics was great but the frame rate was really bad.
- At the moment you can't switch between characters if you are in free roam and you are wanted, but they are still working on that so it may change
- There will be multiple endings


IGN interview with Dan Houser- http://www.ign.com/articles/2012/11/17/ ... s-answered

More screens:
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GTA V is shaping up to be one hell of a game!
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Re: Grand Theft Auto Series

Postby Who Really Cares? » Sat Nov 17, 2012 5:47 am

Sucks you can't do any missions in co-op but I'm not going to even bother acting worried. I'll have the SE on pre order as soon as its announced.
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Re: Grand Theft Auto Series

Postby Golf Wang » Sat Nov 17, 2012 5:55 am

Who Really Cares? wrote: Sucks you can't do any missions in co-op but I'm not going to even bother acting worried. I'll have the SE on pre order as soon as its announced.


From what I've read, the multiplayer is supposed to have a variety of co-op activities not related to the storyline. Pre-orders began November 5th but no special edition has been announced yet. I preordered mine the first day and got the poster and viewfinder :D. GameStop told me I can just upgrade my pre-order if they announce a special edition.
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Re: Grand Theft Auto Series

Postby south carmain » Sat Nov 17, 2012 7:03 am

no real estate or character customisation? bummer

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Re: Grand Theft Auto Series

Postby Who Really Cares? » Fri Dec 14, 2012 1:22 pm

R* would like to one day do a GTA with all previous locations and allow you to fly back and forth between Liberty City, Vice City and San Andreas

http://au.ign.com/articles/2012/12/14/r ... n-one-game

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Re: Grand Theft Auto Series

Postby Who Really Cares? » Thu Jan 31, 2013 1:46 pm

Pushed back till Sep 13th :sad:
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Re: Grand Theft Auto Series

Postby Strikeout » Thu Jan 31, 2013 2:27 pm

:sad: :sad: :sad: :sad: :sad: :sad: wait... everything will be fine in september ? :D :D
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Re: Grand Theft Auto V

Postby Who Really Cares? » Mon Apr 22, 2013 11:36 am

[youtube]http://www.youtube.com/watch?v=q3gnd5PO3Ng[/youtube]
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