by Master Kyodai » Thu Oct 29, 2009 5:51 am
@accell99:
I can try ripping Ryo again, i never save any max files. The textures in max would be DDS though - no idea how to replace them in 3ds. In .obj format you can just edit the files (obj and mtl) with a text editor and replace .dds with .png or whatever format you converted them to.
The time it took for importing is real time, i did not edit or shorten the video.
@dotsona: Theres settings for 3dr importer? Didnt know that, so i didnt change any. How is scaling a problem? I never work with real world measurements, so i probably never noticed. Anythhing noticable is that the geometry is slightly distorted (A bit strecthed in the diagonal way)
@fine'n'dandy: I use a tool called DDS converter to convert the dds to .png. I havent found out how to edit them in 3d max, so i import the .3ds model in Vue, then vue is like "lol, dds? WTF?" and im like "ignore all errors" then i go to material editor and just replace the (in vue "invalid") dds files with the according PNG. As png has transparency vue always asks "DO you want the trans info for material transparency" and i always click "no". Oddly the last few materials are always set to 100% transparency, so i just edit these to 0% transparency (They still use the transparency defined in 3ds). The only step that is a bit handmade in vue is correcting the screwed up geometries (have to strecth the models a bit in the right direction).