I've just finished a translation of an article from the Japanese Dreamcast Magazine back in March 2000, in which they announced their own "Grand Prix" awards for various Dreamcast software categories. This was a time when Shenmue had recently been released to wide acclaim.
Shenmue scooped the trophy for Best Title (out of all software released for the Dreamcast until that time) and there is an award acceptance interview with Yu Suzuki and Keiji Okayasu.
Here's a link to the blog post:http://www.phantomriverstone.com/2016/0 ... title.html
One comment from Keiji Okayasu that I thought was quite revealing was when he says he thinks Shenmue II development will go "more smoothly than the previous game", hinting at the magnitude of effort and management complexity involved with getting the first Shenmue out the door.
Shenmue featured in several other awards also, so I'll translate these further parts in the future.