Shenmue 64

(Chapter 1 | General Series Discussion)

Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 7:08 am

All PSX and N64 games ran at low resolutions and clean-up considerably when played on newer hardware.

I'm aware that you say Banjo Kazooie is an ugly game running on N64.
That's your opinion and you're entitled to it.

I'm interested if you can cite a game, running on PSX, which looks better.
I submit that you cannot.

Please confirm this by again not answering my question (because you can't).
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Re: Shenmue 64

Postby Let's Get Sweaty » Mon Nov 30, 2015 7:23 am

The more Kintor dodges a very simple question that anyone of his convictions ought to be able to answer in a heartbeat, the more he comes across as a forum troll whose intent is only to eke out arguments instead of contribute to actual discussion.

As much as it's a storm in a teacup, and (I hope) none of us really care which system had the better graphical capabilities, it's a good thing I'm not a mod as I'd be threatening Kintor with a ban if he doesn't provide a straight answer in his next reply.
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Re: Shenmue 64

Postby drunkensailor » Mon Nov 30, 2015 8:09 am

n64 games looked a lot better than psx games no doubt. does that mean n64 graphics were great? no. they were very disappointing I remember well back then expecting a lot from it. especially the first generation games had terrible fog and low resolutions, but still looked a lot better than psx and saturn
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 8:11 am

SMDzero wrote: All PSX and N64 games ran at low resolutions and clean-up considerably when played on newer hardware.

I'm aware that you say Banjo Kazooie is an ugly game running on N64.
That's your opinion and you're entitled to it.

I'm interested if you can cite a game, running on PSX, which looks better.
I submit that you cannot.

Please confirm this by again not answering my question (because you can't).

My point is that you're asking the wrong question. Your assumption that Banjo Kazooie is a visually impressive game is entirely without merit, since the limitations of the Nintendo 64's hardware prevent Banjo Kazooie from looking anything but ugly. Indeed, the burden of proof is on you justify why the Nintendo 64's cartridge based format is not an impediment to all games unfortunate enough to be released on that system. As it stands you're entirely unable to mitigate the failure of the Nintendo 64's hardware in comparison to the 32-bit Saturn and PlayStation. You will never be able to defend Banjo Kazooie on the Nintendo 64, or defend any other game for that matter, the Nintendo 64 is a lost cause.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 8:25 am

My point is that you're asking the wrong question.


I asked you a question.

Answer it.
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 8:33 am

SMDzero wrote:
I asked you a question.

Answer it.

With all due respect, the question you've asked isn't particularly interesting or insightful. I'd much rather look at the underlying hardware (the Nintendo 64) supporting your argument. Like trying to build a house on a sandy beach, the Nintendo 64 is a poor foundation for the artistic merit of any game. Before you know it your argument is undermined by low-res textures and a poor draw distance; the house collapses and is inexorably washed out to sea. This is no way to defend Banjo Kazooie; let alone sustain flights of fancy like Shenmue on a cartridge based system.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 8:35 am

Answer the question.
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 8:42 am

SMDzero wrote: Answer the question.

Be realistic here; of all the post 16-bit consoles you could have chosen the Nintendo 64 is the least suitable for your arguments. I mean, even the lowly 3DO and the Atari Jaguar both made use of CDs; although the Jaguar CD was an add-on for the main console.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 8:43 am

Answer the question.
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 8:56 am

SMDzero wrote: Answer the question.

Your question is invalid, the underlying assumptions which support your argument have been proven false. In terms of visual merit, the Nintendo 64 can't support Banjo Kazooie neither can it justify your particular notions about a pre-Dreamcast era Shenmue.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 8:57 am

Answer the question.
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 9:02 am

SMDzero wrote: Answer the question.

Repeating your invalid question ad-nauseam doesn't make it right. There is more to be said about the real power of hardware and what can actually be achieved. Rather than arriving at false conclusions based upon a level of performance that the Nintendo 64 simply can't achieve.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 9:08 am

answer the question
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Re: Shenmue 64

Postby Kintor » Mon Nov 30, 2015 9:11 am

SMDzero wrote: answer the question

Say something interesting for a change. :P

There is plenty of discussion to be had about the fifth generation of consoles. Of course, you still need to drastically revaluate the capabilities of the Nintendo 64 as a console, when Nintendo's system lagged far behind its 32-bit competitors.
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Re: Shenmue 64

Postby SMDzero » Mon Nov 30, 2015 9:15 am

The conversation will continue once you answer my question.
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