I've started a mess. Here's a question to get it back going--
If it is going to be revealed, what is the ideal time? E3?
Valascaziel wrote: I've started a mess. Here's a question to get it back going--
If it is going to be revealed, what is the ideal time? E3?
Spaghetti wrote:Centrale wrote:You seem a little wound up about trying to prove your own interpretation as "right" whereas I'm simply demonstrating that both opinions are a matter of interpretation and speculation and so, whether or not you're arguing with me or someone else, you can expect the issue of middleware to continue to be a matter of discussion.
No, I just think you're being willfully obtuse in the face of direct statements from SEGA staff that are clearly talking about the licenced brands in the game.
But if you want to stick with a single unsubstantiated forum post as your bastion of information, go right ahead. I can't really stop you for reveling in, frankly, ignorance.
Peter wrote: There are 2 potential developers which could be possibly working on it right now, but we won't know for sure until it's announced..
Peter wrote: Shenmue HD remasters are solely dependent on Sony, since they have an element of stake. Sega will not be funding or developing it. They will just negotiate a contract for profits from retail sales, and give permission to use the licence. That's it.
It will be Sony who need to ask the question, then once given a yes, have to work out how much sales they can potentially get, use that information it work out a budget, and work with developers to see if it can be done. In game products and any original engine issues are not big issues at all. There are 2 potential developers which could be possibly working on it right now, but we won't know for sure until it's announced.
That isn't me hypothizing by the way. Imagine the text above wasn't typed by me.
celsowm wrote:BlitWorks and....?
Ziming wrote:celsowm wrote:BlitWorks and....?
Bluepoint Games!
el_clown wrote:On a side note, I met today one of the funding members of Blit (not ElSemi, the other guy), he was in direct contact with SEGA and also oversaw JSR and the dreamcast emulator that runs Space Channel 5 and more on XBL and PSN. He told me about the Shenmue port, he said it was very poor and that SEGA needed to expend some molaah to make it work properly and that there was simply NO WAY they were gonna shell that out. He told me that after Aliens Colonial Marines, SEGA WEST is almost bankrupt and that SEGA JAPAN has no faith in western companies handling SEGA games effectively.
So, back in the day Sega announced the return of the mythical Sonic CD for consoles and PC and we discovered that behind the excellent conversion was a totally unknown company. How was Blitworks born, and what’s their objective in the videogames industry?
As you can imagine, you don’t end up working with Sega in a day; it was the conclusion to a long process that curiously enough started just as a hobby. Miguel Ángel Horna (also known as ElSemi) had a long experience with emulators, and one day he realized he had emulators for System 16, System 32, Mega Drive (Genesis) and Dreamcast. Then we thought it would be a good idea to showcase Sonic CD, Jet Set Radio and Shenmue working on the emulators to Sega, with the prospect of a commercial release for the consoles of that time. They showed interest in Sonic CD and Jet Set Radio, but they started to ask for things that were hard to implement without access to the original source code, like 16:9 rendering and trophy support. At one point both Sega and and us agreed it would be better to start from source code and develop a proper port. So they got us in touch with Christian Whitehead, (who was rewriting Sonic CD from scratch) and looked in their files in order to find almost all Jet Set Radio’s source code. Finally they gave us the green light and everything started to move more swiftly. Because of logistics we decided to work with an already established company, (Blit Software), property of two of our partners. Once we were done with our first assignment, we finally were able to establish BlitWorks as an independent company. And since then, assignments haven’t stopped coming and the company has expanded to our current 20 employees.
We also know people keep asking for classic and other well received games to be ported for PC and new consoles. What games are demanded the most? Would you like to work on a certain title?
Hahaha, clearly Shenmue, people don’t stop asking us about Shenmue!. The truth is that this game needs to be approached with a lot of respect, it’s a big game, and there is a lot of work to do in order to create a great port. Even more, it’s hard to know how much it would cost exactly, what creates a complicated problem in our side: the estimated budget. If you ask for a high quantity, you risk losing the project because it’s too risky in terms of money, but if you ask for a small quantity in order to secure the project, you can exhaust the budget mid-port, and having to finish it quickly.
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