Shenmue 64

(Chapter 1 | General Series Discussion)

Re: Shenmue 64

Postby BlueMue » Tue Jan 12, 2016 10:41 am

SMDzero wrote: I don't think N64 was blurry at all.. no worse than PSX anyway.

The N64 has the most blurred textures of any system ever. It's not an opinion or anything, it's a fact.
It used heavy filtering on the textures to make them smooth, in order to move on from the pixelated visuals of the Playstation and Saturn. It's not a bad thing but they had to overuse it because textures on the N64 were often very small because of the limited storage capacity.

And saying that Shenmue has a soft and blurred look? I don't know how you come up with this stuff.
Shenmue has very sharp an raw visuals. Look at the sky, look at the eye textures of some NPCs.
You'll see every pixel because it's not filtered.
Not to mention the aliasing on distant objects that can even cause moire (like the buildings in Aberdeen) because there is hardly any mipmapping to filter far away textures.
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Re: Shenmue 64

Postby SMDzero » Tue Jan 12, 2016 9:47 pm

Was Banj... erm.. I mean Ocarina of Time blurry?
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Re: Shenmue 64

Postby BlueMue » Wed Jan 13, 2016 1:19 pm

Maybe less then other N64 games but some textures are still inevitably very blurry. It's just how the machine works.
Again, it's not strictly a bad thing. I just wanted to point out that the N64 graphics indeed look drasticaly different and blurry in comparison to the pixelated graphics of the Playstation, wich you declared as being very similar in terms of blur.
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Re: Shenmue 64

Postby SMDzero » Wed Jan 13, 2016 11:09 pm

Well one person may say the N64 is blurry and the PSX is sharp

But other people might say that the N64 is smooth and PSX is pixelated.

It all depends on how you look at it.. like umbrella flowers. (sidenote: did anyone else find it creepy as hell when Oisha-San thought the Umbrella "flowers" were attractive??)
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Re: Shenmue 64

Postby punkmanced » Sat Jan 16, 2016 2:03 am

SMDzero wrote: Well one person may say the N64 is blurry and the PSX is sharp

But other people might say that the N64 is smooth and PSX is pixelated.

It all depends on how you look at it.. like umbrella flowers. (sidenote: did anyone else find it creepy as hell when Oisha-San thought the Umbrella "flowers" were attractive??)


N64 is smooth and blurry; PSX is sharp and pixelated.
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Re: Shenmue 64

Postby SMDzero » Sat Jan 16, 2016 3:33 am

Okay how come when N64 first came out and we saw Mario 64 everyone and their mom's collective jaws hit the floor over the visuals? Even though PSX had been out for over a year??
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Re: Shenmue 64

Postby Telekill » Sun Jan 17, 2016 11:22 am

I just watched that Shenmue Saturn version video posted a couple pages back and I'm not gonna lie... I'm glad they moved to Dreamcast. While visually it was incredible for the capabilities of the Saturn, it actually was giving me a headache looking at the beta footage. I also watched a comparison video between the Saturn and Dreamcast footage and the difference was amazing. Good move on Sega's and Suzuki's part on moving up to the Dreamcast.
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Re: Shenmue 64

Postby SMDzero » Sun Jan 17, 2016 10:19 pm

Yeah I think that Shenmue was obviously best off on Dreamcast. Dreamcast was indeed a fantastic piece of hardware.

Anyone wonder would Shenmue would have looked like on PS2?
Probably a jagged mess of polygons with lego GTA-like characters running around like cretins.
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Re: Shenmue 64

Postby shengoro86 » Tue Jan 19, 2016 5:31 pm

I would be interested to see what Shenmue looks like on the Phillips CD-I

Oh wait..
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Re: Shenmue 64

Postby Sonoshee » Sat Mar 05, 2016 8:39 am

SMDzero wrote: The Saturn (for all its merits) was a miserable flop and represented failure of biblical magnitude by Sega which doomed the Dreamcast from the start.

Also Sega always found its meaningful success in the States... not Japan.

I guess I was too busy playing Mario 64, Ocarina of Time, GoldenEye, Star Fox 64, Resident Evil 2, et al. to really care.


Which also meant you missed out on superb titles like Panzer Dragoon, Radiant Silvergun, Burning Rangers, Nights, Guardian Heroes, Fighters Megamix and Mr Bones.

I always felt what a system offered in its library was key and no one can knock the Saturn there.

Also it was the 32x that started the downward spiral for SEGA, not the Saturn.
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Re: Shenmue 64

Postby shredingskin » Sat Mar 05, 2016 9:19 am

Let's be real, everything sega was a fail except some arcade machines and the genesis.
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Re: Shenmue 64

Postby SMDzero » Sat May 07, 2016 12:04 am

Looks like cartridges are the future.. N64 was ahead of it's time!

http://www.techinsider.io/nintendo-nx-m ... ges-2016-5

Maybe we can get a port of Shenmue 3 on NX to see how Shenmue 64 could have been.
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