The size of the world and city really seem unnecessary. For all of its size, Ladylake has virtually nothing in it. A lot of the games structure so far seems to be about running from a to b to stars on the map. The space feels wasted. It feels like Tales thinks it's AAA and it's going for an FFXII vibe in terms of scope and size, like comparing Rabanestre to Ladylake for example. The general overworld map is FF12-esque as well. But it's really not working and traversing is a chore. You accomplish the same thing, but things end up taking a longer time, and for no real reason other than showing larger scale.
Further, the art has suffered. Comparing to Symphonia, Abyss, and especially Vesperia, something has been lost in the art direction. Much like when FF went from static camera in 7-10 and went full 3d in 12. Except Zestiria doesn't pull off the large scale maps nearly as well as FF12. Instead of filling maps with interesting art, it's mostly just a waste of space of boring houses and stuff. And for all the talk of the cities beauty in the storyline, the locales are exceedingly plain. It fully represents the industry's open-world race to see who can create the largest, most boring game world ever, and I'm disappointed that Tales fell victim to it.
Here's hoping the next Tales ditches the full 3d thing and goes back to the art direction in Abyss and Vesperia. I doubt it though.
Because I mean comparing Zestiria to Abyss of Vesperia, graphic wise just isn't fair. I'm playing on PS3 and I'd say the graphics are straight ass. No Anti-Alias, muddy textures, some frame rate hitches. Combined with the plain art direction and it looks ugly as sin. It's easily the games largest (and so far, for me) only glaring flaw.
Night and day.
How a Tales game should look like:
Scenic views, good art, nice camera angles.
Not this:
(boring)
(boring)
(boring)
I realize that Tales of Vesperia had a higher budget because MS gave them some money, but there's really no excuse for this large of a disparity. The areas in Tales of Vesperia/Abyss/Symphonia told a story with their areas. A crumbling, molded ancient ruin would look like a crumbling molded ancient ruin. With rubble all around it. Go into the waterway in Tales of Zestiria, and there's no story. It's just a generic waterway.
The larger scale cannot be justified in what has been lost.