by Anonymous81 » Fri Mar 03, 2017 2:56 pm
It has dungeons. At least five of what I could call "proper" dungeons, but the design sensibility is very different, owing to the design philosophy of the entire game being different.
The design philosophy of this game was called "open air" by Nintendo, which I chuckled at initially and figured it was one of those (and I say this with respect and affection) distinctly Japanese gaming things like F.R.E.E. or the "Soul Breed" system in Agarest War, etc. - a grandiose title for something that's a lot more straightforward. But I now understand what they meant.
The main dungeons can not only be approached from any angle and done in any order, but they are in fact themselves "open air" in the sense that they have openings which, with zero loading, you can enter and exit at your liesure, go away and come back with better equipment, etc. You can see the outside world, and without wanting to spoil anything, the dungeons actually move, so this makes for quite the epic aesthetic and gameplay experience.
The main dungeons consist of complex physics puzzles. Figuring out how to manipulate the entire structure, the platforms therein, and use your abilities (abilities called runes replace most of the traditional Zelda equipment tropes, and while it's a departure... it's done in a VERY distinctly Zelda and Nintendo way that makes for fresh yet familiar puzzle solving) to suss out how to reach your goals. To that end, the maps of the dungeons are, instead of multi-floor static layouts, 3D transparent maps you can rotate and manipulate in the visual field to see exactly where you are, and how to best get where you're going.
And the rewards for doing the dungeons are immense... some have even said "broken" (hyperbole) in that they are extremely powerful. Despite that, the enemies remain super challenging, which should give you some idea of how tough this game is compared to past Zeldas. It's honestly a stiffer challenge - by far I'd say - than the original game, even. Which is insane. Comparisons to Dark Souls are actually fair imo, though its generous save system prevents tedium.
You can totally forego the main dungeons if you want to and head straight for the final boss... but good luck lol. I won't say why, but it will be a very, very steep challenge if you go that route.
In addition to the main dungeons, there are 120 mini dungeons called Shrines, which consist of logic and physics puzzles but are much shorter. Think of them like rooms in Portal 2, but done in Zelda's style.
There are more than 70 side quests... some elaborate, some very fetch questy and irksome, as per usual lol.
This is also the first Zelda game, for me, which has a real sense of lore and historicity like the Elder Scrolls games do. There are books, journal entries, and memories to unlock that reveal "what hapened 100 years ago" and also hint at where in the multi-pronged Zelda timeline the game may take place. And the mystery surrounding this is a big part of the allure for me. Granted, this too is done in a very "Nintendo" style, so don't expect 1000 books or anything.
There is full voice acting (except for Link, who remains mute) in all cut scenes. Normal NPC interaction is text based. NPCs travel the world, and some can even defend themselves. They also contextually respond to Link in many cases depending on what stage of their daily routine they're in, which surprised me a lot.
And yes, the weather is amazing. Rain makes it harder to climb... and metal armor or weapons attract lightning. You have to survive the elements and cook food to protect against cold temps, etc. etc.
Lastly, the world feels MUCH more vast and varied than I expected. The different environments and locales feel a lot more different than I thought, and while giving me some nostalgic vibes (Zora, Gorons, etc.) the places themselves are gorgeous, multi-faceted, and huge compared to past games in the series. Some places are in spots contray to past games too... which makes finding things like the Master Sword (which you can TRY ... emphasis on TRY... to access right from the outset too... good luck) surprisingly tricky without a guide lol.
All in all, this is easily the most wonder and surprise - and CHALLENGE - I've felt in a Zelda game since Ocarina of Time, and it's on track to surpass that game for me for the first time ever. Best game of all time? Remains to be seen. I don't think so so far, for myself... but I do believe it has to be in the conversation for it. It's that impressive to me.
I doubt anything will knock Skies of Arcadia off the pedestal for me, though lol.