by OL » Sat Nov 04, 2017 1:21 pm
Take into account that the writing of a script can often be a semi-continuous process, especially in the production of vidogames. It seems like most people think it's over and done with at the beginning of a project as the be-all/end-all blueprint for everything, but many times (and especially with a guy like Kojima) scripts will keep changing as it goes on. There's probably a firmly set beginning, middle, and end to the plot, sure, but being an interactive medium, it's almost inevitable that writing continues as a project goes on, accounting for variables and new gameplay ideas they come up with.
In The Document of MGS2, for example, they show how certain major elements came along far into development, such as the whole sequence where you have to freeze all the C4 that Fat Man set up around the Big Shell. They came up with that when they already had the graphics, gameplay, sound, etc pretty well hammered out, and it results in a pretty hefty amount of extra writing that had to be done.
Death Stranding could be over half-completed for all we know. Continuing work on a script doesn't actually indicate much about how far along they are.