by shredingskin » Tue Mar 21, 2017 11:09 pm
I'm enjoying the fuck out of Yakuza 0 right now.
I think I'll leave in the backlog FFXV, TLG, Horizon and Torment tides of numenera for a while.
I don't know if videogames had a second wind or it's the climate, but there's something.
But really, I think that Zelda just ignited the flames I have for videogames again, even to games I just tend to consier "too long and repetitive or just lack virtue".
It's just THAT good, it gets right even the most basic things we thought in other games were right.
Like fucking WALKING and RUNNING, it's just so WOW.
Also it's fun playing BotW, FFXV, and Yakuza 0 back to back. Specially Yakuza 0 and FFXV.
FFXV seems like a big world beautiful world full of nothing, fetch quests and beautiful vistas.
BotW seems like ADVENTURE at every step, in a world that seems daunting, big, but at the same time inviting.
Yakuza 0 is a tiny game (compared to open world games), full of fetch quests, but everything is so close and the substories tend to make you chuckle that it seems like a waste not doing them, and they feel rewarding despite not being full on "gameplay reward". Even while some times the game goes "let's go to this place" my head screams "not more wasting time running just to get to point X to Y" before the game goes to a cutscene elapsing that.
The game looks deep, even while it's very small and just cosmetic detail, but the narrative carries to that other level (and I fucking love how crazy, soap opera, humorous, and dramatic it can be). It's packed with content, but I actually feel like playing the game (and not the game playing with me, that's what I feel with most open world games, WRPGs, JRPGs).
FFXV tries to do the approach Witcher's / Elder Scrolls type of gameplay/subquests, but while the witcher's marveled people with rich and cinematic storytelling, and the elder scrolls gave the options to the player to try to customize your gameplay experience, in FFXV there's not much of any of those, so they feel like walking around A LOT.
FUCK, I really think that a lot of devs after playing Zelda will be like "do we start again, or just keep improving our stuff?".
How does the fuck nintendo can nail it so hard in terms of gameplay ? I do really think this game is actually an evolutionary stepstone in game design, and being that "freedom" it's what a lot of games try to accomplish, it's not a fucking little stone to step (or to climb, for that fucking matter).