Kintor wrote:TwiceFriedRice wrote: Here's the thing: If you have a steady stream of releases, it doesn't matter if it's 3rd party or not. Games are games.
Tell that to Nintendo and their constantly shrinking market share. A console needs strong third-party support to be successful. Because the Switch doesn't have a steady stream of games, only a handful of Nintendo titles released in between huge droughts. It's no wonder Nintendo is always in third place.sand4fish wrote:Not discrediting how amazing the Dreamcast was, but your argument of single one day release of 19 launch titles is a bit misleading as the Dreamcast was actually on the market for almost an entire year before hitting NA. Only four games were actually available during the Dreamcast's day one launch, of which only Virtua Fighter 3tb was of note and still none of the titles released during its first year had the same impact Breath of the Wild alone had. So Shredingskin is not really off on his statement at all.
I honestly gave the Switch as much leniency as possible; by talking only about launch games for the Dreamcast, as opposed to the Switch when I’ve charitable considered its whole meagre 2017 line-up. A truly fair comparison, year 1 of the Dreamcast compared to year 1 of the Switch would make things ever more unbalanced. There is no doubt that the Dreamcast's library would outright crush the Switch. In that scenario I probably wouldn't even have to mention any of Sega's games to do so. The strength of the Dreamcast's third-party support (even without EA) is more than enough to run circles around the Switch.
We were talking about the Switch's first year lineup. Now you're moving the goalposts.
Obviously, the Switch is going to need 3rd party support. Any other groundbreaking analysis you'd like to share?